@wizmark Dice continuing in my favor, hopefully they even out.
L24 BM4 Me1945 vs pacifiersboard (L+22)
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I withdrew, where are they to land?
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Land in Kwangsi
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British 1 infantry moved from Gibraltar to Spain 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 bomber and 2 fighters moved from Gibraltar to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat Hit Differential Summary :
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I assume scramble neither sz112 nor sz95?
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I am not sure if it is legal for UK to flight through natural Spain. I might miss a related discussion somewhere. Can you give me a reference link if so. Otherwise I would like to bring the question to the discussion thread.
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Maybe this Game Note is helpful:
You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
This is why I declared war on them and attack Spain with a ground unit
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@pacifiersboard What I know is : UK can only fly through Spain this turn if the flying planes attack Spain. I posted a question in the General discussion thread.
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@pacifiersboard i believe you are referring to the highlighted verse, but the “they” refers back to the air units, ie the air units can’t fly over the territory unless the air units are attacking it, the flying over of which can happen during noncom.
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hm, thx a lot - even though that is bad news ^^
So the in Game Note appears to be not correct …
would it make a difference if already USA had attacked Spain (without success) ?
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@pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):
hm, thx a lot - even though that is bad news ^^
So the in Game Note appears to be not correct …
would it make a difference if already USA had attacked Spain (without success) ?
- i think the game notes is just a reworded version of that verse in the rulebook, except i think it is less clear
- yes if america attacked spain first, then uk for sure would be able to fly over it during combat movement in order to attack another country like wger.
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your answers seems to match with what @Panther said in Can air units fly over a strict neutral, if other units are also attacking that neutral?:
@matttodd1 said in Can air units fly over a strict neutral, if other units are also attacking that neutral?:
If Turkey was attacked previously by Germany (failed takeover - units remain), so it is now pro-allied, can the Italians fly over Turkey, to get to Iraq?
It seems probably no, based on your quote above, that you cannot fly over unfriendly neutrals.The German attack on Turkey failed. But by the German attack Turkey (treated as unfriendly neutral) joins the Allies. As the attack failed, the territory remains uncontrolled but is considered friendly to powers on the side it’s now allied with.
So Italy can fly over Turkey, as it is now a territory hostile to Italy.
@Me1945 you are not willing to consider an US unit from either Normandy/Bordeaux or Central-US having attacked Spain, are you?
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@pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):
you are not willing to consider an US unit from either Normandy/Bordeaux or Central-US having attacked Spain, are you?
I am fine with that edits in the US politics and CM - friendly game.
To AD: thanks for confirming.
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that is generous, thank you!! Should I take a unit from Central-US so that no dice rolling is affected?
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@pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):
that is generous, thank you!! Should I take a unit from Central-US so that no dice rolling is affected?
Up to you.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Changing PUs for Americans from 112 to 107 EDIT: Turning off Edit Mode 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 bomber and 2 fighters moved from Gibraltar to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily EDIT: 1 mech_infantry moved from Morocco to Central United States EDIT: British undo move 14. EDIT: 1 mech_infantry moved from Morocco to Central United States
Combat Hit Differential Summary :
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And no scrambles
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@pacifiersboard said in L24 BM4 Me1945 vs pacifiersboard (L+22):
I assume scramble neither sz112 nor sz95?
I have made as few edits as possible I think. Any scramble?
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@Me1945 alright, could be final either way
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 4 fighters moved from 22 Sea Zone to 36 Sea Zone 1 bomber moved from Caroline Islands to 36 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to Holland Belgium 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 3 interceptors out of Southern Italy Attackers Fire, : 1/2 hits, 0,50 expected hits Defenders Fire, : 1/3 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Southern Italy 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits 1 tactical_bomber owned by the Americans killed by AA in Southern Italy Bombing raid in Southern Italy causes 0 damage total. Battle in Java Battle in Kwangtung Battle in Western Germany Americans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 tactical_bomber Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Western Germany, round 2 : 1/8 hits, 3,00 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 10/17 hits, 7,17 expected hits 1 armour owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans and 2 artilleries owned by the Americans lost in Western Germany 1 infantry owned by the Germans lost in Western Germany Germans win, taking Java from Japanese, taking Kwangtung from Japanese with 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is -40 Casualties for Americans: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 1 infantry Battle in 36 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 1 bomber and 4 fighters in 36 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits 2 fighters owned by the Americans lost in 36 Sea Zone 2 carriers owned by the Japanese lost in 36 Sea Zone 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for Americans: 2 fighters Casualties for Japanese: 2 carriers Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Kwangsi Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 bomber moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from Wake Island to 20 Sea Zone 1 fighter moved from Wake Island to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 harbour placed in Marianas 1 destroyer placed in 10 Sea Zone 1 submarine placed in 105 Sea Zone 1 fighter placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 3 infantry placed in Korea 3 infantry placed in Central United States 2 fighters placed in Western United States 1 airfield placed in Korea Americans undo move 6. Americans undo move 7. 1 fighter and 2 infantry placed in Korea 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5,5,6,2,1,4,3,4,5,6,2,1,6,2 Americans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 fighter and 1 infantry moved from Anhwe to Jehol 2 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hopei Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Changing PUs for Americans from 112 to 107 EDIT: Turning off Edit Mode 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 bomber and 2 fighters moved from Gibraltar to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily EDIT: 1 mech_infantry moved from Morocco to Central United States EDIT: British undo move 14. EDIT: 1 mech_infantry moved from Morocco to Central United States Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Sicily Battle in Western Germany British attack with 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 bomber, 10 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 10/17 hits, 7,00 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/16 hits, 6,83 expected hits 4 fighters owned by the British and 3 infantry owned by the British lost in Western Germany 1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Germany British roll dice for 1 armour, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 5/10 hits, 4,50 expected hits Germans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/5 hits, 3,00 expected hits 1 bomber owned by the British and 4 fighters owned by the British lost in Western Germany 3 fighters owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Western Germany from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for British: 1 bomber, 8 fighters and 3 infantry Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 2 armour EDIT: Turning off Edit Mode 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 aaGun moved from Normandy Bordeaux to France 1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - British 1 infantry placed in Union of South Africa British undo move 1. 1 artillery placed in Union of South Africa 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,6,6,6,5,1,2,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5 British collect 35 PUs (5 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 0,33 Japanese regular : -1,50 Defenders Fire, : 0,00 Germans AA : -0,83 Attackers Fire, : 0,50 Germans regular : 5,67 British regular : 4,33 Italians AA : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 mech_infantry moved from Vologda to Novosibirsk Italians take Novosibirsk from Russians 1 infantry moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 3 infantry and 1 marine moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in 95 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the British lost in 95 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone 2 cruisers owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 95 Sea Zone 2 transports owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46 Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer Battle in Northern Italy Italians attack with 3 infantry and 1 marine British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 infantry and 1 marine in Northern Italy, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Tobruk Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Italians win, taking Tobruk from ANZAC with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bryansk to Russia 1 fighter moved from 95 Sea Zone to Germany 1 artillery moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys EDIT: Adding units owned by Italians to Greater Southern Germany: 1 mech_infantry EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.83 ANZAC regular : -0.33 British regular : 1.33