• @Stoney229:

    @shohoku201:

    @Stoney229:

    @shohoku201:

    Moving a naval fleet into a seazone occupied only by an enemies transport, does this act put the naval forces into naval battle?  or can the Naval fleet bombard the amphibious invasion since the transport does not have a defense value?

    Per AA50 rules I believe the attacker may choose not to attack transports (or subs) when they are not accompanied by surface warships, and I’m guessing (s)he must choose so in order to use bombardment in an amphibious assault.

    If this is the case, then J1 attack on Hawaii is not out of the question.  Sending 2 battleships, 1 cruiser for naval bombardment, plus three infantry and 2 artillery versus 2 infantry, 1 fighter, 1 tactical bomber, and 1 bomber.  Although this slows down Japan’s early advance in Asia, Japan can then send most of their excess fighters & tactical bombers to Hawaii to scramble and defend against USA.  This pins down USA

    I think you are right to say that it is possible, but I do not think it is worth the 80 extra IPC it would give the USA in the first two rounds.  remember: when the US enters the wars, W.USA goes from 10 to 50 IPC value.

    If Japan sends 2 Battleships, 3 Aircraft Carriers, 3 Fighters, 3 Tactical Bombers, 1 Cruiser, 3 Destroyers, 1 Submarine, 3 Transports, 3 Infantry and 2 Artillery and successfully invades Hawaii with Naval Bombardment support, USA can attack Japan at sea zone 26 around Hawaii with 1 Battleship, 1 Aircraft Carrier, 1 Bomber, 2 Tactical Bombers, 2 Fighters, 1 Cruiser, 1 Destroyer, 1 Submarine.

    USA rolls 4x4s, 3x3sx, 2x2s with 2 free hits
    Japan rolls: 5x4s, 4x3s, 3x2s, 2x1s with 5 free hits

    On average, USA will hit 4.8 while Japan will hit 6.7

    If USA does decide to do this, I think this will decimate their navy, while Japan can take 5 hits for free and repair after the engagement.  USA would be left with 17 IPC to place in Western USA.  If they bought Navy with 17 IPC it’ll be decimated by Japan on J2.


  • Your numbers are correct, but what kind of retard would do anything like that ?

    And I dont think the casual players buy this game, so they are out of the question.


  • Can existing fighters and tactical bombers (on a tt with an industrial complex) be placed on a newly bought/placed aircraft carrier?


  • @shohoku201:

    Can existing fighters and tactical bombers (on a tt with an industrial complex) be placed on a newly bought/placed aircraft carrier?

    Not if they’re on land; they need to end non combat in the seazone where the carrier will be floated.


  • so during non combat movement, move 2 fighters to the adjacent sea zone where the aircraft carrier will be placed and the 2 fighters land on the aircraft carrier?

    I thought if planes do not get back to a safe landing area by the end of non combat movement, they perish.  Placing a newly bought aircraft carrier is after non combat movement.  Wouldn’t this mean the 2 fighers perish prior to the aircraft carrier being placed?


  • @shohoku201:

    so during non combat movement, move 2 fighters to the adjacent sea zone where the aircraft carrier will be placed and the 2 fighters land on the aircraft carrier?

    I thought if planes do not get back to a safe landing area by the end of non combat movement, they perish.  Placing a newly bought aircraft carrier is after non combat movement.  Wouldn’t this mean the 2 fighers perish prior to the aircraft carrier being placed?

    per my understanding of AA50 rules, a sea zone where you’ll place a new carrier counts as a ‘safe landing area’.  it’s an exception.


  • @Stoney229:

    @shohoku201:

    so during non combat movement, move 2 fighters to the adjacent sea zone where the aircraft carrier will be placed and the 2 fighters land on the aircraft carrier?

    I thought if planes do not get back to a safe landing area by the end of non combat movement, they perish.  Placing a newly bought aircraft carrier is after non combat movement.  Wouldn’t this mean the 2 fighers perish prior to the aircraft carrier being placed?

    a sea zone where you’ll place a new carrier counts as a ‘safe landing area’.  it’s an exception.

    Thanks for clarifying!


  • as I recall from playing TripleA i don’t think this was allowed.  I can be wrong since it’s been a while since I actually played on TripleA


  • The US can’t land it’s planes in British or Australian territories until it is at war? Where did it say that in the rulebook?

    Also, if the British and ANZAC forces go to war with Japan but Japan is not at war with the United States does that allow Japan to occupy the Dutch East Indies or is that still a declaration of war with the US?


  • @shohoku201:

    as I recall from playing TripleA i don’t think this was allowed.  I can be wrong since it’s been a while since I actually played on TripleA

    In revised, the planes are supposed to be in the territory with the factory adjacent to the seazone where the carrier is floated.  TripleA reflects this.

    In AA50 the plane must end in the seazone of the territory where the carrier will be floated.  I assume this rule now was carried over to AA1942.  TripleA also reflects this, although the first time you try it’s almost an act of faith that your planes won’t disappear.


