AA50 escorts and interceptor rules


  • I don’t think we should just copy the AAE rules. They were too much in favour of the defender and it wasn’t worth using bombers for SBR. Remember you have AA as well and if you have interceptors at ‘2’ you have a sum total of 50% chance of being shot down!

    Carriers in AAE were not that often bought if I remember correctly and you wouldn’t move them close to Germany. In AA50 I think CV buys for Uk will be very common, even more so than in AAR now that transports have no defence value. Getting escorts into Germany should take some effort, either to take Norway or Finland or to develop Long-range aircraft. After all, it wasn’t until the Mustang fighters were introduced in '44 that the Luftwaffe defences broke down (in game terms Long-range aircraft). I have edited the original post now so that escorts need to be land-based.


  • well …… then make it a 1.5 avg. for each fighter so 2 fighters hit =3 but if its 1=1.5 so they have a choice if they want to hit as a 2 or a 1 though next time it rounds down or up determining what they want.

    ALSO TRUTHFULLY WHO BUYS AIRCRAFT CARRIERS IN AAE (I DONT
    Anyways it should be 50/50 chance since normally it was in ww2 ok!  though the attackers had nothing to lose but the defenders did so if i make it like a 40/60 i think thats quite fair and noormally germany doesn’t mass air!


  • I found flaws in these rules:

    1. Italy can send one bomber and 1 escort to UK and UK can have 4 fighters defending but only bring in one as defense, because poor Italy is too broke to buy proper fighter escorts.

    2. Italy or anybody can elect to bring in JUST a bomber and no fighter defense, invalidating the entire rule.

    not good.


  • IL/

    I think you have misread the rules. It says that it is the combined number of fighters and bombers. So in 1) Italy would face 2 fighters, and in 2) it would face 1 fighter. The historical case is the UK SBR campaign prior to the entry of American escorted missions by Mustang long-range fighters, and I don’t think it would feel very good if Germany could just stack up 3-4 fighters and then UK would never be able to SBR with anything like OK odds. Hence the interceptor limit.


  • ok will playtest.


  • i still think that fighters should have  a 1.5 avg 2  fighters get 1 and the other a 2!


  • ok this is what i have in my rules from these posts:

    Fighter Defense/Escort:
    During SBR attacks the defending player can bring in planes to fight against bombers defending at a 2. The attacker can bring in escorts to escort his bombers and they attack at 1. The maximum number of defending planes cannot exceed the total number of attacking air units including bombers. Only one round of air combat occurs prior to SBR rolls. The attacker can not bring in more escorts than bombers. Note: The AA gun rolls only against the bombers and not against the escorting fighters.


  • Again I think it’s way too strong to go from 1/6 to 3/6 when shooting down bombers. I think we should play-test the 2/6 option as I think this is enough and doesn’t upset the balance in the game. Now that Germany has NO bonuses, a major SBR campaign is part of the balance of the game and if we weaken SBR too much this balance will be upset!


  • 1/6 to 3/6 when shooting down bombers. I think we should play-test the 2/6 option

    What?

    I am using the standard AAE rules with limitations on total planes. its 1 for attacker 2 for defense. that’s it. I played it and it works.

    as far as jets are concerned they should get 3 because these are independently created planes, rather than “POOF” all your planes are magically turned into jets thing. IN my system some techs like super subs, jets and heavy bombers need to be built from scratch. Its ridiculous to assume every plane is now having the new technology.


  • aha moohahahahaha AAE rules live and stand yes! anyways i just wanted to say that 2/6 is what i was getting at!


  • @Lynxes:

    IL/

    I think you have misread the rules. It says that it is the combined number of fighters and bombers. So in 1) Italy would face 2 fighters, and in 2) it would face 1 fighter. The historical case is the UK SBR campaign prior to the entry of American escorted missions by Mustang long-range fighters, and I don’t think it would feel very good if Germany could just stack up 3-4 fighters and then UK would never be able to SBR with anything like OK odds. Hence the interceptor limit.

    1. Well, you can make bombing more attractive - the bombing dice role is the number of damage tokens, and IPC cost - so in effect, because you have to spend IPC to conduct repairs - bombing is twice as effective.

    Risk/reward.

    2. The British bombing campaign was not that effective anyway - and you could say that playes have an option for daylight bombing - escort/interceptor rules apply, or nightbombing - damage is halved and escorts cannot be used, but neither can interceptors.

    Hence, the US can afford daylight bombing which is more effective - and the British, who cannot, do the more ineffective area bombing. A heavy bomber at night just rolls one dice rather than two - which gives the US the option to do the Tokyo night raids if they want to avoid Japanese fighters.

    I’d leave interceptors and escorts hitting on a ‘1’ or less…

    But I also have a house rule where the US can build TAC air - attack 4 defend 3 (which can’t be used in strategic escort/intercept) - and the Germans have the same, they can build the stukas from the revised edition which attack at 4 and defend at 3 and can’t be used in strategic combat.

    That way, the Germans and Americans have to balance the need for strategic fighters - and the more attractive tactical fighters.

    Since the new edition has Me109’s, I’m loathe not to use my stukas from the earlier editions - seems such a waste!!!


  • Well latter i did figure out what the rule was and amended my house rules along his idea ( except its really the old AAE rule on fighter escorts).

    On night bombing raids… i got 50% effectiveness, but no escorts/interceptors…or AA

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