@Entek US is up
Total World War 3.0 7 players
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@Caesar1 said in Total World War 3.0 7 players:
TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 15 PUs Research Technology - Germany Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanFighter moved from Finland to 29 Sea Zone 1 germanFighter moved from Eastern Finland to 29 Sea Zone 1 germanNavalFighter moved from Eastern Finland to 29 Sea Zone 1 germanTacticalBomber moved from Lativa Estonia to 29 Sea Zone 1 germanFighter and 2 germanStrategicBombers moved from Lativa Estonia to 29 Sea Zone 1 germanInfantry moved from Kharkov to Voronezh 1 germanTacticalBomber moved from Kharkov to Stalingrad Combat - Germany Strategic bombing raid in Stalingrad Bombing raid in Stalingrad rolls: 1 and causes: 1 damage to unit: Rail Bombing raid in Stalingrad causes 1 damage total. Battle in 29 Sea Zone Germany attack with 3 germanFighters, 1 germanNavalFighter, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 russianCruiser, 1 russianSubmarine and 1 russianTransport Germany roll DepthChargeAttack dice in 29 Sea Zone : 0/1 hits, 0.17 expected hits Germany roll dice for 3 germanFighters, 1 germanNavalFighter, 2 germanStrategicBombers and 1 germanTacticalBomber in 29 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Russia roll dice for 1 russianCruiser and 1 russianTransport in 29 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits 1 germanStrategicBomber owned by the Germany lost in 29 Sea Zone 1 russianTransport owned by the Russia and 1 russianSubmarine owned by the Russia lost in 29 Sea Zone Germany roll dice for 3 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber in 29 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits Russia roll dice for 1 russianCruiser in 29 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 germanFighter owned by the Germany lost in 29 Sea Zone 1 russianCruiser owned by the Russia lost in 29 Sea Zone Germany win with 2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 2 Casualties for Germany: 1 germanFighter and 1 germanStrategicBomber Casualties for Russia: 1 russianCruiser, 1 russianSubmarine and 1 russianTransport Battle in Voronezh Germany attack with 1 germanInfantry Russia defend with 1 Flagpole, 1 russianAirfield and 1 russianInfantry Germany roll dice for 1 germanInfantry in Voronezh, round 2 : 1/1 hits, 0.17 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Voronezh Some non-combat units are destroyed: Germany win, taking Voronezh from Russia with 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanFighters, 1 germanNavalFighter, 1 germanStrategicBomber and 1 germanTacticalBomber moved from 29 Sea Zone to Lativa Estonia 1 germanAlpineInfantry, 1 germanCombatEngineer and 7 germanInfantrys moved from Lithuania to Lativa Estonia 1 germanAntiAirGun, 2 germanArtillerys, 5 germanInfantrys and 1 germanMech.Infantry moved from Belorussia to Lativa Estonia 2 germanInfantrys moved from Eastern Germany to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone 2 germanInfantrys moved from 29 Sea Zone to Lativa Estonia 1 Train and 2 germanInfantrys moved from Eastern Germany to Poland 1 Material and 1 Train moved from Poland to Western Ukraine 1 germanAirTransport, 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Kharkov to Eastern Ukraine 2 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAntiTankGun moved from Orel Kursk to Kharkov 1 germanArtillery moved from Orel Kursk to Kharkov 1 germanInfantry moved from Poland to Lithuania 1 germanTank moved from Hungary Slovakia to Lithuania 1 Truck moved from Western Ukraine to Hungary Slovakia 1 Train moved from Western Ukraine to Hungary Slovakia 1 germanInfantry moved from Romania to Hungary Slovakia 1 Truck moved from Bessarabia to Eastern Poland 1 germanParatrooper moved from Orel Kursk to Kharkov 1 germanParatrooper moved from Northern Norway to Northern Finland 1 Material, 1 Truck, 1 germanCombatEngineer and 1 germanInfantry moved from Eastern Finland to Northern Finland 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer and 2 germanInfantrys moved from Central Norway to Northern Norway 1 germanMech.Infantry moved from Finland to Northern Finland 1 germanBattleship-damaged moved from 15 Sea Zone to 14 Sea Zone 1 germanAntiAirGun, 1 germanArtillery and 6 germanInfantrys moved from Northern Germany to Western Germany 1 Train moved from Northern Germany to Western Germany 1 Train and 2 germanInfantrys moved from Western Germany to Poland 1 Material moved from Vichy France to 47 Sea Zone 1 germanInfantry moved from Northern Italy to 47 Sea Zone 1 Material, 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 47 Sea Zone to 48 Sea Zone 1 Material moved from 48 Sea Zone to Tripolitania 1 germanInfantry moved from 48 Sea Zone to Tripolitania 2 germanInfantrys moved from Tunisia to Tripolitania 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry moved from Cyrenaica to Tobruk 1 Truck, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Tobruk to Western Egypt 1 germanCombatEngineer and 2 germanInfantrys moved from West Africa to French West Africa 1 germanTacticalBomber moved from Stalingrad to Eastern Ukraine Purchase Units - Germany Germany buy 1 Material, 1 germanFactory, 10 germanInfantrys and 5 germanTanks; Remaining resources: 2 PUs; 3 techTokens; Place Units - Germany 4 germanInfantrys placed in Eastern Germany 