Total World War 3.0 7 players


  • TripleA Turn Summary: Thailand round 4

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 4
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 10 PUs
    
        Research Technology - Japan
                Japan rolls : 2/1 hits, 0.00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover ImprovedSpecialWarfare
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            1 unit repaired.
                1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                1 japaneseBattleship owned by the Japan added in 91 Sea Zone
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu
            1 japaneseInfantry moved from Burma to Eastern Szechwan
            1 japaneseArtillery moved from Yunnan to Eastern Szechwan
            1 japaneseInfantry moved from Yunnan to Eastern Szechwan
            3 japaneseFighters moved from French Indochina to Eastern Szechwan
            1 japaneseMech.Infantry moved from Hunan to Kansu
            1 japaneseArtillery moved from Hupeh to Kansu
            1 japaneseAlpineInfantry moved from Hupeh to Kansu
            1 japaneseInfantry moved from Kweichow to Eastern Szechwan
            1 japaneseInfantry moved from Hupeh to Kansu
            1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan
            1 japaneseTacticalBomber moved from Suiyuan to Kansu
            2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra
            3 japaneseMarines moved from Malay to 91 Sea Zone
            3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone
            3 japaneseMarines moved from 92 Sea Zone to Sumatra
            1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone
            1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
            2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra
            1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone
            1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone
    
        Combat - Japan
            Battle in 101 Sea Zone
                Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
                Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                    Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits
                1 russianSubmarine owned by the Russia submerged
                    Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits
                Units damaged: 1 japaneseBattleship owned by the Japan
                1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone
                    1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone
                    Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                    Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
                    Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                    1 britishDestroyer owned by the Britain lost in 101 Sea Zone
                Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1
                Casualties for Japan: 1 japaneseBattleship
                Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                Casualties for Britain: 1 britishDestroyer
            Battle in Eastern Szechwan
                Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment
                    Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits
                    China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits
                    1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                    1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                    Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits
                    China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits
                    1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                Some non-combat units are destroyed: 
                Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment
            Battle in Kansu
                Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank
                    Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits
                    China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits
                    1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu
                Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10
                Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank
            Battle in Sumatra
                Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
                ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
                    Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits
                    Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits
                    Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits
                    ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits
                    2 japaneseMarines owned by the Japan lost in Sumatra
                    1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra
                Some non-combat units are destroyed: 
                Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 2 japaneseMarines
                Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
    
        Non Combat Move - Japan
            Note to players Japan: <body><img src="dutchcolonies.png"/></body>
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
            1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone
            1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
            1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
            2 japaneseInfantrys moved from Formosa to 96 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
            2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
            1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
            1 japaneseTacticalBomber moved from Kansu to Suiyuan
            1 Material and 1 Truck moved from Hunan to Hupeh
            1 Material and 1 Truck moved from Kwangtung to Hupeh
            1 japaneseArtillery moved from Hunan to Hupeh
            1 japaneseCombatEngineer moved from Anhwei to Hunan
            2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh
            1 Train moved from Hunan to Shantung
            1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia
            1 Train moved from Shensi to Shantung
            1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia
            1 Material and 1 Truck moved from Western Szechwan to Hupeh
            1 japaneseInfantry moved from Burma to Bengal
            1 japaneseFighter moved from Eastern Szechwan to Hupeh
            1 japaneseFighter moved from Eastern Szechwan to Hupeh
            1 japaneseFighter moved from Eastern Szechwan to French Indochina
            1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina
            1 japaneseFighter moved from Southern Thailand to Bengal
            2 japaneseInfantrys moved from Thailand to Burma
            1 Material and 1 Truck moved from Korea to Peking
            1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray
            1 japaneseNavalFighter moved from Vladivostok to Japan
            2 japaneseTanks moved from Soviet Far East to Far Eastern Republic
            1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
            1 Truck moved from Manchuria to Korea
            1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
            2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
            3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseArtillery moved from Japan to 98 Sea Zone
            3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
            3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
            1 japaneseArtillery moved from 97 Sea Zone to Shantung
            3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone
            4 japaneseMarines moved from Tokyo to 99 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone
            1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
            1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone
    
        Purchase Units - Japan
            Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            4 japaneseMarines placed in Tokyo
            3 japaneseAlpineInfantrys placed in Kyushu Shikoku
            Units in Hupeh being upgraded or consumed: 3 Materials
            1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh
            1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
            1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan
            Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
            1 japaneseBattleship placed in 99 Sea Zone
    
        Activate Technology - Japan
            Japan activating ImprovedSpecialWarfare
            Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
            Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
            Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
            Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
            Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
    
        Turn Complete - Japan
            Japan collect 83 PUs; end with 83 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
            Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - Manchuria
            3 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Manchuria change ownership: 3 japaneseInfantrys
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Thailand
            Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
            Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Britain AntiAircraftGun : -0.08
    Japan regular : -0.17
    ExiledAllies regular : 0.75
    China regular : -1.25
    Japan DepthChargeAttack : -0.08
    Japan rolls : 2.00
    Russia regular : 0.17
    

    Savegame


  • @surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.

    @Grinchveld you’re up next


  • saveGame.tsvg

    china Done

    Britain Up now


  • TripleA Turn Summary: Australia round 4

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 4
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 15 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 19 PUs
            Some Units in Morrocco change ownership: 1 britishInfantry
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 8 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 14 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 23 PUs
    
        Research Technology - Britain
            Note to players Britain: <body><img src="dutchcolonies.png"/></body>
            Britain spend 0 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Combat - Britain
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            1 britishTank moved from Southern Saudi Arabia to 72 Sea Zone
            1 britishTank moved from 72 Sea Zone to Cairo
            1 Train moved from Western Bengal to Bombay
            2 Materials and 1 Train moved from Bombay to Calcutta
            1 Material and 1 Truck moved from New Dehli to Western Bengal
            1 britishInfantry moved from Bombay to New Dehli
            1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 149 Sea Zone to 163 Sea Zone
            1 britishCarrier, 1 britishNavalFighter and 1 britishTransport moved from 162 Sea Zone to 163 Sea Zone
            1 britishFighter moved from Southwestern Australia to 163 Sea Zone
            2 Materials and 1 Train moved from New South Wales to Southwestern Australia
            1 Train moved from Southwestern Australia to New South Wales
            1 Truck moved from Southwestern Australia to New South Wales
            1 britishMarine moved from Azores to 39 Sea Zone
            1 britishMarine and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
            1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 61 Sea Zone to Morrocco
            1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
            1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 9 Sea Zone to 13 Sea Zone
            1 britishBattleship moved from 9 Sea Zone to 13 Sea Zone
            1 britishCarrier and 2 britishNavalFighters moved from 9 Sea Zone to 13 Sea Zone
            1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
            1 britishFighter moved from Scotland to 7 Sea Zone
            2 Materials moved from London to Exiled Allies
            1 Material and 1 Truck moved from Rhodesia to Cameroon
            1 britishArtillery and 1 britishInfantry moved from Tanganyika to 76 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from 72 Sea Zone to Cairo
            1 britishTransport moved from 73 Sea Zone to 76 Sea Zone
            1 britishTransport moved from 73 Sea Zone to 79 Sea Zone
            1 britishTransport moved from 72 Sea Zone to 73 Sea Zone
            2 britishInfantrys moved from Aden to 73 Sea Zone
            2 britishInfantrys and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
            2 britishInfantrys moved from 72 Sea Zone to Cairo
            1 britishTank moved from Rhodesia to Cameroon
            2 britishInfantrys moved from Rhodesia to Tanganyika
            1 britishCombatEngineer moved from Eastern South Africa to Rhodesia
            1 Material moved from Cape Town to Eastern South Africa
            1 britishInfantry moved from Cape Town to Eastern South Africa
            1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
            1 britishDestroyer moved from 32 Sea Zone to 7 Sea Zone
            1 britishDestroyer moved from 9 Sea Zone to 13 Sea Zone
            1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 9 Sea Zone to 7 Sea Zone
            1 britishTransport moved from 104 Sea Zone to 112 Sea Zone
            1 Material moved from New South Wales to Southern Australia
            1 britishCombatEngineer moved from New South Wales to Southern Australia
            1 Truck moved from Quebec to 19 Sea Zone
            1 britishMarine moved from Quebec to 19 Sea Zone
            1 Truck, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
            1 Truck moved from 39 Sea Zone to Azores
            1 britishMarine moved from 39 Sea Zone to Azores
            1 Train moved from New Brunswick to Ontario
            1 britishFighter moved from 163 Sea Zone to Southwestern Australia
            1 britishFighter moved from 7 Sea Zone to Central Britain
    
        Purchase Units - Britain
            Britain buy 2 Materials, 1 britishCarrier, 1 britishCombatEngineer, 1 britishHull and 1 britishTransport; Remaining resources: 1 PUs; 6 techTokens; 
    
