yes, same bid as last time
Panzerstahl-Helm vs barnee Game 3
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de Gaulle is going to award the Croix de Guerre to those morrocan boys. Posthumously unfortunately for them :)
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@Panzerstahl-Helm I forgot to turn on CDG Neutrals. They’ll still activate if you do it before Germany’s turn if you want to use them. If you don’t, we can still have them for flavor :)
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How do I turn on the CDG (what does this stand for?) Neutrals?
I can´t change the game options. -
ah, CDG stands for Charles de Gaulle I suppose.
Nevertheless I cannot activate them under game options. -
@Panzerstahl-Helm yea they have to be turned on before Germany goes. If not this rd we can do it next one, if I remember :)
Actually, they should activate by themselves if we have it saved befor next rd starts. We’ll see :)
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Howdy,
I missed to save my turn, hence all the editing. :S
Too early in the morning, too late in the year. :-)I also attached the file before the battles in case you wanted to scramble in SZ110
BR
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 1 GermanUBoat, 2 German_Engineers, 1 Repair_BB, 3 artilleries, 1 bomber, 1 elite, 6 infantry and 3 transports; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Turning on Edit Mode EDIT: Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Tobruk to Malta 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans EDIT: Battle in 91 Sea Zone EDIT: Germans attack with 1 bomber EDIT: British defend with 1 transport EDIT: 0/1 hits, 0,67 expected hits EDIT: 0/0 hits, 0,00 expected hits EDIT: 1/1 hits, 0,67 expected hits EDIT: 0/0 hits, 0,00 expected hits EDIT: 1 transport owned by the British lost in 91 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Removing units owned by Germans from Malta: 1 fighter EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 111 Sea Zone: 1 GermanUBoat EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Battle in 111 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Battle in 96 Sea Zone Germans attack with 1 tactical_bomber Battle in 97 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers Battle in Malta British defend with 1 aaGun, 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Normandy Bordeaux 1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Tobruk 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 91 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 2 Waffen_Artys and 2 waffen_infantrys moved from France to Germany 2 armour and 1 mech_infantry moved from France to Germany 1 Rail moved from Germany to Poland 1 Rail and 1 infantry moved from Poland to Normandy Bordeaux 1 Rail moved from Germany to Slovakia Hungary 1 Rail and 1 artillery moved from Slovakia Hungary to Normandy Bordeaux 5 infantry moved from Bulgaria to Romania Place Units - Germans 3 transports placed in 110 Sea Zone 2 German_Engineers, 1 artillery, 1 elite and 6 infantry placed in Germany 2 artilleries and 1 bomber placed in Western Germany 1 GermanUBoat placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 3 artilleries, 1 elite and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 russian_paras moved from Russia to Caucasus 2 russian_paras moved from Russia to Novgorod 1 Soviet_Commisar moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R. 1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine 1 elite and 7 mine_unarmeds moved from Russia to Bryansk 1 aaGun and 1 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hi Panzer
Early in the day and late in the year. How apropos :)
So it would not let you check the box in map options ? Depending on monitor size you made to grab n drag to see them all.
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Admiral Raeder has the Fuhrer’s ear. The tommies are concerned. :)
Here’s a new place if you want. i adjusted some neutrals. Mainly Switzerland.
place.txtAlso a mongolian Infantry. Idk how the old ones got in there :)
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Good monring and welcome in 2024! :-)
All the best for you and your loved oneGame HistoryRound: 2 Purchase Units - Japanese Japanese buy 1 air_transport, 1 armour, 1 carrier, 1 elite, 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Hopei 3 infantry moved from Hunan to Yunnan 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 3 infantry moved from Anhwe to Hopei 1 fighter moved from Jehol to Hopei Combat - Japanese Battle in Hopei Japanese attack with 2 artilleries, 1 fighter and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 2 : 5/8 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 10/21 hits, 8,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 5 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 fighter moved from Hopei to Hunan 2 bombers moved from Yunnan to Hunan 2 infantry moved from Jehol to Anhwe 2 Rails moved from Kiangsu to Korea 2 Rails and 2 infantry moved from Korea to Hunan 2 infantry moved from Kiangsi to Hunan 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Japan to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 1 carrier and 1 transport placed in 6 Sea Zone 1 air_transport, 1 armour and 1 elite placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 4,33
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Hi Panzer
Thank you. Here’s hoping the new year is the best one yet for you and your familie.
