@mikawagunichi scramble a tac to sz114?
AD (L+28) vs FB (X +10) #4 BM
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but yeah i telegraphed my intentions to raid berlin lol. no worries tho, it’s kinda a cheap blow anyway
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@axis-dominion that is very gracious. Certainly fair to hold me to the move. I’ll be able to take a look tomorrow if not tonight
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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that is the edit that I’m putting in. Before doing Japan, I just wanted to confirm with you.
I’ll note too that of course I’d rather play on without that mistake (because this has been quite a fun game to this point). The soviet edit absolutely triggered my awareness but it is something I should have caught. But given that this is a more significant edit than we normally do (and was almost certainly game deciding.) I’m not really comfortable claiming a victory here if I win from this point on. I thought of two options going forward. One, you are still playing for the win, but I’m just playing to avoid the loss. So if I manage to win I won’t claim victory. That still gives an incentive to both of us to play competitively but at least doesn’t reward me if I do manage to win.
Or you always have the option of making an edit that is equally significant or choose a battle to redo.
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@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
that is the edit that I’m putting in. Before doing Japan, I just wanted to confirm with you.
I’ll note too that of course I’d rather play on without that mistake (because this has been quite a fun game to this point). The soviet edit absolutely triggered my awareness but it is something I should have caught. But given that this is a more significant edit than we normally do (and was almost certainly game deciding.) I’m not really comfortable claiming a victory here if I win from this point on. I thought of two options going forward. One, you are still playing for the win, but I’m just playing to avoid the loss. So if I manage to win I won’t claim victory. That still gives an incentive to both of us to play competitively but at least doesn’t reward me if I do manage to win.
Or you always have the option of making an edit that is equally significant or choose a battle to redo.
yeah no worries there, i’ve done similar favors in many of my past games, while i like to be competitive i still think this is all for fun in the end and so far this is turning out to be a fun one would be sad for it to be cut short. but agree we can go with option 2 if i miss something egregious like that then feel free to return the favor. otherwise we both play on for the win!
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and edit looks good to me
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 3 fighters moved from Philippines to Celebes 1 bomber moved from Shan State to 44 Sea Zone 8 artilleries and 8 infantry moved from Yunnan to Burma 2 artilleries, 2 bombers and 10 infantry moved from Shan State to Burma 1 armour moved from Hunan to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Guam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 5/8 hits, 3.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 armour, 10 artilleries, 2 bombers and 18 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 10 artilleries, 2 bombers and 18 infantry in Burma, round 2 : 10/31 hits, 9.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 10 artilleries, 2 bombers and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Burma 1 aaGun moved from Yunnan to Burma 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Anhwe to Yunnan 4 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Japan to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 4 fighters moved from 6 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 2 bombers moved from Burma to French Indo China 2 tactical_bombers moved from Shantung to French Indo China 1 tactical_bomber moved from 19 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 aaGuns, 4 carriers, 1 destroyer, 4 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 aaGuns and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to French Indo China 1 infantry moved from Soviet Far East to Siberia 1 battleship, 3 carriers, 1 cruiser, 2 marines and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Urals to Timguska Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.67 UK_Pacific regular : -0.33 ANZAC regular : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece 1 submarine moved from 42 Sea Zone to 43 Sea Zone 3 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone Americans take 41 Sea Zone from Japanese Americans take 39 Sea Zone from Japanese 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 mech_infantry moved from Libya to Tobruk 1 fighter moved from 97 Sea Zone to Tobruk 1 tactical_bomber moved from 97 Sea Zone to Tobruk 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from 97 Sea Zone to Cyprus 1 fighter moved from Syria to Cyprus 1 bomber moved from Iraq to Cyprus 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Americans Battle in Crete Battle in Ceylon Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Crete from Italians, taking Ceylon from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tobruk Americans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Cyprus Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Cyprus Americans win, taking Cyprus from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 39 Sea Zone to India 3 carriers and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 battleships and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 44 Sea Zone to 39 Sea Zone 3 fighters moved from 43 Sea Zone to 39 Sea Zone 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Tobruk to 99 Sea Zone 1 fighter moved from Cyprus to Greece 1 tactical_bomber moved from Cyprus to Greece 1 tactical_bomber moved from Tobruk to 99 Sea Zone 1 bomber moved from Cyprus to Greece 2 aaGuns moved from Algeria to 92 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 aaGuns moved from 99 Sea Zone to Greece 1 aaGun moved from Gibraltar to 91 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 30 Sea Zone to Johnston Island 2 carriers moved from 26 Sea Zone to 30 Sea Zone 3 submarines moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 fighter moved from 30 Sea Zone to Queensland 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Volgograd to Russia 1 fighter moved from Gibraltar to United Kingdom 1 aaGun moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Greece 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States 1 harbour placed in Johnston Island Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow 2 artilleries and 6 infantry moved from Suiyuyan to Hopei 3 artilleries and 6 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 12 infantry in Hopei, round 2 : 4/17 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 2 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Greece to Caucasus 1 bomber