        Place Units - Britain
            Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier placed in 7 Sea Zone
            1 britishHull placed in 7 Sea Zone
            1 britishTransport placed in 10 Sea Zone
            1 britishCombatEngineer placed in Scotland
            1 Material placed in Central Britain
            1 Material placed in London
            Britain undo move 5.
            1 Material placed in Central Britain
            Britain undo move 3.
            1 britishTransport placed in 24 Sea Zone
            Britain undo move 6.
            1 britishTransport placed in 7 Sea Zone
            1 britishInfantry placed in Scotland
            1 britishInfantry and 1 britishMarine placed in London
    
        Turn Complete - Britain
            Britain collect 37 PUs; end with 38 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
            Units generate 3 techTokens; Britain end with 9 techTokens
            Units Change Ownership
                Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
                Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Cameroon change ownership: 1 Material
                Some Units in Eastern South Africa change ownership: 2 Materials
                Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 3 Materials and 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 3 Materials and 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
    
        Place Units - Canada
            2 britishArtillerys placed in Ontario
            1 britishMarine placed in Quebec
            1 britishTransport placed in 19 Sea Zone
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in 19 Sea Zone change ownership: 1 britishTransport
                Some Units in Ontario change ownership: 2 britishArtillerys
                Some Units in Quebec change ownership: 1 britishMarine
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies repair damage of 3x Rail; Remaining resources: 16 PUs; 
            ExiledAllies buy 2 britishCombatEngineers and 1 britishFactory; Remaining resources: 7 PUs; 
    
        Place Units - ExiledAllies
            Units in Exiled Allies being upgraded or consumed: 2 Materials
            2 britishCombatEngineers and 1 britishFactory placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 21 PUs; end with 28 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in Cameroon change ownership: 1 Material
                Some Units in Exiled Allies change ownership: 3 britishCombatEngineers
                Some Units in Gold Coast change ownership: 1 Material
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material and 1 britishFortification; Remaining resources: 2 PUs; 
    
        Place Units - Egypt
            Units in Cairo being upgraded or consumed: 1 Material and 1 britishEntrenchment
            1 Material and 1 britishFortification placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 10 PUs
            Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 2 Trucks and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - SouthAfrica
            2 Trucks and 1 britishInfantry placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Cape Town change ownership: 2 Trucks and 1 britishInfantry
                Some Units in Eastern South Africa change ownership: 2 Materials
    
        Purchase Units - India
            India buy 3 britishCombatEngineers and 2 britishEntrenchments; Remaining resources: 0 PUs; 
    
        Place Units - India
            Units in Calcutta being upgraded or consumed: 1 Material
            2 britishCombatEngineers and 1 britishEntrenchment placed in Calcutta
            Units in Western Bengal being upgraded or consumed: 1 Material
            1 britishEntrenchment placed in Western Bengal
            1 britishCombatEngineer placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 britishCombatEngineer
                Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 1 britishBarracks and 2 britishParatroopers; Remaining resources: 14 PUs; 
    
        Place Units - Australia
            Units in Southwestern Australia being upgraded or consumed: 2 Materials
            1 britishBarracks placed in Southwestern Australia
            1 Material and 2 britishParatroopers placed in New South Wales
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 31 PUs
            Units Change Ownership
                Some Units in New South Wales change ownership: 1 Material and 2 britishParatroopers
                Some Units in Southern Australia change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Britain rolls : 0.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italy round 4

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 4
    
        Research Technology - Italy
            Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
            Trigger italianaTIL: Italy gains access to ImprovedLogistics
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 Train moved from Southern Ukraine to Rome
            2 italianFighters moved from Northern Italy to Crete
            1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
            2 italianMarines moved from Malta to 48 Sea Zone
            2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
            2 italianMarines moved from 51 Sea Zone to Western Egypt
            1 Truck moved from Tobruk to Western Egypt
            1 italianCombatEngineer moved from Cyrenaica to Tripolitania
            1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
            1 italianParatrooper moved from Malta to 48 Sea Zone
            1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
            1 italianParatrooper moved from 50 Sea Zone to Sicily
            1 italianAirTransport moved from Southern Italy to Sicily
            1 Material and 1 Truck moved from Rome to Northern Italy
            1 Truck moved from Northern Italy to Rome
            4 italianInfantrys moved from Rome to Southern Italy
            1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
            1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
    
        Purchase Units - Italy
            Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Italy
            Units in Tripolitania being upgraded or consumed: 1 Material
            1 italianEntrenchment placed in Tripolitania
            Units in Northern Italy being upgraded or consumed: 2 Materials
            1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy
            2 italianInfantrys and 2 italianMarines placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs
            Units generate 6 techTokens; Italy end with 12 techTokens
    

    Combat Hit Differential Summary :

    Italy rolls : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Usa round 4

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 4
    
        Research Technology - Usa
            Trigger americanaTAD: Usa gains access to AdvancedDestroyers
            Usa spend 0 on tech rolls
                Usa rolls : 1/1 hits, 0.00 expected hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedFighters
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Some non-combat units are destroyed: 
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanInfantry moved from Morrocco to Algeria
                  ExiledAllies take Algeria from Germany
            1 americanInfantry moved from Morrocco to Southwestern Algeria
                  ExiledAllies take Southwestern Algeria from Germany
            1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 64 Sea Zone
            2 americanDestroyers and 1 americanSubmarine moved from 61 Sea Zone to 64 Sea Zone
            1 americanNavalFighter moved from 37 Sea Zone to 64 Sea Zone
            1 americanStrategicBomber moved from Gibraltar to 64 Sea Zone
            2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone
            2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone
            2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands
            1 americanCruiser moved from 132 Sea Zone to 131 Sea Zone
            1 americanNavalFighter moved from 132 Sea Zone to Caroline Islands
            1 americanStrategicBomber moved from Gilbert Islands to Caroline Islands
            1 americanNavalFighter moved from 143 Sea Zone to Caroline Islands
    
        Combat - Usa
            Battle in 64 Sea Zone
                Usa attack with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters, 1 americanStrategicBomber and 1 americanSubmarine
                Germany defend with 1 vichyBattleship and 1 vichyDestroyer
                    Usa roll dice for 1 americanSubmarine in 64 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
                Units damaged: 1 vichyBattleship owned by the Germany
                1 vichyBattleship owned by the Germany transformed into 1 vichyBattleship-damaged owned by the Germany in 64 Sea Zone
                    Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 2 : 1/1 hits, 1.75 expected hits
                    Germany roll dice for 1 vichyBattleship-damaged and 1 vichyDestroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 americanSubmarine owned by the Usa lost in 64 Sea Zone
                    1 vichyDestroyer owned by the Germany lost in 64 Sea Zone
                    Usa roll dice for 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber in 64 Sea Zone, round 3 : 2/1 hits, 1.75 expected hits
                    Germany roll dice for 1 vichyBattleship-damaged in 64 Sea Zone, round 3 : 0/1 hits, 0.42 expected hits
                1 vichyBattleship-damaged owned by the Germany lost in 64 Sea Zone
                Usa win, taking 64 Sea Zone from Neutral with 1 americanCarrier, 2 americanDestroyers, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is -7
                Casualties for Germany: 1 vichyBattleship, 1 vichyBattleship-damaged and 1 vichyDestroyer
                Casualties for Usa: 1 americanSubmarine
            Battle in Caroline Islands
                Usa attack with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber
                Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry
                    Japan roll AntiAircraftGun dice in Caroline Islands : 0/1 hits, 0.08 expected hits
                    Usa roll dice for 1 americanCruiser in Caroline Islands, round 2 : 0/1 hits, 0.25 expected hits
                    Usa roll dice for 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 2 : 1/1 hits, 1.75 expected hits
                    Japan roll dice for 1 japaneseAntiAirGun and 1 japaneseInfantry in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    1 americanInfantry owned by the Usa lost in Caroline Islands
                    1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands
                    Usa roll dice for 1 americanInfantry, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Caroline Islands, round 3 : 1/1 hits, 1.67 expected hits
                    Japan roll dice for 1 japaneseInfantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 americanInfantry owned by the Usa lost in Caroline Islands
                    1 japaneseInfantry owned by the Japan lost in Caroline Islands
                Some non-combat units are destroyed: 
                Usa win, taking Caroline Islands from Japan with 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 1
                Casualties for Usa: 2 americanInfantrys
                Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
            2 americanNavalFighters moved from Caroline Islands to 131 Sea Zone
            1 americanStrategicBomber moved from Caroline Islands to Dutch New Guinea
            1 americanFighter moved from Gilbert Islands to Dutch New Guinea
            1 americanFighter moved from Johnston Island to Dutch New Guinea
            1 americanCarrier and 3 americanDestroyers moved from 132 Sea Zone to 131 Sea Zone
            1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 143 Sea Zone to 131 Sea Zone
            1 americanInfantry and 1 americanMarine moved from San Francisco to 156 Sea Zone
            1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
            1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
            1 americanNavalFighter moved from San Francisco to Johnston Island
            1 Train moved from British Columbia to Detroit
            1 Train moved from Florida Peninsula to Detroit
            2 Materials and 1 Train moved from Detroit to Los Angeles
            1 Material and 1 Train moved from Detroit to Southeastern US
            1 americanCarrier moved from 30 Sea Zone to 39 Sea Zone
            1 americanArtillery and 1 americanMarine moved from Azores to 39 Sea Zone
            1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
            1 americanInfantry moved from Morrocco to Algeria
            1 americanMarine moved from Morrocco to Algeria
            1 americanAirTransport moved from Gibraltar to Morrocco
            1 americanArtillery and 1 americanMarine moved from 61 Sea Zone to Morrocco
            2 americanTransports moved from 61 Sea Zone to 39 Sea Zone
            1 americanCarrier moved from 37 Sea Zone to 137 Sea Zone
            1 Truck moved from Florida Peninsula to Southeastern US
            1 americanNavalFighter moved from Chicago to San Francisco
            1 americanFighter moved from Chicago to Florida Peninsula
            1 Truck moved from Scotland to Southern Britain
            1 Material and 1 Truck moved from Iceland to 6 Sea Zone
            1 Material, 1 Truck and 1 americanTransport moved from 6 Sea Zone to 17 Sea Zone
            1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
            1 americanStrategicBomber moved from 64 Sea Zone to Gold Coast
    
