Thank you.
AA50 Rules Errata and Q+A
-
Do you have to fund a new researcher every turn or if you have 1 you keep on using him until he hits? thanks
-
You keep it until either your research is successful or your capital is captured.
-
question, could you buy ann acc in order to get a fighter into combat (so the placed carrier becomes the eligible landing spot) and if the fighter survives, place the acc in a different zone, letting the fighter splash - or are you REQUIRED to place the carrier to catch the fighter?
-
are you required to place all units you purchased in a given round if you have the ability to place them? say you bought 8 units and have production capacity of 10. could you place 5 and keep the other 3 in reserve until the next turn or are you required to place if possible? thanks
-
question, could you buy ann acc in order to get a fighter into combat (so the placed carrier becomes the eligible landing spot) and if the fighter survives, place the acc in a different zone, letting the fighter splash - or are you REQUIRED to place the carrier to catch the fighter?
You can’t let that fighter splash. If you can pick it up, you have to.
-
are you required to place all units you purchased in a given round if you have the ability to place them?
Yes.
say you bought 8 units and have production capacity of 10. could you place 5 and keep the other 3 in reserve until the next turn or are you required to place if possible? thanks
Must place all possible. Can only hold back if impossible to legally place (You miscounted, or forgot to repair, or you liberated an allied capital so that you could not place at a factory that became their’s, that was yours at beginning of turn).
-
All, clarification question - can an attacking sub fire at a defending sub once during the sneak attack phase, prior to the defending sub rolling/submerging? ie if he scores, then the defending sub is sunk before it can submerge?
-
All, clarification question - can an attacking sub fire at a defending sub once during the sneak attack phase, prior to the defending sub rolling/submerging? ie if he scores, then the defending sub is sunk before it can submerge?
No. A sub is invincible if there is no enemy destroyer, because it can submerge before each round, including the first. Attacking subs get zero attempts at the defending sub, unless the defending player says he’s not submerging.
Um, it’s here in the errata.
“Q. Exactly when is the decision made whether or not to submerge submarines?”
“A. The decision whether to submerge submarines is made before any dice are rolled by either side in an exchange of fire, and the subs submerge immediately. The attacker decides before the defender does”. -
Where can I find the rulebook for AAE50?
-
Here.
-
Thanks Krieghund!
-
do casualties of bombardments get to fire back?
-
@Sgt.:
do casualties of bombardments get to fire back?
Yes, in AA50 they always do. Also, note that aircraft can be hit by bombardment in this version.
-
The answer to both questions is yes. The key concept is that any land units that load onto a transport in the Combat Move phase must also unload in an amphibious assault in the same turn, unless the transport retreats from the sea battle, in which case they must remain on board. Units that load in the Noncombat Move phase or that loaded in prior turns are free to either unload or remain on board. Of course, a transport may not unload one unit in combat and the other in noncombat in the same turn, as unloading ends a transport’s actions for the turn.
If I load 2 units onto a transport in combat, is it legal to unload 1 unit (in combat) and keep the other unit on the transport (eg not to be unloaded in ncm)?
-
No.
-
Eek that means most of us have been playing wrong for some time now (TripleA and GTO allow 1 unit offloads, for starters). Definitely a good one for the FAQ.
-
GTO doesn’t support AA50. This was legal in OOB Revised, so perhaps that’s what you’re thinking of. I can’t speak for TripleA.
-
[off topic]
@Zhukov44:Eek that means most of us have been playing wrong for some time now (TripleA and GTO allow 1 unit offloads, for starters). Definitely a good one for the FAQ.
for TripleA, they are aware of the rule, but decided to not change this point (I posted a bug report about that some times ago ; the answer was that they do not want to be exactly as AA50 so they keep the game like that)
[/off topic] -
Yep, totally different game when you play it that way! <sarc> :-)</sarc>
-