TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ItaliansCombat Hit Differential Summary :
Game History
Round: 2
Research Technology - Russia
Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare
Russia spend 0 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban
Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianInfantry moved from Tula to Smolensk
Russia take Smolensk from Germany
1 russianInfantry moved from Novgorod to Pskov
Russia take Pskov from Germany
1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Northern Manchuria
Combat - Russia
Battle in Northern Manchuria
Russia attack with 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank
Manchuria defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseFortification; Japan defend with 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys
Japan roll AntiAircraftGun dice in Northern Manchuria : 0/1 hits, 0.08 expected hits
Japan roll AntiTankGun dice in Northern Manchuria : 1/1 hits, 0.17 expected hits
1 russianMech.Infantry owned by the Russia lost in Northern Manchuria
Russia roll dice for 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Northern Manchuria, round 2 : 2/1 hits, 1.92 expected hits
Manchuria roll dice for 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys in Northern Manchuria, round 2 : 3/1 hits, 2.75 expected hits
2 russianInfantrys owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Northern Manchuria
1 japaneseAntiAirGun owned by the Japan and 1 japaneseAntiTankGun owned by the Japan lost in Northern Manchuria
1 russianFighter owned by the Russia retreated
1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia and 1 russianMech.Infantry owned by the Russia retreated to Yakut
Manchuria win with 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys remaining. Battle score for attacker is -7
Casualties for Russia: 1 russianAntiTankGun, 2 russianInfantrys and 1 russianMech.Infantry
Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseAntiTankGun
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianFighter moved from Northern Manchuria to Yakut
1 Truck moved from Yakut to Irkutsk
1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
1 russianInfantry moved from Irkutsk to Yakut
1 russianInfantry moved from Irkutsk to Yakut
1 russianAlpineInfantry moved from Soviet Far East to Eastern Evenki
1 russianArtillery moved from Soviet Far East to Eastern Evenki
1 russianInfantry moved from Eastern Siberia to Irkutsk
1 russianArtillery moved from Kansk to Irkutsk
1 russianAntiTankGun moved from Kansk to Irkutsk
2 russianInfantrys moved from Novosibirsk to Kansk
1 Train moved from Yakut to Novosibirsk
1 Train and 1 russianAntiAirGun moved from Novosibirsk to Irkutsk
1 russianStrategicBomber moved from Caucasus to Eastern Karelia
1 russianAntiTankGun moved from Eastern Ukraine to Caucasus
1 russianInfantry moved from Stalingrad to Voronezh
1 russianMech.Infantry moved from Eastern Ukraine to Caucasus
1 russianTank moved from Eastern Ukraine to Caucasus
1 russianInfantry moved from Caucasus to Eastern Ukraine
1 russianInfantry moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianArtillery moved from Archangel to Eastern Karelia
1 russianMarine moved from Archangel to Eastern Karelia
1 russianAntiTankGun moved from Archangel to Eastern Karelia
1 Train moved from Moscow to Archangel
1 Material and 1 Train moved from Archangel to Eastern Karelia
1 russianMech.Infantry moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianTank moved from Moscow to Leningrad
1 russianArtillery moved from Western Karelia to Leningrad
1 russianInfantry moved from Western Karelia to Leningrad
1 russianInfantry moved from Western Karelia to Leningrad
1 Material and 1 Truck moved from Murmansk to Eastern Karelia
1 russianInfantry moved from Vologda to Novgorod
1 russianMarine moved from Vologda to Eastern Karelia
1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers and 5 russianInfantrys moved from Moscow to Novgorod
1 russianFighter moved from Moscow to Leningrad
1 Truck and 1 russianAntiAirGun moved from Moscow to Leningrad
1 Truck moved from Moscow to Volgarod
1 Truck and 1 russianAntiAirGun moved from Volgarod to Moscow
2 russianInfantrys and 1 russianParatrooper moved from Volgarod to Moscow
1 russianAirTransport moved from Caucasus to Moscow
1 Truck and 1 russianAntiAirGun moved from Stalingrad to Caucasus
1 russianTank moved from Stalingrad to Caucasus
1 russianCombatEngineer moved from Stalingrad to Caucasus
1 russianArtillery moved from Stalingrad to Caucasus
1 russianInfantry moved from Stalingrad to Caucasus
1 russianMech.Infantry moved from Stalingrad to Moscow
1 Truck moved from Astrakhan to Caucasus
1 russianInfantry moved from Astrakhan to Caucasus
1 russianAlpineInfantry moved from Northern Iran to Caspian Sea
1 russianAlpineInfantry moved from Caspian Sea to Astrakhan
1 russianAlpineInfantry moved from Omsk to Sverdlovsk
1 russianCruiser and 1 russianSubmarine moved from 28 Sea Zone to 29 Sea Zone
1 russianSubmarine moved from 101 Sea Zone to 100 Sea Zone
Purchase Units - Russia
Russia buy 1 Train, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys and 6 russianTanks; Remaining resources: 0 PUs; 6 techTokens;
Place Units - Russia
1 Train placed in Stalingrad
2 russianInfantrys placed in Leningrad
Russia undo move 2.
