Total World War 3.0 7 players

  • '22

    rus02.tsvg

    Game History

    Round: 2
    
        Research Technology - Russia
            Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Tula to Smolensk
                  Russia take Smolensk from Germany
            1 russianInfantry moved from Novgorod to Pskov
                  Russia take Pskov from Germany
            1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Northern Manchuria
    
        Combat - Russia
            Battle in Northern Manchuria
                Russia attack with 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank
                Manchuria defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseFortification; Japan defend with 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys
                    Japan roll AntiAircraftGun dice in Northern Manchuria : 0/1 hits, 0.08 expected hits
                    Japan roll AntiTankGun dice in Northern Manchuria : 1/1 hits, 0.17 expected hits
                1 russianMech.Infantry owned by the Russia lost in Northern Manchuria
                    Russia roll dice for 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Northern Manchuria, round 2 : 2/1 hits, 1.92 expected hits
                    Manchuria roll dice for 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys in Northern Manchuria, round 2 : 3/1 hits, 2.75 expected hits
                    2 russianInfantrys owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Northern Manchuria
                    1 japaneseAntiAirGun owned by the Japan and 1 japaneseAntiTankGun owned by the Japan lost in Northern Manchuria
                1 russianFighter owned by the Russia retreated
                1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia and 1 russianMech.Infantry owned by the Russia retreated to Yakut
                Manchuria win with 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys remaining. Battle score for attacker is -7
                Casualties for Russia: 1 russianAntiTankGun, 2 russianInfantrys and 1 russianMech.Infantry
                Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseAntiTankGun
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            1 russianFighter moved from Northern Manchuria to Yakut
            1 Truck moved from Yakut to Irkutsk
            1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut
            1 russianInfantry moved from Irkutsk to Yakut
            1 russianInfantry moved from Irkutsk to Yakut
            1 russianAlpineInfantry moved from Soviet Far East to Eastern Evenki
            1 russianArtillery moved from Soviet Far East to Eastern Evenki
            1 russianInfantry moved from Eastern Siberia to Irkutsk
            1 russianArtillery moved from Kansk to Irkutsk
            1 russianAntiTankGun moved from Kansk to Irkutsk
            2 russianInfantrys moved from Novosibirsk to Kansk
            1 Train moved from Yakut to Novosibirsk
            1 Train and 1 russianAntiAirGun moved from Novosibirsk to Irkutsk
            1 russianStrategicBomber moved from Caucasus to Eastern Karelia
            1 russianAntiTankGun moved from Eastern Ukraine to Caucasus
            1 russianInfantry moved from Stalingrad to Voronezh
            1 russianMech.Infantry moved from Eastern Ukraine to Caucasus
            1 russianTank moved from Eastern Ukraine to Caucasus
            1 russianInfantry moved from Caucasus to Eastern Ukraine
            1 russianInfantry moved from Novgorod to Leningrad
            1 russianArtillery moved from Novgorod to Leningrad
            1 russianArtillery moved from Archangel to Eastern Karelia
            1 russianMarine moved from Archangel to Eastern Karelia
            1 russianAntiTankGun moved from Archangel to Eastern Karelia
            1 Train moved from Moscow to Archangel
            1 Material and 1 Train moved from Archangel to Eastern Karelia
            1 russianMech.Infantry moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianTank moved from Moscow to Leningrad
            1 russianArtillery moved from Western Karelia to Leningrad
            1 russianInfantry moved from Western Karelia to Leningrad
            1 russianInfantry moved from Western Karelia to Leningrad
            1 Material and 1 Truck moved from Murmansk to Eastern Karelia
            1 russianInfantry moved from Vologda to Novgorod
            1 russianMarine moved from Vologda to Eastern Karelia
            1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers and 5 russianInfantrys moved from Moscow to Novgorod
            1 russianFighter moved from Moscow to Leningrad
            1 Truck and 1 russianAntiAirGun moved from Moscow to Leningrad
            1 Truck moved from Moscow to Volgarod
            1 Truck and 1 russianAntiAirGun moved from Volgarod to Moscow
            2 russianInfantrys and 1 russianParatrooper moved from Volgarod to Moscow
            1 russianAirTransport moved from Caucasus to Moscow
            1 Truck and 1 russianAntiAirGun moved from Stalingrad to Caucasus
            1 russianTank moved from Stalingrad to Caucasus
            1 russianCombatEngineer moved from Stalingrad to Caucasus
            1 russianArtillery moved from Stalingrad to Caucasus
            1 russianInfantry moved from Stalingrad to Caucasus
            1 russianMech.Infantry moved from Stalingrad to Moscow
            1 Truck moved from Astrakhan to Caucasus
            1 russianInfantry moved from Astrakhan to Caucasus
            1 russianAlpineInfantry moved from Northern Iran to Caspian Sea
            1 russianAlpineInfantry moved from Caspian Sea to Astrakhan
            1 russianAlpineInfantry moved from Omsk to Sverdlovsk
            1 russianCruiser and 1 russianSubmarine moved from 28 Sea Zone to 29 Sea Zone
            1 russianSubmarine moved from 101 Sea Zone to 100 Sea Zone
    