4 germanInfantrys placed in Berlin 4 germanTanks placed in Western Germany 2 germanInfantrys placed in Northern Germany Turn Complete - Germany Germany collect 67 PUs; end with 69 PUs Units generate 3 techTokens; Germany end with 6 techTokens Units Change Ownership Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Hungary Slovakia change ownership: 1 Material and 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance VichyFrance buy nothing; Remaining resources: 15 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 19 PUs; end with 34 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 32 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 30 PUs Units Change Ownership Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 Materials and 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy nothing; Remaining resources: 12 PUs; Place Units - DanubeAxis 1 germanMech.Infantry placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 24 PUs Some Units in Hungary Slovakia change ownership: 1 Material, 1 germanCombatEngineer and 1 germanMech.Infantry Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Finland change ownership: 2 germanInfantrys Some Units in Northern Finland change ownership: 1 Material and 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany regular : 1.33 Germany DepthChargeAttack : -0.17 Germany rolls : 0.00 Russia regular : 0.67
Territory Summary for DanubeAxis, Finland, Germany and VichyFrance :
13 Sea Zone : 1 flag 14 Sea Zone : 1 germanBattleship-damaged 15 Sea Zone : 1 flag 27 Sea Zone : 1 germanHull 29 Sea Zone : 1 germanTransport 44 Sea Zone : 1 vichyBattleship, 1 vichyCruiser, 2 vichyDestroyers, 2 vichySubmarines and 1 vichyTransport 48 Sea Zone : 1 germanDestroyer and 1 germanTransport 64 Sea Zone : 2 germanSubmarines, 1 germanTransport, 1 vichyBattleship and 1 vichyDestroyer Al Kufrah : 1 germanAntiAirGun Algeria : 1 Flagpole, 1 Protectorate, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Austria : 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanBarracks Belorussia : 1 flag, 1 Flagpole, 1 Rail and 1 germanAirfield Berlin : 1 Flagpole, 2 Materials, 2 Rails, 1 ResearchCenter, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks and 4 germanInfantrys Bessarabia : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanArtillery Bohemia Moravia : 1 Flagpole, 1 Rail and 1 germanAirfield Bulgaria : 1 Flagpole and 1 Rail Central Norway : 1 Flagpole, 1 Rail and 1 germanAntiAirGun Copenhagen : 1 Flagpole and 1 germanAirfield Corsica : 1 Flagpole Crete : 1 Flagpole, 1 Material, 1 germanAirfield, 1 germanArtillery, 1 germanInfantry and 1 germanParatrooper Crimea : 1 flag, 1 Flagpole and 1 germanTank Denmark : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 1 germanInfantry Eastern Finland : 1 Flagpole, 1 Rail, 1 germanAirfield, 2 germanAntiAirGuns, 1 germanEntrenchment and 2 germanFortifications Eastern France : 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 1 germanAntiTankGun and 1 germanInfantry Eastern French Africa : 1 Flagpole Eastern Germany : 1 Flagpole, 2 Rails, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 4 germanInfantrys Eastern Poland : 1 flag, 1 Flagpole, 1 Rail, 1 Truck and 1 germanAirfield Eastern Ukraine : 1 germanAirTransport, 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanTacticalBomber and 1 germanTank Finland : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory and 2 germanInfantrys French Central Africa : 1 Flagpole French Guyana : 1 Flagpole French Indochina : 1 Flagpole French West Africa : 1 Flagpole, 1 Rail, 1 germanCombatEngineer and 2 germanInfantrys Hungary Slovakia : 1 Flagpole, 1 Material, 2 Rails, 1 Train, 1 Truck, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanCombatEngineer, 1 germanFactory, 1 germanInfantry and 1 germanMech.Infantry Kharkov : 1 flag, 1 Flagpole, 1 germanAirfield, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys and 1 germanParatrooper Lativa Estonia : 1 flag, 1 Flagpole, 1 Truck, 1 germanAlpineInfantry, 1 germanAntiAirGun, 1 germanAntiTankGun, 6 germanArtillerys, 2 germanCombatEngineers, 2 germanFighters, 18 germanInfantrys, 2 germanMech.Infantrys, 1 germanNavalFighter, 1 germanParatrooper, 1 germanStrategicBomber, 1 germanTacticalBomber and 5 germanTanks Lithuania : 1 flag, 1 Flagpole, 1 Rail, 1 germanInfantry and 1 germanTank Low Countries : 1 Flagpole, 1 UnitsForExiledAllies and 1 germanEntrenchment Madagascar : 1 Flagpole, 1 germanAirfield and 1 germanInfantry Morrocco : 1 Flagpole, 1 Protectorate, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield and 1 germanEntrenchment Northern Finland : 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 1 germanCombatEngineer, 2 germanEntrenchments, 1 germanInfantry, 1 germanMech.Infantry and 1 germanParatrooper Northern France : 1 Flagpole, 1 Material, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Northern Germany : 1 Flagpole, 2 Rails, 2 germanAirfields, 1 germanBarracks, 1 germanDocks, 1 germanFortification and 2 germanInfantrys Northern Italy : 1 germanAntiAirGun and 1 germanInfantry Northern Norway : 1 Flagpole, 1 Truck, 1 germanAirfield, 2 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer and 2 germanInfantrys Northern Yugoslavia : 1 Flagpole and 1 Rail Norway : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Orel Kursk : 1 flag, 1 Flagpole and 1 germanAntiAirGun Paris : 1 Flagpole, 2 Rails, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanAntiAirGun, 