• '10

    @Ol’:

    Thanks Gamer! I have had it pulled on me in a different scenario and thought it was brillant…just feels a little dirty is all  :|

    Are you referring to me….it didn’t help me any. :-D

  • '22 '19 '18

    I know I have read the answer to this question on one of the FAQ pages, but I can’t remember the answer and don’t want to look through all of them to find the answer.  Here was the situation, UK amphibious attacked Berlin after the first round of combat UK only had 1 tank and 2 ftrs left, Germany still had alot, enough to wipe out all UK forces, but since it was an amphibious attack the tank could not retreat, so the question is about the fighters?  Can they retreat after one round even if the battle will continue on or are they stuck until the tank is dead before they cannot retreat.  I can’t remember the answer.  I assume the answer is the same for all versions of the game?

    Thanks in advance!


  • If I am not mistaken, the fact that air alone can w/d from an amphious assault is new to AA50.

    So in your example.  The 2 ftrs can withdraw, while the tank has to go until the death.


  • @cond1024:

    I know I have read the answer to this question on one of the FAQ pages, but I can’t remember the answer and don’t want to look through all of them to find the answer.  Here was the situation, UK amphibious attacked Berlin after the first round of combat UK only had 1 tank and 2 ftrs left, Germany still had alot, enough to wipe out all UK forces, but since it was an amphibious attack the tank could not retreat, so the question is about the fighters?  Can they retreat after one round even if the battle will continue on or are they stuck until the tank is dead before they cannot retreat.  I can’t remember the answer.  I assume the answer is the same for all versions of the game?

    Thanks in advance!

    All surviving units can retreat after any round of combat is complete, amphibious assault units (e.g. Units unloaded for combat from transports) are the only exception, so because the fighters are not unloaded from transports they are legally allowed to retreat.  As for whether it is the same in all versions, I know it’s the same for newer versions, but I am not sure about older versions.

  • Official Q&A

    In Classic, no units of any kind may retreat from an amphibious assault.  In Revised, only air units may retreat from an amphibious assault at the end of any combat round.  In AA50, AA42, and AA40, air units and any land units that did not arrive by transport may retreat from an amphibious assault at the end of any combat round.

  • '22 '19 '18

    Thanks everyone for your help.


  • @Battling:

    @Ol’:

    Thanks Gamer! I have had it pulled on me in a different scenario and thought it was brillant…just feels a little dirty is all�  :|

    Are you referring to me….it didn’t help me any. :-D

    As a matter of fact I was Maxo…it did help me with J-Dubya  8-)

  • '12

    if a sub attacks a sub cruiser and the attacker surprise strike hits, does the defender have to choose either the sub or the cruiser as a casualty that dies before firing the defense?  ie, would the defender only get to roll one dice in defense (either the sub or the cruiser).

    Thanks

  • Official Q&A

    Since the attacker has no destroyer, the defending sub also gets a Surprise Strike.  All Surprise Strikes are rolled for both sides before any casualties are removed, so the defending sub will always fire.  The cruiser fires after Surprise Strikes casualties are removed, and therefore would not return fire if hit.  Choosing the sub as the casualty allows both units to return fire.

  • '12

    @Krieghund:

    Since the attacker has no destroyer, the defending sub also gets a Surprise Strike.  All Surprise Strikes are rolled for both sides before any casualties are removed, so the defending sub will always fire.  The cruiser fires after Surprise Strikes casualties are removed, and therefore would not return fire if hit.  Choosing the sub as the casualty allows both units to return fire.

    that’s what I thought.  thanks Krieg!


  • OK, I have a question for Krieghund

    Naval battle followed by amphibious assault:
    All attacking and defending units with combat value knocked each other out.  Now it’s just my loaded transports (unloading for amphibious assault done in combat movement phase) and there is a surviving defending transport.
    Since it’s the combat phase and not a movement phase, does the amphibious assault proceed (defending transport ignored)?

  • Official Q&A

    Yes.

  • '12

    i have a question for AA50 - '41.

    if i have a russian stack in fin and it is now russia’s turn, and the germans placed a destroyer in z5.  can the russians kill the destroyer and still load units onto british transports in z5 in noncombat?  i would think yes since the uk transports are not involved in the battle but i’m not sure.

    thanks

  • '12

    @Boldfresh:

    i have a question for AA50 - '41.Â

    if i have a russian stack in fin and it is now russia’s turn, and the germans placed a destroyer in z5.  can the russians kill the destroyer and still load units onto british transports in z5 in noncombat?  i would think yes since the uk transports are not involved in the battle but i’m not sure.

    thanks

    i know if it was british troops, they would not be able to load onto the uk ships in noncombat, but since the british transports are not technically involved in the battle, i would think the russians could load onto the transports since the zone is no longer hostile in the noncombat move.  if the german destroyer was not cleared by the russians, then i would imagine the russians could not load onto the british transports in noncombat.  so basically the question is, are the british transports involved in combat, and if the answer is no, their ability to accept units in noncombat should not be hindered?

    thanks,

  • Official Q&A

    The UK transports were not involved in combat, and the Soviet units may load onto them in noncombat movement.


  • @Krieghund:

    The UK transports were not involved in combat, and the Soviet units may load onto them in noncombat movement.

    If the Russians cleared the sea zone and then wanted to do an amphibious assault using there transports, would that be legal?


  • @Global-commander:

    @Krieghund:

    The UK transports were not involved in combat, and the Soviet units may load onto them in noncombat movement.

    If the Russians cleared the sea zone and then wanted to do an amphibious assault using there transports, would that be legal?

    No ambhibious assault could be done from Z5 on the same Russian turn that the German destroyer is sunk.  There can be no ambhibious assault from a sea zone where there was naval combat in that same turn.

  • Official Q&A

    In the example given, the USSR could not do an amphibious assault in any case, as they can’t load and offload in the same turn using another power’s transports.  However, if the Soviet units had already been loaded onto the transports in a prior turn, they could do an amphibious assault after clearing the sea zone.


  • @Krieghund:

    In the example given, the USSR could not do an amphibious assault in any case, as they can’t load and offload in the same turn using another power’s transports.  However, if the Soviet units had already been loaded onto the transports in a prior turn, they could do an amphibious assault after clearing the sea zone.

    you can not load transports in a hostile zone, but previously loaded transports can conduct amphibious assaults, that’s the way I thought it was, thanks.

  • '12

    i have a question about a naval battle that is currently in progress in a league game.  I attacked z14 with the british (sub, 7 ftr, bom) and the italians had 2 sub, trn, des, acc, 2 cru, bat.  In round 1 attack, the defending subs missed and the offense hit with the sub and 6 planes.  There is no casualty choice because the 6 plane hits eliminated the surface ships and the sub hit a sub.  This leaves one remaining sub for the italians.

    here is my question:

    is the italian transport alive or dead following the round 1 rolls?  in other words, am i required to undergo a second round of combat in order to sink the transport.  bottom line, i’m wondering if round 1 kills the transport because if it does i would consider retreating the sub since most likely the defending sub will just submerge in round 2.

    thank you

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