1 russianInfantry placed in Irkutsk
1 russianInfantry placed in Irkutsk
4 russianTanks placed in Moscow
2 russianTanks placed in Stalingrad
1 russianCombatEngineer placed in Vologda
Russia undo move 6.
Russia undo move 5.
Russia undo move 4.
Russia undo move 3.
Russia undo move 2.
Russia undo move 1.
2 russianInfantrys placed in Leningrad
1 russianAntiTankGun, 2 russianArtillerys and 1 russianTank placed in Moscow
3 russianTanks placed in Stalingrad
1 russianCombatEngineer placed in Volgarod
1 Train and 2 russianTanks placed in Novosibirsk
Turn Complete - Russia
Russia collect 68 PUs; end with 68 PUs
Units generate 6 techTokens; Russia end with 12 techTokens
Combat Hit Differential Summary :
Manchuria regular : 0.25
Russia rolls : 0.00
Russia regular : 0.08
Japan AntiTankGun : 0.83
Japan AntiAircraftGun : -0.08
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs
Research Technology - Japan
Japan rolls : 1/1 hits, 0.00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover SpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
Japan take Far Eastern Republic from Russia
1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
2 japaneseMarines moved from 93 Sea Zone to Borneo
1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
2 japaneseNavalFighters moved from 93 Sea Zone to Borneo
1 japaneseMarine moved from Tokyo to 99 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
3 japaneseMarines moved from 127 Sea Zone to Phillippines
2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone
2 japaneseMarines moved from 96 Sea Zone to Hong Kong
2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines
1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow
1 japaneseParatrooper moved from Burma to Rangoon
Japan take Rangoon from Britain
1 japaneseCombatEngineer moved from Burma to Rangoon
1 japaneseArtillery moved from Burma to Rangoon
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from French Indochina to Yunnan
Japan take Yunnan from China
1 japaneseArtillery moved from Fo Kien to Hong Kong
1 japaneseInfantry moved from Fo Kien to Hong Kong
1 japaneseTank moved from Fo Kien to Hong Kong
1 japaneseArtillery moved from Kwangtung to Hong Kong
1 japaneseArtillery moved from Anhwei to Hunan
Japan take Hunan from China
1 japaneseMech.Infantry moved from Anhwei to Hong Kong
1 japaneseArtillery moved from Inner Mongolia to Kansu
Japan take Kansu from China
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh
1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
1 japaneseStrategicBomber moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
Combat - Japan
Battle in Phillippines
Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits
Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits
1 japaneseMarine owned by the Japan lost in Phillippines
1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
Some non-combat units are destroyed:
Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Usa: 1 americanArtillery and 1 americanInfantry
Battle in Borneo
Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits
Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits
1 japaneseMarine owned by the Japan lost in Borneo
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits
1 britishAntiAirGun owned by the Britain lost in Borneo
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 britishInfantry owned by the Britain lost in Borneo
Some non-combat units are destroyed:
Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Battle in Kweichow
Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits
China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Kweichow
Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hupeh
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Hupeh
Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hong Kong
Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits
Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits
1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong
1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits
1 japaneseArtillery owned by the Japan lost in Hong Kong
1 britishEntrenchment owned by the Britain lost in Hong Kong
Some non-combat units are destroyed:
Japan converts britishDocks into different units
Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
Non Combat Move - Japan
Note to players Japan: <body><img src="hongkong.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
3 japaneseInfantrys moved from Thailand to Burma
1 japaneseCombatEngineer moved from Thailand to Burma
2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina
1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia
1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan
1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone
2 Materials moved from Manchuria to 97 Sea Zone
2 Materials moved from 97 Sea Zone to Shanghai
2 japaneseFighters moved from Shanghai to French Indochina
1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
1 Truck moved from Manchuria to Eastern Manchuria
1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone
2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone
