• Production:
    Japan total: 28
    china total: 30
    USA total: 42
    Russia total: 28
    Europe total: 38


  • okay New and revised list. http://rapidshare.com/files/14191050/economy2.xls.html
    edit: gave wrong link but right now


  • @cyan:

    okay New and revised list. http://rapidshare.com/files/14191050/economy2.xls.html
    edit: gave wrong link but right now

    any questions or  suggestions to make this better?


  • Normally i would but i have too much on my plate as it is.

    eventually ill have a look.


  • Destroyers
    Destroyers also have the function to act as AA guns against Missile Strikes and Cruise Missiles Destroyers defend against these attacks at a 1 for each missile fired into a sea zone that contains destroyers.  Only one destroyer can defend in each sea zone against missile attacks.

    Dog Fighting
    Fighters can also be used to attack enemy fighters.  During the Combat Movement Phase, the attacker states which of their fighter(s) are going to dog fight against the enemy’s aircraft.  If all of the attacker’s fighters are not used the minimal number of fighter the attacker uses must equal or exceed the defender’s total aircraft that are in the defending territory.  This rule also applies to the defending aircraft and is reapplied between each round of combat.  If the defender or attacker wishes to send more aircraft than a necessary they may.  When it comes time for the Combat Phase, attacking fighters attack at a 2 or less and defending fighters defend at a 2 or less.  This battle continues until air superiority is reached or the attacker withdrawals from the air.  All dog fights are resolved during land combat.  The survivor of the dog fight can still partake in the ground attack.

    Bombers
    They defend on a 1 during all combat including dog fighting.  Bombers can not participate in a dog fight as the attacker.  During strategic bombing bombers may be escorted (see more at scramble against bombers).  Bombers can carry 1 infantry unit into battle or in non-combat move phase.  If so the bomber cannot attack during this phase.

    Scramble (against missiles)
    Fighters may defend against missiles that enter its territory on a 2 or less this includes combat and non combat movement.  This missile does not have to stop in that particular territory.  This combat only lasts 1 round.  Fighters cannot scramble if they participate in a dogfight.  They can not opt out of a dogfight either.

    Scramble (against bombers)
    Fighters may defend against bombers(s) at a 2 or less.  The attacker may escort the bomber(s) with fighters.  If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble.  If a dog fight is occurring in the territory the bomber(s) stop at, they just “tag” along.  They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.

    Close Air Support
    Fighters now get a sneak attack at 3(4 for defenders)  or less like submarines as long as there are no enemy fighters in the territory. This only works in land combat.

    Missile Strike
    AA guns fire 1 missile at 3 spaces or less and can target a specific unit or IPCs.  AA guns in a territory defend as appropriate.  Missile hits at 3 or less.  Destroyers defend against missiles at a 1.

    Nation specific:
    Cruise Missiles (US and Russia) [Japan may buy this tech for 10 ipcs]  – Battleships can now fire 2 cruise missiles up to 3 spaces at a 4 or less.  If cruise missiles are used, the battleship cannot take part in combat.  A cruise missile can attack a specific unit or target IPC production.  AA guns in a territory defend as appropriate.  Destroyers defend at 1 for sea units.

    Heavy Bombers (US and Russia) [china and Europe may but this tech for 15 ipcs] – Bombers now attack with two dice at 4 or less.


  • Those are the rule changes. if  you are familar with runeblades’s 1989 nato vs. warsaw version then you can see alot of simmilarity.


  • maybe you can use the dog fighting idea for AARHE.


  • Only one destroyer can defend in each sea zone against missile attacks.

    See how its a bit weird.
    If you forgo the one-AA-per-territory-can-fire rule and unlimited-fire-per-AA rule of OOB…it’ll make a world of difference.

    maybe you can use the dog fighting idea for AARHE.

    We do have a dogfighting rule in AARHE.
    In earlier forms, not dissimilar to your rule.


  • @tekkyy:

    Only one destroyer can defend in each sea zone against missile attacks.

    See how its a bit weird.
    If you forgo the one-AA-per-territory-can-fire rule and unlimited-fire-per-AA rule of OOB…it’ll make a world of difference.

    i thought only one aa gun could fire agianst each plane ( so if you had 1 aa and 5 fighters then the aa would fire 5 times same for 2 aa asn 5 figters.)


