I am not quite sure if the British Convoy 4 should have changed control after the Americans attacked, or if the British boats should stay there to capture it… I also don’t think if the FAQ answers this question.
TGC (Germany) vs. Karl7 (Allies) Original Europe
-
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 52 PUs; Combat Move - Germans 1 submarine moved from Halifax Sea Sea Zone to Davis Strait Sea Zone 1 submarine moved from Denmark Strait Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to Celtic Sea Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Barents Sea Sea Zone to North Sea Sea Zone 1 submarine and 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Danish Sea Sea Zone to North Sea Sea Zone 3 infantry moved from Finland to Vyborg 1 armour moved from Germany to Baltic States 1 artillery and 3 infantry moved from Poland to Baltic States 3 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 artillery moved from Hungary to East Poland 1 infantry moved from Hungary to East Poland 2 infantry moved from Hungary to Bessarabia 1 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar Combat - Germans Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in Davis Strait Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 transport owned by the British lost in Davis Strait Sea Zone Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 destroyer in Davis Strait Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Davis Strait Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 1 fighter in Celtic Sea Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 2 transports in Celtic Sea Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 destroyer owned by the British and 2 transports owned by the British lost in Celtic Sea Sea Zone Germans win with 1 bomber, 1 fighter and 3 submarines remaining. Battle score for attacker is 28 Casualties for British: 1 destroyer and 2 transports Battle in North Sea Sea Zone Germans attack with 3 fighters, 3 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Germans roll dice for 3 submarines in North Sea Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 3 fighters and 1 transport in North Sea Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in North Sea Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 submarine owned by the Germans and 1 transport owned by the Germans lost in North Sea Sea Zone Germans roll dice for 2 submarines in North Sea Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters in North Sea Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in North Sea Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Germans lost in North Sea Sea Zone 1 transport owned by the British lost in North Sea Sea Zone Germans roll dice for 1 submarine in North Sea Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in North Sea Sea Zone, round 4 : 0/3 hits, 1.50 expected hits British roll dice for 1 battleship and 1 destroyer in North Sea Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in North Sea Sea Zone 2 fighters owned by the Germans retreated British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -36 Casualties for Germans: 1 fighter, 3 submarines and 1 transport Casualties for British: 1 transport Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in English Channel Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in English Channel Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in English Channel Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Strait of Gibraltar Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in Strait of Gibraltar Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Strait of Gibraltar Sea Zone Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Vyborg, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Germans roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg 1 infantry owned by the Germans retreated to Finland Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 armour, 1 artillery and 4 infantry in East Poland, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 4 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in East Poland 2 infantry owned by the Russians lost in East Poland Germans roll dice for 1 armour, 1 artillery and 3 infantry in East Poland, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Poland 1 infantry owned by the Russians lost in East Poland 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Hungary Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Non Combat Move - Germans 1 artillery moved from Northern Italy to Austria 1 artillery moved from Austria to Czechoslovakia 1 artillery moved from Czechoslovakia to Poland 2 artilleries moved from Germany to Poland 1 artillery and 2 infantry moved from Greece to Yugoslavia 2 infantry moved from Yugoslavia to Hungary 1 infantry moved from Rumania to Hungary 1 infantry moved from Rumania to Hungary 1 infantry moved from Bulgaria to Rumania 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Austria to Hungary 1 infantry moved from Northern Italy to Yugoslavia 2 armour moved from Northern Italy to Hungary 2 infantry moved from Southern Italy to Northern Italy 4 infantry moved from Germany to Poland 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 1 artillery moved from France to Netherlands-Belgium 4 infantry moved from France to Netherlands-Belgium 2 armour moved from France to Germany 1 infantry moved from Morocco to Algeria 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 2 fighters moved from North Sea Sea Zone to Norway 1 fighter moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from English Channel Sea Zone to Germany Turn Complete - Germans Germans collect 41 PUs; end with 93 PUs 1 unit repaired.
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -2.67 British regular : -1.83
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Europe Improved
Game History
Round: 1 Purchase Units - Americans Americans buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone 1 bomber moved from United States to Davis Strait Sea Zone 1 fighter moved from United States to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 3 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in Davis Strait Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Germans lost in Davis Strait Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 transport Casualties for Germans: 3 submarines Non Combat Move - Americans 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to United States Place Units - Americans 2 destroyers placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.67
-
Just a heads up on the way subs work in this game: After attacked in the first round of combat, surviving subs can opt to submerge in lieu of returning fire.
