PTV Daaras (x+12) vs General Disarray


  • G40P pg11.PNG


  • Hi guys, thanks for bringing me in,

    Panther is an official Q&A man, too, and his answers A, B, C, D all look correct to me.

    My goal is to answer the rulebook questions you have, so I may not explain every angle unless you ask follow up questions.
    I need to say I am not sure what GeneralDisarray meant, at times, like with the phrase “creating and leaving a hostile zone”, so I am not really responding to everything you each have said but I think my answers will take care of your needs.


    I am using the Europe 2nd edition rulebook and I think Daaras posted 2nd edition Pacific which is fine, same rules, but my page number won’t coincide.


    The end of page 13 and beginning of page 14 covers “sea units starting in enemy-occupied sea zones”.

    The page 12 blue box explains how to apply this rule when you first declare war.

    I’ll just try to clearly apply these rules to your situation here, and if you have additional questions I’d be happy to help.

    I see GeneralDisarray moved an ANZ cruiser to New Hebrides and a destroyer to Paulau/Carolines. In each of these zones, Japan has ground units on islands and none on transports.

    This creates issues for Japan.
    Of course if Japan does not declare war J2, then the ANZ ships are neutral, not at war, and have no effect.

    But of course the question is if Japan declares war against UK/ANZAC on J2, what are the effects of these ANZ ships.

    The Page 12 rules apply since Japan is declaring war. “During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is friendly.”

    So, the rule page that Daaras posted.

    Cruisers act as transports in PtV.

    So in each of the sea zones ANZ intruded upon, you have the same situation for Japan if Japan declares war on UK/ANZ

    (Bullet points on page 14) These are Japan’s choices:

    1. Stay in the zone and conduct combat
    2. Leave zone, load units if desired, conduct combat elsewhere
    3. Leave zone, to load units or to establish a retreat route, return to zone and conduct combat
    4. Leave zone and don’t conduct combat

    Then you add in the rule for a new DOW,
    Japan can load ground units in the zone, which is normally not allowed, but only for amphibious assaults.
    The other 4 bullet points of page 14 still apply.


  • I should mention that “evil sneaky Karl move” is most likely the notorious loophole in the rules.
    This does NOT apply in your situation here.

    Because the political status of UK is married to ANZ, then there is the loophole that the UK could sail a surface warship into a Japanese fleet that is clearly looking to load up a huge army onto multiple transports and go take over lots of territory. Then ANZ does the unprovoked declaration of war on Japan, so when we get to poor Japan’s turn, she is not allowed to use the page 12 rule of loading transports for amphibious assault when you’ve just declared war on a power, because she can’t declare war on the UK. Thanks to ANZ, the UK/ANZ was already at war with Japan when we came to Japan’s turn, so Japan can’t declare war on UK/ANZ and the page 12 rule won’t apply.
    It is unfortunate, but if both players understand this rule, it can be dealt with. #1 There are serious ramifications to an unprovoked DOW on Japan, especially early.
    #2 Japan could leave some ground units on the tranports.

    Again, I only mention this “loophole” in case it is contributing at all to the confusion.
    There was no UK involvement like this and no ANZ DOW in your game

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Lastly, because I think it may help and possibly be appreciated, I’ll state it in a negative way.

    What harm did the cold, calculating veteran GeneralDisarray cause?

    IF Japan declares war on UK/ANZ, then

    1. Japan can’t noncombat move any of the ground units on Carolines or New Hebrides. To get the marine off New Hebrides this turn, Japan has to amphibiously assault some other enemy island
    2. Japan can’t use transports to noncombat move OTHER ground units, for example, Japan can’t transport any ground from Japan to Korea, Manchuria, or any of the other friendly territories up there
    3. Japan has to move all ships in the enemy zones to destination zones without seeing combat results (where destination could include the starting, hostile, zone)

    But…
    Japan can still fully load up all 3 transports with Carolines army and go take Allied territories.

    Any remaining questions, please give me a chance to clear them up, have fun guys


  • @gamerman01 Alright, thank you sir!

    I’m going to let him make some edits, because his moves clearly show the intent of not letting my amphibious assault elsewhere. I don’t want to pillage Sydney because of a silly rule like this.

  • '22

    @Daaras Its my fault for not knowing the rules I suppose. I have been stopped a few times like this and it’s frustrating. Not knowing this rule I would have done America differently as well. You can take this game as well for that as it would seemingly be too much to unwind. Gg glad I learned something. I’ll post it up soon.


  • @GeneralDisarray I don’t mind if you want to edit back to USA1. I like to play the game, not have things like this ruin it. I’d also be fine if you wanted to post it and unwind from usa1. I’m not malicious, lets just have some fun.


  • @GeneralDisarray I hope you’ll reconsider giving up the game, and go back to US1


  • @gamerman01 Both generous so I will continue. That said if you did not know the rules and asked to stay loaded up on your tt instead I am not sure I would have extended the courtesy nor has it ever been extended to me. Fight on appreciate the pass.


