Please download the latest TripleA (0.9.3). Turn Summary Posting has been fixed in that release, and is now being maintained as part of the main TripleA stream.
See this post for more details:
http://www.axisandallies.org/forums/index.php?topic=11072.0
Latest posts made by tonez
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RE: TripleA & dicerollers has begun developing problems..
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TripleA 0.9.3 beta testers needed!
The latest and greatest TripleA release (0.9.3) is now available on SourceForge.net.
Download it here: http://sourceforge.net/project/showfiles.php?group_id=44492&package_id=119711
This is considered an unstable release, but it is also a release candidate as we have already found/fixed many bugs in the last unstable release.
So… we need AxisAndAllies.org PBF beta testers!
This release contains many fixes and enhancements, including all the PBEM/PBF enhancements that I made available on A&A.org last year such as Turn Summary Posting, and Edit Mode. Since these are now in the main TripleA stream, they will be maintained from here-on-in provided proper bug reports are filed.
If you find a bug, or something you think might be a bug, please post a bug report here:
http://sourceforge.net/tracker/?group_id=44492&atid=439737
Enjoy! -
RE: TripleA PC/MAC Compatability
Are you sure your friend is using the same triplea.jar file that you are using?
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RE: Triple A Glitches
Thanks rjclayton.
This version of tripleA that is floating around is actually more of an alpha then a beta since there are missing features as well as known bugs, as you’ve all found. Furthermore, I should mention that the original caveat with using this version was that the entire “Edit” tab on the right-hand side should not be used yet, as it is an early work in progress. I believe there are stability issues with using the remove unit feature in that version and you might corrupt your game data by using it, so be warned.
However, I expected to have my changes into sourceforge by now so that you all could be using a stable version instead of passing around this somewhat-alpha version, but I’ve been otherwise occupied in life and haven’t done much tripleA stuff in quite some time. I have the entire week off work next week and getting caught up with tripleA development is on my list of things to do.The zoom-out feature is already implemented in the latest version (perhaps the unstable version) on sourceforge. When edit mode is enabled I will be adding visual cues to the (non)combat move phases and any other affected phases (in the form of a map overlay graphic) that remind you that you are in edit mode. I’m sure everything will become more intuitive once the edit feature is finished. I will also likely add a section in the Help for edit mode.
In the meantime, thanks for patience and have fun with tripleA!
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RE: TripleA Changes for PBEM
froodster and ncscswitch had some good suggestions and discussion after playing TripleA vs. game board, here:
http://www.axisandallies.org/forums/index.php?topic=9163.msg178614#msg178614
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RE: TripleA Changes for PBEM
npb, Interesting indeed. In multiplayer mode, there is already a chat window at the bottom of the screen. I wonder if it would make sense to tie this feature into the chat window.
The chat window already has a list of players that can be selected, although selecting them currently does nothing. Perhaps we can tap into this so that selecting them actually filters who gets to see your messages.
This is not on my priority list but it’s a good idea! -
RE: TripleA Changes for PBEM
Hey guys. I haven’t been hanging around these forums much lately since I’m currently in between games, but the good news is I’ve been spending that time submitting stuff to the triplea 0.9 stream on sourceforge. After I went through all my changes and itemized them and prioritized them for clean submission, it turns out I have 15 different patches. I’m on #4 right now… and the forum posting is currently sitting at #9, with my new edit features coming in after that. I expect that everything should be in by mid-march or so, but I also am getting distracted fixing other stuff along the way, which overall is probably a good thing for the project.
When I submit the turn summary posting stuff I’ll be sure to remove the .doc extension for the save game files.
In the meantime I’d be interested to hear if you guys find any bugs or weird issues while using the triplea jar file you are using, particularly with turn summary posting.I’ve posted a new bug report for that issue, polygon:
SF#1668015 - disallow neutral territories in route in revised -
RE: How long?
I think next time I play FTF I’m going to bring my laptop and while I’m waiting for the other player(s) I’ll play out the turns in TripleA. That would give you the whole game history, and things like screenshots, turn summaries, etc. can be easily printed out and/or emailed to each player. Or, posted on a forum ;)
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RE: How long?
The relatively few games I’ve played FTF have normally taken about 8 hours, IIRC. It’s been awhile, and usually it’s an all-nighter on a Saturday, with the result being that someone eventually forfeits in the name of getting a little sleep.
I’m playing just my 2nd PBEM/PBF game currently, which is spilling into it’s 3rd month now as the pace has slowed, unfortunately. It usually takes me about 45 minutes to play my turn, give or take, using TripleA. There’s offline strategizing that occurs also, which is hard to quantify as it’s somewhat of an ongoing brain activity.
I think playing PBEM/PBF works best if each player works it into their routine such that it becomes fairly predictable when each player is going to take their turn, and where a significant deviation from the schedule will be communicated. Not really knowing whether you are waiting half a day or four days for the other player can get frustrating.
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RE: How long?
Yeah, well, can’t help you there :wink:
Personally I’ll take a peek at the board then mull over my strategy while I’m doing other things. Then it’s usually about 5 minutes of actually analyzing the board, and then 5 minutes to make my move.
Ok, then I guess based on run rates in our current game, it must be this “mull over my strategy” phase of yours that is often taking 3 days?? Sorry… just a friendly nudge.