        Purchase Units - Russia
            Russia buy 1 Train, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys and 6 russianTanks; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Russia
            1 Train placed in Stalingrad
            2 russianInfantrys placed in Leningrad
            Russia undo move 2.
            1 russianInfantry placed in Irkutsk
            1 russianInfantry placed in Irkutsk
            4 russianTanks placed in Moscow
            2 russianTanks placed in Stalingrad
            1 russianCombatEngineer placed in Vologda
            Russia undo move 6.
            Russia undo move 5.
            Russia undo move 4.
            Russia undo move 3.
            Russia undo move 2.
            Russia undo move 1.
            2 russianInfantrys placed in Leningrad
            1 russianAntiTankGun, 2 russianArtillerys and 1 russianTank placed in Moscow
            3 russianTanks placed in Stalingrad
            1 russianCombatEngineer placed in Volgarod
            1 Train and 2 russianTanks placed in Novosibirsk
    
        Turn Complete - Russia
            Russia collect 68 PUs; end with 68 PUs
            Units generate 6 techTokens; Russia end with 12 techTokens
    

    Combat Hit Differential Summary :

    Manchuria regular : 0.25
    Russia rolls : 0.00
    Russia regular : 0.08
    Japan AntiTankGun : 0.83
    Japan AntiAircraftGun : -0.08
    

  • TripleA Turn Summary: Thailand round 2

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 2
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 7 PUs
    
        Research Technology - Japan
                Japan rolls : 1/1 hits, 0.00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover SpecialWarfare
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                  Japan take Far Eastern Republic from Russia
            1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
            1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
            2 japaneseMarines moved from Brunei to 94 Sea Zone
            2 japaneseMarines moved from Brunei to 94 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
            2 japaneseMarines moved from 93 Sea Zone to Borneo
            1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
            2 japaneseNavalFighters moved from 93 Sea Zone to Borneo
            1 japaneseMarine moved from Tokyo to 99 Sea Zone
            1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
            1 japaneseMarine moved from Luzon to 127 Sea Zone
            1 japaneseMarine moved from Luzon to 127 Sea Zone
            1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
            3 japaneseMarines moved from 127 Sea Zone to Phillippines
            2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines
            2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone
            2 japaneseMarines moved from 96 Sea Zone to Hong Kong
            2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines
            1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
            1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow
            1 japaneseParatrooper moved from Burma to Rangoon
                  Japan take Rangoon from Britain
            1 japaneseCombatEngineer moved from Burma to Rangoon
            1 japaneseArtillery moved from Burma to Rangoon
            1 japaneseInfantry moved from Kwangsi to Kweichow
            1 japaneseInfantry moved from Kwangsi to Kweichow
            1 japaneseInfantry moved from French Indochina to Yunnan
                  Japan take Yunnan from China
            1 japaneseArtillery moved from Fo Kien to Hong Kong
            1 japaneseInfantry moved from Fo Kien to Hong Kong
            1 japaneseTank moved from Fo Kien to Hong Kong
            1 japaneseArtillery moved from Kwangtung to Hong Kong
            1 japaneseArtillery moved from Anhwei to Hunan
                  Japan take Hunan from China
            1 japaneseMech.Infantry moved from Anhwei to Hong Kong
            1 japaneseArtillery moved from Inner Mongolia to Kansu
                  Japan take Kansu from China
            1 japaneseInfantry moved from Inner Mongolia to Kansu
            1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
            1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh
            1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh
            1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh
            1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
            1 japaneseInfantry moved from Inner Mongolia to Kansu
            1 japaneseArtillery moved from Inner Mongolia to Kansu
            1 japaneseStrategicBomber moved from French Indochina to Kweichow
            1 japaneseFighter moved from French Indochina to Kweichow
            1 japaneseFighter moved from French Indochina to Kweichow
    