        Purchase Units - Usa
            Usa buy 1 Material, 1 americanDestroyer, 1 americanHull, 2 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Usa
            1 americanSubmarine placed in 156 Sea Zone
            1 americanHull placed in 156 Sea Zone
            1 americanDestroyer placed in 36 Sea Zone
            2 americanTransports placed in 30 Sea Zone
            2 americanNavalFighters placed in Chicago
            1 Material placed in Florida Peninsula
    
        Activate Technology - Usa
            Usa activating ImprovedFighters
            Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
            Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
            Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
            Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
            Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
            Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
            Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
            Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
    
        Turn Complete - Usa
            Usa collect 70 PUs; end with 70 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Germany regular : -0.08
    Japan regular : 1.17
    Usa rolls : 1.00
    Usa regular : -1.42
    Japan AntiAircraftGun : -0.08
    

    Savegame

  • 2024 2023 '22 '21 '20

    Strange game. We’re on Turn 4 but not much has happened–from my perspective.
    Seems like you have to spend many turns just building infrastructure to enable any advances.

    On the other hand, the map is soooo BIG that try as I might, I can’t help the Russians–or much of anyone. I might some day be able to invade something besides N.Africa, but I don’t see that happening anytime soon.

    Additionally, because the map is so large, it seems that any territory gains are tiny. It’s hard to take more than 1 territory / round. But unlike G40 where there are key territories, it’s not clear to me that anything is game changing. It’s more like chess or Risk where you slowly build up and make small incremental advances to march on the enemy–until you can just roll over them.

    Building is VERY frustrating. It’s hard to move material overseas due to the need to have a truck, and that can’t be the initial focus, you have to establish beachhead first. After invasion, it can be several turns until you’re ready to attack again.

    I miss the bonus sea movement from harbors! IMHO, the map is large enough to support that upgrade


  • @surfer
    I havent yet figured out what the winning criteria is? I dont think it is in the rules!!

    Japan is very different. I invaded 13 territories on turn 1.

    I like the logistics part of the game the best. Having to build and maintain long supply lines seems so realistic.
    btw, if you have a dock, you dont need a truck to load material.

    to clear up some confusion.
    MOVEMENT:
    fighters and naval fighters 4
    tactical bombers 5
    strategic bombers 6

    if they dont land on an airfield or carrier their movement is halved. Fighters can improve their range by 1 with technology

  • '22

    This game is very different from Global or the usual versions…

    I think several rounds of play are needed (and related logistical preparation especially for those coming from the sea but not only) before getting into the swing of things…

    And I don’t think there is much chance of reversing the situation if you have spent badly or thought of one strategy rather than another

    As it was in reality…

  • 2024 2023 '22 '21 '20

    I’m heading out for family vacation today. Be back Friday. At current pacing that should work out. But I’ll suggest a turn strategy to the allies, in case things move faster.

  • '18 '16

    TripleA Turn Summary: Finland round 5

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 5
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 9 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 13 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 11 PUs
    
        Research Technology - Germany
            Trigger germanaTIM: Germany gains access to ImprovedMechanization
            Trigger germanaTISW: Germany gains access to ImprovedSpecialWarfare
            Germany spend 0 on tech rolls
                Germany rolls : 1/1 hits, 0.00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover Logistics
    
        Combat Move - Germany
            Trigger germanSW5: Setting combatOffenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger germanSW6: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger germanSW4: Setting combatOffenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanTransport moved from 51 Sea Zone to 53 Sea Zone
            1 germanInfantry moved from Crete to 53 Sea Zone
            1 germanParatrooper moved from Crete to 53 Sea Zone
            1 germanInfantry moved from 53 Sea Zone to Trans Jordan
            1 germanParatrooper moved from 53 Sea Zone to Trans Jordan
            1 germanInfantry moved from Murmansk to Western Karelia
                  Finland take Western Karelia from Russia
    
        Combat - Germany
            Battle in Trans Jordan
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanProd: Germany has 1 Material placed in Berlin
            1 Truck moved from Lativa Estonia to Lithuania
            1 germanCombatEngineer moved from Eastern Poland to Western Ukraine
            1 germanCombatEngineer moved from Pskov to Belorussia
            1 Material and 1 Truck moved from Western Ukraine to Belorussia
            1 Train moved from Western Ukraine to Western Germany
            1 germanAlpineInfantry, 1 germanAntiTankGun, 6 germanArtillerys, 1 germanCombatEngineer, 17 germanInfantrys, 2 germanMech.Infantrys, 1 germanParatrooper and 6 germanTanks moved from Pskov to Lativa Estonia
            1 germanInfantry moved from Orel Kursk to Pskov
            1 germanTank moved from Orel Kursk to Lativa Estonia
            1 Truck, 2 germanFighters, 4 germanInfantrys, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from Lithuania to Lativa Estonia
            1 germanInfantry moved from Belorussia to Lativa Estonia
            1 germanArtillery moved from Orel Kursk to Belorussia
            1 germanAntiTankGun moved from Orel Kursk to Belorussia
            4 germanInfantrys moved from Poland to Lithuania
            2 germanInfantrys moved from Eastern Germany to 27 Sea Zone
            2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone
            2 germanInfantrys moved from 29 Sea Zone to Lativa Estonia
            2 germanTanks moved from Hungary Slovakia to Lithuania
            4 germanTanks moved from Bohemia Moravia to Lithuania
            3 germanInfantrys moved from Eastern Poland to Belorussia
            1 Train moved from Eastern Poland to Berlin
            2 Materials and 1 Train moved from Berlin to Poland
            3 germanInfantrys moved from Eastern Germany to Poland
            4 germanTanks moved from Western Germany to Eastern Germany
            1 Material and 1 Truck moved from Eastern France to Eastern Germany
            1 germanFighter moved from Eastern Germany to Lativa Estonia
            1 germanNavalFighter moved from Eastern Germany to Northern Finland
            2 germanInfantrys moved from Northern Finland to Murmansk
            2 Trucks, 2 germanAlpineInfantrys, 1 germanCombatEngineer and 1 germanParatrooper moved from Northern Norway to Northern Finland
            1 germanInfantry moved from Finland to Eastern Finland
            1 germanArtillery moved from Finland to Eastern Finland
            1 germanTank moved from Kharkov to Belorussia
            1 germanFighter moved from Hungary Slovakia to Lativa Estonia
            1 germanStrategicBomber moved from Southern Germany to Lativa Estonia
            1 germanTank moved from Paris to Southern Germany
            4 germanInfantrys moved from Vichy France to Eastern France
            1 germanMech.Infantry moved from Vichy France to 44 Sea Zone
            1 germanInfantry moved from Vichy France to 44 Sea Zone
            1 germanInfantry, 1 germanMech.Infantry and 1 germanTransport moved from 44 Sea Zone to 48 Sea Zone
            2 germanDestroyers and 1 germanSubmarine moved from 44 Sea Zone to 48 Sea Zone
            1 germanInfantry moved from 48 Sea Zone to Cyrenaica
            1 germanMech.Infantry moved from 48 Sea Zone to Cyrenaica
            1 Truck moved from Cyrenaica to Western Egypt
            1 germanInfantry moved from Cyrenaica to Al Kufrah
            1 germanCombatEngineer moved from Cyrenaica to Al Kufrah
            1 germanMech.Infantry moved from Western Ukraine to Kharkov
            1 germanArtillery moved from Bessarabia to Southern Ukraine
            1 germanCombatEngineer and 2 germanInfantrys moved from Eastern French Africa to French Central Africa
    
