L25 PtV Stucifer (X+9) v Argothair (L)


  • @Stucifer No scrambles, thanks!

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 13 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Greece
            1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece
            1 battleship, 2 cruisers and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Gibraltar to 94 Sea Zone
            1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
            1 artillery moved from French West Africa to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 infantry
                British defend with 1 aaGun and 1 airfield
                    1 aaGun owned by the British lost in Malta
                Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/8 hits, 4.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Greece, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Greece
                    1 infantry owned by the British lost in Greece
                    Italians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Greece, round 3 : 2/6 hits, 3.17 expected hits
                    British roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Greece
                    1 armour owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Italians: 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            3 fighters and 1 tactical_bomber moved from Greece to Southern Italy
            1 transport moved from 85 Sea Zone to 84 Sea Zone
            2 armour moved from Eastern Poland to Ukraine
            1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,1,1,3,6,5,1,6,4
            Italians collect 13 PUs (6 lost to blockades); end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -4.17
    British regular : 1.67
    

    Savegame

  • 2025 2024 '23

    Now those are some dice

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Malaya
            1 aaGun and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Malaya
            1 aaGun and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Syria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            5 artilleries and 23 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            8 armour and 5 mech_infantrys moved from Bessarabia to Rostov
            1 submarine moved from 112 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 106 Sea Zone
            12 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    1 destroyer owned by the Americans lost in 106 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Karelia
                Germans attack with 12 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 12 infantry in Karelia, round 2 : 3/12 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Finland to Karelia
            1 aaGun, 4 artilleries and 7 infantry moved from Norway to Finland
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry and 6 transports moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            5 transports moved from 113 Sea Zone to 112 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 battleship and 1 carrier moved from 93 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 destroyer moved from 128 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            10 infantry moved from Eire to 112 Sea Zone
            10 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
            10 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
            5 artilleries and 11 infantry moved from Germany to Poland
            2 artilleries and 7 infantry moved from Poland to Eastern Poland
            2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Malta
            1 tactical_bomber moved from Gibraltar to Malta
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 113 Sea Zone
            2 artilleries and 8 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,2,6,3,4,1,1,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.67
    Germans regular : 1.50
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tula to Kursk
            1 infantry moved from Tula to Kursk
            2 fighters moved from Leningrad to Kursk
            1 tactical_bomber moved from Leningrad to Kursk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kursk to Tambov
            1 aaGun, 2 armour, 6 artilleries, 21 infantry and 2 mech_infantrys moved from Tula to Tambov
            1 infantry moved from Tula to Kursk
            1 infantry moved from Tula to Kursk
            1 infantry moved from Tula to Kursk
            3 infantry moved from Stalingrad to Tambov
            1 infantry moved from Samara to Kazakhstan
            2 infantry moved from Samara to Stalingrad
            1 armour moved from Leningrad to Smolensk
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Tula
            1 infantry moved from Russia to Tula
            1 infantry moved from Russia to Tula
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Yenisey to Russia
            1 infantry moved from Northeast Persia to Northwest Persia
            1 artillery moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            2 infantry placed in Stalingrad
            1 artillery and 2 infantry placed in Siberia
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,1,4
            Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.00
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Caroline Islands to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 50 Sea Zone
            2 bombers moved from Manilla to Kiangsi
            2 infantry moved from Kwangtung to Kiangsi
            2 artilleries and 6 infantry moved from Kwangtung to 21 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 21 Sea Zone to 132 Sea Zone
            3 artilleries and 5 infantry moved from Caroline Islands to 35 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 132 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 132 Sea Zone
            5 artilleries, 11 infantry and 1 marine moved from 132 Sea Zone to Malaya
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Malaya
                Japanese attack with 5 artilleries, 11 infantry and 1 marine
                British defend with 1 aaGun and 5 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 5 artilleries, 11 infantry and 1 marine in Malaya, round 2 : 7/17 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 fighter and 6 infantry in Malaya, round 2 : 5/7 hits, 2.67 expected hits
                    5 infantry owned by the Japanese lost in Malaya
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British and 5 infantry owned by the British lost in Malaya
                    Japanese roll dice for 5 artilleries, 6 infantry and 1 marine in Malaya, round 3 : 5/12 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 5 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 18
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun and 5 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in 50 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 50 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
            1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung
            1 destroyer and 2 submarines moved from 132 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 132 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 21 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 35 Sea Zone
            1 fighter moved from 49 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
            2 bombers moved from Kiangsi to Kwangtung
            1 marine moved from Japan to 7 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Northern Manchuria to Southern Manchuria
            1 aaGun moved from Kwangtung to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Shantung
            1 aaGun, 1 artillery and 2 infantry moved from Japan to Kyushu
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine and 3 transports placed in 6 Sea Zone
            1 fighter and 4 infantry placed in Japan
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : 2.50
    UK_Pacific regular : 1.67
    

    Savegame


  • @Stucifer You’ve covered the sea zones cleverly in SZ 42 and SZ 43, but this is another complaint I have about the map: I don’t believe that any amount of cleverness should allow the Japanese to invade Singapore from Truk one turn, and then carry on immediately afterward from Singapore to Delhi, especially while the British still have some kind of Indian Ocean naval presence. The supply lines are just too absurd – it’s longer than the distance from New York to Moscow.

  • '23 '22 '21 '20 '19 '18 '17 '16

    I mean obviously this is a problem on all the other A&A maps too; it’s not like PtV invented this problem. But my understanding is that a major feature of PtV is that the southeast Asian sea zones have been rejiggered with the goal of trying to create more distance to India so that India is a little less vulnerable to surprise attack.

    And, admittedly, you can no longer go directly from Tokyo to Delhi in 2 moves – you instead have to go Hong Kong to Delhi in 2 moves…but I’m not really sure why that matters. I feel like the map has been made larger and more complex without a corresponding gain in realism.

  • 2025 2024 '23

    @Argothair
    Japan to French Indochina to India in oob G40 is only 3+3 spaces, which is a big part of what makes the J1 Cow opener so powerful.

    In PTV they added sz 132 so Japan cannot move from Tokyo to Kolkata in 2 turns. But the split sz for Truk does keep it 2 turns from there. I do like keeping some troops and a lot of fleet on the west side to keep the Allies at arms length as much as possible.

Suggested Topics

  • 73
  • 265
  • 33
  • 59
  • 68
  • 191
  • 113
  • 92
Axis & Allies Boardgaming Custom Painted Miniatures

84

Online

17.5k

Users

40.1k

Topics

1.7m

Posts