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 3 germanInfantrys, 2 germanMarines, 1 germanMech.Infantry, 1 germanNavalFighter and 1 germanTank Pinsk Marshes : 1 flag, 1 Flagpole Poland : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies, 1 germanAirfield and 4 germanInfantrys Romania : 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanBarracks and 1 germanDocks Southern Algeria : 1 Flagpole Southern Germany : 1 Flagpole, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Southern Ukraine : 1 flag, 1 Flagpole and 1 Rail Southwestern Algeria : 1 Flagpole Tobruk : 1 Material, 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry Tripolitania : 1 Material and 3 germanInfantrys Tunisia : 1 Flagpole, 1 Rail, 1 Train, 1 UnitsForExiledAllies and 1 germanAntiAirGun Vichy France : 1 Flagpole, 2 Materials, 1 Rail, 1 germanAircraftPlant, 1 germanAirfield, 1 germanBarracks, 1 germanDocks, 1 germanFactory, 3 germanInfantrys and 1 germanMech.Infantry Voronezh : 1 flag, 1 Flagpole and 1 germanInfantry West Africa : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies and 1 germanAirfield Western Egypt : 1 Truck, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Western France : 1 Flagpole, 1 Rail, 1 UnitsForExiledAllies, 1 germanAirfield, 1 germanDocks and 1 germanEntrenchment Western Germany : 1 Flagpole, 1 Rail, 2 germanAirfields, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanEntrenchment, 1 germanFactory, 6 germanInfantrys and 4 germanTanks Western Ukraine : 1 flag, 1 Flagpole, 2 Materials, 1 Rail and 1 germanAntiTankGun
Production/PUs Summary :
Germany : 67 / 69 VichyFrance : 19 / 30 DanubeAxis : 12 / 24 Finland : 7 / 8 Russia : 63 / 68 Brazil : 7 / 0 Japan : 73 / 73 Manchuria : 10 / 10 Thailand : 7 / 7 China : 16 / 16 Spain : 8 / 0 Britain : 38 / 44 Canada : 15 / 15 ExiledAllies : 23 / 13 Egypt : 8 / 9 SouthAfrica : 7 / 8 India : 13 / 13 Australia : 17 / 25 Sweden : 7 / 0 Italy : 30 / 34 Usa : 68 / 68 Turkey : 7 / 0
Dice Statistics:
Total 1 was rolled 16 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 20 times 5 was rolled 21 times 6 was rolled 23 times 7 was rolled 23 times 8 was rolled 22 times 9 was rolled 22 times 10 was rolled 12 times 11 was rolled 27 times 12 was rolled 20 times Average roll : 6.732 Median : 7.000 Variance : 0.928 Standard Deviation : 0.963 Total rolls : 239 Null / Other 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 3 times 7 was rolled 6 times 8 was rolled 4 times 9 was rolled 2 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 6.220 Median : 6.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 41 Manchuria Combat 1 was rolled 1 times Average roll : 1.000 Median : 1.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Neutral Combat 7 was rolled 3 times 8 was rolled 1 times 9 was rolled 1 times 11 was rolled 1 times Average roll : 8.167 Median : 7.500 Variance : 1.800 Standard Deviation : 1.342 Total rolls : 6 Usa Combat 2 was rolled 4 times 5 was rolled 1 times 6 was rolled 1 times 8 was rolled 2 times 9 was rolled 2 times 10 was rolled 3 times 11 was rolled 1 times Average roll : 6.714 Median : 8.000 Variance : 1.513 Standard Deviation : 1.230 Total rolls : 14 ExiledAllies Combat 3 was rolled 1 times 7 was rolled 1 times 10 was rolled 1 times Average roll : 6.667 Median : 7.000 Variance : 1.125 Standard Deviation : 1.061 Total rolls : 3 Japan Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 9 times 7 was rolled 2 times 8 was rolled 3 times 9 was rolled 5 times 10 was rolled 3 times 11 was rolled 5 times 12 was rolled 1 times Average roll : 7.079 Median : 6.500 Variance : 1.559 Standard Deviation : 1.248 Total rolls : 38 Egypt Combat 8 was rolled 1 times 9 was rolled 1 times Average roll : 8.500 Median : 8.500 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Britain Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times 8 was rolled 1 times 9 was rolled 5 times 10 was rolled 1 times 11 was rolled 5 times 12 was rolled 3 times Average roll : 6.967 Median : 7.000 Variance : 0.931 Standard Deviation : 0.965 Total rolls : 30 Russia Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 2 times 7 was rolled 3 times 8 was rolled 5 times 9 was rolled 2 times 11 was rolled 5 times 12 was rolled 3 times Average roll : 6.528 Median : 6.500 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 36 China Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times 7 was rolled 1 times 8 was rolled 1 times 9 was rolled 2 times 10 was rolled 1 times 11 was rolled 2 times 12 was rolled 3 times Average roll : 7.529 Median : 8.000 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 17 Finland Combat 7 was rolled 1 times 11 was rolled 1 times Average roll : 9.000 Median : 9.000 Variance : 1.667 Standard Deviation : 1.291 Total rolls : 2 Italy Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times 10 was rolled 1 times 11 was rolled 1 times 12 was rolled 2 times Average roll : 7.375 Median : 8.000 Variance : 0.667 Standard Deviation : 0.816 Total rolls : 8 Germany Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 3 times 7 was rolled 6 times 8 was rolled 4 times 9 was rolled 2 times 10 was rolled 1 times 11 was rolled 3 times 12 was rolled 4 times Average roll : 6.220 Median : 6.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 41
I wouldn’t have done the scramble, but i would have had submerge Sub. I edit it and replace it.