        Purchase Units - Germany
            Germany buy 1 Rail, 1 germanAirTransport, 1 germanFighter, 1 germanStrategicBomber, 1 germanTacticalBomber and 4 germanTanks; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Germany
            Units in Belorussia being upgraded or consumed: 1 Material
            1 Rail placed in Belorussia
            4 germanTanks placed in Eastern Germany
            1 Material and 3 germanTanks placed in Western Germany
            1 germanAirTransport, 1 germanFighter, 1 germanStrategicBomber and 1 germanTacticalBomber placed in Southern Germany
    
        Activate Technology - Germany
            Germany activating Logistics
            Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier
            Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier
    
        Turn Complete - Germany
            Germany collect 70 PUs; end with 72 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 75 PUs
            Units generate 3 techTokens; Germany end with 3 techTokens
            Units Change Ownership
                Some Units in French Central Africa change ownership: 1 germanCombatEngineer
                Some Units in Northern Finland change ownership: 2 germanCombatEngineers
                Some Units in Vichy France change ownership: 2 Materials
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanArtillery and 1 germanTank; Remaining resources: 1 PUs; 
    
        Place Units - VichyFrance
            1 germanFighter and 2 germanTanks placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 11 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in French Central Africa change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 2 Materials, 1 germanFighter and 2 germanTanks
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 2 germanTanks; Remaining resources: 1 PUs; 
    
        Place Units - DanubeAxis
            2 germanTanks placed in Hungary Slovakia
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 13 PUs
            Some Units in Hungary Slovakia change ownership: 2 germanTanks
    
        Purchase Units - Finland
            Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Finland
            3 germanInfantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 9 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Finland change ownership: 3 germanInfantrys
                Some Units in Northern Finland change ownership: 2 germanCombatEngineers
    

    Combat Hit Differential Summary :

    Germany rolls : 1.00
    

    Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :

    13 Sea Zone : 1 flag
    15 Sea Zone : 1 flag
    27 Sea Zone : 1 germanHull
    29 Sea Zone : 1 germanTransport
    48 Sea Zone : 2 germanDestroyers, 1 germanSubmarine and 1 germanTransport
    51 Sea Zone : 1 germanDestroyer
    53 Sea Zone : 1 germanTransport
    69 Sea Zone : 2 germanSubmarines and 1 germanTransport
    Al Kufrah : 1 germanAntiAirGun, 1 germanCombatEngineer and 1 germanInfantry
    Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks
    Belorussia : 1 flag, 1 Flagpole, 1 Rail, 1 Truck, 1 germanAntiTankGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys and 1 germanTank
    Berlin : 1 Flagpole, 2 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun and 1 germanBarracks
    Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanAntiAirGun
    Bohemia Moravia : 1 Flagpole, 1 Rail and 1 germanAirfield
    Bulgaria : 1 Flagpole and 1 Rail
    Central Norway : 1 Flagpole, 1 Rail, 1 germanAntiAirGun, 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry
    Copenhagen : 1 Flagpole and 1 germanAirfield
    Corsica : 1 Flagpole
    Crete : 1 Flagpole, 1 Material, 1 germanAirfield and 1 germanArtillery
    Crimea : 1 flag, 1 Flagpole
    Cyrenaica : 1 germanInfantry and 1 germanMech.Infantry
    Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry
    Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 2 germanFortifications and 1 germanInfantry
    Eastern France : 1 Flagpole, 1 Rail, 1 germanAntiTankGun and 5 germanInfantrys
    Eastern French Africa : 1 Flagpole
    Eastern Germany : 1 Flagpole, 1 Material, 2 Rails, 1 Truck, 1 germanAircraftPlant, 1 germanAirfield, 1 germanArtillery, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 8 germanTanks
    Eastern Poland : 1 flag, 1 Flagpole, 1 Rail and 1 germanAirfield
    Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 3 germanInfantrys
    French Central Africa : 1 Flagpole, 1 germanCombatEngineer and 2 germanInfantrys
    French Guyana : 1 Flagpole
    French Indochina : 1 Flagpole
    French West Africa : 1 Flagpole and 1 Rail
    Hungary Slovakia : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanFactory and 2 germanTanks
    Kharkov : 1 flag, 1 Flagpole, 1 Material, 1 Truck, 1 germanAirfield, 1 germanAntiTankGun, 1 germanMech.Infantry and 1 germanParatrooper
    Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck, 1 germanAlpineInfantry, 1 germanAntiAirGun, 1 germanAntiTankGun, 6 germanArtillerys, 1 germanCombatEngineer, 4 germanFighters, 24 germanInfantrys, 2 germanMech.Infantrys, 1 germanNavalFighter, 1 germanParatrooper, 2 germanStrategicBombers, 1 germanTacticalBomber and 7 germanTanks
    Lithuania : 1 flag, 1 Flagpole, 1 Rail, 4 germanInfantrys and 6 germanTanks
    Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment
    Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry
    Murmansk : 1 flag, 1 Flagpole and 2 germanInfantrys
    Northern Finland : 1 Flagpole, 1 Rail, 2 Trucks, 2 germanAlpineInfantrys, 2 germanCombatEngineers, 2 germanEntrenchments, 1 germanNavalFighter and 1 germanParatrooper
    Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
    Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys
    Northern Italy : 1 germanAntiAirGun and 1 germanInfantry
    Northern Norway : 1 Flagpole, 1 Rail and 1 germanAirfield
    Northern Yugoslavia : 1 Flagpole and 1 Rail
    Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
    Orel Kursk : 1 flag, 1 Flagpole and 1 germanInfantry
    Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 3 germanInfantrys, 2 germanMarines and 1 germanMech.Infantry
    Pinsk Marshes : 1 flag, 1 Flagpole
    Poland : 1 Flagpole, 2 Materials, 1 Rail, 1 Train, 1 UnitsForExiledAllies, 1 germanAirfield and 3 germanInfantrys
    Pskov : 1 flag, 1 Flagpole and 1 germanInfantry
    Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks
    Southern Algeria : 1 Flagpole
    Southern Germany : 1 Flagpole, 1 Rail, 1 germanAirTransport, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanEntrenchment, 1 germanFighter, 1 germanStrategicBomber, 1 germanTacticalBomber and 1 germanTank
    Southern Ukraine : 1 flag, 1 Flagpole, 1 Rail and 1 germanArtillery
    Tobruk : 1 Material
    Trans Jordan : 1 flag, 1 Flagpole, 1 Rail, 1 germanInfantry and 1 germanParatrooper
    Tripolitania : 1 Material
    Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun
    Vichy France : 1 Flagpole, 2 Materials, 1 Occupation, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 1 germanFighter, 1 germanInfantry and 2 germanTanks
    West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield
    Western Egypt : 1 Truck, 2 germanArtillerys, 1 germanFighter, 6 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks
    Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment
    Western Germany : 1 Flagpole, 1 Material, 1 Rail, 1 Train, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 3 germanTanks
    Western Karelia : 1 flag, 1 Flagpole and 1 germanInfantry
    Western Ukraine : 1 flag, 1 Flagpole, 1 Material, 1 Rail, 1 germanAirTransport and 1 germanCombatEngineer
    

    Production/PUs Summary :

    Germany : 70 / 75
    VichyFrance : 11 / 12
    DanubeAxis : 12 / 13
    Finland : 9 / 9
    Russia : 61 / 62
    Brazil : 7 / 0
    Japan : 81 / 83
    Manchuria : 10 / 11
    Thailand : 9 / 9
    China : 14 / 14
    Spain : 8 / 0
    Britain : 36 / 43
    Canada : 15 / 15
    ExiledAllies : 24 / 16
    Egypt : 8 / 10
    SouthAfrica : 7 / 7
    India : 13 / 13
    Australia : 17 / 31
    Sweden : 7 / 0
    Italy : 28 / 31
    Usa : 70 / 70
    Turkey : 7 / 0
    

    Dice Statistics:

    Total
            1 was rolled 31 times
            2 was rolled 30 times
            3 was rolled 26 times
            4 was rolled 30 times
            5 was rolled 29 times
            6 was rolled 28 times
            7 was rolled 34 times
            8 was rolled 33 times
            9 was rolled 37 times
            10 was rolled 28 times
            11 was rolled 38 times
            12 was rolled 23 times
        Average roll : 6.569
        Median : 7.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 367
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 3 times
            7 was rolled 8 times
            8 was rolled 4 times
            9 was rolled 4 times
            10 was rolled 1 times
            11 was rolled 3 times
            12 was rolled 4 times
        Average roll : 6.020
        Median : 6.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 50
    
