Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
@BombsAway Oops. I was looking at history…
The french ftr is a non-issue.
Still concerned about Brit ftrs.
@surfer All Brit ftrs on the British CV’s
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 artillery, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 6 tactical_bombers moved from Caucasus to Urals
1 infantry moved from Vologda to Urals
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Urals
Germans attack with 2 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 2 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 6 tactical_bombers in Urals, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits
1 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Urals
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Urals
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry and 2 tactical_bombers
Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Urals to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
2 infantry moved from Russia to Tambov
2 aaGuns, 12 artilleries and 28 infantry moved from Rostov to Tambov
17 armour and 32 mech_infantrys moved from Caucasus to Tambov
1 bomber moved from Northwest Persia to Eastern Poland
1 bomber moved from Kazakhstan to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 fighter moved from Germany to Ukraine
3 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
1 infantry moved from France to Southern France
6 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 destroyer and 3 submarines moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter and 3 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in France
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.67
Russians regular : 1.33
Germans regular : 0.83
@BombsAway I really wanted to take out Persia, but I’d be fighting on many fronts. So I took the conservative route. We’ll see if I made the right decision.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Evenkiyskiy to Timguska
4 artilleries and 64 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Timguska
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
4 aaGuns and 1 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Timguska to Tsinghai
4 infantry moved from Eastern Persia to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.83
@surfer said in L24 BM4 Surfer(X) v BombsAway(L+17):
@BombsAway I really wanted to take out Persia, but I’d be fighting on many fronts. So I took the conservative route. We’ll see if I made the right decision.
Yeah, you would have had to retake Russia. Although, when it comes to the midgame, I really don’t know what I’m doing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to Midway
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Shan State
Battle in Malaya
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 0/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
2 submarines moved from 57 Sea Zone to 39 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 57 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 31 Sea Zone
3 submarines moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 31 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Wake Island
3 submarines moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 transport moved from 31 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 battleship moved from 31 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery and 2 infantry placed in Japan
1 infantry placed in New South Wales
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.83
ANZAC regular : -0.33