  • i like your better tekkeyy. just a little teaking

    Air units in Combat
    Air unit’s fire in opening-fire fire.
    While both sides have air units these air units fight with dog fighting values(2/2).
    Air units’ hits must be first allocated on air units. the only exemption to this rule is that Bombers attack ground units at 3 or less but can still be hit by air units. when only one side has air units the units fight with normal combat value.


  • japan/sz60 17
    south Korea 3
    okinawa/sz58 1
    phillpnes/sz49 2
    wake island 0
    Carolina islands 0
    India/sz35 4

    manchuria/sz61 3
    kwangtung/59 4
    china 2
    skinang 1
    indochina/sz36 1
    Borneo 1
    east Indies 0

    Eastern US/sz10 20
    Western US/sz55 16
    Central US 10
    Alaska/sz52 1
    Hawaii/sz52 0
    Midway island 0
    Mexico 3
    Brazil 3
    Peru 1
    Argentina/sz25 0
    Israel/sz34 2
    Saudi Arabia 2

    Moscow 1
    kareila/sz5 1
    caucasus 1
    archangel 0
    novosribirsk 0
    kazakh 1
    evenki 0
    yukut 0
    soviet far east/sz62 0
    buryatia 1
    belrussia 0
    ukraine 1
    west russia 0
    Persia 1
    Egypt 1
    East Africa 0
    Equatorial Africa 1
    Algeria 1
    Libya 0
    west Indies 0
    Venezuela 1

    UK/sz7 9
    Spain 5
    France/sz13 10
    Germany 12
    Italy/sz14 7
    eastern europe 1
    Balkans 1
    eastern canada/sz1 2
    western Canada 2
    Norway 3
    Sweden 0
    west Africa 1
    Congo 0
    Rhodesia 0
    Angola 0
    Mozambique 0
    south Africa 1
    Madagascar 0
    giblater 0
    Australia 3
    Solomon islands 0
    new guinea 0
    new Zealand 0
    Afghanistan 0
    turkey 1

    Japan total 27
    china total: 12
    USA total: 58
    Russia total: 11
    Europe total: 58


  • the above post is a problem. I have been using gdp- ppp to detrimne the worht of each terroty. but i 've discovered gdp-nominal would be more accurate. this is the above post. but it has the allies at 133 vs. axis  23 ipc. it regular axis an dallies its. 96 vs. 70 this is a very big problem and i don’t know how to solve it. does anyone have any ideas to fix this?



  • I would make a hybrid system. I feel using solely nominal or ppp don’t give good results.

    At this stage whats the scope of your project? House rule? Full variant? or some what in between?

    I mean you could incorporate oil or energy and use nominal for that. PPP for building infantry.


  • @tekkyy:

    I would make a hybrid system. I feel using solely nominal or ppp don’t give good results.

    At this stage whats the scope of your project? House rule? Full variant? or some what in between?

    I mean you could incorporate oil or energy and use nominal for that. PPP for building infantry.

    its supposed to be basically a new axis allies with a differnt setup and terrtory values with few actual rule changes. so more of a house rule i guesss.

    current changes:
    Victory cities:
    Allies : 7
    US: 3
    DC ( EUS)
    Los angles (WUS)
    Mecca ( saudia arabia)

    Europe: 2
    London ( UK)
    Berlin ( Germany)

    Japan: 2
    Tokoyo ( japan)
    Seoul ( south korea)

    Axis: 7
    China: 4
    Beijing (manchuria)
    Shanghia (Kwantung)
    Urumqi (Sinkiang)
    Jakarta (Boreno)

    Russia: 3
    Moscow ( Russia)
    St. Petersburg (karelia)
    Tehran (Persia)

    Destroyers
    Destroyers also have the function to act as AA guns against Missile Strikes and Cruise Missiles Destroyers defend against these attacks at a 1 for each missile fired into a sea zone that contains destroyers.  Only one destroyer can defend in each sea zone against missile attacks.

    Dog FightingAir unit’s fire in opening-fire fire.
    While both sides have air units these air units fight with dog fighting values(2/2).
    Air units’ hits must be first allocated on air units. the only exemption to this rule is that Bombers attack ground units at 3 or less but can still be hit by air units. when only one side has air units the units fight with normal combat value.