    Manchuria Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Neutral Combat
            3 was rolled 2 times
            4 was rolled 1 times
            7 was rolled 3 times
            8 was rolled 1 times
            9 was rolled 2 times
            11 was rolled 1 times
        Average roll : 6.800
        Median : 7.000
        Variance : 1.296
        Standard Deviation : 1.139
        Total rolls : 10
    
    Usa Combat
            1 was rolled 1 times
            2 was rolled 6 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
            8 was rolled 2 times
            9 was rolled 2 times
            10 was rolled 4 times
            11 was rolled 4 times
        Average roll : 6.458
        Median : 7.000
        Variance : 1.565
        Standard Deviation : 1.251
        Total rolls : 24
    
    ExiledAllies Combat
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            7 was rolled 1 times
            10 was rolled 1 times
        Average roll : 5.200
        Median : 4.000
        Variance : 0.729
        Standard Deviation : 0.854
        Total rolls : 5
    
    VichyFrance Combat
            10 was rolled 1 times
        Average roll : 10.000
        Median : 10.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Japan Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 10 times
            7 was rolled 5 times
            8 was rolled 9 times
            9 was rolled 8 times
            10 was rolled 9 times
            11 was rolled 8 times
            12 was rolled 3 times
        Average roll : 6.654
        Median : 7.000
        Variance : 0.653
        Standard Deviation : 0.808
        Total rolls : 81
    
    Egypt Combat
            8 was rolled 1 times
            9 was rolled 1 times
        Average roll : 8.500
        Median : 8.500
        Variance : 1.667
        Standard Deviation : 1.291
        Total rolls : 2
    
    Britain Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
            8 was rolled 2 times
            9 was rolled 6 times
            10 was rolled 4 times
            11 was rolled 7 times
            12 was rolled 3 times
        Average roll : 7.024
        Median : 8.000
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 41
    
    Russia Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 4 times
            6 was rolled 4 times
            7 was rolled 4 times
            8 was rolled 6 times
            9 was rolled 5 times
            10 was rolled 1 times
            11 was rolled 6 times
            12 was rolled 4 times
        Average roll : 6.491
        Median : 6.000
        Variance : 0.825
        Standard Deviation : 0.908
        Total rolls : 53
    
    China Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
            7 was rolled 4 times
            8 was rolled 2 times
            9 was rolled 4 times
            10 was rolled 5 times
            11 was rolled 4 times
            12 was rolled 3 times
        Average roll : 7.424
        Median : 8.000
        Variance : 0.633
        Standard Deviation : 0.795
        Total rolls : 33
    
    Finland Combat
            7 was rolled 1 times
            11 was rolled 1 times
        Average roll : 9.000
        Median : 9.000
        Variance : 1.667
        Standard Deviation : 1.291
        Total rolls : 2
    
    Italy Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            6 was rolled 2 times
            8 was rolled 2 times
            9 was rolled 1 times
            10 was rolled 1 times
            11 was rolled 1 times
            12 was rolled 2 times
        Average roll : 7.000
        Median : 7.000
        Variance : 0.744
        Standard Deviation : 0.862
        Total rolls : 14
    
    Germany Combat
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 3 times
            7 was rolled 8 times
            8 was rolled 4 times
            9 was rolled 4 times
            10 was rolled 1 times
            11 was rolled 3 times
            12 was rolled 4 times
        Average roll : 6.020
        Median : 6.000
        Variance : 0.810
        Standard Deviation : 0.900
        Total rolls : 50
    

    Savegame

  • '22

    rus05.tsvg

    Game History

    Round: 5
    
        Research Technology - Russia
            Trigger russianaTASW: Russia gains access to AdvancedSpecialWarfare
            Russia spend 0 on tech rolls
                Russia rolls : 1/1 hits, 0.00 expected hits
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedMechanization
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianTransport moved from 55 Sea Zone to 56 Sea Zone
            1 russianInfantry moved from Caucasus to 56 Sea Zone
            1 russianInfantry and 1 russianTransport moved from 56 Sea Zone to 55 Sea Zone
            1 russianInfantry moved from 55 Sea Zone to Bulgaria
            1 russianCombatEngineer moved from Novgorod to Pskov
            1 russianCombatEngineer moved from Novgorod to Pskov
            1 russianInfantry moved from Voronezh to Orel Kursk
            1 russianInfantry moved from Smolensk to Orel Kursk
            1 russianFighter moved from Novgorod to Pskov
            1 russianNavalFighter moved from Novgorod to Pskov
            1 russianTacticalBomber moved from Caucasus to Orel Kursk
            1 russianFighter moved from Caucasus to Orel Kursk
    
        Combat - Russia
            Russia creates battle in territory 101 Sea Zone
            Battle in Bulgaria
            Battle in Pskov
                Russia attack with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter in Pskov, round 2 : 1/1 hits, 1.08 expected hits
                    Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Pskov
                Russia win, taking Bulgaria from DanubeAxis, taking Pskov from Germany with 2 russianCombatEngineers, 1 russianFighter and 1 russianNavalFighter remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Orel Kursk
                Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 1/1 hits, 1.25 expected hits
                    Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits
                    1 germanInfantry owned by the Germany lost in Orel Kursk
                Russia win, taking Orel Kursk from Germany with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in 101 Sea Zone
                Russia attack with 1 russianSubmarine
                Japan defend with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
                    Russia roll dice for 1 russianSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 1.75 expected hits
                    1 russianSubmarine owned by the Russia lost in 101 Sea Zone
                Japan win with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is -7
                Casualties for Russia: 1 russianSubmarine
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianInfantry moved from Irkutsk to Yakut
            1 russianInfantry moved from Irkutsk to Yakut
            1 Material, 1 Train and 1 russianArtillery moved from Novosibirsk to Yakut
            1 Train moved from Yakut to Novosibirsk
            2 russianAlpineInfantrys, 1 russianArtillery, 1 russianCombatEngineer and 4 russianTanks moved from Caucasus to Eastern Ukraine
            1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine
            1 Truck and 1 russianAntiAirGun moved from Caucasus to Eastern Ukraine
            1 Truck moved from Caucasus to Eastern Ukraine
            1 russianInfantry moved from Stalingrad to Caucasus
            1 russianInfantry moved from Stalingrad to Voronezh
            1 russianInfantry moved from Stalingrad to Caucasus
            1 russianFighter moved from Orel Kursk to Eastern Ukraine
            1 russianTacticalBomber moved from Orel Kursk to Eastern Ukraine
            1 russianFighter moved from Urals to Eastern Ukraine
            1 russianTacticalBomber moved from Urals to Eastern Ukraine
            1 russianFighter moved from Pskov to Novgorod
            1 russianNavalFighter moved from Pskov to Novgorod
            1 russianInfantry moved from Moscow to Novgorod
            1 russianInfantry moved from Moscow to Novgorod
            1 russianInfantry moved from Moscow to Novgorod
            1 russianTank moved from Moscow to Novgorod
            1 russianTank moved from Moscow to Novgorod
            1 Truck moved from Novgorod to Moscow
            1 Material and 1 Truck moved from Moscow to Novgorod
            1 russianMech.Infantry moved from Moscow to Novgorod
            1 Truck moved from Novgorod to Moscow
            1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod
            1 Truck moved from Novgorod to Moscow
            1 Truck and 1 russianAntiAirGun moved from Moscow to Novgorod
            1 Train moved from Moscow to Urals
            1 Train and 1 russianAntiAirGun moved from Urals to Moscow
    
        Purchase Units - Russia
            Russia buy 1 russianAntiTankGun, 1 russianArtillery, 1 russianFortification, 8 russianInfantrys, 1 russianNavalFighter and 3 russianTanks; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Yakut being upgraded or consumed: 1 Material and 1 russianEntrenchment
            1 russianFortification placed in Yakut
            2 russianInfantrys placed in Irkutsk
            2 russianInfantrys placed in Leningrad
            1 russianArtillery and 2 russianTanks placed in Moscow
            3 russianInfantrys placed in Stalingrad
            1 russianAntiTankGun placed in Moscow
            1 russianNavalFighter placed in Urals
            1 russianInfantry placed in Volgarod
            1 russianTank placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating ImprovedMechanization
            Trigger russianImpMech: Setting defense to 4 for unitAttachment attached to russianMech.Infantry
            Trigger russianImpMech: Setting receivesAbilityWhenWith to canBlitz:russianTank for unitAttachment attached to russianMech.Infantry
    
        Turn Complete - Russia
            Russia collect 66 PUs; end with 66 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

    Combat Hit Differential Summary :

    Germany regular : -0.58
    Japan regular : 0.25
    Russia rolls : 1.00
    Russia regular : -0.58
    

  • TripleA Turn Summary: Thailand round 5

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 5
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 9 PUs
    