moved from Greece to Caucasus 1 fighter moved from Volgograd to Caucasus 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter moved from 97 Sea Zone to Alexandria Combat - British Battle in Holland Belgium Battle in Alexandria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caucasus British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus 2 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Sikang to India 1 aaGun, 1 armour and 1 mech_infantry moved from West India to India 1 mech_infantry moved from Iraq to Eastern Persia 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 aaGuns and 1 infantry moved from Libya to 96 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 2 aaGuns and 1 infantry moved from 99 Sea Zone to Greece 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 battleships, 1 carrier, 3 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 infantry and 1 marine moved from 79 Sea Zone to West India 1 fighter moved from Caucasus to Russia 2 artilleries moved from Northwest Persia to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to Greece 1 bomber moved from Caucasus to Greece 1 fighter moved from Caucasus to 99 Sea Zone 2 fighters moved from Caucasus to Greece Place Units - British 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Italians regular : -0.67 Japanese regular : 0.83 Germans regular : 0.00 British regular : 0.83
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uk fig on us carrier in 110
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Romania to Bulgaria Italians take Bulgaria from British 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 2 fighters moved from Romania to Caucasus Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 3 armour, 2 fighters and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 3 armour, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 6/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 1 artillery and 2 infantry moved from Romania to Yugoslavia 1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Holland Belgium to Southern Italy 1 armour moved from Western Ukraine to Belarus Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Italians collect 13 PUs (4 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 3.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry and 2 marines moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 carrier, 2 cruisers, 1 infantry, 2 marines, 4 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry and 2 marines moved from 39 Sea Zone to India 1 fighter moved from 39 Sea Zone to India 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Iraq to Syria Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Syria 3 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Gibraltar to Greece 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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2f on us cv in 39
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2 anz figs that is
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Smolensk 2 fighters moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Smolensk 1 bomber moved from Romania to Bryansk 1 bomber moved from Romania to Smolensk 1 tactical_bomber moved from Romania to Bryansk 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 5 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Rostov to Northwest Persia Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 4 armour and 14 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 14 mech_infantrys in Northwest Persia, round 2 : 6/18 hits, 4.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Smolensk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 9 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Western Germany 1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia 1 armour and 4 mech_infantrys moved from Germany to Romania 2 armour and 7 mech_infantrys moved from Ukraine to Caucasus 4 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Nenetsia to Belarus 3 infantry moved from Novgorod to Belarus 1 bomber moved from Bryansk to Romania 1 bomber moved from Smolensk to Romania 1 fighter moved from Smolensk to Ukraine 5 infantry moved from France to Western Germany 8 infantry moved from Normandy Bordeaux to France 2 fighters moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Ukraine to Romania 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Germany to Western Germany 1 fighter moved from Western Germany to Germany 2 mech_infantrys moved from Belarus to Romania 4 armour and 10 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 8 infantry placed in Germany 1 fighter and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 5.33 British regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Italians 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 6 artilleries moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 5 artilleries moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 11 artilleries and 11 infantry Germans defend with 3 infantry Russians roll dice for 11 artilleries and 11 infantry in Bryansk, round 2 : 4/22 hits, 7.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 11 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Russia to Urals 2 fighters moved from Smolensk to Russia 1 infantry moved from Tambov to Samara 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 1 aaGun, 10 artilleries and 25 infantry moved from Tambov to Bryansk 2 aaGuns and 17 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Russia to Urals Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from West India: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.83
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feels like luck is against me… i’ve been getting a lot of misses with my defenders and you up and get 3 hits in bry lmao
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hold up, small edit coming
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Italians 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 6 artilleries moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 5 artilleries moved from Tambov to Bryansk 5 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 11 artilleries and 11 infantry Germans defend with 3 infantry Russians roll dice for 11 artilleries and 11 infantry in Bryansk, round 2 : 4/22 hits, 7.33 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bryansk 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 11 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 armour moved from Russia to Urals 2 fighters moved from Smolensk to Russia 1 infantry moved from Tambov to Samara 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 1 aaGun, 10 artilleries and 25 infantry moved from Tambov to Bryansk 2 aaGuns and 17 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Russia to Urals Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from West India: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.83
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made a small edit, plz use latest
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@axis-dominion no turn tonight. But yes, I’ve been getting some good dice for sure.