AD (L+28) vs FB (X +10) #4 BM


  • I want to at least end with a battle


  • LOL right?


  • TripleA Turn Summary: UK_Pacific round 37

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 37
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 10 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Western Germany to Greater Southern Germany
            4 fighters moved from Western Germany to Yugoslavia
            2 fighters moved from Norway to Greater Southern Germany
            4 fighters moved from Western Germany to Greater Southern Germany
    
        Combat - Americans
            Battle in Ceylon
            Battle in Sumatra
            Battle in Yugoslavia
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 airfield and 3 mech_infantrys
                    Americans roll dice for 4 fighters and 2 infantry in Yugoslavia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Yugoslavia
                    3 mech_infantrys owned by the Germans lost in Yugoslavia
                Americans win, taking Ceylon from Japanese, taking Sumatra from Japanese, taking Yugoslavia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Greater Southern Germany
                Americans attack with 6 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 6 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/8 hits, 3.33 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Southeast Mexico to Central America
            1 artillery and 3 infantry moved from 89 Sea Zone to Central America
            4 fighters and 2 tactical_bombers moved from Gibraltar to Central America
            2 bombers moved from Western Germany to Central America
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Western United States to 10 Sea Zone
            25 carriers moved from 26 Sea Zone to 10 Sea Zone
            2 cruisers moved from 26 Sea Zone to 10 Sea Zone
            21 submarines moved from 26 Sea Zone to 10 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            11 fighters moved from Queensland to Hawaiian Islands
            13 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            19 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 tactical_bombers moved from Queensland to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 27 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 89 Sea Zone
            12 fighters and 3 tactical_bombers moved from Queensland to New South Wales
            6 fighters moved from Western Germany to Gibraltar
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            5 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            9 infantry and 1 mech_infantry moved from Finland to Norway
            1 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            6 fighters moved from Greater Southern Germany to Western Germany
            4 fighters moved from Yugoslavia to Western Germany
            1 fighter moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to Norway
            5 fighters moved from Bryansk to Belarus
            2 fighters and 2 tactical_bombers moved from Bryansk to Eastern Persia
    
        Place Units - Americans
            10 fighters placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Western Germany
            1 infantry placed in Northern Italy
            2 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to 39 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Bryansk to Bessarabia
                  Russians take Bessarabia from Italians
            3 armour, 15 artilleries, 49 infantry and 23 mech_infantrys moved from West India to India
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Sikang
            4 fighters moved from Caucasus to Tsinghai
            4 fighters moved from Caucasus to Sikang
            7 fighters moved from Finland to Vologda
            1 armour and 1 mech_infantry moved from Bryansk to Vologda
            1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Vologda
    
        Combat - British
            British creates battle in territory 41 Sea Zone
            British creates battle in territory 39 Sea Zone
            Battle in Tsinghai
                British attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Tsinghai, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                British win, taking 41 Sea Zone from Japanese, taking 39 Sea Zone from Japanese, taking Tsinghai from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Sikang, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sikang
                    1 infantry owned by the Japanese lost in Sikang
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                British attack with 3 armour, 15 artilleries, 49 infantry and 23 mech_infantrys
                Japanese defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 3 armour, 15 artilleries, 49 infantry and 23 mech_infantrys in India, round 2 : 24/90 hits, 21.00 expected hits
                    Japanese roll dice for 2 aaGuns and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in India
                British win, taking India from Japanese, taking Ceylon from Americans, taking West India from Americans with 3 armour, 15 artilleries, 49 infantry and 23 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Japanese: 2 aaGuns and 4 infantry
            Battle in Vologda
                British attack with 1 armour, 8 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 7/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Vologda
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Vologda
                British win, taking Vologda from Japanese with 1 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from West India to India
            2 battleships moved from 79 Sea Zone to 39 Sea Zone
            2 carriers and 3 cruisers moved from 79 Sea Zone to 39 Sea Zone
            2 destroyers moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 79 Sea Zone to 39 Sea Zone
            2 submarines moved from 41 Sea Zone to 36 Sea Zone
            3 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 10 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Eastern Persia to India
            2 fighters moved from Eastern Persia to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
            3 transports moved from 79 Sea Zone to 80 Sea Zone
            3 artilleries moved from Persia to 80 Sea Zone
            3 infantry moved from Iraq to 80 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            3 artilleries and 3 infantry moved from 79 Sea Zone to West India
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 aaGun and 6 infantry moved from Finland to Norway
            7 fighters moved from Bryansk to Caucasus
            4 fighters moved from Tsinghai to Caucasus
            4 fighters moved from Sikang to Caucasus
            8 fighters and 1 tactical_bomber moved from Vologda to Bryansk
            4 fighters moved from Caucasus to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
    
