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    RogerCooper

    @RogerCooper

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    Best posts made by RogerCooper

    • RE: "East & West" by Imp Games - Discussion

      I have started on creating a mod for TripleA based upon East & West. You can follow my progress at https://forums.triplea-game.org/topic/4059/a-new-year-and-a-new-mod?_=1738631120040

      My plan is to starting by implemented East & West rules on an existing map and then using the East & West map, thereby creating two mods. I see people have tried the Classic, Revised and Global maps. I was thinking of the Anniversary map or the Big World map from TripleA.

      Any assistance or comments would be appreciated.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The-Janus I have almost finished, the preliminary version of East & West in TripleA.

      The TripleA AI does not make good use of nukes and generally will not buy them. I do see that Russia has an advantage with its cheap infantry and central position.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper I forgot there even was an option for AI in TripleA. I think you’re doing the lords work just to make the TripleA align with the rules. WELL DONE @RogerCooper

      This is going be more inspired by East & West than a port of East & West. The complex tech & espionage rules can’t be done in TripleA. I am just randomly giving out tech & neutrals through events.

      The major neutrals are also an issue. I think that it works better to make them distinct powers rather than awarding their units & territories to the major powers. Having China as Russian ally and OAS as Western ally seems natural. The problem is that whoever gets the Arab League wins. My probable solution is to give the Arab League to the Eastern alliance and suggest playing the West with an income bonus.

      posted in Other Axis & Allies Variants
      R
      RogerCooper

    Latest posts made by RogerCooper

    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper said in "East & West" by Imp Games - Discussion:

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.

      I have no way of enforcing in TripleA that you can’t nuke and conventionally attack. The best I can achieve is that conventional forces can’t fire in the first round.

      As a player, on any side, I find nuking counterattack forces is best. This is true for other mods with similar rules like The Grand War.

      The AI in TripleA does not generally buy nukes. When it has them, it generally tries to inflict the maximum PU loss, rather than integrating the attack with other tactics.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: Triple A 1914 Working A.I.

      @SuperbattleshipYamato The TripleA mod does not fully implement the rules and the AI has problems (it doesn’t retreat out of losing battles during its turn). It is still fun to play.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I have a request then. Can you make the random tech and neutrals being handed out through random events an optional rule? Or just leave it out? In this way, we can use the EDIT mode and layer them in using an independent dice roller.

      Same with the Major Neutrals. Edit mode to the rescue is A-okay with me.
      I will probably handle as a separate scenario without tech & gaining minor neutral control.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper I forgot there even was an option for AI in TripleA. I think you’re doing the lords work just to make the TripleA align with the rules. WELL DONE @RogerCooper

      This is going be more inspired by East & West than a port of East & West. The complex tech & espionage rules can’t be done in TripleA. I am just randomly giving out tech & neutrals through events.

      The major neutrals are also an issue. I think that it works better to make them distinct powers rather than awarding their units & territories to the major powers. Having China as Russian ally and OAS as Western ally seems natural. The problem is that whoever gets the Arab League wins. My probable solution is to give the Arab League to the Eastern alliance and suggest playing the West with an income bonus.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: Triple A North Africa

      @FranceNeedsMorePower I doubt that it will ever be done. There are a number of mods that implement Axis & Allies: D-Day some form but no one ever made the engine mods needed to have all the rules.

      You can check this thread https://forums.triplea-game.org/topic/4074/north-africa-triplea-module?_=1750968264860

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The-Janus I have almost finished, the preliminary version of East & West in TripleA.

      The TripleA AI does not make good use of nukes and generally will not buy them. I do see that Russia has an advantage with its cheap infantry and central position.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: Triple A North Africa

      @FranceNeedsMorePower There are people working on it, but North Africa differs a lot from the mainstream A&A games and would require significant changes in the game engine.

      posted in TripleA Support
      R
      RogerCooper
    • RE: How much complexity do you want in your Axis games?

      To me, Axis & Allies is WW2 in afternoon. The additional play interest and historicity of every rule needs to be balanced against complexity and time burden.

      I have find that the political rules in the Global game, add substantial complexity with adding much to interest of historicity. It would have been better to have political events occuring at specific turns.

      The recent North Africa game was also burdened by too many rules. All though, the individual mechanisms were interesting & historical, overall there was too much going on, too many little things to keep track of.

      posted in Axis & Allies Discussion & Older Games
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.

      posted in Other Axis & Allies Variants
      R
      RogerCooper