Since the Americans only hit one sub, the other two will submerge in lieu of firing back. When mistakes like this happen, I ignore the trailing dice.
In other words, as the German player, I would submerge the two surviving subs instead of returning fire. I am going to put back two German subs and one American transport (since the first dice for the Germans was a miss - the two after it will be ignored)
best reference for this is the Europe FAQ:
Q. How does the submerge rule work?
A. Immediately before you roll dice for submarine attacks, you decide which subs (if any) wish to fight, and which will submerge. Some can submerge while others stay and fight. For example, if some of your defending subs were hit by attacking units, it doesn’t make sense for them to submerge; they might as well take their final shot before sinking. Undamaged subs can submerge while damaged ones remain and shoot back. It doesn’t matter whether your subs are attacking or defending, they always have the option to submerge provided they haven’t yet rolled an attack in this combat round. They can even submerge before the first attack; that is, you can move subs into an enemy-occupied area and immediately submerge, preventing any combat from occurring (sometimes called sub stalling). Once submerged, they are out of the battle for good. -
Game History
Round: 2 Purchase Units - Germans Germans buy 31 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Gibraltar to Strait of Gibraltar Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Strait of Gibraltar Sea Zone to Celtic Sea Sea Zone 1 submarine moved from English Channel Sea Zone to Celtic Sea Sea Zone 2 submarines moved from Davis Strait Sea Zone to Celtic Sea Sea Zone 1 armour moved from Tunisia to Libya Germans take Libya from British 1 armour moved from Libya to Tunisia 1 artillery and 4 infantry moved from Yugoslavia to Rumania 2 infantry moved from Bessarabia to Ukraine S.S.R. 1 infantry moved from Hungary to East Poland Germans take East Poland from Russians 3 infantry moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States 1 bomber moved from Germany to Ukraine S.S.R. 1 fighter moved from Norway to Baltic States 1 fighter moved from Netherlands-Belgium to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to Finland Combat - Germans Battle in Celtic Sea Sea Zone Germans attack with 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport British defend with 1 destroyer Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer in Celtic Sea Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in Celtic Sea Sea Zone Germans win with 1 battleship, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Rumania Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Rumania, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rumania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rumania Germans win, taking Rumania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Malta: 2 infantry EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode 4 armour moved from Hungary to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 6 infantry moved from Hungary to Bessarabia 1 artillery moved from Austria to Hungary 1 artillery moved from Czechoslovakia to Poland 4 armour moved from Poland to Hungary 8 infantry moved from Germany to Poland 2 armour moved from Germany to Poland 2 infantry moved from Poland to Hungary 1 artillery and 2 infantry moved from Netherlands-Belgium to Germany 1 fighter moved from Baltic States to Germany 2 fighters moved from Baltic States to Poland 1 infantry moved from Algeria to Tunisia 1 bomber moved from Ukraine S.S.R. to Germany Place Units - Germans 31 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs 1 unit repaired.
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.83 British regular : 0.50
-
@The_Good_Captain said in TGC (Germany) vs. Karl7 (Allies) Original Europe:
Just a heads up on the way subs work in this game: After attacked in the first round of combat, surviving subs can opt to submerge in lieu of returning fire.
Since the Americans only hit one sub, the other two will submerge in lieu of firing back. When mistakes like this happen, I ignore the trailing dice.
In other words, as the German player, I would submerge the two surviving subs instead of returning fire. I am going to put back two German subs and one American transport (since the first dice for the Germans was a miss - the two after it will be ignored)
best reference for this is the Europe FAQ:
