Didn’t think about the lake thing!! These aren’t Navy Seals after all……with that in mind I would add;
No lake can be designated the target hex (unrealistic)
A lake could be a potential landing hex if the player so chooses to take that chance
Units coming down in a lake are automatically destroyed
In another thread here Grim also suggested having a chance to actually hit the chosen target hex (roll of 1-4). If the target is missed then you roll for an adjacent hex. I like personally like that so that makes it;
Name a target hex. On a roll of 1-4 you hit the target hex.
On a roll of 5-6 or if the stacking limit has been reached for the target hex;
Designate one adjacent hex to be number 1 (with 2 thru 6 following around the target in a clockwise direction).
Roll 1 die and place the trooper in the corresponding hex
repeat for each trooper
drop sticks are dictated by turn and must use the same target hex
Troops landing in forest hex are automatically Disrupted
No lake can be designated the target hex (unrealistic)
A lake could be a potential landing hex if the player so chooses to take that chance
Units coming down in a lake are automatically destroyed