@Driel310:
@Flashman:
@Cmdr:
There are two things I learned in Revised that I suspect are true in Anniversary as well.
1) She who controls the oceans, wins the game. Period. End of story. I don’t care if you have a billion infantry and I have 1 infantry, if I own the oceans, I win. Therefore, navy IS important. (my favorite trick in enhanced is to drop 2 or 3 submarines in the water every round with one of my nations until I dominate the oceans.)
Why is this true? Without a navy you cannot use any of your infantry offensively and, as we all know, turtle-ing as your only strategy is doomed to failure. Eventually the one controlling the oceans will control the mainland and out produce you.
2) She who has the biggest air force, tends to win the game. No idea why this is true. I suspect it is related to your ability to mass more firepower on your attacks without risking them to counter attack. It also is not ALWAYS true. Sure, if England does nothing but buy fighters for the entire game, they might have the biggest air force, but they also have no ability to land troops.
Now, if you assume both 1 and 2 above are true. Then it makes sense to use air power to establish command of the oceans early, followed by a slow build of of warships to maintain that power, then to use your air power on frivolous things like SBR damage.
You didn’t study under Don Rae, by any chance?
I seriously doubt it, since Don Rae was a 100% supporter of infantry, infantry yet even more infantry. And rightfully so if I made add.
If I read Jennifer correct she is advocating for Russia and Germany to buy ships/subs and air power…… :roll:
Actually, no. I am advocating Japan, America and England buy ships. (Japan if the allies are not building enough ships. America and England because no navy means it’s Russia alone against everyone.)
Russia needs Infantry and tanks and allies aggressive enough to get ships to them with supplies.
@tin_snips:
mmm, i definitely disagree with owning the sea wins the game. just simply because that strategy isn’t effective for every country. what works for one nation, may/will not work for another
you could, of course, look at it from the perspective of each side. whichever side controls the oceans, wins the game haha :-D
Okay, I’ll take that challenge.
I get America, Russia and England. You get Germany and Japan.
You are forbidden to build ANY ships and all your starting ships will be removed from the board.
Who will win?
If you didn’t understand, I am saying that control of the oceans determines who will eventually win the game. If Japan has no fleet because the allies control the oceans, then they can NEVER invade England or America. Likewise, if America and England have no fleet because Germany/Japan own the oceans, they can NEVER land troops to defend Russia or attack Germany/Japan.
@axis_roll:
@Cmdr:
I don’t want a refund. I just want to be consulted on the AA:50-enhanced version of the game where we fix all the bloody errors in this one!
Step one is not yet complete.
what is step one?
Identifying ALL the bloody errors, so that as each problem is fixed, it will not be in a vacuum.
Fixing 1 or two issues is easy.
Fixing 5 or more can be a difficult task as the interactions of the fixes must be taken into proper considersation.
Identifying all the bloody errors:
1) WOTC/Avalon Hill produced the game.
2) Larry did not have the “testicular fortitude” to impose logical rules such as those in AARe into his anniversary edition, instead letting his name be used on an inferior product.
3) We, the gaming community, were not forceful enough in vociferating our views to the “man” and the “corporation.”
I think that about sums up all the bloody errors.
Now, the unbloody errors we need to determine. Like how can you use the rules to stop one side from exploiting bombers? Is it really so bad to find random techs like in classic, or should we go back to targeted development, etc. :P
Okay, that’s a bit of humor.