        Place Units - British
            2 artilleries and 1 mech_infantry placed in Persia
            British undo move 1.
            2 infantry and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
            3 artilleries and 3 infantry placed in United Kingdom
            British undo move 2.
            1 transport placed in 80 Sea Zone
            2 infantry placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -1.33
    Germans regular : -0.67
    British regular : 4.33
    

    Savegame


  • you can skip through the Italians. Probably I won’t have time to really look until later but they will stay put


  • TripleA Turn Summary: French round 37

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 37
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 12 fighters and 17 infantry moved from Queensland to New South Wales
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 infantry and 2 marines moved from West India to India
            1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 fighter moved from Finland to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to Central America
            2 fighters moved from 89 Sea Zone to Central America
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Purchase Units - French
            French buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 mech_infantry moved from Western Germany to Slovakia Hungary
                  French take Slovakia Hungary from Germans
    
        Combat - French
    
        Non Combat Move - French
            3 infantry moved from France to Western Germany
            2 mech_infantrys moved from Southern France to Northern Italy
    
        Place Units - French
            3 infantry placed in France
            3 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 27 PUs; 
            Germans buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            36 artilleries and 43 infantry moved from Eastern Poland to Belarus
            8 armour, 1 bomber and 24 mech_infantrys moved from Romania to Belarus
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Germany to Greater Southern Germany
            5 fighters and 4 tactical_bombers moved from Germany to Belarus
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    1 infantry owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the French lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 mech_infantry
            Battle in Belarus
                Germans attack with 8 armour, 36 artilleries, 1 bomber, 5 fighters, 43 infantry, 24 mech_infantrys and 4 tactical_bombers
                Americans defend with 5 fighters; Russians defend with 3 aaGuns, 1 armour, 28 artilleries, 82 infantry and 10 mech_infantrys
                    Russians roll AA dice in Belarus : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 8 armour, 36 artilleries, 1 bomber, 5 fighters, 43 infantry, 24 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 36/121 hits, 39.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 28 artilleries, 5 fighters, 82 infantry and 10 mech_infantrys in Belarus, round 2 : 40/126 hits, 43.83 expected hits
                    40 infantry owned by the Germans lost in Belarus
                    33 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 8 armour, 36 artilleries, 1 bomber, 5 fighters, 3 infantry, 24 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 34/81 hits, 30.83 expected hits
                    Russians roll dice for 1 armour, 28 artilleries, 5 fighters, 49 infantry and 10 mech_infantrys in Belarus, round 3 : 35/93 hits, 32.83 expected hits
                    20 artilleries owned by the Germans, 3 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Belarus
                    34 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 8 armour, 16 artilleries, 1 bomber, 5 fighters, 12 mech_infantrys and 4 tactical_bombers in Belarus, round 4 : 23/46 hits, 19.17 expected hits
                    Russians roll dice for 1 armour, 28 artilleries, 5 fighters, 15 infantry and 10 mech_infantrys in Belarus, round 4 : 19/59 hits, 21.50 expected hits
                    16 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
                    15 infantry owned by the Russians and 8 artilleries owned by the Russians lost in Belarus
                1 bomber owned by the Germans, 5 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated
                8 armour owned by the Germans and 9 mech_infantrys owned by the Germans retreated to Eastern Poland
                Russians win with 1 armour, 20 artilleries, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is -40
                Casualties for Germans: 36 artilleries, 43 infantry and 15 mech_infantrys
                Casualties for Russians: 3 aaGuns, 8 artilleries and 82 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            5 fighters and 4 tactical_bombers moved from Belarus to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 aaGun and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    French regular : -0.33
    Russians regular : -4.17
    Germans regular : 4.33
    Russians AA : -1.50
    

    Savegame


  • obviously feel free to adjust the casualties in Belarus. Next Japan turn should be the final one.


  • @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    obviously feel free to adjust the casualties in Belarus. Next Japan turn should be the final one.

    yeah i likely would’ve taken out the figs since the odds were still pretty bad if G would continue to fight. if you want to continue rolling feel free to i’ll wait for that result otherwise i’ll do Russia with US figs taken as casualties


  • @axis-dominion no, if I wasn’t going to win, the goal was to soften them up, so Japan could take out the stranded US fighters the following turn. So feel free to adjust.


