Unfortunately, I couldn’t find anything from Der Kuenstler. Here is the piece Gen Manstein was talking about:
https://www.historicalboardgaming.com/Atom-Bomb-3D-Printed-x5_p_3707.html
japan/sz60 14
south Korea 3
okinawa/sz58 2
phillpnes/sz49 2
wake island 0
Carolina islands 0
India/sz35 7
manchuria/sz61 6
kwangtung/59 7
china 4
skinang 1
indochina/sz36 2
Borneo 1
east Indies 1
Eastern US/sz10 16
Western US/sz55 14
Central US 8
Alaska/sz52 1
Hawaii/sz52 0
Midway island 0
Mexico 3
Brazil 3
Peru 1
Argentina/sz25 0
Israel/sz34 2
Saudi Arabia 2
Moscow 3
kareila/sz5 3
caucasus 2
archangel
novosribirsk 1
kazakh 1
evenki
yukut
soviet far east/sz62
buryatia 1
belrussia
ukraine 1
west russia
Persia 2
Egypt 1
East Africa
Equatorial Africa 1
Algeria 1
Libya
west Indies
Venezuela 1
UK/sz7 7
Spain 4
France/sz13 7
Germany 10
Italy/sz14 5
eastern europe 2
Balkans 1
eastern canada/sz1 2
western Canada 1
Norway 2
Sweden 0
west Africa 1
Congo 0
Rhodesia 0
Angola 0
Mozambique 0
south Africa 2
Madagascar 0
giblater 0
Australia 2
Solomon islands 0
new guinea 0
new Zealand 0
turkey 1
Japan 28
china 22
USA 50
Russia 18
Europe 48
But India is quite close to Russia. But anyway no big deal.
only resaon is that india would not jion russia if china was its ally or if pakistan was on its side. from my understandig india was more of a russian ally in the cold war and akistan was american. but since then it is reverseing. we mangaed to piss pakistan off in afgahastan, and improve relations with india (nuclear weopons deal). india is becoming more like serouis compantion for china every day and the border of india and china is porrly planned so india and china disagree often.
Talk of weapaons, Russia sells India more lethal jets than they sell to China.
I guess it depends on how many neutrals you want really. (And whether you’ll have a diplomacy house rule.)
these are the revised rules and i’ve decided on going with tekkyy’s idea with india being on the same side as russia. thanks for the help. i reworded some of the rules too.( few changes like 1 missle for battleships now but nothing huge)
current rules:
Victory cities:
Allies : 7
US: 3
DC ( EUS)
Los angles (WUS)
Mecca ( saudia arabia)
Europe: 2
London ( UK)
Berlin ( Germany)
Japan: 2
Tokoyo ( japan)
Seoul ( south korea)
Axis: 7
China: 4
Beijing (manchuria)
Shanghia (Kwantung)
Urumqi (Sinkiang)
Jakarta (Boreno)
Russia: 3
Moscow ( Russia)
St. Petersburg (karelia)
Tehran (Persia)
Destroyers
Destroyers also have the function to act as AA guns against Missile Strikes and Cruise Missiles Destroyers defend against these attacks at a 1 for each missile fired into a sea zone that contains destroyers. Only one destroyer can defend in each sea zone against missile attacks.
Dog FightingAir unit’s fire in opening-fire fire.
While both sides have air units these air units fight with dog fighting values(2/2).
Air units’ hits must be first allocated on air units. the only exemption to this rule is that Bombers attack ground units at 3 or less but can still be hit by air units. when only one side has air units the units fight with normal combat value.
Bombers
They defend on a 1 during all combat including dog fighting. Bombers can not participate in a dog fight as the attacker. During strategic bombing bombers may be escorted (see more at scramble against bombers). Bombers can carry 1 infantry unit into battle or in non-combat move phase. If so the bomber cannot attack during this turn.
Scramble (against missiles)
Fighters may defend against missiles that enter its territory on a 2 or less this includes combat and non combat movement. This missile does not have to stop in that particular territory. This combat only lasts 1 round. Fighters cannot scramble if they participate in a dogfight. They can not opt out of a dogfight either.
Scramble (against bombers)
Fighters may defend against bombers(s) at a 2 or less. The attacker may escort the bomber(s) with fighters. If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble. If a dog fight is occurring in the territory the bomber(s) stop at, they just “tag†along. They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.
Missile Strike
AA guns fire 1 missile at 3 spaces or less and can target a specific unit or IPCs. AA guns in a territory defend as appropriate. Missile hits at 3 or less. Destroyers defend against missiles at a 1.
