Actually if they set the game in WWI it would work okay since there were limited air assets. Of course then they couldn’t leverage the A&A name. :|
Latest posts made by Doppelbock
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RE: Axis & Allies Naval Miniatures
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Mu SU-85 is molded with SU 26
I finally bought a box of Contested Skies today and after I got over the disappointment of not getting an aircraft I realized that my SU-85 tank destroyer actually says SU 26 on the bottom. Has anyone else seen this? I’m not familiar with Russian armor so I don’t know if there ever was such a vehicle. When I get a chance I can post a picture.
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RE: Favorite Army
I favor a Russian army right now (mostly because the bulk of my units & good armor are Russian). Of my Set II units I’ve pulled a Guards T-34 and an IS-2 in just two boosters.
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RE: Possible Paratrooper House rule??
Personally I think if you roll a mis-drop then you should roll two more dice to determine where the unit actually lands. First die determines direction (you’d have to decide beforehand which hex side is #1 and count clockwise from there) and the second die determines how many hexes away it lands. This is similar to rules in other tabletop games for indirect fire weapons and I think it makes sense here.
For whatever reason letting the opponent decide what hex the mis-dropped unit lands in doesn’t seem any more fair than always having the unit land in the chosen hex (it just swings the pendulum the other way).
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RE: Only useful axis is Germany
Terrain and tactical situations really do have an effect on how effective any given unit can be. I think it’s an oversimplification to say that weak tanks cost Japan the War (but that’s a whole 'nother topic in itself).
I do think that with the right kind of map a Japanese army could do pretty well in this game.
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RE: Where to buy?
eBay can be a good option for buying & selling. Some of my buddies who play D&D minis reccommend Auggie’s store on eBay. You might also try the Have/Want lists over at www.maxminis.com
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RE: Transportation of commanders
I can’t see any good reason why they shouldn’t be able to and it doesn’t explicitly anywhere that they can’t either.
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RE: Snipers
Seems to be a Sniper’s ability to destroy an entire squad of infantry is a bit unrealistic. A face-up disruption counter seems more appropriate.
If each individual M-1 Garand is, say, seven or eight soldiers, and if each game turn represents one minute of real time, then a sniper that scores enough successes to destroy a squad of men will have shot and killed each of them in less than one minute. I guess it is possible.
Maybe a “destroyed” infantry unit doesn’t have to mean all its members are dead. They could be routed a la Squad Leader or Close Combat where they are alive but hiding in fear or some such. I know if a sniper picked off one or two of my squadmates there’s a chance I would just cower in fear and not be a factor in the battle at all.
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RE: Different Set-up
The AH site has a couple of three map layouts that look interesting. They are three side-by-side with the long edges touching.
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RE: Best tank for Set I
Haha, yeah Ian’s story about his “Renault Rush” army was pretty good.