Q. How does the submerge rule work?
A. Immediately before you roll dice for submarine attacks, you decide which subs (if any) wish to fight, and which will submerge. Some can submerge while others stay and fight. For example, if some of your defending subs were hit by attacking units, it doesn’t make sense for them to submerge; they might as well take their final shot before sinking. Undamaged subs can submerge while damaged ones remain and shoot back. It doesn’t matter whether your subs are attacking or defending, they always have the option to submerge provided they haven’t yet rolled an attack in this combat round. They can even submerge before the first attack; that is, you can move subs into an enemy-occupied area and immediately submerge, preventing any combat from occurring (sometimes called sub stalling). Once submerged, they are out of the battle for good.Got it. But then I would have put 2 US infantry in canada I think, I will edit if ok
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United States: 2 infantry EDIT: Adding units owned by Americans to Canada: 2 infantry EDIT: Turning off Edit Mode Americans buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs; Non Combat Move - Americans 2 infantry moved from Canada to Davis Strait Sea Zone 1 destroyer, 2 infantry and 1 transport moved from Davis Strait Sea Zone to Atlantic Sea Zone 2 infantry moved from Atlantic Sea Zone to United Kingdom 2 fighters moved from United States to Atlantic Sea Zone 2 destroyers moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter and 3 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 43 PUs
Combat Hit Differential Summary :
-
sorry - i totally forgot to do this naval battle. I’ll do it here.
German subs [dice 3d6]
German DD [dice 1d6]
German BB [dice 1d6]USA transport [dice 1d6]
USA DD [dice 1d6] -
3d6: 6, 6, 1
1d6: 2
1d6: 3
1d6: 2
1d6: 6 -
Game History
Round: 3 Purchase Units - Germans Germans buy 8 armour; Remaining resources: 4 PUs; Combat Move - Germans 2 infantry moved from Rumania to Ukraine S.S.R. 2 infantry moved from Bessarabia to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Poland to Ukraine S.S.R. 1 fighter moved from Poland to East Poland 1 fighter moved from Netherlands-Belgium to Baltic States 1 bomber moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to East Poland 1 fighter moved from Norway to Baltic States Combat - Germans Battle in East Poland Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 infantry in East Poland, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Ukraine S.S.R. to Northern Italy 1 fighter moved from Ukraine S.S.R. to Bulgaria 2 armour moved from Hungary to Bulgaria 1 infantry moved from Yugoslavia to Hungary 1 artillery and 33 infantry moved from Germany to Poland 2 fighters moved from East Poland to Germany 2 infantry moved from Netherlands-Belgium to Germany 2 infantry moved from Norway to Finland 2 fighters moved from Baltic States to Poland 6 infantry moved from Poland to Hungary 2 infantry moved from Hungary to Bessarabia 1 artillery and 2 infantry moved from Rumania to Bessarabia 2 armour moved from Poland to Germany 1 armour moved from Hungary to Poland 1 armour, 1 artillery and 2 infantry moved from Tunisia to Algeria Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.50
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 destroyers moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to U.S. Eastern Coast Sea Zone 1 bomber moved from United Kingdom to U.S. Eastern Coast Sea Zone 2 fighters moved from English Channel Sea Zone to U.S. Eastern Coast Sea Zone 2 infantry moved from United Kingdom to Atlantic Sea Zone 2 infantry and 1 transport moved from Atlantic Sea Zone to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium Americans take Netherlands-Belgium from Germans Combat - Americans Battle in U.S. Eastern Coast Sea Zone Americans attack with 1 bomber, 3 destroyers and 3 fighters Germans defend with 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport Americans roll dice for 1 bomber, 3 destroyers and 3 fighters in U.S. Eastern Coast Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 3 submarines in U.S. Eastern Coast Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 destroyer and 1 transport in U.S. Eastern Coast Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 destroyers owned by the Americans lost in U.S. Eastern Coast Sea Zone 2 submarines owned by the Germans, 1 infantry owned by the Germans and 1 transport owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in U.S. Eastern Coast Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in U.S. Eastern Coast Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 destroyer in U.S. Eastern Coast Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 submarine owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber and 3 fighters in U.S. Eastern Coast Sea Zone, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 destroyer in U.S. Eastern Coast Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 2 fighters owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 destroyer owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber and 1 fighter in U.S. Eastern Coast Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in U.S. Eastern Coast Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 battleship owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber, 3 destroyers and 2 fighters Casualties for Germans: 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport Non Combat Move - Americans 1 fighter moved from U.S. Eastern Coast Sea Zone to English Channel Sea Zone Place Units - Americans 3 transports placed in U.S. Eastern Coast Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United States Turning on Edit Mode EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 3 destroyers EDIT: Adding units owned by Germans to U.S. Eastern Coast Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : 0.33