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Game History
Round: 3 Research Technology - Russia Russia spend 8 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Turning on Edit Mode EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianSubmarine EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAlpineInfantry moved from Eastern Evenki to Far Eastern Republic 1 russianArtillery moved from Eastern Evenki to Far Eastern Republic 1 russianInfantry moved from Irkutsk to Lake Baikal 1 russianInfantry moved from Lake Baikal to Far Eastern Republic 1 russianFighter moved from Yakut to Far Eastern Republic 1 russianInfantry moved from Yakut to Far Eastern Republic 1 russianArtillery moved from Yakut to Far Eastern Republic 1 russianInfantry moved from Yakut to Far Eastern Republic 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter, 2 russianInfantrys, 1 russianMarine, 1 russianMech.Infantry, 1 russianTacticalBomber and 3 russianTanks moved from Caucasus to Eastern Ukraine 1 russianTank moved from Stalingrad to Eastern Ukraine 1 russianTank moved from Stalingrad to Eastern Ukraine 1 russianTank moved from Stalingrad to Eastern Ukraine 1 russianStrategicBomber moved from Eastern Karelia to Eastern Ukraine 1 russianInfantry moved from Pskov to Orel Kursk 1 russianInfantry moved from Smolensk to Voronezh 1 russianTank moved from Moscow to Voronezh 1 russianMech.Infantry moved from Moscow to Voronezh 1 russianMech.Infantry moved from Leningrad to Belorussia Russia take Belorussia from Germany 1 russianFighter moved from Leningrad to Orel Kursk 1 russianFighter moved from Leningrad to Orel Kursk Combat - Russia Russia creates battle in territory 29 Sea Zone Battle in Far Eastern Republic Russia attack with 1 russianAlpineInfantry, 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys in Far Eastern Republic, round 2 : 1/1 hits, 1.50 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseMech.Infantry in Far Eastern Republic, round 2 : 2/1 hits, 1.58 expected hits 2 russianInfantrys owned by the Russia lost in Far Eastern Republic 1 japaneseMech.Infantry owned by the Japan lost in Far Eastern Republic Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 1 russianFighter and 1 russianInfantry in Far Eastern Republic, round 3 : 1/1 hits, 1.17 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry in Far Eastern Republic, round 3 : 2/1 hits, 1.25 expected hits 1 russianInfantry owned by the Russia and 1 russianFighter owned by the Russia lost in Far Eastern Republic 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Russia roll dice for 1 russianAlpineInfantry and 2 russianArtillerys in Far Eastern Republic, round 4 : 0/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseArtillery in Far Eastern Republic, round 4 : 0/1 hits, 0.83 expected hits Russia roll dice for 1 russianAlpineInfantry and 2 russianArtillerys in Far Eastern Republic, round 5 : 0/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseArtillery in Far Eastern Republic, round 5 : 1/1 hits, 0.83 expected hits 1 russianArtillery owned by the Russia lost in Far Eastern Republic Russia roll dice for 1 russianAlpineInfantry and 1 russianArtillery in Far Eastern Republic, round 6 : 0/1 hits, 0.58 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseArtillery in Far Eastern Republic, round 6 : 1/1 hits, 0.83 expected hits 1 russianArtillery owned by the Russia lost in Far Eastern Republic 1 russianAlpineInfantry owned by the Russia retreated to Yakut Japan win with 1 japaneseAlpineInfantry and 1 japaneseArtillery remaining. Battle score for attacker is -20 Casualties for Russia: 2 russianArtillerys, 1 russianFighter and 3 russianInfantrys Casualties for Japan: 1 japaneseInfantry and 1 japaneseMech.Infantry Battle in Orel Kursk Russia attack with 2 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanAntiAirGun Germany roll AntiAircraftGun dice in Orel Kursk : 0/1 hits, 0.08 expected hits Russia roll dice for 2 russianFighters and 1 russianInfantry in Orel Kursk, round 2 : 1/0 hits, 1.00 expected hits Germany roll dice for 1 germanAntiAirGun in Orel Kursk, round 2 : 0/1 hits, 0.08 expected hits 1 germanAntiAirGun owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanAntiAirGun Battle in Voronezh Russia attack with 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank in Voronezh, round 2 : 1/1 hits, 0.92 expected hits Germany roll dice for 1 germanInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Voronezh Russia win, taking Voronezh from Germany with 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in 29 Sea Zone Russia attack with 1 russianSubmarine Germany defend with 1 germanTransport Russia roll dice for 1 russianSubmarine in 29 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanTransport in 29 Sea Zone, round 2 : 1/1 hits, 0.08 expected hits 1 russianSubmarine owned by the Russia lost in 29 Sea Zone Germany win with 1 germanTransport remaining. Battle score for attacker is -7 Casualties for Russia: 1 russianSubmarine Battle in Eastern Ukraine Russia attack with 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter, 2 russianInfantrys, 1 russianMarine, 1 russianMech.Infantry, 1 russianStrategicBomber, 1 russianTacticalBomber and 6 russianTanks Italy defend with 1 Flagpole, 1 Truck, 1 italianAntiAirGun, 1 italianArtillery, 2 italianInfantrys and 2 italianMech.Infantrys; Germany defend with 1 germanAirTransport, 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanTacticalBomber and 1 germanTank Italy roll AntiAircraftGun dice in Eastern Ukraine : 0/1 hits, 0.08 expected hits Germany roll AntiTankGun dice in Eastern Ukraine : 0/1 hits, 0.33 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter, 2 russianInfantrys, 1 russianMarine, 1 russianMech.Infantry, 1 russianStrategicBomber, 1 russianTacticalBomber and 6 russianTanks in Eastern Ukraine, round 2 : 6/1 hits, 6.08 expected hits Italy roll dice for 1 germanAirTransport, 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanTacticalBomber, 1 germanTank, 1 italianAntiAirGun, 1 italianArtillery, 2 italianInfantrys and 2 italianMech.Infantrys in Eastern Ukraine, round 2 : 5/1 hits, 5.25 expected hits 2 russianInfantrys owned by the Russia, 2 russianAntiTankGuns owned by the Russia and 1 russianMarine owned by the Russia lost in Eastern Ukraine 1 germanInfantry owned by the Germany, 1 italianAntiAirGun owned by the Italy, 2 germanAntiTankGuns owned by the Germany and 2 italianInfantrys owned by the Italy lost in Eastern Ukraine Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter, 1 russianMech.Infantry, 1 russianStrategicBomber, 1 russianTacticalBomber and 6 russianTanks in Eastern Ukraine, round 3 : 5/1 hits, 5.42 expected hits Italy roll dice for 1 germanAirTransport, 2 germanArtillerys, 1 germanCombatEngineer, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanTacticalBomber, 1 germanTank, 1 italianArtillery and 2 italianMech.Infantrys in Eastern Ukraine, round 3 : 4/1 hits, 4.25 expected hits 1 russianCombatEngineer owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianAlpineInfantry owned by the Russia lost in Eastern Ukraine 5 germanInfantrys owned by the Germany lost in Eastern Ukraine Russia roll dice for 1 russianFighter, 1 russianMech.Infantry, 1 russianStrategicBomber, 1 russianTacticalBomber and 6 russianTanks