  • @GeneralDisarray @gamerman01 This is something I wish the League would be better about. We don’t need to be so brutal and cutthroat.

    I am very in favor, of what I would call “Obvious Edits”. Your moves clearly indicated that you were under the impression that I couldn’t move. If I’m going to win, I want it to be from better strategy/tactics. Not a misunderstood rule, or a simple oversight. i.e. missing a blocker or getting a capital killed when you can easily prevent it, etc

  • '22

    @Daaras Appreciate the edits if Italy want to move anything around differently let me know. R2 Revised.tsvg


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 factory_minors and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            1 artillery and 1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            2 artilleries and 6 infantry moved from Kiangsi to Hunan
            2 artilleries and 3 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Jehol to Southern Manchuria
            3 infantry moved from Jehol to Anhwe
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 marine moved from New Hebrides to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 5 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
            2 carriers moved from 34 Sea Zone to 56 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 56 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marshall Islands to Caroline Islands
            1 armour, 1 artillery and 5 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Hokkaido to 7 Sea Zone
            1 armour, 1 artillery, 6 infantry and 4 transports moved from 7 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from 35 Sea Zone to Caroline Islands
            1 aaGun moved from Japan to Kyushu
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Kiangsu
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 artillery placed in Japan
            1 factory_minor placed in Southern Manchuria
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22


  • Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Line Islands to 104 Sea Zone
            1 bomber moved from Line Islands to Eastern United States
            3 fighters moved from Line Islands to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 destroyer moved from 26 Sea Zone to 27 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 armour moved from Western United States to Central United States
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            1 infantry placed in Central United States
            Americans undo move 2.
            1 submarine placed in 104 Sea Zone
            1 carrier and 1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            9 infantry moved from Yunnan to Szechwan
            1 fighter and 6 infantry moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            4 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 destroyer moved from 83 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 98 Sea Zone
            1 bomber and 3 fighters moved from United Kingdom to 115 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 115 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 2 destroyers
                    British roll dice for 1 bomber and 3 fighters in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 2 destroyers in 115 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the British lost in 115 Sea Zone
                    1 destroyer owned by the Germans lost in 115 Sea Zone
                    British roll dice for 1 bomber and 1 fighter in 115 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 115 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                Casualties for British: 2 fighters
                Casualties for Germans: 2 destroyers
            Battle in Kenya
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 transport moved from 78 Sea Zone to 73 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            2 cruisers and 1 destroyer moved from 78 Sea Zone to 83 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 83 Sea Zone
            1 battleship moved from 40 Sea Zone to 78 Sea Zone
            2 infantry moved from Shan State to Burma
            2 artilleries and 3 infantry moved from Eastern India to Burma
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 fighter moved from 115 Sea Zone to United Kingdom
            1 bomber moved from 115 Sea Zone to United Kingdom
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 factory_minor placed in Egypt
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : 1.00
    British regular : -0.83
    

  • @GeneralDisarray Have you seen the New Hebrides opener before? You seemed more prepared for it than most.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            2 armour moved from Greece to 99 Sea Zone
            5 infantry moved from Bulgaria to Greece
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 marine moved from Southern Italy to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            2 armour, 1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Malta
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking Malta from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from 96 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            2 armour and 2 infantry moved from 96 Sea Zone to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : -0.33
    

    Savegame

  • '22


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            3 armour moved from Romania to Baltic States
                  Germans take Eastern Poland from Russians
                  Germans take Baltic States from Russians
            3 artilleries and 15 infantry moved from Poland to Baltic States
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Germans creates battle in territory 112 Sea Zone
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 bombers moved from Norway to Western Germany
            5 infantry moved from Norway to Finland
            2 aaGuns moved from Poland to Baltic States
            2 aaGuns, 6 armour, 2 infantry and 9 mech_infantrys moved from Germany to Poland
            6 armour and 9 mech_infantrys moved from Poland to Baltic States
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from France to Western Germany
            2 infantry moved from Morocco to 93 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 115 Sea Zone
            3 fighters and 3 tactical_bombers moved from Southern Italy to Malta
            1 artillery and 3 infantry moved from 115 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
    
        Place Units - Germans
            2 destroyers and 1 transport placed in 115 Sea Zone
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Archangel to Karelia
            1 fighter and 1 tactical_bomber moved from Leningrad to Karelia
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Yaroslavl
            1 armour and 1 mech_infantry moved from Leningrad to Smolensk
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Smolensk
            1 armour, 5 infantry and 1 mech_infantry moved from Bryansk to Smolensk
            2 aaGuns, 3 artilleries and 16 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Archangel to Vologda
            3 infantry moved from Leningrad to Vologda
            1 fighter moved from Leningrad to Russia
            2 infantry moved from Rostov to Ukraine
            1 aaGun moved from Kursk to Ukraine
            1 aaGun, 1 artillery and 2 infantry moved from Kursk to Bryansk
            2 aaGuns and 14 infantry moved from Amur to Northern Manchuria
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
            3 armour placed in Siberia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.33
    

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