Panzerstahl-Helm vs barnee Game 3


  • Just fantastic! I just noticed I posted my turn in some of he g40/g43 expansion threads (I was going through your post about how LMs work). Unfortunately I cannot edit nor delet post, so I am afraid it will stay there for enternity!

    Anyways, I just read in the rule book how to deal with LMs which did not detonate and noticed, that they defend at “2” instead only at “1” , because the stats in TripleA say only “1” for defence. Hence I need to take of 1 inf for 1 hit.

    There seems an issue with the 1st Waffen-SS box.when I try to place units there, they move to the 2nd Waffen-SS box.
    I used the 3rd Waffen-SS box for now, but need the box for the 1st sooner or later. 😜

    I will defenetly be up for a 4th, 5th etc. game! As said earlier - this versionnis way to much fun and there are plenty of options and moves I would like to try out. Japan attacking ANZACK was just the beginning… 😜😎

    BR


  • @Panzerstahl-Helm

    Oh good heads up on the boxes. I fckd up the connections most likely when I changed the names. Don’t think that shoulda happened tho. Will investigate.

    Hmm … won’t let you delete on 43 ? That seems odd. I’ll try it and then mine will be there too lol

    Yea, so LMs only defend at 1 when it is your Allies crossing it. Still D2 against your enemies. If you move across them in NCM, they will defend as well.

    If you retreat from a battle they crossed them in, they won’t.

    Yea, the Japanese Austrailian Friendship League took a pretty big hit. Even it’s most liberal members are concerned now lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    ahh …yea just reread. I’m not sure why it shows D1 for them. Maybe you’re confused with the above part when there allies cross them ?

    Hmm … those boxes could prove to be a problem. When i moved them I didn’t test moving in and out of.
    This might be problematic, with edit required. Uggh

    Idk We should be able to make it work with edit for now :(

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Guten morgen

    Yea i didn’t change the connections when i moved the waffen boxes. It is a xml fix so, unfortunately, can’t fix for our current game.

    It’ll make your mind work a bit harder this game :) Sorry about that. We’re too deep in to restart. :)

    I will do the fix now and reorganize 1-4 left to right the way it should be. I also adjusted place a little bit again as 41oz has a Harbor in Kiangsu and the American CVs in 28.

    Didn’t like the Harbor being mainland. It’s on the coast now. :) Still looks good with EXP.

    28 was when I was first doing the placements and I decided to have a few far apart to represent Air patrols.

    Better to just keep them grouped together though.

    Sorry, rambling :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    actually that is pretty fckd up with the boxes. Well we can restart after i do the fix if you want or I’ll go nuclear actually and edit it to our current game :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    what a minor nightmare this turned into lol

    Got it done.

    Screenshot from 2024-01-04 04-43-57.png

    I will update to git and then edit our game. Hopefully I don’t fuck that up too bad lol

    But yea, it woulda been virtually unplayable as is or soon to be was :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    well, I spoke too soon. I have the old setup working, so for now, i will edit to that.

    The speed hack fix program isn’t working, so I’ll do it next update instead lol

    Starting in on the edit :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I swear I just get stupider by the day :) Here’s latest https://github.com/beelee1/global_40_expansion_uhd_boxes

    no need to edit anything as there were no xml changes. Slam it in and the latest save will work :)

  • 2023 '22 '21 '20 '19 '18

    Not how I planned on spending the last six hours but were back in action :)


  • Where is the 2nd Desert Army symbol? I can’t find it.
    … just kidding!
    Good job on the fix. I will DL the fixed version once I am back home (office day today)
    But don’t put anymore time in fixing it, at least not for our current game. We will find a way to handle it without massiv bug fixing just for a few boxes. ✌️

    Br


  • @Panzerstahl-Helm hee hee yea I’ll do it up right another time. :) Gonna finish up 41 oz. It’s almost done lol

    Guess Christmas Holiday is over :(

    Oh I still spaced moving the French DD and ANZAC Ftr. I’ll do it on russia :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hallo

    I messed around with LMs some more. It seems if you delete the existing mines in a TTY, then the LM will reappear in the edit window.

    So if you have 4 LMs and want to add two more of the same, delete the 4, then add 6.

    They also appeared for other TTYs during the same turn, which would be what is wanted, but I am unsure how consistent that is.