Cruise missiles – Battleships can now fire 1 cruise missiles up to 3 spaces at a 4 or less. If cruise missiles are used, the battleship cannot take part in combat. A cruise missile can attack a specific unit or target IPC production. AA guns in a territory defend as appropriate. Destroyers defend at 1 for sea units.
http://rapidshare.com/files/32052485/economy2.xls.html ( go to sheet 1) [gave wrong link before sorry]
yeah 1 cruise missile would be better as you allow targetting of units
too many standoff attacks turn the game into nuclear warefare
which would be hardly a game
I just bought IMP games East /West which is WW3 in 1948. Once i get the rules… ill post some of the ideas. I think i’m gonna work on my own version of WW3.
You mean like the Cold War yeah?
Well I think that one was a lot more diplomactic.
Once i get this IMP games east & west thing… ill have a better picture.
It will be a new global map probably 1984-5 timeframe.
Using table tactics modern and risk 2010 pieces as well as normal AA pieces.
Yea diplomatic rolls and ICBM’s are in it. I want it to be possible for the world to blow up…and the survivors have to fight on… post -nuclear disaster style.
but the primary way would be by conventional means.
I just need alot of mushroom cloud plastic pieces… where you get them? Supremacy: the board game?
IL, that game idea of yours sounds really cool,
post some more about it
I too bought a copy of East&West, but I was disapointed buy the limted econamic damge and range of nuclear weapons.
How do they work? What is the cost and ability of these weapons?
There are three sperate tech levels for Nukes
the least adcanced must be carried by bomber and kill five units + destroys one IPC that round.
The most advacned may me fired from three spaces away and kill ten units + destroys 2 IPC
In my opion Nukes should destroy all units and IPC in a region.
Im tinkering with this very same idea at the moment. I just got the rules and understand them. They are really fun looking and i cant wait to play. In my own variant i think its best to roll either to attack units or reduce military production.
if you attack the territories value roll one D4= lost permanent value.
if you attack units roll D6 or D8 = lost units
I plan on using those mushroom clouds from supremacy board game. I got some nifty counters from a milton bradley game for ICBM’s and Tac. Nukes.
There are three sperate tech levels for Nukes
the least adcanced must be carried by bomber and kill five units + destroys one IPC that round.
The most advacned may me fired from three spaces away and kill ten units + destroys 2 IPC
In my opion Nukes should destroy all units and IPC in a region.
here are my rules for aa, missiles destroy factory in that terrotory and stop economic production. once you buy a ic this is all undone. nukes are used in stragic bombing not agianst armies so no lost of units… they are subject to being intrecepted though.
@Imperious:
Once i get this IMP games east & west thing… ill have a better picture.
It will be a new global map probably 1984-5 timeframe.
Using table tactics modern and risk 2010 pieces as well as normal AA pieces.
Yea diplomatic rolls and ICBM’s are in it. I want it to be possible for the world to blow up…and the survivors have to fight on… post -nuclear disaster style.
but the primary way would be by conventional means.
I just need alot of mushroom cloud plastic pieces… where you get them? Supremacy: the board game?
i just saw the map for the game and it is great inculding the korea’s and the middle east. assuming you have 3 ipc infantry, then all the terrotories value should average at to almost 3( or the cost of your basic infantry.) this should only be the average not the mode. 0 ipc tertories don’t count. there is a bunch of 1985 scenerios out. so to give you an idea. the runeblade one and http://www.wargamer.com/axisandallies/CE/XENO/WAW/scenarios/waw_scenario_warsaw_page1.html.
destroy next turns IPCs? or destroy all IPC production?
destroy next turns IPCs? or destroy all IPC production?
destroy next turns IPCs? or destroy all IPC production?
I think since the income basis is decided at the start of your turn, then if the A bomb hit on your opponents turn and it was directed against the IPC… then its your current turns income. Destroy all income is a bit harsh. The third path is to allow a return of IPC to a rate of 1 IPC per turn but its too much accounting.
Basically attack military or attack economic. Both are permanent.
destroy next turns IPCs? or destroy all IPC production?
my response didn’t turn up. but i think it shuold stop production of that terrtory(not actual ipcs lost). this is to give connvenial warfare a chance instead of just one big nuclear war. to fix this all you do is buy a factory for the terrtory.
ah I see
its about destruction of IC
ah I see
its about destruction of IC
would you rather destroy an industral area or a farming area with nukes. you would destroy the city and cripple miltary production. thenradiation would set in and kill crops. if you want to kill millions of people then gas attacks would be alot more effective and cheap.