        Combat - Japan
            Battle in Phillippines
                Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
                Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                    Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits
                    Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits
                    Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits
                    1 japaneseMarine owned by the Japan lost in Phillippines
                    1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                Some non-combat units are destroyed: 
                Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseMarine
                Casualties for Usa: 1 americanArtillery and 1 americanInfantry
            Battle in Borneo
                Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
                    Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
                    Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits
                    Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits
                    ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits
                    1 japaneseMarine owned by the Japan lost in Borneo
                    Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
                    Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits
                    ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits
                    1 britishAntiAirGun owned by the Britain lost in Borneo
                    Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits
                    ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 britishInfantry owned by the Britain lost in Borneo
                Some non-combat units are destroyed: 
                Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseMarine
                Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
            Battle in Kweichow
                Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank
                China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
                    Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits
                    China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China lost in Kweichow
                Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Hupeh
                Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                    China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China lost in Hupeh
                Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Hong Kong
                Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                    Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                    Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits
                    Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits
                    Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits
                    1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong
                    1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                    Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits
                    1 japaneseArtillery owned by the Japan lost in Hong Kong
                    1 britishEntrenchment owned by the Britain lost in Hong Kong
                Some non-combat units are destroyed: 
                Japan converts britishDocks into different units
                Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank
                Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
    
        Non Combat Move - Japan
            Note to players Japan: <body><img src="hongkong.png"/></body>
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            3 japaneseInfantrys moved from Thailand to Burma
            1 japaneseCombatEngineer moved from Thailand to Burma
            2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina
            1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan
            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
            1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia
            1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan
            1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone
            2 Materials moved from Manchuria to 97 Sea Zone
            2 Materials moved from 97 Sea Zone to Shanghai
            2 japaneseFighters moved from Shanghai to French Indochina
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray
            1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
            1 Truck moved from Manchuria to Eastern Manchuria
            1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
            1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
            1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone
            2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone
            1 japaneseNavalFighter moved from 99 Sea Zone to Japan
            1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
            2 japaneseNavalFighters moved from Borneo to 93 Sea Zone
            1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone
            4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
            1 japaneseNavalFighter moved from French Indochina to Japan
            1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone
            1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
            1 Train moved from Tokyo to 99 Sea Zone
            1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
            1 Train moved from 98 Sea Zone to Korea
            2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone
            1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
            2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
            2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
            1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; 
            Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
            1 japaneseMarine placed in Tokyo
            2 japaneseSubmarines placed in 99 Sea Zone
            1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
            Units in Shanghai being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Shanghai
    
        Activate Technology - Japan
            Japan activating SpecialWarfare
            Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
    
        Turn Complete - Japan
            Japan collect 73 PUs; end with 73 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Units Change Ownership
                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 1 Material
    
        Purchase Units - Manchuria
            Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
    
        Purchase Units - Thailand
            Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; 
            Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            2 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Britain AntiAircraftGun : -0.17
    Japan regular : -1.50
    China regular : -0.67
    ExiledAllies regular : -0.17
    Japan rolls : 1.00
    Britain AntiTankGun : -0.17
    Usa regular : 0.08
    Britain regular : 0.75
    

