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Submerge sub or fight?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Eastern Poland
1 fighter moved from Northern Belarus to Eastern Poland
1 infantry moved from Archangel to Leningrad
3 infantry moved from Northern Belarus to Leningrad
2 tactical_bombers moved from Northern Belarus to Leningrad
1 fighter moved from Northern Belarus to Leningrad
1 submarine moved from 126 Sea Zone to 109 Sea Zone
Combat - Russians
Battle in Leningrad
Russians attack with 1 fighter, 4 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 harbour and 4 infantry
Russians roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Leningrad, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Leningrad, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Leningrad
1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Leningrad, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Leningrad, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Leningrad, round 4 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Leningrad, round 5 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Leningrad, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 1 armour, 3 artilleries, 17 infantry and 1 mech_infantry moved from Northern Belarus to Smolensk
1 fighter and 2 tactical_bombers moved from Leningrad to Smolensk
1 fighter moved from Eastern Poland to Smolensk
2 fighters and 2 tactical_bombers moved from Smolensk to Russia
1 armour, 1 artillery, 16 infantry and 1 mech_infantry moved from Rostov to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 artillery and 3 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
1 infantry placed in Urals
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : -2.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 8 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Inner Mongolia to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Kansu to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 armour and 1 infantry moved from Sumatra to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 56 Sea Zone
1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Dutch New Guinea
2 bombers moved from Davao to 50 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from Caroline Islands to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 50 Sea Zone
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour and 1 artillery in Dutch New Guinea, round 4 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Dutch New Guinea, round 5 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Kwangtung
1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 aaGun and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 carrier and 1 fighter moved from 7 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 marine moved from Wake Island to 24 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 marine and 2 tactical_bombers moved from 24 Sea Zone to 35 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 7 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 aaGuns, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 37 Sea Zone
2 aaGuns and 4 infantry moved from 21 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Fukien
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Caroline Islands to Kwangtung
2 fighters moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 50 Sea Zone to Caroline Islands
1 aaGun moved from Japan to Kyushu
1 carrier moved from 38 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 6 infantry placed in Japan
2 submarines placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.17
ANZAC regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Johnston Island to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kiangsi
3 artilleries and 15 infantry moved from Hunan to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Hopei, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 marines and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 aaGun and 4 infantry moved from Kweichow to Szechwan
6 infantry moved from Shan State to Yunnan
1 aaGun and 2 artilleries moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 artilleries and 6 infantry moved from Eastern India to Burma
Place Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 73 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 marines placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,6,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : 1.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Johnston Island to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kiangsi
3 artilleries and 15 infantry moved from Hunan to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Hopei, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 marines and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 aaGun and 4 infantry moved from Kweichow to Szechwan
6 infantry moved from Shan State to Yunnan
1 aaGun and 2 artilleries moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 artilleries and 6 infantry moved from Eastern India to Burma
Place Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 73 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 marines placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,6,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : 1.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Johnston Island to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kiangsi
3 artilleries and 15 infantry moved from Hunan to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Hopei, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 marines and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 aaGun and 4 infantry moved from Kweichow to Szechwan
6 infantry moved from Shan State to Yunnan
1 aaGun and 2 artilleries moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 artilleries and 6 infantry moved from Eastern India to Burma
Place Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 73 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 marines placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,6,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Northeast Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : 1.33
British regular : 0.33
@mikawagunichi sorry missed some walk ins with uk
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Johnston Island to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
Combat - Americans
Battle in Midway
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kiangsi
3 artilleries and 15 infantry moved from Hunan to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Hopei, round 2 : 4/19 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 marines and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 aaGun and 4 infantry moved from Kweichow to Szechwan
6 infantry moved from Shan State to Yunnan
1 aaGun and 2 artilleries moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 armour moved from Eastern India to Yunnan
1 mech_infantry moved from Eastern India to Yunnan
4 artilleries and 6 infantry moved from Eastern India to Burma
Place Units - British
1 transport placed in 109 Sea Zone
1 transport placed in 73 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 marines placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1,6,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Removing units owned by British from Northeast Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Yunnan: 1 bomber
EDIT: Adding units owned by Americans to Shan State: 1 fighter
EDIT: Removing units owned by Americans from Queensland: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.00
Italians regular : -0.67
Japanese regular : 1.33
British regular : 0.33
@mikawagunichi and missed the US planes in queensland…last one!
