@Adam514 Swarm 114 1 plane GLHF!
L24 PTV MikawaGunichi (Axis+12) vs Max334 Match # 5
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Fukien to 6 Sea Zone 2 bombers and 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 80 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Java to 43 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Davao to Manilla Japanese take Manilla from Americans 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese
Combat Hit Differential Summary :
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Scramble to 55?
Scramble to 20?
Submerge or remain subs in 6? -
no scrambles, subs can fight
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Fukien to 6 Sea Zone 2 bombers and 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 80 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Java to 43 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Davao to Manilla Japanese take Manilla from Americans 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in New Britain Battle in Dutch New Guinea Battle in Guam Battle in Solomon Islands Battle in 80 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers British defend with 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports Japanese roll dice for 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 80 Sea Zone 1 destroyer owned by the British lost in 80 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in 80 Sea Zone 2 transports owned by the British, 2 artilleries owned by the British, 1 battleship owned by the British and 2 infantry owned by the British lost in 80 Sea Zone Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Solomon Islands from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 20 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Japanese attack with 4 bombers, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 bombers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits 1 fighter owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Americans submerged Japanese roll dice for 4 bombers, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 8.33 expected hits Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 2 fighters and 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 41 Sea Zone 2 carriers moved from 43 Sea Zone to 41 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 4 bombers, 1 fighter and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Jehol to Shansi 2 aaGuns and 3 infantry moved from Jehol to Shantung 2 infantry moved from French Indo China to Kwangsi 1 aaGun, 3 artilleries and 3 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Tsinghai to Hunan 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 carrier moved from 56 Sea Zone to 55 Sea Zone 1 aaGun moved from Fukien to Kwangtung Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 fighter, 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,4 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.83 ANZAC regular : -0.33 British regular : 1.33
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I wanted to ask you if you were interested in continuing this game but with me replaying the allied round. One option is to end the game now and I submit your victory. Or if interested we could continue the game but I would replay the allied round. If we continue and you win I record/submit your victory if you lose we don’t record anything.
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@max334 I normally try to be generous with edits but I think going back an entire round is a bit much. I’d like to finish this one but would also be happy to have a re-match whether we start fresh or we could pick up from the previous allied turn.
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no edits. We start the game from US round 4. The game is pretty even until I lost the US fleet going into Korea and then also the UK Pacific fleet by going towards the Islands which didnt even need to be done. But it is your win, I just wanted to keep the game interesting. Its a good game, take a look. But if you dont want, I’ll post your win. triplea_41120_4jap (1).tsvg
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@max334 OK sounds good, put up your re-done round 4 when you’re ready.
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@max334 no scramble