• Official Q&A

    @dinosaur:

    I am a little confused about the earlier answer.  Supply tokens are only used to deploy units (and I think this may be limited to ships only, but I’d have to check the game rules again) at the end of a turn from the base card.  If an aircraft carrier deploys, it may take two fighters along for the ride.  If a transport or destroyer deploys, it may take a land unit(s).  Otherwise, units are “deployed” from the base card during normal movement.  Of course, supply tokens are also used to build and repair airfields.

    To avoid confusion, the term “deploy” refers only to moving ships onto the board from a Base Card using supplies during the Reinforce, Repair and Deploy step of the Regroup phase.  Normal movement to and from the Base Card during the Movement phase is “movement”, not “deployment”, and doesn’t cost supplies.


  • If you are deploying sea units, doesn’t that mean instead of waiting for movement phase you can take your supply token and place it on the game board? That is how I have been deploying or am I wrong, and thanks for clarifying fighters and bombers during deployment.


  • @moose:

    If you are deploying sea units, doesn’t that mean instead of waiting for movement phase you can take your supply token and place it on the game board? That is how I have been deploying or am I wrong, and thanks for clarifying fighters and bombers during deployment.

    :-) I believe that is the distinction Krieghund made here:

    @Krieghund:

    To avoid confusion, the term “deploy” refers only to moving ships onto the board from a Base Card using supplies during the Reinforce, Repair and Deploy step of the Regroup phase.  Normal movement to and from the Base Card during the Movement phase is “movement”, not “deployment”, and doesn’t cost supplies.


  • I have a question,how many planes can fit on an airfield?Is there a limmit?

  • Official Q&A

    Up to two planes can land on an airfield.


  • Okay,But doesn’t the home base card for the US start with 5 bombers and fine fighters?how are they there with only one airfield?

  • Official Q&A

    The Base Cards have unlimited capacity.


  • So if you deploy a carrier to a seazone right after purchase you can bring two fighters with it or do they need to be on the carrier before hand?


  • @balancebjj:

    So if you deploy a carrier to a seazone right after purchase you can bring two fighters with it or do they need to be on the carrier before hand?

    They can be new or on the base from previous turns.

  • Official Q&A

    @balancebjj:

    So if you deploy a carrier to a seazone right after purchase you can bring two fighters with it or do they need to be on the carrier before hand?

    You can put fighters onto a carrier (or land units onto a transport) from your Base Card when you place it.  The fighters (or land units) are then deployed along with the ship.


  • well that make things alot better


  • I have a question considering the role of islands in movement. If your bombers and fighters are moving between islands do you consider the island a movement space? sorta flying over two sea zones then landing on the island? A bomber could make it but not the fighter.
    Also if the island is bisected by sea zone if you take off from the far airfield is that one zone or two before counting. Sorry that I am a slow learner or confused but I do enjoy playing the game.

    thanks,

  • Official Q&A

    You use a movement point every time you cross a border between two zones, whether they be sea or island zones.  When you leave an island, you cross the border into the sea zone and use one movement point.  When you enter an island, you cross the border from the sea zone and use one movement point.  When you move from one sea zone to another, you use one movement point.  Conversely, if you don’t cross a border between zones, you don’t use a movement point.

    Does this help?

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