I thought let’s give this Romania thing a try.
AndrewAAgamer (Allies) vs. Germany (Ragnell804)
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2d6: 5, 6
2d6: 3, 1 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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That has to be the worst Allied Turn 1 I have ever seen.
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Good thing I only need to win 50% of the time to prove my point. :)
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Actually, 40% probably proves my point too.
10-20% = You guys are right.
30% = Toss up
40% or better = I am right.5 games each by February?
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@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
That has to be the worst Allied Turn 1 I have ever seen.
Without seeing the Turn 1 strafe results, the current standings are:
Allies net: -0.83
Germans net: +2.33…I’m a bit concerned about clarity around the dice in these games so I’m just going to book them all going forward (same as in all the games we played, Theo).
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Not sure how you arrived at those numbers, especially since I screwed up the German Blockhouses firing to sea.
However, the Paratroopers completely whiffed as did the Bombardment which means there are extra German troops already on the board before they go and in this case went over projections per your +2.33 comment. Also, the reinforcement roll couldn’t have been much worse. I am basing my comments on how poorly the game looks at the end of round 1, especially for Omaha Beach. I have never seen the Germans so strong and the Allies so weak as in this case in that sector.
Not that it matters. If one side rolls poorly they are going to lose; assuming equal caliber of players. Still a long time to go for the Allied dice to get hot or the Axis dice to go stone cold. If this game is lost by bad dice that is going to happen and should not skew the winning percentages. A win is a win is a win.
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@AndrewAAGamer I got the numbers by adding up Allied pips and dividing by six. And then doing the same for the Germans. I stand by my comment.
I record dice of all games anyway so there’s no confusion about the fall of shot.
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Rennes [dice 2d6]
Rouen [dice 2d6] -
2d6: 2, 3
2d6: 2, 6 -
G34
inf [dice 2d6<=1]
arty [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1] -
2d6<=1: 2, 1; Hits: 1
2d6<=1: 3, 2; Hits: 0
2d6<=1: 1, 5; Hits: 1
2d6<=1: 5, 3; Hits: 0
2d6<=1: 6, 3; Hits: 0 -
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@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
Good thing I only need to win 50% of the time to prove my point. :)
What is your point?
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He thinks D-Day is not imbalanced towards the Germans. While myself and TGC say it is so we are playing him to prove that OOB D-Day the allies will win maybe 10-20% of the time.
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Interesting. My very first D-Day game was as the Germans against TGC and he was already 30+ games in I think. Yet I still managed to win. So I’ll be shocked if this game is not imbalanced in favor of Germany. I’ll keep a close eye on you guys’ game.
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Rennes AAA at Fighter
1d6<=1: -
[dice 2d6<=1]
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2d6<=1: 2, 1; Hits: 1
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Sorry, forgot to change your 2 to a 1. First roll was a 2 so a miss.