    Bombers
    They defend on a 1 during all combat including dog fighting.  Bombers can not participate in a dog fight as the attacker.  During strategic bombing bombers may be escorted (see more at scramble against bombers).  Bombers can carry 1 infantry unit into battle or in non-combat move phase.  If so the bomber cannot attack during this turn.

    Scramble (against missiles)
    Fighters may defend against missiles that enter its territory on a 2 or less this includes combat and non combat movement.  This missile does not have to stop in that particular territory.  This combat only lasts 1 round.  Fighters cannot scramble if they participate in a dogfight.  They can not opt out of a dogfight either.

    Scramble (against bombers)
    Fighters may defend against bombers(s) at a 2 or less.  The attacker may escort the bomber(s) with fighters.  If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble.  If a dog fight is occurring in the territory the bomber(s) stop at, they just “tag” along.  They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.

    Missile Strike
    AA guns fire 1 missile at 3 spaces or less and can target a specific unit or IPCs.  AA guns in a territory defend as appropriate.  Missile hits at 3 or less.  Destroyers defend against missiles at a 1.

    Cruise missiles – Battleships can now fire 1 cruise missiles up to 3 spaces at a 4 or less.  If cruise missiles are used, the battleship cannot take part in combat.  A cruise missile can attack a specific unit or target IPC production.  AA guns in a territory defend as appropriate.  Destroyers defend at 1 for sea units.

    http://rapidshare.com/files/31888937/economy2.xls.html ( go to sheet 1)


  • Then how about…

    *use average of ppp and nominal

    *india and north east africa join Russia


  • @tekkyy:

    *use average of ppp and nominal

    that makes sense i’ll try that

    @tekkyy:

    *india and north east africa join Russia

    Pakistan, Persia, Egypt, East Africa, Equatorial Africa, Algeria, and Libya are in Russin control allready.

    I think the americans would have to do something big to piss of the indians like that. I think if India knows  China is sided wiith russia they would jion the allies. also they wouln’t be on the same side as pakistan. INdia doesn’t like those too countries very much or bangledesh.


  • But India is quite close to Russia. But anyway no big deal.
    We’ll see what the numbers are like after nominal/ppp adjustments.


  • @tekkyy:

    But India is quite close to Russia. But anyway no big deal.
    We’ll see what the numbers are like after nominal/ppp adjustments.

    its alot better now its i on the 3rd column.
    http://rapidshare.com/files/28853720/economy2.xls.html


  • japan/sz60 14
    south Korea 3
    okinawa/sz58 2
    phillpnes/sz49 2
    wake island 0
    Carolina islands 0
    India/sz35 7

    manchuria/sz61 6
    kwangtung/59 7
    china 4
    skinang 1
    indochina/sz36 2
    Borneo 1
    east Indies 1

    Eastern US/sz10 16
    Western US/sz55 14
    Central US 8
    Alaska/sz52 1
    Hawaii/sz52 0
    Midway island 0
    Mexico 3
    Brazil 3
    Peru 1
    Argentina/sz25 0
    Israel/sz34 2
    Saudi Arabia 2

    Moscow 3
    kareila/sz5 3
    caucasus 2
    archangel
    novosribirsk 1
    kazakh 1
    evenki
    yukut
    soviet far east/sz62
    buryatia 1
    belrussia
    ukraine 1
    west russia
    Persia 2
    Egypt 1
    East Africa
    Equatorial Africa 1
    Algeria 1
    Libya
    west Indies
    Venezuela 1

    UK/sz7 7
    Spain 4
    France/sz13 7
    Germany 10
    Italy/sz14 5
    eastern europe 2
    Balkans 1
    eastern canada/sz1 2
    western Canada 1
    Norway 2
    Sweden 0
    west Africa 1
    Congo 0
    Rhodesia 0
    Angola 0
    Mozambique 0
    south Africa 2
    Madagascar 0
    giblater 0
    Australia 2
    Solomon islands 0
    new guinea 0
    new Zealand 0
    turkey 1

    Japan 28
    china 22
    USA 50
    Russia 18
    Europe 48

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