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Baltic States
1 armour moved from Ukraine to Kursk
Italians take Kursk from Russians
1 armour moved from Kursk to Rostov
Italians take Rostov from Russians
2 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Crete to 100 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
3 artilleries and 5 infantry moved from 100 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 5 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
British defend with 1 harbour and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 5 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 5.17 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Egypt
3 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 5 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 100 Sea Zone
1 carrier moved from 99 Sea Zone to 100 Sea Zone
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 99 Sea Zone
10 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in Gilbert Islands
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Queensland to New South Wales
1 submarine moved from 64 Sea Zone to 63 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 12 infantry moved from Baltic States to Leningrad
1 artillery and 1 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 6 artilleries and 15 infantry
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 6 artilleries and 15 infantry in Leningrad, round 2 : 3/21 hits, 5.50 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Baltic States to Leningrad
2 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland
5 infantry moved from Poland to Baltic States
1 aaGun, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from Western Germany to 94 Sea Zone
1 armour moved from Gibraltar to 94 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Egypt
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 artilleries and 2 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
1 transport placed in 116 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 armour moved from Northern Belarus to Smolensk
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Stalingrad to Northern Caucasus
1 artillery and 3 infantry moved from Samara to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
1 artillery and 7 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 armour moved from Northern Belarus to Smolensk
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Stalingrad to Northern Caucasus
1 artillery and 3 infantry moved from Samara to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 fighter and 1 tactical_bomber moved from Russia to Stalingrad
1 artillery and 7 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 harbour, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 44 Sea Zone to 59 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 bomber moved from Caroline Islands to 49 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 infantry moved from Caroline Islands to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
Combat - Japanese
Battle in New Britain
Battle in 49 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in 59 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 59 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from 49 Sea Zone to Caroline Islands
1 battleship moved from 34 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
2 transports moved from 56 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
3 transports moved from 21 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Anhwe to Kiangsi
2 aaGuns, 4 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Fukien to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
6 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kyushu to Japan
1 carrier and 2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 132 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
2 submarines moved from 6 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 harbour and 3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 20 Sea Zone
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Midway to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 27 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
Combat - Americans
Battle in Wake Island
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Western United States to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Yunnan to Szechwan
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 submarine and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Honan
2 infantry moved from Hopei to Anhwe
1 fighter moved from Szechwan to Anhwe
5 artilleries and 5 infantry moved from Hopei to Tsinghai
1 infantry moved from Hopei to Honan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Tsinghai, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Honan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Hopei to Szechwan
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 artillery placed in Szechwan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 harbour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
Combat - British
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Tsinghai
1 aaGun and 3 infantry moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kweichow
2 artilleries moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Burma to Yunnan
1 artillery moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
3 marines moved from Southern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Anglo-Egyptian Sudan to 82 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Kenya
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Eire to Scotland
1 bomber moved from French Equatorial Africa to Baluchistan
Place Units - British
1 infantry and 1 mech_infantry placed in Quebec
1 transport placed in 109 Sea Zone
1 harbour placed in Southern Persia
Turning on Edit Mode
EDIT: Adding units owned by British to Ethiopia: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Kenya: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,3,3,6,2,5,2,3,3
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.83
Japanese regular : -0.67
British regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Baltic States to Northern Belarus
Italians take Northern Belarus from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 infantry moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from 100 Sea Zone to Anglo-Egyptian Sudan
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Anglo-Egyptian Sudan
Italians attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Anglo-Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo-Egyptian Sudan to 100 Sea Zone
1 aaGun moved from Northern Italy to 99 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 aaGun and 1 infantry moved from 100 Sea Zone to Egypt
4 transports moved from 100 Sea Zone to 99 Sea Zone
1 aaGun and 7 infantry moved from Northern Italy to 99 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 99 Sea Zone to 101 Sea Zone
1 aaGun and 7 infantry moved from 101 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 battleship moved from 100 Sea Zone to 101 Sea Zone
1 bomber moved from Ukraine to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Algeria to Tunisia
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
5 infantry placed in Northern Italy
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 32 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,2,4,3,2,2,2,6,5,5,6,4,1,5,5,2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Northern Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Leningrad to Northern Belarus
5 infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
1 carrier and 2 destroyers moved from 116 Sea Zone to 115 Sea Zone
3 submarines moved from 113 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 armour moved from Egypt to 100 Sea Zone
1 armour and 1 transport moved from 100 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Gibraltar
2 fighters moved from Egypt to 94 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 fighters placed in Western Germany
1 factory_minor placed in Leningrad
6 infantry placed in Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Stalingrad
1 armour moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 armour moved from Novgorod to Smolensk
1 infantry moved from Smolensk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Belarus
Russians win, taking Southern Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
2 infantry moved from Northern Caucasus to Stalingrad
2 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Kazakhstan to Northern Caucasus
3 infantry moved from Samara to Stalingrad
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Gorky
2 artilleries and 2 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
2 infantry placed in Urals
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Tula: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
7 infantry moved from Kiangsu to Anhwe
1 submarine moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 63 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 59 Sea Zone to 40 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Solomon Islands to 55 Sea Zone
1 armour moved from New Guinea to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 37 Sea Zone to 132 Sea Zone
3 carriers moved from 55 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
2 aaGuns, 6 artilleries and 8 infantry moved from Kiangsi to Kwangtung
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 44 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 battleships moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 fighter moved from 21 Sea Zone to Caroline Islands
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
2 cruisers moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
4 infantry placed in Japan
4 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 3.00