Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
That’s cool, never used it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 74 PUs;
Germans buy 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber and 1 fighter moved from Bryansk to Vologda
3 armour and 8 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll AA dice in Vologda : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Vologda
Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Vologda
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 4 armour and 8 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 armour and 8 mech_infantrys in Caucasus, round 2 : 5/12 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Archangel
3 aaGuns, 14 artilleries and 23 infantry moved from Bryansk to Rostov
11 armour and 14 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Yunnan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in Western Germany
4 infantry and 1 mech_infantry placed in Germany
Germans undo move 7.
3 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Germans undo move 7.
Germans undo move 6.
1 mech_infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,5,1,5,3
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.17
Russians AA : 0.50
Forgot to noncom Russian fighter on an adventure in West India -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
2 bombers moved from Kiangsi to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to India
2 infantry moved from Burma to India
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
EDIT: 1 fighter moved from West India to Tsinghai
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Siberia from Russians with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 1 marine
Americans defend with 1 artillery
Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Celebes, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 fighters, 1 infantry and 1 marine in Celebes, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/8 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in India
2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Burma
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from French Indo China to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
4 carriers, 6 destroyers and 4 submarines moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Shan State to French Indo China
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Burma
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 carriers, 1 fighter and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -0.17
UK_Pacific regular : 1.33
How did you do that? 19 minutes?
I knew I needed to hurry up and get that edit in, but
Wow.
I guess you had it all planned out and Russia’s moves in relation to Japan could be anticipated.
Sorry, 17 minutes. 🥴
You went so fast you didn’t see my edit file? I knew I’d better hurry, but
What can I say? 😲
Sorry, several posts, that’s how my thoughts come -
Thanks for allowing my fighter edit.
I know you probably meant to leave the sub off West Africa to make me try and come and get it, but
Did you by chance forget it since it was out of sight like my Russian fighter?
I did forget it, I meant to move it to sz84, thanks.
Of course,
And I’ll get it for you
Hi Adam,
I think I can squeeze in the big move today before leaving tomorrow morning for a big weekend family reunion that’s 7 hours away…
Fortunately it’s mostly North so we should be enjoying approximately 8-10 degrees less hot, like your Japs in Russia
It’s possible I get to UK9 and if your I9 is fast again then F9 could be done before I leave, not that it’s a race. Farmboy has a lot of patience, he uses that super long slow anaconda strategy all y’all use 🐍🐍🤔🙂
<cough> and obviously you have a lot of patience too, because I’m sure you’re looking forward to playing for another championship but my slowness is in the way
No worries and no rush.
During NCM of USA, I realized I forgot to make the airstrike attack in China that I intended,
Had been focused on the Pacific Ocean and European theater, forgot the little planes in Tiny Tim(guska)…
I’m sure you don’t mind, and it’s probably going to backfire anyway. The battle did not depend on the results of the other US rolls, I just forgot it when it was time.
My belief in independent events has been shaken, but yet I believe that all prior events have absolutely nothing to do with this next die roll.
Oh. Don’t want them attacking China anyway, so no change, no edit, no forum rolling
Not sure you realize it’s your turn, since my posting of a turn is just one little line
Not that I’m in a hurry, it’s been nice knowing it’s not my turn, finally
Oops yes, will move soon.