        Research Technology - Japan
            Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
            Japan spend 0 on tech rolls
                Japan rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            2 japaneseAlpineInfantrys moved from Kansu to Northern China
            3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Inner Mongolia to Northern China
            2 japaneseAlpineInfantrys moved from Western Szechwan to Tsinghai
                  Japan take Tsinghai from China
            2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone
            2 japaneseMarines moved from 103 Sea Zone to Alaska
    
        Combat - Japan
            Battle in Alaska
                Some non-combat units are destroyed: 
            Battle in Northern China
                Japan attack with 5 japaneseAlpineInfantrys and 1 japaneseArtillery
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseBarracks and 1 chineseInfantry
                    Japan roll dice for 5 japaneseAlpineInfantrys and 1 japaneseArtillery in Northern China, round 2 : 2/1 hits, 2.33 expected hits
                    China roll dice for 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry in Northern China, round 2 : 2/1 hits, 1.75 expected hits
                    1 japaneseArtillery owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                    1 chineseInfantry owned by the China and 1 chineseAntiAirGun owned by the China lost in Northern China
                    Japan roll dice for 4 japaneseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.67 expected hits
                    China roll dice for 3 chineseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.25 expected hits
                    1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                    1 chineseAlpineInfantry owned by the China lost in Northern China
                    Japan roll dice for 3 japaneseAlpineInfantrys in Northern China, round 4 : 2/1 hits, 1.25 expected hits
                    China roll dice for 2 chineseAlpineInfantrys in Northern China, round 4 : 1/1 hits, 0.83 expected hits
                    1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                    2 chineseAlpineInfantrys owned by the China lost in Northern China
                Some non-combat units are destroyed: 
                Japan converts chineseBarracks into different units
                Japan win, taking Alaska from Usa, taking Northern China from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 3 japaneseAlpineInfantrys and 1 japaneseArtillery
                Casualties for China: 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            1 japaneseTank moved from Khabarovskiy Kray to Northern Manchuria
            1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
            3 japaneseInfantrys moved from Manchuria to Northern Manchuria
            1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Japan to Northern Manchuria
            1 Material and 1 Truck moved from Peking to Shensi
            3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Shensi
            1 japaneseCombatEngineer moved from Hunan to Hupeh
            2 japaneseInfantrys moved from Eastern Szechwan to Western Szechwan
            2 japaneseInfantrys moved from Burma to Eastern Szechwan
            1 japaneseFighter moved from Bengal to French Indochina
            1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bengal to Burma
            1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
            2 japaneseInfantrys moved from French Indochina to Burma
            1 japaneseStrategicBomber moved from French Indochina to Hupeh
            1 Material and 1 Truck moved from Korea to Peking
            2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
            1 japaneseArtillery moved from Japan to 98 Sea Zone
            3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
            3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung
            2 Trains moved from Inner Mongolia to Shantung
            1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone
            2 japaneseMarines moved from 127 Sea Zone to Phillippines
            4 japaneseMarines moved from Tokyo to 99 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
            1 japaneseBattleship-damaged moved from 101 Sea Zone to 102 Sea Zone
            1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 101 Sea Zone to 103 Sea Zone
            1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone
            1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
            2 japaneseMarines moved from 127 Sea Zone to Phillippines
            1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 92 Sea Zone to 128 Sea Zone
            1 japaneseSubmarine moved from 93 Sea Zone to 127 Sea Zone
            1 japaneseNavalFighter moved from Japan to Marianas Island
            1 Truck moved from Hupeh to Northern China
            2 Trucks moved from Hupeh to Shantung
            1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
            2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
            1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
            1 japaneseAlpineInfantry moved from Eastern Evenki to Far Eastern Republic
            1 japaneseArtillery moved from Eastern Evenki to Far Eastern Republic
            1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
            1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
            1 japaneseInfantry moved from Hupeh to Kansu
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 81 PUs; 9 techTokens; 
            Japan buy 2 Materials, 5 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseCruiser, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 1 PUs; 9 techTokens; 
    
        Place Units - Japan
            3 japaneseAlpineInfantrys placed in Kyushu Shikoku
            1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo
            1 Material and 1 japaneseArtillery placed in Japan
            1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
            1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
            2 japaneseAlpineInfantrys placed in Hupeh
    
        Turn Complete - Japan
            Japan collect 87 PUs; end with 88 PUs
            Units generate 9 techTokens; Japan end with 18 techTokens
            Units Change Ownership
                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Thailand
            Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            3 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                Some Units in Thailand change ownership: 3 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Japan regular : -0.25
    China regular : 0.17
    Japan rolls : 0.00
    

    Savegame


  • @Grinchveld you are next.

    protip:
    mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase


  • @Guderian1 how do you transport material on transports?


  • @dawgoneit If you have a dock, you can load it right in. If you dont, you need to drive it in with the help of a truck. I think the truck need to stay on the boat


  • Thank you



  • TripleA Turn Summary: Australia round 5

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 5
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 15 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 16 PUs
            Some Units in Algeria change ownership: 1 britishInfantry
    
        Preparing Defense - Egypt
            Egypt collect 0 PUs; end with 10 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 13 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 31 PUs
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishTank moved from Cameroon to French Central Africa
            2 britishInfantrys moved from Gold Coast to French Central Africa
            1 britishMech.Infantry moved from Gold Coast to French Central Africa
            1 britishTank moved from Southwestern Australia to 163 Sea Zone
            1 britishArtillery moved from Southwestern Australia to 163 Sea Zone
            1 britishMarine moved from Southwestern Australia to 163 Sea Zone
            1 britishInfantry moved from Southwestern Australia to 163 Sea Zone
            1 britishInfantry moved from Southwestern Australia to 163 Sea Zone
            1 britishArtillery, 2 britishInfantrys, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 163 Sea Zone to 88 Sea Zone
            1 britishCarrier, 1 britishCruiser, 3 britishDestroyers, 1 britishNavalFighter and 2 britishSubmarines moved from 163 Sea Zone to 88 Sea Zone
            1 britishMarine moved from 88 Sea Zone to Sumatra
            1 britishNavalFighter moved from 88 Sea Zone to Sumatra
            1 britishCombatEngineer moved from Southern Australia to Southwestern Australia
            2 britishFighters moved from Cairo to Trans Jordan
            1 britishTank moved from Cairo to Trans Jordan
            1 britishMarine moved from Cairo to 72 Sea Zone
            1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone
            1 britishMarine moved from 53 Sea Zone to Trans Jordan
            1 britishSubmarine moved from 72 Sea Zone to 53 Sea Zone
            1 britishInfantry moved from Western Bengal to Bengal
                  Britain take Bengal from Japan
            1 britishInfantry moved from Algeria to Tunisia
    