    Savegame


  • TripleA Turn Summary: Thailand round 2

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 2
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 7 PUs
    
        Research Technology - Japan
                Japan rolls : 1/1 hits, 0.00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover SpecialWarfare
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                  Japan take Far Eastern Republic from Russia
            1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
            1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
            2 japaneseMarines moved from Brunei to 94 Sea Zone
            2 japaneseMarines moved from Brunei to 94 Sea Zone
            2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone
            2 japaneseMarines moved from 93 Sea Zone to Borneo
            1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
            2 japaneseNavalFighters moved from 93 Sea Zone to Borneo
            1 japaneseMarine moved from Tokyo to 99 Sea Zone
            1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
            1 japaneseMarine moved from Luzon to 127 Sea Zone
            1 japaneseMarine moved from Luzon to 127 Sea Zone
            1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone
            3 japaneseMarines moved from 127 Sea Zone to Phillippines
            2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines
            2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone
            2 japaneseMarines moved from 96 Sea Zone to Hong Kong
            2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines
            1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone
            1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow
            1 japaneseParatrooper moved from Burma to Rangoon
                  Japan take Rangoon from Britain
            1 japaneseCombatEngineer moved from Burma to Rangoon
            1 japaneseArtillery moved from Burma to Rangoon
            1 japaneseInfantry moved from Kwangsi to Kweichow
            1 japaneseInfantry moved from Kwangsi to Kweichow
            1 japaneseInfantry moved from French Indochina to Yunnan
                  Japan take Yunnan from China
            1 japaneseArtillery moved from Fo Kien to Hong Kong
            1 japaneseInfantry moved from Fo Kien to Hong Kong
            1 japaneseTank moved from Fo Kien to Hong Kong
            1 japaneseArtillery moved from Kwangtung to Hong Kong
            1 japaneseArtillery moved from Anhwei to Hunan
                  Japan take Hunan from China
            1 japaneseMech.Infantry moved from Anhwei to Hong Kong
            1 japaneseArtillery moved from Inner Mongolia to Kansu
                  Japan take Kansu from China
            1 japaneseInfantry moved from Inner Mongolia to Kansu
            1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
            1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh
            1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh
            1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh
            1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu
            1 japaneseInfantry moved from Inner Mongolia to Kansu
            1 japaneseArtillery moved from Inner Mongolia to Kansu
            1 japaneseStrategicBomber moved from French Indochina to Kweichow
            1 japaneseFighter moved from French Indochina to Kweichow
            1 japaneseFighter moved from French Indochina to Kweichow
    
        Combat - Japan
            Battle in Phillippines
                Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
                Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                    Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits
                    Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits
                    Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits
                    1 japaneseMarine owned by the Japan lost in Phillippines
                    1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                Some non-combat units are destroyed: 
                Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseMarine
                Casualties for Usa: 1 americanArtillery and 1 americanInfantry
            Battle in Borneo
                Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters
                ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
                    Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
                    Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits
                    Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits
                    ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits
                    1 japaneseMarine owned by the Japan lost in Borneo
                    Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits
                    Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits
                    ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits
                    1 britishAntiAirGun owned by the Britain lost in Borneo
                    Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits
                    ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 britishInfantry owned by the Britain lost in Borneo
                Some non-combat units are destroyed: 
                Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseMarine
                Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
            Battle in Kweichow
                Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank
                China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
                    Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits
                    China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China lost in Kweichow
                Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Hupeh
                Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits
                    China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China lost in Hupeh
                Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Hong Kong
                Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
                Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                    Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits
                    Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits
                    Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits
                    Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits
                    1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong
                    1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                    Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits
                    Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits
                    1 japaneseArtillery owned by the Japan lost in Hong Kong
                    1 britishEntrenchment owned by the Britain lost in Hong Kong
                Some non-combat units are destroyed: 
                Japan converts britishDocks into different units
                Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank
                Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
    