  • @plumsmugler:

    The US can’t land it’s planes in British or Australian territories until it is at war? Where did it say that in the rulebook?

    Also, if the British and ANZAC forces go to war with Japan but Japan is not at war with the United States does that allow Japan to occupy the Dutch East Indies or is that still a declaration of war with the US?

    Doesn’t say they cannot land there planes there, but it makes logical sense, it would also be weird if Anzac attacked japan on turn 1 after the us droped 2 Inf into new guinea and then japan attacked new guinea.  As far as invading the Indies I belive that if they are controlled by the dutch, they cannot, but if they are controlled by UK/AN then they could.

    My question is, lets say on US1/AN1 they both moved boats into the same SZ, and UK attacked japan starting war.  IF japan were to attack the SZ containing US/AN units would the US units fight or just be there but do nothing?  I’m assuming the later.


  • @plumsmugler:

    The US can’t land it’s planes in British or Australian territories until it is at war? Where did it say that in the rulebook?

    Also, if the British and ANZAC forces go to war with Japan but Japan is not at war with the United States does that allow Japan to occupy the Dutch East Indies or is that still a declaration of war with the US?

    I think Krieg said it’s not clarified in the rulebook, but was intended and will be in the FAQ.
    @Vareel:

    My question is, lets say on US1/AN1 they both moved boats into the same SZ, and UK attacked japan starting war.  IF japan were to attack the SZ containing US/AN units would the US units fight or just be there but do nothing?  I’m assuming the later.

    I think that’s a good question.  Perhaps japan chooses if (s)he is attacking both or just AN.


  • A few quick questions im confused about.

    1. Can a Minor IC be built on any land territory regardless of IPC value?Only a major may be built on a territory with a IPC value of 3 correct?

    2.Without declaring war can i as japan on J1 move a fleet to SZ35 which contains American surface ships?I dont want to attack,i just want them there for j2.

    EDIT: 3- WHAT IS THE MAXIMUM damage a minor and major IC can take each?

    Thank you.


  • @Krupp:

    A few quick questions im confused about.

    1. Can a Minor IC be built on any land territory regardless of IPC value?Only a major may be built on a territory with a IPC value of 3 correct?

    2.Without declaring war can i as japan on J1 move a fleet to SZ35 which contains American surface ships?I dont want to attack,i just want them there for j2.

    EDIT: 3- WHAT IS THE MAXIMUM damage a minor and major IC can take each?

    Thank you.

    1. Value must be atleast 2 IPCs to build a minor
    2. Yes
    3. Double production value, so 6 and 20.

  • Thank you Vareel, +1  :-D


  • What is the maximum amount of misspelled words before this game is considered crap?


  • I was going to go, but now I’m thinking about staying home and being frustrated because you are attempting to hijack my topic by chatting about the open house.

    Maybe I’ll just come so that I can beat you up instead.

    Anyway.

    Rules ‘Idea’ Book.

    Thoughts?


  • I know that this was addressed earlier in the posts of this thread.  But I love the fact that capital ships don’t get a free hit.  :-)

  • '19

    Ok transport question.  So in the new rules a transport that is unescorted by surface warships can move through sea zones with a sub but now the subs get one free shot at the transports.  Which I think makes sense and was a good addition.  Now for the question.

    Scenario
    Japan has 2 subs and a transport.  Anzac has a sub.  Japan wants to send one sub and one transport through the sea zone with the anzac sub.  If this was it then it would be easy, sub gets a pot shot.  Now Japan also wants to attack the anzac sub with the 2nd sub.  Does the anzac sub still get a pot shot?  I am guessing maybe it does but it seems a little unclear.  Seems a little unfair that the anzac sub could submerge and not fight the attacking japanese sub but still get to take a shot at the transport.


  • @ksmckay:

    Scenario
    Japan has 2 subs and a transport.  Anzac has a sub.  Japan wants to send one sub and one transport through the sea zone with the anzac sub.  If this was it then it would be easy, sub gets a pot shot.  Now Japan also wants to attack the anzac sub with the 2nd sub.  Does the anzac sub still get a pot shot?  I am guessing maybe it does but it seems a little unclear.  Seems a little unfair that the anzac sub could submerge and not fight the attacking japanese sub but still get to take a shot at the transport.

    I’m pretty sure this is a case where you can’t send a transport THROUGH a contested seazone to a seazone further on (for an amphib assault or otherwise).  If you engage the Anzac sub, the transport is stuck there until the battle is over (anzac sub destroyed or submerged) because the seazone now has a battle and you can’t pass through a battle.  The Anzac sub only tries to fire on the transport if you’re running the blockade.  Basically, if you choose to ignore the sub, he fires on the tranny.  If you don’t ignore the sub, he’s firing on your sub and if you lose you’ll need to retreat the tranny (not keep moving forward).  Best plan is to not escort a tranny with a sub.

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