  • i’ll just proceed with the casualty swap, sounds like it shouldn’t matter at this point anyway


  • @farmboy said in AD (L+28) vs FB (X +10) #4 BM:

    @axis-dominion no, if I wasn’t going to win, the goal was to soften them up, so Japan could take out the stranded US fighters the following turn. So feel free to adjust.

    ok yeah i figured. i’ll proceed with the swap then


  • TripleA Turn Summary: Russians round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Japanese
            1 armour moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Sikang to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Urals
                  Russians take Urals from Japanese
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Japanese
            1 mech_infantry moved from Kazakhstan to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Novosibirsk to Kansu
            3 fighters and 1 tactical_bomber moved from Russia to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 armour, 25 artilleries and 10 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Russia to Bryansk
            3 armour and 1 mech_infantry moved from Rostov to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            3 mech_infantrys moved from Kazakhstan to Russia
            3 fighters and 1 tactical_bomber moved from Kansu to Kazakhstan
            1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            5 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 38

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 38
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 73 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 destroyers, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 bombers moved from Shantung to India
            15 artilleries and 39 infantry moved from Burma to India
            3 armour and 2 mech_infantrys moved from Yunnan to India
            18 fighters and 4 tactical_bombers moved from French Indo China to India
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 24 carriers, 31 fighters, 7 infantry, 2 marines, 44 submarines, 15 tactical_bombers and 5 transports moved from 30 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Baltic States to Belarus
                  Japanese take Belarus from Russians
            1 mech_infantry moved from Baltic States to Western Ukraine
                  Japanese take Western Ukraine from Russians
    
        Combat - Japanese
            Battle in India
                Japanese attack with 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 aaGun, 3 armour, 15 artilleries, 49 infantry and 26 mech_infantrys; ANZAC defend with 1 infantry and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 30/84 hits, 29.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 3 armour, 15 artilleries, 50 infantry, 2 marines and 26 mech_infantrys in India, round 2 : 42/96 hits, 32.50 expected hits
                    39 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British and 28 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 12 artilleries, 3 bombers, 18 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 21/42 hits, 19.83 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 21 infantry, 2 marines and 26 mech_infantrys in India, round 3 : 19/67 hits, 22.83 expected hits
                    3 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese, 12 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in India
                    21 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers, 15 fighters and 4 tactical_bombers in India, round 4 : 13/23 hits, 12.67 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 2 marines and 26 mech_infantrys in India, round 4 : 16/46 hits, 15.83 expected hits
                    1 tactical_bomber owned by the Japanese and 15 fighters owned by the Japanese lost in India
                    13 mech_infantrys owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 bombers and 3 tactical_bombers in India, round 5 : 5/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 armour, 15 artilleries, 2 marines and 13 mech_infantrys in India, round 5 : 17/33 hits, 11.50 expected hits
                    3 tactical_bombers owned by the Japanese, 3 bombers owned by the Japanese and 1 armour owned by the Japanese lost in India
                    5 mech_infantrys owned by the British lost in India
                UK_Pacific win with 3 armour, 15 artilleries, 2 marines and 8 mech_infantrys remaining. Battle score for attacker is -242
                Casualties for Japanese: 3 armour, 15 artilleries, 3 bombers, 18 fighters, 39 infantry, 2 mech_infantrys and 4 tactical_bombers
                Casualties for British: 1 aaGun, 49 infantry and 18 mech_infantrys
                Casualties for ANZAC: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 24 carriers, 1 cruiser, 44 submarines and 5 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 44 submarines in 26 Sea Zone, round 2 : 14/44 hits, 14.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 24 carriers, 1 cruiser, 44 submarines and 5 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 33 fighters, 1 harbour, 13 infantry, 2 marines and 16 tactical_bombers
                    Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers in Hawaiian Islands, round 2 : 29/59 hits, 29.17 expected hits
                    Americans roll dice for 1 aaGun, 33 fighters, 13 infantry, 2 marines and 16 tactical_bombers in Hawaiian Islands, round 2 : 37/64 hits, 35.00 expected hits
                    7 infantry owned by the Japanese, 4 tactical_bombers owned by the Japanese, 21 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 3 marines owned by the Japanese lost in Hawaiian Islands
                    1 aaGun owned by the Americans, 13 tactical_bombers owned by the Americans, 13 infantry owned by the Americans and 2 marines owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 armour, 10 fighters and 11 tactical_bombers in Hawaiian Islands, round 3 : 14/22 hits, 12.83 expected hits
                    Americans roll dice for 33 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 : 19/36 hits, 23.50 expected hits
                    8 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 armour owned by the Japanese lost in Hawaiian Islands
                    3 tactical_bombers owned by the Americans and 11 fighters owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 tactical_bombers in Hawaiian Islands, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 22 fighters in Hawaiian Islands, round 4 : 16/22 hits, 14.67 expected hits
                    3 tactical_bombers owned by the Japanese lost in Hawaiian Islands
                    1 fighter owned by the Americans lost in Hawaiian Islands
                Americans win with 21 fighters remaining. Battle score for attacker is -175
                Casualties for Japanese: 1 armour, 2 artilleries, 31 fighters, 7 infantry, 3 marines and 15 tactical_bombers
                Casualties for Americans: 1 aaGun, 12 fighters, 13 infantry, 2 marines and 16 tactical_bombers
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 2.67
    British AA : -0.50
    Americans AA : -0.50
    UK_Pacific regular : 11.33
    