in Eastern Ukraine, round 4 : 4/1 hits, 4.42 expected hits Italy roll dice for 1 germanAirTransport, 2 germanArtillerys, 1 germanCombatEngineer, 1 germanMech.Infantry, 1 germanTacticalBomber, 1 germanTank, 1 italianArtillery and 2 italianMech.Infantrys in Eastern Ukraine, round 4 : 3/0 hits, 3.00 expected hits 1 russianMech.Infantry owned by the Russia, 1 russianStrategicBomber owned by the Russia and 1 russianFighter owned by the Russia lost in Eastern Ukraine 1 germanCombatEngineer owned by the Germany, 1 italianArtillery owned by the Italy, 1 germanArtillery owned by the Germany and 1 germanTacticalBomber owned by the Germany lost in Eastern Ukraine Russia roll dice for 1 russianTacticalBomber and 6 russianTanks in Eastern Ukraine, round 5 : 4/1 hits, 3.58 expected hits Italy roll dice for 1 germanAirTransport, 1 germanArtillery, 1 germanMech.Infantry, 1 germanTank and 2 italianMech.Infantrys in Eastern Ukraine, round 5 : 2/1 hits, 1.83 expected hits 2 russianTanks owned by the Russia lost in Eastern Ukraine 1 germanMech.Infantry owned by the Germany, 2 italianMech.Infantrys owned by the Italy and 1 germanArtillery owned by the Germany lost in Eastern Ukraine 1 russianTacticalBomber owned by the Russia retreated 4 russianTanks owned by the Russia retreated to Caucasus Italy win with 1 germanAirTransport and 1 germanTank remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianFighter, 2 russianInfantrys, 1 russianMarine, 1 russianMech.Infantry, 1 russianStrategicBomber and 2 russianTanks Casualties for Germany: 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 6 germanInfantrys, 1 germanMech.Infantry and 1 germanTacticalBomber Casualties for Italy: 1 italianAntiAirGun, 1 italianArtillery, 2 italianInfantrys and 2 italianMech.Infantrys Non Combat Move - Russia Note to players Russia: <body><img src="winteroffensive.png"/></body> Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianTacticalBomber moved from Eastern Ukraine to Caucasus 1 russianAlpineInfantry moved from Astrakhan to Caucasus 1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad 1 russianFighter moved from Orel Kursk to Leningrad 1 russianFighter moved from Orel Kursk to Caucasus 1 russianAntiTankGun moved from Eastern Karelia to Leningrad 1 russianMarine moved from Eastern Karelia to Leningrad 1 russianMarine moved from Eastern Karelia to Leningrad 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers and 6 russianInfantrys moved from Novgorod to Leningrad 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Moscow to Novgorod 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Leningrad 1 russianArtillery moved from Moscow to Novgorod 1 russianArtillery moved from Moscow to Novgorod 1 russianCombatEngineer moved from Volgarod to Stalingrad 1 russianArtillery moved from Eastern Karelia to Leningrad 1 Truck moved from Leningrad to Eastern Karelia 1 Truck moved from Eastern Karelia to Leningrad 1 Truck and 1 russianAntiAirGun moved from Eastern Karelia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Moscow to Leningrad 2 Materials and 1 Train moved from Eastern Karelia to Leningrad 1 russianAntiTankGun moved from Irkutsk to Yakut 1 russianArtillery moved from Irkutsk to Yakut 1 Train moved from Irkutsk to Kansk 1 Train and 2 russianInfantrys moved from Kansk to Yakut 1 Train and 1 russianTank moved from Novosibirsk to Yakut 1 russianTank moved from Novosibirsk to Irkutsk 1 russianSubmarine moved from 100 Sea Zone to 101 Sea Zone Purchase Units - Russia Russia repair damage of 3x Rail, 1x Rail; Remaining resources: 56 PUs; 0 techTokens; Russia buy 1 russianArtillery, 2 russianCombatEngineers, 1 russianFighter, 4 russianInfantrys, 2 russianMech.Infantrys and 1 russianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianArtillery and 1 russianInfantry placed in Stalingrad 1 russianCombatEngineer and 1 russianInfantry placed in Irkutsk 1 russianFighter and 1 russianNavalFighter placed in Urals 1 russianCombatEngineer, 1 russianInfantry and 2 russianMech.Infantrys placed in Moscow 1 russianInfantry placed in Stalingrad Activate Technology - Russia Russia activating ImprovedTanks Trigger russianImpTanks2: Setting defense to 5 for unitAttachment attached to russianTank Trigger russianImpTanks1: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianTank} with name: supportAttachmentTankImprussian Turn Complete - Russia Russia collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Russia end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.33 Germany AntiAircraftGun : -0.08 Germany regular : 0.58 Japan regular : 0.67 Italy AntiAircraftGun : -0.08 Russia rolls : 1.00 Germany AntiTankGun : -0.33 Russia regular : -3.42
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseMarine moved from Borneo to 93 Sea Zone 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 1 japaneseMarine, 2 japaneseNavalFighters and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone 2 japaneseNavalFighters moved from 91 Sea Zone to Malay 1 japaneseMarine moved from 91 Sea Zone to Malay 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Rangoon to Bengal 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Burma to Bengal 3 japaneseInfantrys moved from Burma to Bengal 1 japaneseAirTransport moved from French Indochina to Rangoon 1 japaneseAirTransport and 1 japaneseParatrooper moved from Rangoon to Bengal 2 japaneseMarines moved from Phillippines to 127 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 127 Sea Zone to 147 Sea Zone 2 japaneseMarines moved from 147 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Celebes 2 japaneseNavalFighters moved from 127 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Hong Kong to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 2 japaneseMarines moved from 91 Sea Zone to Malay 2 japaneseFighters moved from French Indochina to Bengal 1 japaneseStrategicBomber moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Malay 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseAlpineInfantrys moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseMech.Infantry and 1 japaneseTank moved from Hupeh to Tsinghai 1 japaneseFighter moved from Suiyuan to Tsinghai 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 2 japaneseInfantrys moved from Japan to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 1 japaneseInfantry moved from Hokkaido to 99 Sea Zone 2 japaneseNavalFighters moved from Japan to Soviet Far East 2 japaneseTanks moved from Khabarovskiy Kray to Soviet Far East 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseNavalFighter moved from 99 Sea Zone to Soviet Far East 1 japaneseCruiser moved from 127 Sea Zone to 147 Sea Zone 1 japaneseCruiser moved from 96 Sea Zone to 127 Sea Zone 1 japaneseBattleship moved from 96 Sea Zone to 100 Sea Zone Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Bengal Japan attack with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Bengal, round 2 : 2/1 hits, 2.25 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 2 : 2/1 hits, 1.75 expected hits 2 japaneseInfantrys owned by the Japan lost in Bengal 1 britishAntiTankGun owned by the Britain and 1 britishArtillery owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseParatrooper in Bengal, round 3 : 2/1 hits, 1.92 expected hits Britain roll dice for 1 