-
FYI, I assumed you’d want to keep your 3 subs off EUS. I got 4 hits first round, you subs all missed FYI, so doesn’t matter. I just assumed you 2 hit back w/BB, DD and trn went to my planes
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 destroyers moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to U.S. Eastern Coast Sea Zone 1 bomber moved from United Kingdom to U.S. Eastern Coast Sea Zone 2 fighters moved from English Channel Sea Zone to U.S. Eastern Coast Sea Zone 2 infantry moved from United Kingdom to Atlantic Sea Zone 2 infantry and 1 transport moved from Atlantic Sea Zone to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium Americans take Netherlands-Belgium from Germans Combat - Americans Battle in U.S. Eastern Coast Sea Zone Americans attack with 1 bomber, 3 destroyers and 3 fighters Germans defend with 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport Americans roll dice for 1 bomber, 3 destroyers and 3 fighters in U.S. Eastern Coast Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 3 submarines in U.S. Eastern Coast Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 destroyer and 1 transport in U.S. Eastern Coast Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 destroyers owned by the Americans lost in U.S. Eastern Coast Sea Zone 2 submarines owned by the Germans, 1 infantry owned by the Germans and 1 transport owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in U.S. Eastern Coast Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in U.S. Eastern Coast Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 destroyer in U.S. Eastern Coast Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 submarine owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber and 3 fighters in U.S. Eastern Coast Sea Zone, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 destroyer in U.S. Eastern Coast Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 2 fighters owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 destroyer owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans roll dice for 1 bomber and 1 fighter in U.S. Eastern Coast Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in U.S. Eastern Coast Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 battleship owned by the Germans lost in U.S. Eastern Coast Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber, 3 destroyers and 2 fighters Casualties for Germans: 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport Non Combat Move - Americans 1 fighter moved from U.S. Eastern Coast Sea Zone to English Channel Sea Zone Place Units - Americans 3 transports placed in U.S. Eastern Coast Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United States Turning on Edit Mode EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 3 destroyers EDIT: Adding units owned by Germans to U.S. Eastern Coast Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to United States: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : 0.33
-
Game History
Round: 4 Purchase Units - Germans Germans buy 7 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Baltic States to East Poland 1 infantry moved from Bessarabia to Ukraine S.S.R. 1 infantry moved from Poland to Baltic States 5 artilleries and 32 infantry moved from Poland to East Poland 1 artillery and 7 infantry moved from Hungary to East Poland 2 artilleries and 7 infantry moved from Bessarabia to East Poland 1 bomber moved from Northern Italy to Ukraine S.S.R. 2 infantry moved from Germany to Netherlands-Belgium 2 fighters moved from Poland to Netherlands-Belgium 2 fighters moved from Germany to Netherlands-Belgium Combat - Germans Battle in Netherlands-Belgium Germans attack with 4 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Netherlands-Belgium, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Netherlands-Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 8 artilleries and 47 infantry Russians defend with 2 infantry Germans roll dice for 8 artilleries and 47 infantry in East Poland, round 2 : 16/55 hits, 11.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Poland 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 8 artilleries and 46 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany 2 armour moved from Bulgaria to Hungary 4 armour moved from Northern Italy to Hungary 10 armour moved from Germany to East Poland 1 armour moved from Bessarabia to Hungary 1 armour moved from Poland to Hungary 1 fighter moved from Netherlands-Belgium to Northern Italy 1 fighter moved from Bulgaria to Northern Italy 3 fighters moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco 3 infantry moved from Finland to Karelia Place Units - Germans 7 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : 2.17
G4.tsvg the intent off USA was to fight to the death in this case
