@gamerman01 Scramble? If so, which planes?
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L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies)
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - British
Combat Hit Differential Summary :
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temp save, thinking about UK turn some more.
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I might want to edit the US NCM to Normandy, didn’t factor in all the planes that I think can legally move there (the ones in Southern Italy could land on the carriers if you win the battle, which is only likely if you can send the planes). A bit circular but afaik it’d be legal
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@Stucifer Ok, I don’t think I understand well, but fine as long it is fair.
For my part, we usually play once you finish the nation, that is it, no changes possible. But it seems in this case I wouldn’t know it if you did not post the temporary save, so I guess it would be fine :)
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@nikola1975 Sorry for the confusion. During my Noncombat Move as the USA I moved my fleet to SZ 108 (the little pocket by Normandy-Bordeaux). Thinking that I could use a destroyer to block, so you’d only be able to attack with air, I wouldn’t need as many units this turn to defend, giving me a chance to merge fleets.
However while I was thinking more about UK’s turn, I realized that the German fighters in Italy could attack 108. It is 4 movement spaces. The only legal landing spot would be a Carrier as UK was going to capture Normandy. Your carriers in 115 would be able to move to 113 to land on at that point. I worded it less coherently earlier, my apologies.
My edit would be to change the USA fleet position in 108 to 95, where I made the landing in Southern France.
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@nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
@Stucifer Ok, I don’t think I understand well, but fine as long it is fair.
For my part, we usually play once you finish the nation, that is it, no changes possible. But it seems in this case I wouldn’t know it if you did not post the temporary save, so I guess it would be fine :)
Yeah, I agree, I am generally pretty accomodating but try to avoid making any edits that would impact a turn. Since this isn’t a reflective change after rolling battle dice, I don’t think it’s a big ask. Thank you :)
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@Stucifer No problem, I understand now…
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 marine, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 17 Sea Zone 1 marine moved from Wake Island to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from Wake Island to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands 2 fighters moved from Wake Island to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 18 Sea Zone 1 bomber moved from Chahar to Southern Manchuria 1 infantry moved from Tunisia to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France Combat - Americans Strategic bombing raid in Southern Manchuria Japanese roll AA dice in Southern Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Southern Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Manchuria causes 5 damage total. Battle in Southern France Battle in Gilbert Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gilbert Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gilbert Islands 2 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Southern France from Germans, taking Gilbert Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking 18 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 17 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island 2 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 transport moved from 32 Sea Zone to 11 Sea Zone 1 bomber moved from Southern Manchuria to Olgiy 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 artillery moved from Tunisia to Algeria 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 93 Sea Zone to 108 Sea Zone 1 fighter moved from 108 Sea Zone to United Kingdom 1 tactical_bomber moved from 93 Sea Zone to United Kingdom 2 fighters moved from Algeria to 108 Sea Zone Place Units - Americans 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber placed in Western United States 1 battleship, 1 carrier and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 artillery and 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Szechwan to Hopei 1 fighter moved from Chahar to Honan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 47 PUs; British buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 83 Sea Zone to 97 Sea Zone 1 marine moved from Libya to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Sardinia 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Sicily 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from French Equatorial Africa to 84 Sea Zone 1 infantry and 1 transport moved from 84 Sea Zone to 89 Sea Zone 1 artillery moved from Nigeria to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from 89 Sea Zone to French West Africa 2 fighters moved from Gibraltar to 97 Sea Zone 1 battleship moved from 83 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 1 transport Italians defend with 1 submarine British roll dice for 5 submarines in 97 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 97 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Italians lost in 97 Sea Zone British win with 2 battleships, 1 carrier, 1 destroyer, 5 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Sicily Battle in Sardinia Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tobruk to 98 Sea Zone 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Algeria to 96 Sea Zone 1 armour moved from Tunisia to 96 Sea Zone 1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 armour and 3 infantry moved from 95 Sea Zone to Southern France EDIT: 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 108 Sea Zone to 95 Sea Zone 2 fighters moved from 97 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern France 1 artillery moved from 95 Sea Zone to Southern France 1 artillery moved from Union of South Africa to 73 Sea Zone 1 artillery and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery moved from 83 Sea Zone to Egypt 1 infantry moved from Syria to Iraq 3 aaGuns, 3 artilleries and 16 infantry moved from Eastern India to Burma Place Units - British 1 fighter placed in Egypt 1 destroyer and 1 submarine placed in 83 Sea Zone 1 destroyer placed in 113 Sea Zone 1 transport placed in 73 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 2 armour placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.83 Italians regular : 0.83 Japanese regular : 0.33 Japanese AA : -0.17 British regular : -2.17
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@nikola1975 Thanks. I used edit mode to move them during the UK noncombat.
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@Stucifer Well, this is a strong Britannia.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 armour moved from Kursk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Kursk 1 infantry moved from Southern Italy to Sicily 3 fighters moved from 99 Sea Zone to Sicily Combat - Italians Battle in Crete Battle in Cyprus Battle in Sicily Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Sicily, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Sicily 1 infantry owned by the British lost in Sicily Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Sicily to Southern Italy 1 infantry moved from Romania to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67