Whenever there would only be 1 possible hit from a defending unit/ship that’s been hit by the attacker, we don’t even bother rolling because we all do now it’s going on the BB. Not at all bad form. I’d think you’re crazy if you didn’t.
Best posts made by Schmidty1701
-
RE: A question on battleship etiquette when assigning damage
-
RE: House Rules?
@dsumner I’ll be doing the first playtest tomorrow. It’s similar to 1936, in that Ukraine-Russian war is the Spanich civil war (except only NATO is pending troops), and Russia has to also (try) to gobble up Scandinavia, the Baltics, and Panama (through Venezuela) before they join NATO
-
RE: House Rules?
@dsumner I certainly will. I finished the playtest, and it certainly needs more work. I’ve got to adjust the setups somewhat, and figure out how to ramp up economy over time (just like in 1936). The West won in 4 rounds, and with authority too. They would have had 7 or 8 (technically) victory cities. The biggest factor is that since Ukraine is a victory city, and starts as a neutral (a very heavily armed neutral at that) the East start with a -1 VP.
While Russia did take Ukraine in one attack, it left her beat up, too much to where she was able to push into Germany. In fact, the East was forced to try Nukes to even things out, which backfired and gave the West an even larger advantage.
Adding new units goes seamlessly, fortunately, so I’m looking forward to trying out your additions. I’ve also got many of my own (mostly naval). The greater challenge is going to be giving the East the ability to win conventionally. I love the nukes, they add a lot of randomness and moments of WOW! However, winning with your forces is much more satisfying. I’ll post a revised setup hopefully tomorrow (5/30) that will include new units.
Latest posts made by Schmidty1701
-
RE: What’s all this about?
@superbattleshipyamato Honestly, you’d be better off looking the different Global Wars up on YouTube. Lots of great channels out there, and tons of comprehensive videos.
-
RE: House Rules?
@dsumner I think these are great ideas, but I do think the +2 with combined arms is a bit much when you take into consideration Next Gen MBTs and Next Gen Fighters. They’d be attacking at a 10. I won’t knock it till I try it, because getting the Next Gens isn’t a guarantee each game.
-
RE: House Rules?
@dsumner I’ve got a rough idea for Cruisers. Following modern day, since the difference between the Cruisers in Russias and the USN are almost negligible compared to the contemporary DDGs, I have CGs a cost of 17, with the same 8 Attack/Defense of the DDG. They still only launch 1 Cruise missile, but they have and AA ability where they can shoot at Aircraft at a 2 (Following regular A&A rules for anti air) and they can attempt to intercept a Cruise missile (assuming a hit is scored) at a 2.
For Bombers, I followed the Strat bombers of 1936. They can bomb bases, using 3 d12. They hit on a 4 (follow 2025 rules for Base strikes). They can also perform a Carpet Bomb using the same 3 d12 at 4. The Carpet Bomb functions just like a Surgical Strike (but no halving the dice values)
-
RE: House Rules?
@dsumner I certainly will. I finished the playtest, and it certainly needs more work. I’ve got to adjust the setups somewhat, and figure out how to ramp up economy over time (just like in 1936). The West won in 4 rounds, and with authority too. They would have had 7 or 8 (technically) victory cities. The biggest factor is that since Ukraine is a victory city, and starts as a neutral (a very heavily armed neutral at that) the East start with a -1 VP.
While Russia did take Ukraine in one attack, it left her beat up, too much to where she was able to push into Germany. In fact, the East was forced to try Nukes to even things out, which backfired and gave the West an even larger advantage.
Adding new units goes seamlessly, fortunately, so I’m looking forward to trying out your additions. I’ve also got many of my own (mostly naval). The greater challenge is going to be giving the East the ability to win conventionally. I love the nukes, they add a lot of randomness and moments of WOW! However, winning with your forces is much more satisfying. I’ll post a revised setup hopefully tomorrow (5/30) that will include new units.
-
RE: House Rules?
@dsumner I’ll be doing the first playtest tomorrow. It’s similar to 1936, in that Ukraine-Russian war is the Spanich civil war (except only NATO is pending troops), and Russia has to also (try) to gobble up Scandinavia, the Baltics, and Panama (through Venezuela) before they join NATO
-
RE: House Rules?
This isn’t just a house rule, so much as taking the game to a different level. Ever since playing 1936, I’ve fallen in love with pre-war scenarios, so I’m working on a January 2022 start date, with Ukraine as a neutral (on the nose, I’m aware) and many other additions to the other neutrals. The basic premise is that Russia is trying to capture as much territory as it can before nations join NATO
-
RE: A question on battleship etiquette when assigning damage
Whenever there would only be 1 possible hit from a defending unit/ship that’s been hit by the attacker, we don’t even bother rolling because we all do now it’s going on the BB. Not at all bad form. I’d think you’re crazy if you didn’t.
-
RE: Physically modifying 1942 2nd edition map.
@CWO-Marc said in Physically modifying 1942 2nd edition map.:
My pleasure. By the way, I wrote “acrylic” above but I’ve double-checked and the correct term is actually acetate sheets, a.k.a. projector transparencies; see: https://en.wikipedia.org/wiki/Transparency_(projection).
Thanks for letting me know. They’d probably give me a weird look if I asked for acrylic. 😆😆
-
RE: Physically modifying 1942 2nd edition map.
@CWO-Marc said in Physically modifying 1942 2nd edition map.:
Your best option might be to use a simple graphics program like Paint to create either a single large picture or several smaller pictures (depending on whether or not you’ll need to make multiple printouts) consisting of the required interprovincial borderlines and the required names on a clear background. Print out draft versions on plain paper as you experiment with the pictures until you get the sizes and positions exactly right to fit on your map board. Once you’re satisfied, take the files to a local printing/photocopy place and ask them to print the picture (or pictures) on sheets of thin clear acrylic, i.e. the type used for old-fashioned overhead projector transparencies. These can be overlayed on your map and held in place by transparent sticky tape. It should look fairly professional, and it won’t affect the actual map so you can always change it back later if you wish.
Sounds like something I should be able to do. Thank you!
-
Physically modifying 1942 2nd edition map.
I have just received my Canadian roundels from HBG and I want to cut up Canada into its respective 1940 territories. I don’t have access to any printing machine that could print a map. Does anyone have any suggestions on how to modify the map so that it looks reasonably professional?