britishCombatEngineer and 3 britishInfantrys in Bengal, round 3 : 1/1 hits, 1.33 expected hits 1 japaneseInfantry owned by the Japan lost in Bengal 2 britishInfantrys owned by the Britain lost in Bengal Japan roll dice for 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper in Bengal, round 4 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishCombatEngineer and 1 britishInfantry in Bengal, round 4 : 0/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Bengal Japan win, taking Kamchatka from Russia, taking Bengal from Britain with 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 3 japaneseFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 12 Casualties for Japan: 3 japaneseInfantrys Casualties for Britain: 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys Battle in Malay Japan attack with 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Britain roll AntiAircraftGun dice in Malay : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Malay, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 2 : 2/1 hits, 1.75 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/1 hits, 1.67 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber in Malay, round 3 : 2/1 hits, 1.58 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Malay from Britain with 1 japaneseFighter, 3 japaneseMarines, 2 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Celebes Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Celebes, round 2 : 1/1 hits, 0.25 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan lost in Celebes 1 britishInfantry owned by the Britain lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishInfantry Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines Islands 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in Tsinghai Japan attack with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseCombatEngineer Japan roll dice for 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank in Tsinghai, round 2 : 1/1 hits, 0.92 expected hits China roll dice for 1 chineseCombatEngineer in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 chineseCombatEngineer owned by the China lost in Tsinghai Japan win, taking Tsinghai from China with 1 japaneseFighter, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for China: 1 chineseCombatEngineer Battle in Soviet Far East Japan attack with 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks Usa defend with 2 americanInfantrys; Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseBattleship in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits Japan roll dice for 2 japaneseInfantrys, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits Russia roll dice for 2 americanInfantrys and 1 britishInfantry in Soviet Far East, round 2 : 1/1 hits, 1.25 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 britishInfantry owned by the Britain and 1 americanInfantry owned by the Usa lost in Soviet Far East Japan roll dice for 1 japaneseInfantry, 3 japaneseNavalFighters and 2 japaneseTanks in Soviet Far East, round 3 : 1/1 hits, 1.17 expected hits Russia roll dice for 1 americanInfantry in Soviet Far East, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East 1 americanInfantry owned by the Usa lost in Soviet Far East Japan win, taking Soviet Far East from Russia with 3 japaneseNavalFighters and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry Casualties for Usa: 2 americanInfantrys Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="singapore.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseNavalFighters moved from Soviet Far East to 100 Sea Zone 1 japaneseNavalFighter moved from Soviet Far East to Vladivostok 1 japaneseCarrier moved from 99 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 100 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 1 japaneseCarrier moved from 127 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Celebes to 147 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 147 Sea Zone 2 japaneseNavalFighters moved from Malay to 91 Sea Zone 1 japaneseFighter moved from Malay to Southern Thailand 1 japaneseStrategicBomber moved from Malay to Thailand 1 japaneseStrategicBomber moved from Thailand to French Indochina 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Far Eastern Republic 1 japaneseMech.Infantry moved from Manchuria to Khabarovskiy Kray 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 Truck moved from Khabarovskiy Kray to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseFighter moved from Tsinghai to Kansu 3 japaneseFighters moved from Bengal to French Indochina 1 japaneseAirTransport moved from Bengal to French Indochina 1 Truck moved from Kwangtung to Hong Kong 1 Material and 1 Truck moved from Hong Kong to Kwangtung 1 Train moved from French Indochina to Thailand 1 Material and 1 Train moved from Thailand to Hunan 2 japaneseAlpineInfantrys moved from Shantung to Shensi 1 Train and 1 japaneseCombatEngineer moved from Korea to Shensi 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 1 japaneseCombatEngineer moved from Shanghai to Anhwei 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung 1 japaneseAlpineInfantry moved from Hunan to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 2 japaneseInfantrys moved from Hupeh to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseMech.Infantry and 1 japaneseTank moved from Kweichow to Kansu 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseArtillery moved from French Indochina to Yunnan 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Yunnan to Kweichow 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan 1 Truck moved from Manchuria to Korea 1 japaneseInfantry moved from Kweichow to Hupeh Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 71 PUs; 9 techTokens; Japan buy 1 Material, 3 japaneseAlpineInfantrys, 1 japaneseDestroyer, 1 japaneseHull, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseSubmarine and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku 1 japaneseDestroyer, 1 japaneseHull and 1 japaneseSubmarine placed in 99 Sea Zone Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 18 techTokens Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Some Units in Thailand change ownership: 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : 1.58 China regular : -0.33 ExiledAllies regular : 0.50 Japan rolls : 0.00 Russia regular : 0.33 Usa regular : 0.58 Britain regular : -1.50
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@Guderian1 I tried to place a railroad on a place where I have an engineer, but it didnt work. Now I wonder what I need to make it work.
protip:
trucks and trains can carry material, but also units, like infantry, AA gun, artillery -
@Grinchveld you’re up next
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@Guderian1 thanks for the tip!
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who is after China?
triplea_China_End.tsvg -
@Grinchveld UK @dawgoneit is next
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@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
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@Caesar1 I appreciate it
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@Caesar1 said in Total World War 3.0 7 players:
@Avner Feel free! I did just to speed up the game. Sorry because I forget to write!
