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Axis and Allies Europe
Technology Chart
Die
Roll Technology Gained
2 Rockets (Long Range)*
At the cost of 8 IPCs you can buy 1 Rocket per turn then choose one of your AA guns (it must be 6 adjacent spaces or less away from the target) to launch rockets at an enemy industrial complex by rolling one die. The resulting roll determines the number of IPCs the defender must surrender to the bank (1
3 Submarine Rockets
If you have acquired the Rocket (Short Range) technology you may transport one AA gun in a Submarine so that you may launch Rockets (Short Range) from your Submarines. If you do not have the Rocket (Short Range) Technology roll again. (2
4 Jet Fighters
Switch all on board fighters for the older A&A Fighter units, from now on you may either build the standard fighters (the older units) or jet fighters (16 IPCs). Jet fighters function as normal fighter units except that they defend at 5. (3
5 Rockets (Short Range)
At the cost of 4 IPCs a piece you can buy 1 Rocket per turn then choose one of your AA guns (it must be 3 adjacent spaces or less away from the target) to launch rockets at an enemy industrial complex by rolling one die. The resulting number determines the number of IPCs the defender must surrender to the bank (4
6 Naval AA
Your Battleships may act as AA guns and conduct an attack on attacking fighters as outlined in step 2 of the land combat sequence during Naval combat and before Submarines make first strike attacks or submerge. (5
7 Industrial Technology*
Economic relief! The basic cost of land units is reduced by 1,Air units by 3, and Naval Units (except Submarines) by 5 IPCs. Notice the basic economic cost of each unit is given on your reference chart.
8 Fleet Submarines
Switch all of you subs on board for the older A&A sub units, from now on all new built subs are considered to be Fleet submarines and have a movement of 4 sea zones per turn and they now attack at 3 instead of 2. Fleet Submarines cost the same amount of IPCs as did the older models. (6
9 Main Battle Tanks
Using the older A&A armor units you may build Main Battle Tanks (MBT) which are as good on the defense as they are on the attack, defending on a 3 instead of a 2. (7
10 Long Range Fighters
The movement capability of all your fighters is increased from 4 to 6 adjacent spaces. Jet fighters do not receive this technology
11 Long Range Bombers
The movement capability of all you bombers is increased from 6 to 8 adjacent spaces.
12 Heavy Bombers
Switch all on board bombers for the older A&A bomber units, from now on you may either build the standard bomber (the older units) or newer and more costlier (35 IPCs) Heavy bombers. These bombers use normal bombers in all respects save that in Strategic bombing raids they use 3 die for every bomber that survives an AA attack. Add the die totals, the sum is the number of IPCs that the defender must surrender to the bank. (8
- One Atomic Advancement is gained