@aardvarkpepper
regarding the threat, if ussr doesn’t conquer Ukraine, then Germany can send the following to the uk on r2
4 infantry
4 tanks
6 fighters
1 bomber
that is 38 attack power…
uk starts with
2 infantry
1 artillery
1 tank
2 fighters
1 bomber
1 aa gun
that is 18 attack power (+aa)…
on this simulator (https://sinclairtarget.com/axis-and-allies/), this gives 99% chance of victory. so uk has to do something to respond to the german build. so uk fleet re-building in round 1 is pretty much off the table.
so, as a guide we could say that at least 20 defence power needs to be added to uk starting units.
hence, sea lion does delay a kgf strategy (eg build carrier, destroyer, 3 inf for india).
if you add…
the 2 ussr fighters and the us bomber…
add the tank from Canada (assuming Germany didn’t destroy your transport)…
ussr takes Ukraine in round 1, reduce german force by 1 fighter and 1 bomber
chances of success are still 73%
so a really aggressive build in India is off the table (eg 3 fighters is something you might consider for a kjf strategy) - already the sea lion has an effect on what is built in india
if uk buys 1 fighter and 1 infantry in London, the chances drop to 34%
…
that is a pretty big risk to lose your capital!
also, the expected defender loss is likely to be all/most of the ground troops, and some fighters/bombers…so you probably won’t have a strong force to counter with, and have to rebuild.
if they buy 4 infantry in uk, chances of r2 win drop further to 13%…
interesting…if you keep the above the same but ussr doesn’t capture Ukraine. the odds are still 50% for capturing London
ie the following battle is 50% chance of success
4 infantry, 4 tanks, 6 fighters, 1 bomber vs
6 infantry, 1 artillery, 2 tanks, 4 fighters, 2 bombers, 1aa gun
(the simulator I use doesn’t account for cruiser bombardment, so odds are a little higher, something like 55%, as reducing uk to 5 infantry is a 67% chance of victory)
that is the best defence you can get while putting 3 tanks in India.
so it is very risky to build up india if Germany goes sea lion. if you do 3 infantry, then you can add 3 more infantry to uk, and the odds go down to 12%.
So, it seems like the best thing ussr can do in round 1 to make sea lion have low chance of r2 capture is to take Ukraine, and land its 2 fighters in archangel. if ussr doesn’t do both, then sea lion might make some sense.
I note this strategy doesn’t stop german assault on either Egypt or trans-jordan or caucusus with that battleship (as it is obvious that allies can always stop the battleship + transport from getting to uk).
so you can still use the bomber in r1 to attack Egypt, then land in Italy for uk assault.
given the standard Egypt battle has around 55% chance of german victory, this goes well with sea lion, as it is hard for uk to reinforce when defending sea lion.
I do like the idea of submerging the ussr sub - gives the option to attack Baltic fleet with sub+2 fighters…
but…in order for it to work, you would need to kamikaze the uk planes into Baltic fleet in round 1, and basically try to destroy german fleet in uk+ussr combo…
if uk gets 2 hits, then ussr has 64% chance of destroying the Baltic fleet. if uk gets 3 hits, then ussr is basically certain to clean up.
That battle would be expensive, and pretty much offsets the cost Germany spent on the sea lion strategy (uk probably loses 32 ipc from planes, and ussr maybe loses the sub…so 32-38 ipc lost compared to germanys 35 ipc spent in r1 on transports and aircraft carrier). so not really a point against the sea lion if this is the counter used…just a large ipc trade each way…
also, you would need to buy 7 inf and 1 fighter as uk if you tried this counter, just in case the battle goes badly (eg uk planes only get 1 or 0 hits)…then nothing gets placed in India…
further, the ussr fighters are not being used in r2 to attack eastern Europe.
in more simple terms, if uk build 7 inf and 1 fighter in uk, then Germany odds of winning fall substantially.
the other aspect of sea lion is Germany can potentially have another shot at london in round 3, as there usually isn’t much that can attack the german ships after the first battle in r2.
that means another potential round of “weak” buying in India.
btw regarding the ussr Baltic opener, even though it is 3 battles, two of them have >90% chance of victory (3inf, 1tank, 1fighter vs 3inf) and (8inf, 3tanks, 2artillery vs 3inf 1art 1tank), and you prevent Germany from putting 9 infantry + multiple tanks in karelia, which means you have the option to counter attack in round 2.
It’s also same amount of ground troops are destroyed (2 tanks, 1art, 7 inf), and you only give up 1 tank, 4 inf, 1 art in belorussia + Baltic open compared to taking Ukraine, where you normally give up 3 tanks, 3 inf, 1 art (ie everything you sent in).
i also leave caucusus moderately defended in baltic opener with 4/5 inf and no aa gun as this tends to suck Germany into trying to take caucusus in round 1 with “too many troops” and adjacent tanks, and they can’t hold it against a counter attack (and ussr can’t build more than 8 units, so not being able to deploy doesn’t matter). it can even suck in the battleship as well which protects Africa a little longer.
in my view, Baltic opener is an easier round 2 battle. plus you have the chance of 30 ipc for round 2 purchase.
the main risk for Baltic opener is leaving sea lion option available, or Germany pulling max troops into Ukraine to charge at russia. (something like 7inf/5tanks/4 fighters). but even then you have a half decent chance of attacking this in r2, particularly if you build 2 tanks, 4 inf in r1. depending on West russia battle, could be able to attack with 10 inf, 2 artillery, 5 tanks, 2 fighters. has 40% chance of victory. probably also means that 2 rounds of attacking then retreating will do enough damage to reduce the threat to russia