@P@nther:
Welcome to the forum, hoyvoyyo!
I came across the same problem in the 1942.2
@Young:
Here is the answer from Gamerman…
1) You can’t load an AAA gun onto a transport during the combat movement phase, so to have an AAA on your transport during the combat movement phase, you would have had to have loaded that AAA onto the transport on an earlier turn, in the non-combat movement phase.
2) If you do already have an AAA on a transport during the combat movement phase from an earlier turn, and you conduct an amphibious assault with that transport by unloading 1 infantry onto an enemy territory, you may not unload the AAA during that turn at all. This is because once a transport unloads (it unloaded an infantry) it is DONE for the turn and cannot ever do another unload during that non-combat movement phase.
So the answer to your question is neither. You can’t unload the AAA in the combat movement phase (this is never possible) AND you can’t unload the AAA in the noncombat movement phase EITHER, if you unloaded an infantry from that transport in the combat movement phase.
The thing is that in the AAA unit characteristic section in the rulebook we found this:
“Limited Move: Normally this unit can be moved only during the Noncombat Move phase. An antiaircraft artillery unit cannot move during the Combat Move phase (other than being carried on a transport if the unit was loaded on a prior turn).”
This means that if the AAA was loaded on a prior turn, it can move on the Combat Move phase. From what I remember, the only situations in that the transport moves in a Combat Move phase are:
On an amphibious assault.
When your transport starts, in the beginning of the Combat Move phase, in a hostile sea zone (for example, if the enemy built new surface warships in that sea zone).
We really couldn’t find a satisfying answer to this situation.
YG’s/Gamers answer has it all:
What moves is in fact the transport (containing a previously loaded AAA). When the transport moves in Combat Move the loaded AAA gun inevitably is moved with it. But the AAA cannot be unloaded during the same turn.
HTH :-)
Thanks P@nther!
That´s what i thought, I just needed some direct and outside-of-the-board confirmation to show to the contesting (in this case, Japan player) part.