I already used it and it was sunk by a transport in the Baltic (lol)
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 13 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 25 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Trigger britishaTAD: Britain gains access to AdvancedDestroyers Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishCruiser and 2 britishDestroyers moved from 39 Sea Zone to 61 Sea Zone 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone 1 britishArtillery and 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 162 Sea Zone 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishTank moved from Northern Saudi Arabia to Southern Saudi Arabia 2 britishFighters and 1 britishNavalFighter moved from Iraq to Southern Saudi Arabia 1 britishDestroyer moved from 72 Sea Zone to 51 Sea Zone 1 britishInfantry moved from Cairo to Central Egpyt 2 britishInfantrys and 2 britishTransports moved from 74 Sea Zone to 73 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Rhodesia to Tanganyika 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys moved from Eastern South Africa to Rhodesia 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishInfantry moved from Eastern Madras to Western Bengal 2 britishInfantrys moved from Exiled Allies to London Combat - Britain Battle in Southern Saudi Arabia Britain attack with 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 1 Flagpole, 3 Infantrys and 2 Tanks Neutral roll AntiAircraftGun dice in Southern Saudi Arabia : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Entrenchment owned by the Neutral Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks in Southern Saudi Arabia, round 2 : 3/1 hits, 2.33 expected hits 2 britishInfantrys owned by the Britain and 1 britishMarine owned by the Britain lost in Southern Saudi Arabia 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishArtillerys, 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 3 : 2/1 hits, 2.50 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment, 2 Infantrys and 2 Tanks in Southern Saudi Arabia, round 3 : 2/0 hits, 2.00 expected hits 2 britishArtillerys owned by the Britain lost in Southern Saudi Arabia 2 Infantrys owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 2 britishMech.Infantrys, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 4 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Entrenchment and 2 Tanks in Southern Saudi Arabia, round 4 : 2/1 hits, 1.50 expected hits 2 britishMech.Infantrys owned by the Britain lost in Southern Saudi Arabia 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Southern Saudi Arabia Britain roll dice for 2 britishFighters, 1 britishNavalFighter and 1 britishTank in Southern Saudi Arabia, round 5 : 2/1 hits, 1.50 expected hits Neutral roll dice for 1 Entrenchment and 1 Tank in Southern Saudi Arabia, round 5 : 1/1 hits, 0.83 expected hits 1 britishNavalFighter owned by the Britain lost in Southern Saudi Arabia 1 Entrenchment owned by the Neutral and 1 Tank owned by the Neutral lost in Southern Saudi Arabia Britain loses 0 PUs for violating Southern Saudi Arabias neutrality. Britain win, taking Southern Saudi Arabia from Neutral with 2 britishFighters and 1 britishTank remaining. Battle score for attacker is -4 Casualties for Britain: 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine, 2 britishMech.Infantrys and 1 britishNavalFighter Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Entrenchment, 3 Infantrys and 2 Tanks Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 2 britishFighters moved from Southern Saudi Arabia to Cairo 2 britishInfantrys moved from 73 Sea Zone to Aden 1 Material and 1 Truck moved from Cape Town to Rhodesia 1 Train moved from Western Bengal to Bombay 1 Train and 2 britishInfantrys moved from Bombay to Western Bengal 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishArtillery and 1 britishInfantry moved from 162 Sea Zone to Southwestern Australia 1 britishCruiser, 3 britishDestroyers, 2 britishSubmarines and 2 britishTransports moved from 162 Sea Zone to 149 Sea Zone 1 Material and 1 britishMarine moved from Quebec to 19 Sea Zone 4 britishInfantrys moved from Azores to 39 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 britishCombatEngineer moved from Azores to 39 Sea Zone 1 britishCombatEngineer and 3 britishTransports moved from 39 Sea Zone to 61 Sea Zone 1 Material moved from Cape Town to Eastern South Africa 1 britishCombatEngineer moved from Cape Town to Eastern South Africa 1 britishTank moved from Central Britain to 7 Sea Zone 1 britishArtillery moved from Central Britain to 7 Sea Zone 1 britishAntiTankGun moved from Central Britain to 7 Sea Zone 1 britishAlpineInfantry moved from Central Britain to 7 Sea Zone 1 britishMarine moved from Scotland to 7 Sea Zone 1 britishDestroyer moved from 21 Sea Zone to 32 Sea Zone 1 britishAlpineInfantry, 1 britishAntiTankGun, 1 britishArtillery, 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishMarine, 1 britishSubmarine, 1 britishTank and 3 britishTransports moved from 7 Sea Zone to 9 Sea Zone 2 britishNavalFighters moved from London to 7 Sea Zone 2 britishCarriers and 2 britishNavalFighters moved from 7 Sea Zone to 9 Sea Zone 1 britishFighter moved from Central Britain to Scotland 1 britishStrategicBomber moved from London to Azores 1 britishNavalFighter moved from Southern Britain to 9 Sea Zone 1 Truck and 1 britishMarine moved from Central Britain to Scotland 1 britishCombatEngineer moved from Central Britain to Scotland 1 Truck moved from Exiled Allies to Scotland 1 Material, 1 britishMarine and 1 britishTransport moved from 19 Sea Zone to 39 Sea Zone 1 Material and 1 britishMarine moved from 39 Sea Zone to Azores 1 britishArtillery moved from Labrador to Quebec Purchase Units - Britain Britain buy 1 britishEntrenchment, 1 britishHull, 9 britishInfantrys and 1 britishMarine; Remaining resources: 0 PUs; 3 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishHull placed in 7 Sea Zone Britain undo move 1. 3 britishInfantrys placed in Scotland 4 britishInfantrys placed in London 1 britishHull placed in 7 Sea Zone Turn Complete - Britain Britain collect 37 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 3 techTokens; Britain end with 6 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishArtillery, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Canada 1 britishTransport placed in 19 Sea Zone 1 britishMarine placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishTransport Some Units in Quebec change ownership: 1 britishMarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAircraftPlant; Remaining resources: 12 PUs; Place Units - ExiledAllies Units in Exiled Allies being upgraded or consumed: 2 Materials 1 britishAircraftPlant placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 33 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 32 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 30 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 27 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 26 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 23 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 Material Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 1 Material 1 Material, 1 britishEntrenchment and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishInfantry Some Units in Eastern South Africa change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 Material, 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 1 PUs; Place Units - India 1 britishCombatEngineer and 1 britishInfantry placed in Calcutta 2 Materials and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in New Dehli change ownership: 1 Material Some Units in Western Bengal change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishCarrier and 1 britishNavalFighter; Remaining resources: 6 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 britishNavalFighter placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 23 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier and 1 britishNavalFighter Some Units in New South Wales change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 0.00 Neutral AntiAircraftGun : -0.08 Neutral regular : 1.33 Britain regular : -0.17