1 japaneseNavalFighter moved from 99 Sea Zone to Japan
1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from Borneo to 93 Sea Zone
1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone
4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
1 japaneseNavalFighter moved from French Indochina to Japan
1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 Train moved from Tokyo to 99 Sea Zone
1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 Train moved from 98 Sea Zone to Korea
2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens;
Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
1 japaneseMarine placed in Tokyo
2 japaneseSubmarines placed in 99 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
Units in Shanghai being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Shanghai
Activate Technology - Japan
Japan activating SpecialWarfare
Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
Turn Complete - Japan
Japan collect 73 PUs; end with 73 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material
Purchase Units - Manchuria
Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs
Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
Purchase Units - Thailand
Thailand repair damage of 1x Rail; Remaining resources: 6 PUs;
Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.17
Japan regular : -1.50
China regular : -0.67
ExiledAllies regular : -0.17
Japan rolls : 1.00
Britain AntiTankGun : -0.17
Usa regular : 0.08
Britain regular : 0.75
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs
Research Technology - Japan
Japan rolls : 1/1 hits, 0.00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover SpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
Japan take Far Eastern Republic from Russia
1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines moved from Brunei to 94 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
2 japaneseMarines moved from 93 Sea Zone to Borneo
1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
2 japaneseNavalFighters moved from 93 Sea Zone to Borneo
1 japaneseMarine moved from Tokyo to 99 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
3 japaneseMarines moved from 127 Sea Zone to Phillippines
2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines
2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone
2 japaneseMarines moved from 96 Sea Zone to Hong Kong
2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines
1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow
1 japaneseParatrooper moved from Burma to Rangoon
Japan take Rangoon from Britain
1 japaneseCombatEngineer moved from Burma to Rangoon
1 japaneseArtillery moved from Burma to Rangoon
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from Kwangsi to Kweichow
1 japaneseInfantry moved from French Indochina to Yunnan
Japan take Yunnan from China
1 japaneseArtillery moved from Fo Kien to Hong Kong
1 japaneseInfantry moved from Fo Kien to Hong Kong
1 japaneseTank moved from Fo Kien to Hong Kong
1 japaneseArtillery moved from Kwangtung to Hong Kong
1 japaneseArtillery moved from Anhwei to Hunan
Japan take Hunan from China
1 japaneseMech.Infantry moved from Anhwei to Hong Kong
1 japaneseArtillery moved from Inner Mongolia to Kansu
Japan take Kansu from China
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh
1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh
1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
1 japaneseInfantry moved from Inner Mongolia to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
1 japaneseStrategicBomber moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
1 japaneseFighter moved from French Indochina to Kweichow
Combat - Japan
Battle in Phillippines
Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits
Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits
1 japaneseMarine owned by the Japan lost in Phillippines
1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
Some non-combat units are destroyed:
Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Usa: 1 americanArtillery and 1 americanInfantry
Battle in Borneo
Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits
Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits
1 japaneseMarine owned by the Japan lost in Borneo
Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits
1 britishAntiAirGun owned by the Britain lost in Borneo
Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits
ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 britishInfantry owned by the Britain lost in Borneo
Some non-combat units are destroyed:
Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseMarine
Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
Battle in Kweichow
Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank
China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits
China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Kweichow
Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hupeh
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Hupeh
Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Hong Kong
Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits
Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits
1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong
1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits
Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits
1 japaneseArtillery owned by the Japan lost in Hong Kong
1 britishEntrenchment owned by the Britain lost in Hong Kong
Some non-combat units are destroyed:
Japan converts britishDocks into different units
Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
Non Combat Move - Japan
Note to players Japan: <body><img src="hongkong.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
3 japaneseInfantrys moved from Thailand to Burma
1 japaneseCombatEngineer moved from Thailand to Burma
2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina
1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia
1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan
1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone
2 Materials moved from Manchuria to 97 Sea Zone
2 Materials moved from 97 Sea Zone to Shanghai
2 japaneseFighters moved from Shanghai to French Indochina
1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
1 Truck moved from Manchuria to Eastern Manchuria
1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone
2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone
1 japaneseNavalFighter moved from 99 Sea Zone to Japan
1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
2 japaneseNavalFighters moved from Borneo to 93 Sea Zone
1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone
4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
1 japaneseNavalFighter moved from French Indochina to Japan
1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
1 Train moved from Tokyo to 99 Sea Zone
1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
1 Train moved from 98 Sea Zone to Korea
2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone
1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens;
Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
1 japaneseMarine placed in Tokyo
2 japaneseSubmarines placed in 99 Sea Zone
1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
Units in Shanghai being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Shanghai
Activate Technology - Japan
Japan activating SpecialWarfare
Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
Turn Complete - Japan
Japan collect 73 PUs; end with 73 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material
Purchase Units - Manchuria
Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs
Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
Purchase Units - Thailand
Thailand repair damage of 1x Rail; Remaining resources: 6 PUs;
Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
2 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
Turning on Edit Mode
EDIT: Removing units owned by Japan from Rangoon: 1 Train
EDIT: Adding units owned by India to Calcutta: 1 Train
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.17
Japan regular : -1.50
China regular : -0.67
ExiledAllies regular : -0.17
Japan rolls : 1.00
Britain AntiTankGun : -0.17
Usa regular : 0.08
Britain regular : 0.75
@surfer I think you need a destroyer to be able to hit submarines (and spot them for airplanes) , but they can submerge after one turn. When you develop improved destroyers they are more powerful. No submerge, no first strike!
@dawgoneit I moved (Edit) your train from Calcutta to Rangoon. I assume you didnt realize you had a train there. Trains are not military units, but they are powerful in transporting other units up to five moves a turn.
@Caesar1 every building needs an engineer in the territory you want to place it. to build a barracks you need an engineer and 2 material in the same territory. research center needs the same. a railroad only needs an engineer
@Guderian1 Yes I realized only after shopping
@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn?
@dawgoneit said in Total World War 3.0 7 players:
@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn?
It is described in the Appendices of the rules, at the bottom.
@Avner I can’t seem yo find it
@dawgoneit said in Total World War 3.0 7 players:
@Avner I can’t seem yo find it
@Avner thank you. I didn’t go down far enough.
who’s turn is it?
Worried that y’all r waitin 4 me
@Grinchveld I sent you a message when I took my turn. You are after me. Yes, its your turn
@Guderian1 I can’t find it.
did you email me? not in my spam either
britains turn. pbem did not work for me and idk why
@Grinchveld I can’t get the game to load
@dawgoneit It works fine with me
maybe because i didn’t load it properly through games by email.
I will try again.
What email provider was i supposed to use?
@Guderian1 said in Total World War 3.0 7 players:
@dawgoneit It works fine with me
Yes me too…
I don’t understand what the problem is for @dawgoneit
@Avner opening it with PBEM worked for you? The Britian2 that I posted?
@Grinchveld said in Total World War 3.0 7 players:
@Avner opening it with PBEM worked for you? The Britian2 that I posted?
Ah no… with BPEM no actually…
Did you take the turn in local mode?