    I will do some more testing. A step in the right direction regardless :)

  • 2023 '22 '21 '20 '19 '18

    Hi @Panzerstahl-Helm

    A couple mistakes on last update. Russian Total War Tanks needing a Major Factory to place, means they can’t with a Undg or Hvy Ind. Will have to edit for this game if needed.

    Doesn’t affect you, other than if you wanna know why I edited a Fctry lol

    Air Aces are cost 12. They should be 11. Edit an extra buck before purchase if you buy one.

    I thought there was something else but … yea whatever lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Yea never got G 4. This latest save with CDG turned on. exp-game-3-stahl-g-4-cdg.tsvg


  • @barnee

    Here we go. I posted this turn in a different thread, but deleted it later.

    exp-game-3-stahl-g-4-cdg.tsvg


  • @Panzerstahl-Helm yea so that save is showing the beginning of G 4


  • @Panzerstahl-Helm Ok got it. It had same name lol R b up in a bit :)


  • @Panzerstahl-Helm

    Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
            Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body>
            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  Russia....
            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
            Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
            Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 armour
            EDIT: Adding units owned by Russians to Caucasus: 1 armour
            EDIT: Turning off Edit Mode
            COMMENT: R Adds 1 Tank to Bryansk and 1 to Caucasus for there 10 Bucks G Attack
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Western Ukraine: 3 mine_armeds
            EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 Wolfpack
            EDIT: Turning off Edit Mode
            Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Bulgaria from Germans
                EDIT: Russians takes Slovakia Hungary from Germans
                EDIT: Turning off Edit Mode
            EDIT: 1 russian_para moved from Caucasus to Bulgaria
            EDIT: 1 russian_para moved from Caucasus to Iraq
            EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 1st Corps to Iraq
            EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
            1 elite and 3 infantry moved from Western Ukraine to Bessarabia
            1 armour moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para
                Neutral_Axis defend with 3 infantry
                    Russians roll RussianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits
                    Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para in Iraq, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 russian_para remaining. Battle score for attacker is 1
                Casualties for Russians: 2 mech_infantrys
                Casualties for Neutral_Axis: 3 infantry
            Battle in Bessarabia
                Russians attack with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 russian_para moved from Ukraine to Caucasus
            1 1stCorps moved from Caucasus to Iraq
            2 mine_unarmeds moved from Bryansk to Ukraine
            2 mine_unarmeds moved from Bryansk to Western Ukraine
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine
            1 2ndCorps moved from Western Ukraine to Bryansk
            1 Russian_Engineer moved from Ukraine to Russia
            1 elite moved from Bryansk to Western Ukraine
            2 artilleries moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            8 infantry moved from Western Ukraine to Bryansk
            11 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Caucasus
            1 Europe_Rail moved from Russia to Urals
            1 Europe_Rail and 1 armour moved from Urals to Caucasus
            1 Rail moved from Russia to Buryatia
            1 Rail and 1 infantry moved from Buryatia to Caucasus
            1 elite moved from Russia to Bryansk
            1 Rail moved from Russia to Buryatia
            1 Rail and 1 infantry moved from Buryatia to Bryansk
            1 Soviet_Commisar, 2 armour and 4 mine_unarmeds moved from Russia to Bryansk
            1 submarine moved from 122 Sea Zone to 118 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines
            EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 2 russian_mine_Oranges
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines
            EDIT: Removing units owned by Russians from Bryansk: 10 infantry
            EDIT: Adding units owned by Russians to 1st Army Group: 10 infantry
            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
            EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
            EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps
            EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 3 armour
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour
            EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
            EDIT: Adding units owned by Russians to 1st Army Group: 1 3rdCorps
            EDIT: Turning off Edit Mode
            COMMENT: 6 Total LMs in W UKR at E POL and 5 Orange at Bessarabia.
            COMMENT: ^ Total LMs in UKR at Bessarabia
            3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    Neutral_Axis regular : 1.00
    Russians RussianAirborneAttack : 0.00
    

    EXP Game 3 Stahl R 4.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Prematurely ended my turn in ncm when I was trying to get sub in 122 to move thru 118. I’ll check that connection.

    Anyway, had todo a shitload of edit lol. Woulda anyway, but easier to just move them in edit :)

    1st Corps still active in Iraq. Just left them there instead of moving to box. GD it, forgot to move French DD to 81 and ANZAC Ftr to N TTy again lol

    Think that’s it :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    F Yea !!! Moved the Fctry lol I missed it :)

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