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I will post in a few hours - haven’t forgotten
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 2 italianFighters moved from Crete to 51 Sea Zone 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to 51 Sea Zone 1 italianNavalFighter moved from Cyrenaica to 51 Sea Zone Combat - Italy Battle in 51 Sea Zone Italy attack with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber Britain defend with 1 britishDestroyer Italy roll dice for 1 italianSubmarine in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber in 51 Sea Zone, round 2 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishDestroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 51 Sea Zone Italy win with 2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianSubmarine and 1 italianTacticalBomber remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Cyrenaica 1 italianFighter moved from 51 Sea Zone to Crete 1 italianTacticalBomber moved from 51 Sea Zone to Crete 1 italianNavalFighter moved from 51 Sea Zone to Crete 2 italianSubmarines moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 1 italianInfantry, 1 italianTank and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Sicily to 48 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Greece to 50 Sea Zone 1 italianInfantry moved from Peloponnese to 50 Sea Zone 1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys, 5 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun and 1 italianArtillery moved from Tobruk to Western Egypt 1 italianCombatEngineer moved from Tobruk to Cyrenaica 1 Truck moved from Tripolitania to Tobruk 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Southern Ukraine 1 italianInfantry moved from Bessarabia to Southern Ukraine 1 italianInfantry moved from Kharkov to Southern Ukraine 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Northern Italy 1 Truck moved from Northern Italy to Rome 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianBattleship, 1 italianCruiser and 3 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 2 italianFighters and 4 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 2 italianFighters placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens Turning on Edit Mode EDIT: Removing units owned by Italy from Eastern Ukraine: 1 Truck EDIT: Adding units owned by Italy to Southern Ukraine: 1 Truck EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : -0.67 Italy rolls : 1.00 Britain regular : -0.25
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Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
@surfer is up next -
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
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@surfer said in Total World War 3.0 7 players:
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
I was wondering that myself. Really messed my NCM up.
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Combat Move - Usa Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanSW5: Setting combatOffenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys and 1 americanMarine moved from Azores to 39 Sea Zone 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 1 americanAirTransport and 1 americanParatrooper moved from Gibraltar to Morrocco 1 americanStrategicBomber moved from Johnston Island to Marshall Islands 2 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 115 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 132 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 115 Sea Zone to Marshall Islands 1 americanNavalFighter moved from 143 Sea Zone to Marshall Islands 1 americanCruiser moved from 115 Sea Zone to 132 Sea Zone Combat - Usa Battle in Morrocco Usa attack with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies Usa roll dice for 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper in Morrocco, round 2 : 1/1 hits, 1.08 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 2 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanAirTransport, 3 americanInfantrys, 1 americanMarine and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for VichyFrance: 1 germanEntrenchment Battle in Marshall Islands Usa attack with 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Japan roll AntiAircraftGun dice in Marshall Islands : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanCruiser in Marshall Islands, round 2 : 1/1 hits, 0.25 expected hits Usa roll dice for 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber in Marshall Islands, round 2 : 2/1 hits, 1.83 expected hits Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment in Marshall Islands, round 2 : 1/1 hits, 1.17 expected hits 1 americanInfantry owned by the Usa lost in Marshall Islands 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan and 1 japaneseAntiAirGun owned by the Japan lost in Marshall Islands Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 2 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 1 americanStrategicBomber remaining. Battle score for attacker is 11 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia Trigger AlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Algeria Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria Trigger AlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Algeria Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco 1 americanCarrier and 2 americanDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 americanNavalFighters moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from Marshall Islands to 132 Sea Zone 1 americanStrategicBomber moved from 132 Sea Zone to Gilbert Islands 1 americanFighter moved from Johnston Island to Gilbert Islands 1 americanDestroyer moved from 115 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to 143 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 1 americanInfantry moved from Alaska to British Columbia 1 Train moved from Eastern Central US to Detroit 2 Materials and 1 Train moved from Detroit to Florida Peninsula 1 Truck moved from Detroit to Eastern Central US 1 Truck and 1 americanCombatEngineer moved from Eastern Central US to Florida Peninsula 1 americanCarrier moved from 30 Sea Zone to 37 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 39 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 40 Sea Zone to 61 Sea Zone 1 americanSubmarine moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanAirTransport moved from Morrocco to Gibraltar 1 americanArtillery moved from Washington to 30 Sea Zone 1 americanMarine moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanStrategicBomber moved from London to Gibraltar 1 americanNavalFighter moved from Chicago to San Francisco 1 americanNavalFighter moved from Chicago to 37 Sea Zone Purchase Units - Usa Usa buy 3 Materials, 1 americanCarrier, 1 americanDestroyer, 1 americanDocks, 1 americanFactory, 1 americanFighter, 2 americanInfantrys, 1 americanNavalFighter and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Florida Peninsula being upgraded or consumed: 2 Materials 1 americanFactory placed in Florida Peninsula Units in San Francisco being upgraded or consumed: 2 Materials 1 americanDocks placed in San Francisco 1 americanDestroyer and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier placed in 30 Sea Zone 1 americanFighter and 1 americanNavalFighter placed in Chicago 1 Material and 2 americanInfantrys placed in San Francisco 2 Materials placed in Detroit Activate Technology - Usa Usa activating ImprovedDestroyers Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Japan regular : -0.17 VichyFrance regular : -0.50 Usa rolls : 1.00 Usa regular : 0.83 Japan AntiAircraftGun : -0.08
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@surfer said in Total World War 3.0 7 players:
I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.
Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?
When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
Otherwise they get 2. When you research increased fighter range, they get +1 movement.The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.