Below is a first pass at rules for Minor A&A Powers. I appreciate the feedback so far and have taken a few of those comments into account. Again, the goal is to add a simple dynamic that offers some additional historical significance but keeps the game fast-paced and fun….
I have used the “Deaths Head” (originally “Postronica”) variant map as the basis for these rules and set up chart work (which can be found in the post under the “variants” section). This game variant offers a map with enough territory breakouts to make this rule idea worth playing. I have prepared updated set up charts and IPC alloctions which I will post later this week.
Ideas to adopt to AAE and AA50 will be connsidered next…
MINOR POWERS:
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Minor Axis Powers: Vichy France, Finland, Romania, Hungary, Bulgaria
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Minor Allied Powers: Canada, India, Australia, Free French
PLAYER ASSIGNMENT:
- German player controls Minor Axis powers
- Separate player controls Minor Allied Powers or UK player controls Minor Allied powers
So effectively, you can manage up to a 7-player game (assumes China is played by US player):
(3 players) Axis players: Germany/Minor Axis; Japan; Italy
(4 players) Allied players: US/China; UK; Minor Allies; Soviet Union
ORDER OF PLAY:
Germany and Minor Axis go during the same turn. UK and Minor Allies go during the same turn.
- Germany/Minor Axis
- Soviet Union
- Japan
- UK/Minor Allies
- Italy
- USA/China
UNIT SETUP (based on Deaths Head version in the “variant” section of the forum) :
I will post complete “before and after” set up charts in MS Excel format later this week which will help make this section simple to understand, but in summary:
AXIS: Revised the initial unit set up in some territories to include a mix of German and Minor Axis units in the same territories. To give these Minor Axis powers some life, the total starting units in these territories was increased. To keep game balance, several of the Soviet Union territories starting units were also increased. I went to the reference books to try and keep the Minor Powers’ armament somewhat realistic (so no naval units except for Vichy; no fighters for Finland, etc.)
Germany:
- Reduced the direct German unit presence in Finland, Hungary, Bulgaria, Romania and North Africa and Vichy France.
Romania / Bulgaria / Finland / Hungary / Vichy France:
- Established a set up chart for these countries.
- Bulgaria also has some starting units in Greece (as does Italy).
- Hungary also has some starting units in Yugoslavia.
- Vichy France has units in Vichy France and several North African territories.
Here is an example for Romania:
Original Deaths Head “Romania” set up for German player:
3 Infantry / 1 Armor
Revised Romania set up utilizing Minor Axis:
Germany units: 1 Infantry / 1 Armor
Romanian units: 2 Infantry / 1 Artillary / 1 Armor / 1 Fighter
So total unit count is up, but as I mentioned, Soviet units were beefed up to prevent an imbalance.
ALLIES: With the exception of adding in Free French units, most of the Canadian, Australian and Indian set ups are the same as Deaths Head variant. The difference is that these units have now been broken out and act as their own independent “nation.” (similar to AAP…) For land and air units there are a few instances of mixing UK units and Indian or Australian units, especially in North Africa. For naval units, a bulk of the set up are considered UK units - so most of the pacific navy is “UK”, with the exception of transports, which are assigned to the separate Minor Allied powers.
OVERALL RULES FOR MINOR AXIS POWERS:
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Germany receives posted IPC value for each Minor Axis territory (as in standard game play); provided it has not been conquered by an Allied army.
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Germany is not required to have any units in these territories to collect the IPC value (as in standard game play)
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If the Minor Axis territory is conquered by an Allied army, Germany no longer collects this income value (as in standard game play).
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Minor Axis powers collect a fixed IPC amount at the end of their turn, regardless of whether they conquered any Allied territories. (I will post the chart later this week)
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Increase in IPC value for territories conquered by Minor Axis powers are applied to Germany only. This is true whether the Minor Axis power conquered the territory by itself or in conjunction
with German units.
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Minor Axis IPCs cannot be shared with other Minor Axis powers or with Germany.
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Minor Axis powers must always leave at least 1 unit in their capital nation. In the case of Vichy France, this includes the territories labeled “Vichy France” and “Tunisia”.
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Finland, Hungary, Romania and Bulgaria must always have a direct supply line back to their home nation at the end of their turn. This direct line can be fulfilled by German units. This rule does not apply to Vichy France.
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Some units are not eligible for purchase by Minor Axis powers as noted in the set up charts (blacked out). Minor Axis powers cannot build Industrial Complexes.
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New units are always placed in the Minor Axis Power’s home nation.
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Vichy French units may only defend, they may never attack.
Axis Summary: Minor Axis powers offer add’l IPC value and units, so Germany will have to manage these countires carefully n order to not lose this benefit…
OVERALL RULES FOR MINOR AXIS POWERS:
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Minor Allied powers operate as stand alone nations. They can build all unit types, including complexes.
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The IPCs for UK, Canada, Australia and India must be managed individually.
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Except for the Convoy IPC sharing listed below, the IPCs must be used by their respective nation.
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The 9 IPCS linked to the (4) British convoys located in the Indian and Pacific oceans can be allocated to either India or Australia as deemed by the UK player (or kept and used directly by the UK player). The 3 IPCs linked to the British Convoy located near New Foundland can be allocated to Canada as deemed by the UK player (or kept and used by the UK player).
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Each Minor Allied power must place starting units in its own IC. Minor powers cannot place starting units in each others ICs.
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Each Minor power may place up to 2 units in a UK IC.
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The UK may place their units in a Minor Powers’ IC, up to the value of that IC territory.
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Free French collect no income. Any conquests by Free French troops are added to the UK players IPC value.
Allies Summary: IPC values and risk are a little more divded so the UK player must make some crucial decions about unit allocation and IPC sharing via the “convoy” rule.
I will post the set up charts and IPC table later this week. I have provided a reconciliation of all changes so you can offer feedback on what works and what’s out of line. I will be playtesting for the first time this weekend…I’m sure there will need to be some changes made…
This is a high level summary, but I’m interested in any initial thoughts.