Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
That’s a tough one.
Nothing scrambles…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 18 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Iraq to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Romania to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 bombers moved from Western Germany to 99 Sea Zone
1 bomber moved from France to 99 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Germans attack with 7 bombers and 3 fighters
Americans defend with 3 transports
3 transports owned by the Americans lost in 99 Sea Zone
Germans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Egypt
Germans attack with 12 armour and 18 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 12 armour and 18 mech_infantrys in Egypt, round 2 : 9/30 hits, 9.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 12 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Eastern Poland
3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 armour and 5 mech_infantrys moved from Iraq to Egypt
1 aaGun and 5 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
3 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Iraq
6 bombers moved from 99 Sea Zone to Southern Italy
17 artilleries, 18 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,3,4,1,6
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.00
British regular : -0.33
I have good intentions to start and finish tonight…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 infantry moved from Vologda to Smolensk
1 artillery and 1 fighter moved from Russia to Smolensk
10 artilleries and 10 infantry moved from Caucasus to Rostov
1 artillery and 30 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
3 fighters moved from Crete to Bryansk
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Rostov
Russians attack with 10 artilleries and 10 infantry
Germans defend with 2 infantry
Russians roll dice for 10 artilleries and 10 infantry in Rostov, round 2 : 9/20 hits, 6.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 10 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 3 fighters and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 30 infantry in Bryansk, round 2 : 3/35 hits, 7.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 3 fighters and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 aaGuns moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
3 artilleries and 17 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Rostov
2 infantry moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
8 fighters moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 bomber moved from French Indo China to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour and 1 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Submerge in sz78?
No, it fights
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
8 fighters moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 bomber moved from French Indo China to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 armour and 1 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iwo Jima
Japanese attack with 10 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 10 fighters and 2 infantry in Iwo Jima, round 2 : 5/12 hits, 5.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 10 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield and 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Guam, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Guam, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Guam, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 78 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 78 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 78 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 78 Sea Zone
1 destroyer owned by the British lost in 78 Sea Zone
British and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 78 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Suiyuyan to Hopei
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from India to French Indo China
2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Guam to Jehol
1 bomber moved from Iraq to Novgorod
1 infantry moved from Amur to Buryatia
3 infantry moved from Korea to Amur
3 infantry moved from Korea to Manchuria
10 fighters moved from Iwo Jima to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery and 5 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -2.17
UK_Pacific regular : -0.33
British regular : 1.50
Good morning!
Please bear with me, things got hectic. Friday night, Saturday night had a nephew from out of state stay over, moved my Mom into town Saturday.
He’s quite a gamer! Showed me boardgamearena? and we found a complicated space exploration board game that I will absolutely not get into until A&A games wind down LOL
Last night on technical support with 3 different places all around the world, for hours, setting up new phone after I lost mine a week ago.
Off to work this morning, stressful new contract that is a total mess. Trying to train my daughter as new employee at the same time. So things are good, but I can’t play huge moves against the best in the world every day!!
@farmboy tells me he’s in no hurry, but I respect you and don’t want to drag things out. We’ll see what the US, mighty China stack, and flailing UK do, soon
Have a great day Adam
All good.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
I feel bad about another delay,
I’ve had trouble carving out a slot of time where I’m not too tired
It’s not good to make you re-acclimate, it is unfair.
Also feel bad for messy USA noncom in the Med, should have saved the game after rolling the (bad) combat dice but I just don’t have that habit because my NCM is usually pretty clean
Scramble to 97???
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Crete to Sikang
1 fighter moved from Eastern Persia to Sikang
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Sikang, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Sikang
1 infantry owned by the Japanese lost in Sikang
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Sikang to Tsinghai
1 fighter moved from Eastern Persia to Tsinghai
1 fighter moved from Crete to Greece
2 fighters moved from Western United States to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 infantry moved from Mexico to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 carriers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from 21 Sea Zone to Marianas
1 fighter moved from Western United States to 26 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in Greece
2 bombers, 1 infantry and 1 marine placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
1 artillery and 9 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 destroyer, 4 fighters and 3 submarines; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 submarine
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
COMMENT: 2 US planes on 1 UK CV in 92
6 fighters moved from Eastern Persia to Greece
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Ethiopia to Belgian Congo
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
2 aaGuns, 1 armour, 2 artilleries and 15 infantry moved from Eastern Persia to Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 97 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 submarine moved from 78 Sea Zone to 80 Sea Zone
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
British regular : 1.00
Entered game note:
2 US fighters on 1 UK carrier, zone 92
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Iraq to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Anglo Egyptian Sudan
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,4,3,1,4,6
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Eastern Persia to Egypt
1 fighter moved from Crete to Egypt
Intercept at Egypt?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Eastern Persia to Egypt
1 fighter moved from Crete to Egypt
Combat - ANZAC
Air Battle in Egypt
ANZAC attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Germans roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 fighter moved from Crete to Belgian Congo
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Southeast Mexico
9 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
Germans AA : -0.17