@gamerman01:
@Emperor:
There’s more, if you read page 14 you will also see that once the transports have moved or participated in combat they are done, they can’t conduct Non combat moves.
Unbelievable! Thanks for drawing this to my attention. Pay attention, BoldFresh.
The rulebook on page 14 says when an opponent builds any surface warship in your sea zone, you have to 1) conduct combat 2) leave 3) leave, pick up units from another sea zone (not hostile), and return, or 4) leave, pick up units from another sea zone and conduct combat elsewhere.
So when a destroyer is built (in Z5, e.g.) it prevents ALL BOMBARDMENT, ALL LOADING OF UNITS, AND ALL NONCOMS FOR ALL YOUR TRANSPORTS that were in that zone for a turn. Unbelievable. I guess it’s been a long time since I read page 14.
I look forward to you squandering what little resources germany has left on Destroyers. :evil: :evil:
Oh, I see. When you do it, it’s shrewd, but if I do it, it’s squandering. I have plenty of resources to keep you guys out of Berlin for a very long time, by the way. Longer than I need. :-D
I would like more clarification on this one.
Assumption is SZ5 with a german destroyer and Brit fleet, and its UK’s turn.
-If a transport is not moving out of SZ5 for a combat move, then is it involved in the SZ5 battle, making it stuck in SZ5? True or not true? Is there any way for the transport to move out of SZ5 (during either cm or ncm) besides making a combat move (eg an amphib)?
You can imagine the dilemna of a player that wants to move his fleet out of SZ5 but doesn’t need or want to use the sz5 transports in a combat move in another zone.
It seems related to the question of whether the transports from the attacking power take part in sea battles at all.