L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5



  • 41210_round10_japan.tsvg

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            3 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
            3 infantry moved from Burma to India
            1 bomber moved from Malaya to India
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 6/10 hits, 4.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in India
                    2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from India to 38 Sea Zone
            1 battleship and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 41 Sea Zone to 38 Sea Zone
            1 bomber moved from India to Malaya
            2 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Anhwe
            1 mech_infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from Malaya to 35 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Anhwe to Philippines
            1 fighter moved from Anhwe to Philippines
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Amur to Buyant-Uhaa
            1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
            1 artillery and 3 infantry moved from Yakut S.S.R. to Ulaanbaatar
    
        Place Units - Japanese
            2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone
            3 artilleries placed in Shantung
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    UK_Pacific regular : 0.33
    


  • 41210_round10_italy.tsvg

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :



  • 41210_round11_germany.tsvg

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 3 infantry moved from 127 Sea Zone to Nenetsia
            27 infantry moved from Bryansk to Russia
            17 artilleries moved from Bryansk to Russia
            10 mech_infantrys moved from Bryansk to Russia
            1 armour moved from Ukraine to Russia
            1 fighter and 3 tactical_bombers moved from Novgorod to Russia
            2 artilleries moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            26 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            26 armour moved from Tambov to Russia
            4 mech_infantrys moved from Bryansk to Volgograd
            2 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Volgograd
            3 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            1 fighter moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in Nenetsia
            Battle in Russia
                Germans attack with 27 armour, 17 artilleries, 1 fighter, 27 infantry, 10 mech_infantrys and 3 tactical_bombers
                British defend with 1 bomber; Russians defend with 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 27 armour, 17 artilleries, 1 fighter, 27 infantry, 10 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 29/85 hits, 30.67 expected hits
                    Russians roll dice for 1 bomber and 3 infantry in Russia, round 2 : 1/4 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Russia
                    3 infantry owned by the Russians and 1 bomber owned by the British lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Nenetsia from Russians, taking Russia from Russians with 27 armour, 17 artilleries, 1 fighter, 26 infantry, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 infantry
                Casualties for British: 1 bomber
                Casualties for Russians: 3 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 9 fighters, 4 mech_infantrys and 7 tactical_bombers
                Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 2 bombers, 9 fighters, 4 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 : 10/22 hits, 11.17 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 9 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
            2 mech_infantrys moved from Bryansk to Caucasus
            2 armour moved from Ukraine to Caucasus
            2 aaGuns moved from Bryansk to Russia
            2 armour moved from Eastern Poland to Bryansk
            2 bombers, 9 fighters and 7 tactical_bombers moved from Volgograd to Ukraine
            1 fighter and 3 tactical_bombers moved from Russia to Ukraine
            1 aaGun moved from Bryansk to Russia
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 airfield, 1 armour and 2 mech_infantrys placed in Ukraine
            3 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -2.83
    


  • 41210_round11_japan.tsvg

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from Philippines to 44 Sea Zone
            1 bomber moved from Malaya to Celebes
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 artillery, 5 infantry and 5 mech_infantrys moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 armour and 4 mech_infantrys moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Celebes, round 2 : 1/5 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Celebes, round 3 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 armour, 1 artillery, 5 infantry and 10 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Kweichow, round 2 : 7/19 hits, 4.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour, 1 artillery, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Celebes to Philippines
            1 fighter moved from 44 Sea Zone to Philippines
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 artillery and 3 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 mech_infantrys moved from Buyant-Uhaa to Shantung
            1 aaGun moved from Anhwe to Shantung
            9 artilleries, 13 infantry and 1 marine moved from Burma to Yunnan
            2 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 infantry placed in Shantung
            1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.33
    Japanese regular : 1.17
    ANZAC regular : 0.50
    

  • @FlyingBadger
    I do not have a path to victory, anywhere. I thought I was on the right track but a few bold moves by you took me out again. I am not sure what to do to get better.
    Good Game.


  • @zarhunter said in L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5:

    I do not have a path to victory, anywhere. I thought I was on the right track but a few bold moves by you took me out again. I am not sure what to do to get better.
    Good Game.

    Thank you for the game.

    I’d say you have improved over the time period we have been playing. You have played better in this game than our previous ones, if you hadn’t lost those fleets I’d be in real trouble as I took too long to take Moscow and Japan has had to retreat from India. You reinforced the Middle East well, which is important for the Allies to support India and block any German advance to Egypt. You fell back as Russia in good order and made it tough for the Germans, and cleared out the Med and bottled up the Italians.

    I would suggest the lesson to take from this game is to double check what enemy planes can potential attack your fleets, and to be aware that the Italians can build an airfield under German planes to increase range. If possible, it is useful to try to have Italy keep 15 IPC in the bank for this purpose (but more important for Italy to survive, can open against Russia).

    I will have a look back at the game and see what tips I can offer.

    I think you should be proud of the improvement I have seen you make.

  • FlyingBadgerF FlyingBadger referenced this topic on

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