        Combat - Britain
            Germany scrambles 2 units out of Crete to defend against the attack in 53 Sea Zone
            Battle in Tunisia
                Britain attack with 1 britishInfantry
                VichyFrance defend with 1 Rail; Germany defend with 1 Flagpole, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun
                    Britain roll dice for 1 britishInfantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 germanAntiAirGun in Tunisia, round 2 : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 1 britishInfantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 germanAntiAirGun in Tunisia, round 3 : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 1 britishInfantry in Tunisia, round 4 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 germanAntiAirGun in Tunisia, round 4 : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 1 britishInfantry in Tunisia, round 5 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 germanAntiAirGun in Tunisia, round 5 : 0/1 hits, 0.08 expected hits
                    Britain roll dice for 1 britishInfantry in Tunisia, round 6 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 germanAntiAirGun in Tunisia, round 6 : 1/1 hits, 0.08 expected hits
                    1 britishInfantry owned by the Britain lost in Tunisia
                Germany win with 1 germanAntiAirGun remaining. Battle score for attacker is -3
                Casualties for Britain: 1 britishInfantry
            Battle in 53 Sea Zone
                Britain attack with 1 britishSubmarine and 1 britishTransport
                Italy defend with 1 italianNavalFighter and 1 italianTacticalBomber; Germany defend with 1 germanTransport
                    Britain roll dice for 1 britishSubmarine in 53 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
                    1 germanTransport owned by the Germany lost in 53 Sea Zone
                    Britain roll dice for 1 britishTransport in 53 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Germany roll dice for 1 italianNavalFighter and 1 italianTacticalBomber in 53 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits
                    1 britishMarine owned by the Britain and 1 britishTransport owned by the Britain lost in 53 Sea Zone
                1 britishSubmarine owned by the Britain retreated to 72 Sea Zone
                Germany win with 1 italianNavalFighter and 1 italianTacticalBomber remaining. Battle score for attacker is -4
                Casualties for Germany: 1 germanTransport
                Casualties for Britain: 1 britishMarine and 1 britishTransport
            Battle in French Central Africa
                Britain attack with 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank
                VichyFrance defend with 1 Flagpole; Germany defend with 1 germanCombatEngineer and 2 germanInfantrys
                    Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 2 : 1/1 hits, 1.08 expected hits
                    VichyFrance roll dice for 1 germanCombatEngineer and 2 germanInfantrys in French Central Africa, round 2 : 0/1 hits, 0.75 expected hits
                    1 germanInfantry owned by the Germany lost in French Central Africa
                    Britain roll dice for 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 3 : 1/1 hits, 1.08 expected hits
                    VichyFrance roll dice for 1 germanCombatEngineer and 1 germanInfantry in French Central Africa, round 3 : 1/1 hits, 0.50 expected hits
                    1 britishInfantry owned by the Britain lost in French Central Africa
                    1 germanInfantry owned by the Germany lost in French Central Africa
                    Britain roll dice for 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank in French Central Africa, round 4 : 1/1 hits, 0.92 expected hits
                    VichyFrance roll dice for 1 germanCombatEngineer in French Central Africa, round 4 : 0/1 hits, 0.25 expected hits
                    1 germanCombatEngineer owned by the Germany lost in French Central Africa
                Britain win, taking French Central Africa from VichyFrance with 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 7
                Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys
                Casualties for Britain: 1 britishInfantry
            Battle in Trans Jordan
                Britain attack with 2 britishFighters and 1 britishTank
                Germany defend with 1 Flagpole, 1 germanInfantry and 1 germanParatrooper
                    Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 2 : 1/1 hits, 1.17 expected hits
                    Germany roll dice for 1 germanInfantry and 1 germanParatrooper in Trans Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanInfantry owned by the Germany lost in Trans Jordan
                    Britain roll dice for 2 britishFighters and 1 britishTank in Trans Jordan, round 3 : 1/1 hits, 1.17 expected hits
                    Germany roll dice for 1 germanParatrooper in Trans Jordan, round 3 : 0/1 hits, 0.25 expected hits
                    1 germanParatrooper owned by the Germany lost in Trans Jordan
                Britain win, taking Trans Jordan from Germany with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is 7
                Casualties for Germany: 1 germanInfantry and 1 germanParatrooper
            Battle in Sumatra
                Britain attack with 1 britishMarine and 1 britishNavalFighter
                Japan defend with 1 Flagpole and 1 japaneseMarine
                    Britain roll dice for 1 britishCruiser in Sumatra, round 2 : 1/1 hits, 0.25 expected hits
                    Japan roll dice for 1 japaneseMarine in Sumatra, round 2 : 1/1 hits, 0.58 expected hits
                    1 britishNavalFighter owned by the Britain lost in Sumatra
                    1 japaneseMarine owned by the Japan lost in Sumatra
                Britain win, taking Sumatra from Japan with 1 britishMarine remaining. Battle score for attacker is -7
                Casualties for Britain: 1 britishNavalFighter
                Casualties for Japan: 1 japaneseMarine
            Moving scrambled unit from 53 Sea Zone  back to originating territory: Crete
            Moving scrambled unit from 53 Sea Zone  back to originating territory: Crete
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            1 britishTank moved from 88 Sea Zone to Sumatra
            1 britishInfantry moved from 88 Sea Zone to Sumatra
            1 britishInfantry moved from 88 Sea Zone to Sumatra
            1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone
            1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone
            1 britishStrategicBomber moved from Southwestern Australia to Western Bengal
            1 Material, 1 Train and 1 britishParatrooper moved from New South Wales to Southwestern Australia
            1 Truck moved from New South Wales to Southern Australia
            1 Material and 1 Truck moved from Southern Australia to Southwestern Australia
            1 britishParatrooper moved from New South Wales to Southern Australia
            1 Train moved from Southwestern Australia to New South Wales
            1 Train moved from Calcutta to Bombay
            1 Train and 1 britishCombatEngineer moved from Bombay to New Dehli
            1 Train and 1 britishInfantry moved from New Dehli to Western Bengal
            1 Material moved from Central Britain to 7 Sea Zone
            1 britishCombatEngineer moved from Scotland to 7 Sea Zone
            1 britishCarrier moved from 13 Sea Zone to 14 Sea Zone
            2 britishNavalFighters moved from 13 Sea Zone to 14 Sea Zone
            1 britishDestroyer moved from 13 Sea Zone to 14 Sea Zone
            1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishMarine, 1 britishTank and 3 britishTransports moved from 13 Sea Zone to 14 Sea Zone
            1 britishAlpineInfantry, 1 britishArtillery, 1 britishMarine and 1 britishTank moved from 14 Sea Zone to Archangel
            1 britishAntiTankGun moved from 14 Sea Zone to Archangel
            1 Material, 1 Train and 1 britishMarine moved from London to Scotland
            1 britishCarrier moved from 7 Sea Zone to 9 Sea Zone
            1 britishFighter moved from Central Britain to Azores
            2 britishFighters moved from London to Central Britain
            1 britishAirTransport moved from London to Central Britain
            1 britishCombatEngineer moved from Exiled Allies to Central Britain
            2 britishCombatEngineers moved from Exiled Allies to Central Britain
            11 britishInfantrys moved from London to Central Britain
            1 britishMarine moved from London to Central Britain
            1 britishArtillery and 1 britishMarine moved from Quebec to 19 Sea Zone
            1 britishArtillery, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone
            1 britishArtillery and 1 britishMarine moved from 39 Sea Zone to Azores
            1 Material and 1 Truck moved from Azores to 39 Sea Zone
            1 Material, 1 Truck and 1 britishTransport moved from 39 Sea Zone to 61 Sea Zone
            1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 7 Sea Zone to 33 Sea Zone
            2 britishTransports moved from 39 Sea Zone to 19 Sea Zone
            1 Train and 2 britishArtillerys moved from Ontario to Alberta
            1 Train moved from Alberta to Quebec
            1 Material and 1 Truck moved from Cameroon to Gold Coast
            1 Material and 1 Truck moved from 61 Sea Zone to Morrocco
            1 britishInfantry moved from Eastern South Africa to 79 Sea Zone
            2 britishInfantrys moved from Tanganyika to 76 Sea Zone
            2 britishInfantrys and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone
            2 britishInfantrys moved from 72 Sea Zone to Sinai
            2 britishFighters moved from Trans Jordan to Cairo
            1 britishTransport moved from 61 Sea Zone to 33 Sea Zone
            1 britishTransport moved from 61 Sea Zone to 39 Sea Zone
            2 britishTransports moved from 61 Sea Zone to 33 Sea Zone
            1 britishNavalFighter moved from 7 Sea Zone to 9 Sea Zone
            1 britishDestroyer moved from 7 Sea Zone to 9 Sea Zone
            1 britishCruiser moved from 7 Sea Zone to 9 Sea Zone
            1 britishCarrier, 1 britishDestroyer and 1 britishSubmarine moved from 7 Sea Zone to 33 Sea Zone
            3 britishInfantrys moved from Morrocco to Algeria
            1 britishMarine moved from Morrocco to Algeria
            2 Trucks moved from Cape Town to Eastern South Africa
            2 Materials and 2 Trucks moved from Eastern South Africa to Rhodesia
            1 britishCombatEngineer moved from Rhodesia to Belgian Congo
            1 britishInfantry moved from Cape Town to Eastern South Africa
            1 britishInfantry and 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone
            1 britishInfantry moved from 73 Sea Zone to Aden
            1 Material and 1 Truck moved from Cairo to Northern Saudi Arabia
            1 britishCombatEngineer moved from Cairo to 72 Sea Zone
            1 britishCombatEngineer moved from 72 Sea Zone to Northern Saudi Arabia
    
        Purchase Units - Britain
            Britain buy 1 Material, 1 Truck, 1 britishBattleship, 1 britishCombatEngineer, 1 britishDestroyer and 2 britishTransports; Remaining resources: 0 PUs; 9 techTokens; 
    
        Place Units - Britain
            1 britishCombatEngineer placed in Scotland
            Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishBattleship, 1 britishDestroyer and 1 britishTransport placed in 7 Sea Zone
            1 britishTransport placed in 7 Sea Zone
            1 Material and 1 Truck placed in London
    
        Turn Complete - Britain
            Trigger LLbTA: has removed 1 britishTank owned by Britain in Archangel
            Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel
            Trigger LLbGA: has removed 1 britishAntiTankGun owned by Britain in Archangel
            Trigger LLbGA: Russia has 1 russianAntiTankGun placed in Archangel
            Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel
            Trigger LLbTA: Russia has 1 russianTank placed in Archangel
            Britain collect 39 PUs; end with 39 PUs
            Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
            Units generate 3 techTokens; Britain end with 12 techTokens
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                Some Units in Cairo change ownership: 1 britishCombatEngineer
                Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
                Some Units in Gold Coast change ownership: 2 Materials
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in New Dehli change ownership: 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 Material, 1 Truck and 2 britishInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Canada
            2 britishInfantrys placed in British Columbia
            1 Material and 1 Truck placed in Ontario
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 1 Material and 1 Truck
                Some Units in British Columbia change ownership: 2 britishInfantrys
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 Material and 1 Truck; Remaining resources: 9 PUs; 
    