        Non Combat Move - Japan
            Note to players Japan: <body><img src="hongkong.png"/></body>
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            3 japaneseInfantrys moved from Thailand to Burma
            1 japaneseCombatEngineer moved from Thailand to Burma
            2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina
            1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan
            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia
            1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia
            1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan
            1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone
            2 Materials moved from Manchuria to 97 Sea Zone
            2 Materials moved from 97 Sea Zone to Shanghai
            2 japaneseFighters moved from Shanghai to French Indochina
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray
            1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
            1 Truck moved from Manchuria to Eastern Manchuria
            1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
            1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
            1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
            1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone
            2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone
            1 japaneseNavalFighter moved from 99 Sea Zone to Japan
            1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
            2 japaneseNavalFighters moved from Borneo to 93 Sea Zone
            1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone
            4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone
            1 japaneseNavalFighter moved from French Indochina to Japan
            1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone
            1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
            1 Train moved from Tokyo to 99 Sea Zone
            1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
            1 Train moved from 98 Sea Zone to Korea
            2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone
            1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
            2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
            2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone
            2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
            1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; 
            Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
            1 japaneseMarine placed in Tokyo
            2 japaneseSubmarines placed in 99 Sea Zone
            1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone
            Units in Shanghai being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Shanghai
    
        Activate Technology - Japan
            Japan activating SpecialWarfare
            Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
            Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
    
        Turn Complete - Japan
            Japan collect 73 PUs; end with 73 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Units Change Ownership
                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 1 Material
    
        Purchase Units - Manchuria
            Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
    
        Purchase Units - Thailand
            Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; 
            Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            2 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 1 japaneseCombatEngineer
                Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
            Turning on Edit Mode
            EDIT: Removing units owned by Japan from Rangoon: 1 Train
            EDIT: Adding units owned by India to Calcutta: 1 Train
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Britain AntiAircraftGun : -0.17
    Japan regular : -1.50
    China regular : -0.67
    ExiledAllies regular : -0.17
    Japan rolls : 1.00
    Britain AntiTankGun : -0.17
    Usa regular : 0.08
    Britain regular : 0.75
    

    Savegame


  • @surfer I think you need a destroyer to be able to hit submarines (and spot them for airplanes) , but they can submerge after one turn. When you develop improved destroyers they are more powerful. No submerge, no first strike!

    @dawgoneit I moved (Edit) your train from Calcutta to Rangoon. I assume you didnt realize you had a train there. Trains are not military units, but they are powerful in transporting other units up to five moves a turn.

    @Caesar1 every building needs an engineer in the territory you want to place it. to build a barracks you need an engineer and 2 material in the same territory. research center needs the same. a railroad only needs an engineer

  • '18 '16

    @Guderian1 Yes I realized only after shopping


  • @Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
    and does anyone want to play a game so i can learn?

  • '22

    @dawgoneit said in Total World War 3.0 7 players:

    @Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
    and does anyone want to play a game so i can learn?

    It is described in the Appendices of the rules, at the bottom.


  • @Avner I can’t seem yo find it

  • '22

    @dawgoneit said in Total World War 3.0 7 players:

    @Avner I can’t seem yo find it

    1.JPG


  • @Avner thank you. I didn’t go down far enough.


  • who’s turn is it?

    Worried that y’all r waitin 4 me


  • @Grinchveld I sent you a message when I took my turn. You are after me. Yes, its your turn


  • @Guderian1 I can’t find it.

    did you email me? not in my spam either


  • Britian2.tsvg

    britains turn. pbem did not work for me and idk why


  • @Grinchveld I can’t get the game to load


  • @dawgoneit It works fine with me


  • @dawgoneit

    maybe because i didn’t load it properly through games by email.

    I will try again.

    What email provider was i supposed to use?

  • '22

    @Guderian1 said in Total World War 3.0 7 players:

    @dawgoneit It works fine with me

    Yes me too…

    I don’t understand what the problem is for @dawgoneit


  • @Avner opening it with PBEM worked for you? The Britian2 that I posted?

  • '22

    @Grinchveld said in Total World War 3.0 7 players:

    @Avner opening it with PBEM worked for you? The Britian2 that I posted?

    Ah no… with BPEM no actually…

    Did you take the turn in local mode?

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