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    ThomasBMoore

    @ThomasBMoore

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    Latest posts made by ThomasBMoore

    • RE: Can't Seem to Win as Allies,…Help!

      When I say they are outproducing me, I mean in Europ and Eurasia. Which, Russia always purchases INF. 4 in Cauc, 4 in Moscow. Problem is, Russia is capable of buying as many infantry as Germany is capable of purchasing tanks. So, T1 Russia builds 8 inf, T2 builds 9, T3 builds 8, T4 builds 8, T5 builds 8 for a total of 41 inf, right? Mkay. In those same 5 turns, Germany has produced 40 tanks and Japan has produced 24. That leaves Russia with 82 constructed defense to fight against the axis’ 192 combined constructed offense. See how this gets ugly?

      My plan for today is to either attack WEurope or Finland/Norway on T3, whichever is most opportune. My navy will consist of 6 transports, 1 russian sub, 1 US AC fully loaded with US fighters, 2 US destroyers, 1 UK Battleship. My invasion force will be 6 inf, 4 art, 2 armor, and what is left of my airforce after the battle for the baltic (hopefully 1 fighter and 1 bomber). Western Europe seems like the best idea, because USA is set to reinforce it on T3, denying Germany the opportunity for a successful counterattack on T4. On T4, UK (me) will place 8-9 inf in WEurope to reinforce. USA will remove all troops from WEurope and seige Finland/Norway, hopefully winning. If the US wins there, an IC will be built. Russia will begin a hardcore offensive on T4, because Germany will not be able to reinforce the West and the East simultaneously.

      4. That Kwang tranny will die today. They can’t continue to roll 1’s forever.
      5. UK was reinforced from US.
      6. Impossible to sink! Germany woulnd’t dare send the Luftwaffe after 3 battleships, 2 destroyers, and a loaded carrier. He can’t rebuild his airforce if he is buying 8 tanks a turn. But agreed, it does take too long.
      7. No tanks. INF only. The plan is to hold out long enough to get the allies there.

      posted in Axis & Allies Revised Edition
      T
      ThomasBMoore
    • Can't Seem to Win as Allies,…Help!

      Mkay. So, my problem thus far is that I cannot win with the Allies. Myself and my stepbrother have made it our mission to win as the allies, and as such, always play them against the same two guys as the axis. We have come up with a lot of what I would consider good strategies, but they seem to be crippled by the axis’ production. For the purposes of our experiments, the axis plays the same strategy every time, allowing us to spend weeks theorizing and counting numbers. Here’s what has happened thus far:

      The Axis Gold Standard - Note that these probably aren’t all the moves (I don’t play the axis), but you get the underlying strategy.
      Germany T1 - Takes Egypt. Lands fighters all available fighters in Finland/Norway to prevent shuttling of troops. Takes the western province directly west of Archangel (Karillia? Can’t read it on the map I am looking at at the moment.) Purchases 8 tanks and places them in Berlin.
      Japan T1 - Bombs Pearl Harbor. Takes China. Places IC in Indochina and Kuang.
      Germany T2 - Retakes West Russia. Takes Archangel. Purchases 8 tanks in Berlin. Mobilizes into Africa.
      Japan T2 - Purchases 6 tanks. No combat actions, I think

      Stupid things that can go wrong and cause the allies to lose almost immediately (this happened in 2 consecutive games in 1 day)
      Game 1 - Japan takes india on T1 because the destroyer failed to sink the transport near Kuang. Burned the IC.
      Game 2 - Germany took UK on T2 because the aerial battle for the baltic failed, leaving a surviving transport that resulted in a victorious invasion.

      Allies Theories that have Failed
      One theory involved building a ton of battleships (2-3 total for UK in Baltic and 3-4 for USA in the medit) and loading a transport with 2 inf, unloading one at a time so that we could bombard at the cost of 1 inf every turn. This combined with strategic bombing could weaken the germans production, and also force him to substitute tanks for infantry to absorb casualties, allowing russia time to build huge infantry stacks. The problem with this strategy is that either we: 1)build IC’s in Singyiang and India. placing tanks there to stall the Japanese advance (which spreads our German resources thin), or we 2) Not build IC’s and let asia fall, allowing Japan to be knocking on Moscow on T5-6 or so. Either way, the plan takes so long to put into action that the axis has outproduced us.

      What the Allies are trying tomorrow
      Building a massive army of transports and staging an invasion of either Finland/Norway or Western Europe on T3, meanwhile building no asian IC’s and redirecting Russian troops to help stall the building of/burn some of Japan’s asian IC’s.

      I will get back to you on how tomorrow’s strategy failed (because I think it will around T7). Note that I don’t use alternate rules, because I think the allies should be able to win without them. Also note that we don’t use tech rolls, because it is also unfair (if we did it, they would too…and Germany getting rockets is essentially game over since they can strategic bomb UK, Caucus, and Moscow). I think my next strategy is going to go back to building an IC in India and Singyiang, but basing it on the premise of a KJF strategy, driving them out of asia and island hopping a bit. I’m just worried that a KJF will allow Germany to become a monster (8 tanks per turn = ugliness).

      posted in Axis & Allies Revised Edition
      T
      ThomasBMoore