        Place Units - ExiledAllies
            1 Material and 1 Truck placed in Exiled Allies
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 26 PUs; end with 35 PUs
            Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 34 PUs
            Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 31 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 30 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 29 PUs
            Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs
            Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs
            Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                Some Units in Exiled Allies change ownership: 1 Material and 1 Truck
                Some Units in Gold Coast change ownership: 2 Materials
                Some Units in Java change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - Egypt
            Egypt buy 1 Material, 1 Truck and 1 britishInfantry; Remaining resources: 0 PUs; 
    
        Place Units - Egypt
            1 Material, 1 Truck and 1 britishInfantry placed in Cairo
    
        Turn Complete - Egypt
            Egypt collect 8 PUs; end with 8 PUs
            Some Units in Cairo change ownership: 1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishInfantry
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 Material and 1 Truck; Remaining resources: 0 PUs; 
    
        Place Units - SouthAfrica
            1 Material and 1 Truck placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 7 PUs
            Some Units in Cape Town change ownership: 1 Material and 1 Truck
    
        Purchase Units - India
            India buy 2 Materials, 1 Truck and 1 britishFactory; Remaining resources: 0 PUs; 
    
        Place Units - India
            2 Materials and 1 Truck placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 2 Materials and 1 Truck
                Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers
                Some Units in New Dehli change ownership: 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer
    
        Purchase Units - Australia
            Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
            Australia buy 1 Truck, 1 britishHull, 1 britishInfantry and 2 britishTransports; Remaining resources: 0 PUs; 
    
        Place Units - Australia
            1 britishHull placed in 162 Sea Zone
            2 britishTransports placed in 149 Sea Zone
            1 Material and 1 britishInfantry placed in New South Wales
            Australia undo move 3.
            1 Material and 1 Truck placed in New South Wales
            1 britishInfantry placed in New Zealand
            Australia undo move 2.
            2 britishTransports placed in 162 Sea Zone
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in 162 Sea Zone change ownership: 2 britishTransports
                Some Units in New South Wales change ownership: 1 Material and 1 Truck
                Some Units in New Zealand change ownership: 1 britishInfantry
                Some Units in Southwestern Australia change ownership: 3 Materials and 2 britishCombatEngineers
    

    Combat Hit Differential Summary :

    Germany regular : 0.08
    Japan regular : 0.42
    VichyFrance regular : -0.50
    Britain rolls : 0.00
    Britain regular : 0.25
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 5
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 1/1 hits, 0.00 expected hits
            Italy removing all Technology Tokens after successful research.
            Italy discover ImprovedFighters
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            2 italianMarines moved from Western Egypt to 51 Sea Zone
            2 italianMarines and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
            2 italianMarines moved from 53 Sea Zone to Cairo
            2 italianBattleships, 1 italianCruiser and 3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
            1 italianAirTransport and 1 italianParatrooper moved from Sicily to Cairo
            3 italianFighters, 1 italianNavalFighter and 1 italianTacticalBomber moved from Crete to Cairo
            1 italianFighter and 1 italianStrategicBomber moved from Cyrenaica to Cairo
            1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 7 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks moved from Western Egypt to Cairo
    
        Combat - Italy
            Battle in Cairo
                Italy attack with 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 7 italianInfantrys, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks
                Egypt defend with 1 Flagpole, 1 Rail, 2 britishAirfields, 1 britishBarracks, 1 britishDocks, 1 britishFactory and 1 britishFortification; Britain defend with 1 Material, 1 Truck, 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters and 12 britishInfantrys
                    Britain roll AntiAircraftGun dice in Cairo : 0/1 hits, 0.08 expected hits
                    Britain roll AntiTankGun dice in Cairo : 1/1 hits, 0.17 expected hits
                1 italianMech.Infantry owned by the Italy lost in Cairo
                    Italy roll dice for 2 italianBattleships in Cairo, round 2 : 1/1 hits, 1.67 expected hits
                    Italy roll dice for 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 7 italianInfantrys, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 2 : 7/1 hits, 7.08 expected hits
                    Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 12 britishInfantrys in Cairo, round 2 : 8/1 hits, 7.58 expected hits
                    1 italianAlpineInfantry owned by the Italy and 7 italianInfantrys owned by the Italy lost in Cairo
                    6 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Cairo
                    Italy roll dice for 1 italianAirTransport, 1 italianAntiTankGun, 4 italianArtillerys, 4 italianFighters, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 3 : 5/1 hits, 5.08 expected hits
                    Egypt roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 6 britishInfantrys in Cairo, round 3 : 5/1 hits, 5.17 expected hits
                    1 italianAntiTankGun owned by the Italy, 2 italianMarines owned by the Italy, 1 italianAirTransport owned by the Italy and 1 italianParatrooper owned by the Italy lost in Cairo
                    5 britishInfantrys owned by the Britain lost in Cairo
                    Italy roll dice for 4 italianArtillerys, 4 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 4 : 4/1 hits, 4.17 expected hits
                    Egypt roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters, 1 britishFortification and 1 britishInfantry in Cairo, round 4 : 3/1 hits, 3.33 expected hits
                    1 italianNavalFighter owned by the Italy and 2 italianArtillerys owned by the Italy lost in Cairo
                    1 britishInfantry owned by the Britain, 2 britishArtillerys owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Cairo
                    Italy roll dice for 2 italianArtillerys, 4 italianFighters, 1 italianStrategicBomber, 1 italianTacticalBomber and 2 italianTanks in Cairo, round 5 : 3/1 hits, 3.25 expected hits
                    Egypt roll dice for 2 britishFighters and 1 britishFortification in Cairo, round 5 : 2/1 hits, 1.67 expected hits
                    1 italianStrategicBomber owned by the Italy and 1 italianTacticalBomber owned by the Italy lost in Cairo
                    1 britishFortification owned by the Egypt and 2 britishFighters owned by the Britain lost in Cairo
                Italy destroys 8PUs while taking Egypt capital
                Some non-combat units are destroyed: 
                Italy converts britishBarracks into different units
                Italy converts britishDocks into different units
                Italy converts britishFactory into different units
                Italy win, taking Cairo from Egypt with 2 italianArtillerys, 4 italianFighters and 2 italianTanks remaining. Battle score for attacker is -7
                Casualties for Italy: 1 italianAirTransport, 1 italianAlpineInfantry, 1 italianAntiTankGun, 2 italianArtillerys, 7 italianInfantrys, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
                Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishFighters and 12 britishInfantrys
                Casualties for Egypt: 1 britishFortification
    
        Non Combat Move - Italy
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 Truck moved from Western Egypt to Cairo
            3 italianFighters moved from Cairo to Al Kufrah
            1 italianFighter moved from Cairo to Western Egypt
            1 Material and 1 Truck moved from Rome to 49 Sea Zone
            1 Material, 1 Truck and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
            1 Material and 1 Truck moved from 48 Sea Zone to Tripolitania
            1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
            2 italianInfantrys moved from Rome to 46 Sea Zone
            1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
            4 italianInfantrys moved from Southern Italy to 50 Sea Zone
            4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 48 Sea Zone
            2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
            6 italianInfantrys moved from 48 Sea Zone to Tripolitania
            3 italianSubmarines moved from 51 Sea Zone to 45 Sea Zone
            1 italianFighter moved from Northern Italy to Tripolitania
            1 italianTank moved from Northern Italy to Southern Italy
            1 Truck moved from Northern Italy to Rome
            2 italianMarines moved from Rome to Southern Italy
            1 Truck and 1 italianAntiAirGun moved from Southern Ukraine to Western Ukraine
            1 italianArtillery, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Southern Ukraine to Western Ukraine
    
        Purchase Units - Italy
            Italy buy 1 italianFighter, 1 italianFortification, 4 italianInfantrys and 1 italianTank; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Tripolitania being upgraded or consumed: 1 Material and 1 italianEntrenchment
            1 italianFortification placed in Tripolitania
            4 italianInfantrys placed in Rome
            1 italianFighter and 1 italianTank placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating ImprovedFighters
            Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
            Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
            Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
            Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
            Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
            Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
            Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
            Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
    
        Turn Complete - Italy
            Italy collect 31 PUs; end with 32 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 35 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
    

    Combat Hit Differential Summary :

    Italy regular : -1.25
    Britain AntiAircraftGun : -0.08
    Egypt regular : 0.25
    Italy rolls : 1.00
    Britain AntiTankGun : 0.83
    

    Savegame

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