    Savegame


  • well i was about to complain about how all my aa in all three big battles missed, but wow you got smashed in these last big ones lol


  • good game. Sorry for dragging it out. It was always hard to concede with Japan where it was, and I always thought I should play on because I might be able to steal it.

    At the end there too, I miscalculated the threat to India and thought you would have good but not certain odds on teh attack and that I might be able to hold if for one more turn. And I thought I would have a better (although not great) shot at Sidney. I went for Hawaii now just to save us the time.

    Midgame I decided to use Japan to rescue Germany. Probably had I just made the desperate gamble then with Japan, I would have saved us a tonne of time and give myself better odds than I had now.

    And I’ll note I still never ended up buying a cruiser or battleship. There were points earlier on where I had thought I might, but it just never seemed to make sense (to me). Maybe that was me misjudging, but I think even at this price, they are not goingt be much more in demand.

  • farmboyF farmboy referenced this topic

  • what a game!!! longer than even the first of the two games i played adam earlier in the year… crazy. anyway i’ll have more to say tomorrow just was busy earlier and now i’m about to go down for the night.


  • @axis-dominion said in AD (L+28) vs FB (X +10) #4 BM:

    well i was about to complain about how all my aa in all three big battles missed, but wow you got smashed in these last big ones lol

    they were all longshots, especially Hawaii. But yeah, the dice didn’t offer me any miracles here. Not that it would have mattered at this point. It was possible I could have won any one of htose , but to win the two in the pacific and then keep India another turn was more or less impossible.


  • have some time now so i’ll offer some thoughts on the game. right around round 15 or so things were looking kinda scary on the pacific side, while i felt i was dominating in europe and the numbers were looking really good for the allies overall. But then after US19 when i took caro i started feeling pretty good about my position in the pac, especially seeing how you were pushing more westward… later the big move northward with your indian stack was a bit concerning, especially uniting with your main asian stack toward russia… i got concerned about possible 1-2 blows on russia, so i made sure to mass out on allied air and did all the math to pretty much guarantee that moscow would be safe even with such a massive 1-2 punch. after that danger was thwarted and especially when you decided to march up toward finland, i felt it was mainly downhill for axis from there. as long as i could stop the japs dead in their tracks there, even tho allies were pinned down and couldn’t push harder on mainland europe, i think it just didn’t help you come back from gradual decline. i wonder if you had pushed harder with combined stacks onto the ME, tho that would let the russian bear out of the cage so it’s not without tradeoffs.


  • @axis-dominion I think that is right. Its always hard to know how it would have played out if I had played differently, but I think I put to much focus on Japan moving West when I should have been trying to push more for the final VC in the pacific. And to the extent I did go West, I probably should have kept the pressure on the Mid East, since teh Germans could pressure without hopefully opening up too much space for the soviets and it would be harder for you block a Japanese stack in E persia and a German one in NW Persia.

    That final VC was going ot be tough though since you had already been stacking for it and I thought I might have a shot at a 1,2 punch on Moscow. I never really thought you would let me take Finland, but I had hoped forcing you to stack air there would give Germany more freedom (that didn’t amount to much).

    That was a crazy amount of allied air in Europe.

    Definitely a fun game!


  • I’ll add to that not buying a battlehship or cruiser was more a function of how this particular game played. teh Allies were dominant on the Europe side pretty early so I never really though it made sense to buy fleet there. I considered it lots of times iwth Japan, but I always either needed to buy air or had air so it was more efficient to buy carriers.

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