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Baltic Sea Sea Zone to Russia 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone Non Combat Move - Americans 1 artillery moved from United States to U.S. Eastern Coast Sea Zone 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 fighters moved from United States to United Kingdom 1 armour, 1 artillery, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 artillery and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 1 armour, 1 fighter and 3 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
-
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to Poland 1 bomber and 5 fighters moved from Germany to Poland 10 armour, 8 artilleries and 45 infantry moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 10 armour, 8 artilleries and 45 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 8 artilleries and 45 infantry in Belorussia, round 2 : 16/63 hits, 16.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 10 armour, 8 artilleries and 45 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 bomber, 5 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Poland, round 2 : 5/9 hits, 3.67 expected hits British roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Poland Germans win, taking Poland from British with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 9 armour moved from Hungary to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Austria to Germany 1 bomber and 5 fighters moved from Poland to Germany Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 British regular : -0.67
-
small NCM edit. use this file plz: G5 ncm edit.tsvg
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Azores Sea Sea Zone: 1 transport EDIT: Adding units owned by British to Tyrrhenian Sea Sea Zone: 1 transport EDIT: Removing units owned by British from Algeria: 1 armour EDIT: Adding units owned by British to Northern Italy: 1 armour EDIT: Turning off Edit Mode Non Combat Move - Americans 2 fighters moved from United Kingdom to Netherlands-Belgium 1 artillery and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 1 artillery, 3 infantry and 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 artillery and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 armour moved from United States to U.S. Eastern Coast Sea Zone 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 armour, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 armour and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to English Channel Sea Zone 1 fighter moved from Russia to Moscow Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 1 fighter and 4 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
-
Game History
Round: 6 Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 10 armour, 8 artilleries and 45 infantry moved from Belorussia to Moscow 8 armour moved from East Poland to Moscow 4 armour moved from East Poland to Moscow 1 bomber moved from Germany to Moscow 1 armour moved from East Poland to Moscow 1 armour moved from East Poland to Moscow 2 infantry moved from Germany to Austria Combat - Germans Battle in Moscow Germans attack with 24 armour, 8 artilleries, 1 bomber and 45 infantry British defend with 3 fighters; Americans defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 6 artilleries, 1 factory, 1 fighter and 52 infantry Russians roll AA dice in Moscow : 0/1 hits, 0.17 expected hits Germans roll dice for 24 armour, 8 artilleries, 1 bomber and 45 infantry in Moscow, round 2 : 23/78 hits, 24.17 expected hits Russians roll dice for 4 armour, 6 artilleries, 5 fighters and 52 infantry in Moscow, round 2 : 28/67 hits, 24.00 expected hits 28 infantry owned by the Germans lost in Moscow 23 infantry owned by the Russians lost in Moscow Germans roll dice for 24 armour, 8 artilleries, 1 bomber and 17 infantry in Moscow, round 3 : 21/50 hits, 19.50 expected hits Russians roll dice for 4 armour, 6 artilleries, 5 fighters and 29 infantry in Moscow, round 3 : 16/44 hits, 16.33 expected hits 16 infantry owned by the Germans lost in Moscow 21 infantry owned by the Russians lost in Moscow Germans roll dice for 24 armour, 8 artilleries, 1 bomber and 1 infantry in Moscow, round 4 : 16/34 hits, 15.67 expected hits Russians roll dice for 4 armour, 6 artilleries, 5 fighters and 8 infantry in Moscow, round 4 : 10/23 hits, 9.33 expected hits 8 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Moscow 8 infantry owned by the Russians, 2 armour owned by the Russians and 6 artilleries owned by the Russians lost in Moscow Germans roll dice for 23 armour and 1 bomber in Moscow, round 5 : 16/24 hits, 12.17 expected hits Russians roll dice for 2 armour and 5 fighters in Moscow, round 5 : 4/7 hits, 4.00 expected hits 4 armour owned by the Germans lost in Moscow 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Americans and 3 fighters owned by the British lost in Moscow Germans captures 22PUs while taking Russians capital Germans win, taking Moscow from Russians with 19 armour and 1 bomber remaining. Battle score for attacker is 68 Casualties for Germans: 5 armour, 8 artilleries and 45 infantry Casualties for Russians: 4 armour, 6 artilleries, 1 fighter and 52 infantry Casualties for British: 3 fighters Casualties for Americans: 1 fighter Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans 2 armour moved from East Poland to Germany 1 bomber moved from Moscow to Belorussia 1 bomber moved from Belorussia to East Poland Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : 4.33 Germans regular : 4.50 Russians AA : -0.17
-
well done, another proof that Germany can win every time
-
? Then what happened in the first two games?