An old miner I knew in Alaska would already be saying “next year be a better year” lol
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Looks as if JPN has a different definition of “Happy New Year” maybe they use a different calendar. Idk :)
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Game History
Round: 2 Purchase Units - Americans Americans buy 3 Fortifications, 2 NavyFighters, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 2 usa_fighters moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Eastern United States to Western United States 2 Rails and 2 aaGuns moved from Eastern United States to Western United States 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Place Units - Americans 3 Fortifications placed in Hawaiian Islands 2 NavyFighters and 1 carrier placed in 10 Sea Zone 2 usa_fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Central United States: 1 elite EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Sikang 2 infantry moved from Szechwan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body> Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 1 elite, 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Kenya 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry and 1 uk_armour moved from Ethiopia to Kenya Combat - British Battle in 92 Sea Zone British attack with 1 destroyer Italians defend with 1 transport British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from Kenya to Belgian Congo 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 aaGuns, 1 artillery and 5 infantry moved from Burma to India 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 infantry and 1 uk_armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 elite moved from United Kingdom to Scotland 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt Place Units - British 1 Fortification placed in Borneo 3 infantry and 2 uk_armours placed in India 1 infantry and 1 uk_armour placed in Union of South Africa 1 elite, 3 infantry, 1 uk_fighter and 3 uk_paras placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.50
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The new year and I’m forgetting stuff already. :) Yank Trprt in Aleutuians supposed to move to San Diego with the rest of the lads. I’ll do it on ANZAC’s turn.
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@Panzerstahl-Helm just a heads up. Theres a bloke DD in 99 tucked up by the Turkish Straits. Kinda hard to see at a glance. Is for me anyway :)
He blocks LCV movement. -
Indeed I almost overseen the DD at the coast of Greece, but this didn´t affect my plans.
Japan is on a mission!Game History
Round: 2 Purchase Units - Italians Italians buy 2 Italian_LCVs, 1 infantry, 1 italian_para and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 Italian_LCVs, 1 artillery and 2 infantry moved from Southern Italy to Greece 1 fighter moved from Tobruk to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Normandy Bordeaux to Greece 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 4/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits 2 Italian_LCVs owned by the Italians and 2 infantry owned by the Italians lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 Italian_LCVs and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 fighter moved from Greece to Albania 1 infantry moved from Yugoslavia to Albania 1 bomber moved from Greece to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Southern France 1 Rail and 1 artillery moved from Southern France to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Tunisia to Libya Place Units - Italians 2 Italian_LCVs and 1 italian_para placed in Southern Italy 1 submarine placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 Neutral_Allies regular : 2,67
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@Panzerstahl-Helm hee hee yea it’ll be easier to see once the greeks have been conquered :)
I didn’t think you were headed that way but, I didn’t think the boys Pearl in Harbor were gonna have New years leave canceled either lol
Been adding Ozteas 1941 to the UHD map. Almost got Germany done lol
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@Panzerstahl-Helm Holy Bong Water Batman ! Those Greeks really don’t like the Italians lol
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from New South Wales to Queensland 1 fighter moved from Sumatra to India EDIT: 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 Fortification placed in Java 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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===“Unternehmen Felix” has been successful.===The Führer is following Admiral Dönitz advice to increase the production of the U-Boot Waffe===the Wehrmacht calls to arms ==
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 GermanUBoat, 1 German_LCV, 1 destroyer, 2 german_paras and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 GermanUBoats, 1 Wolfpack, 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British lost in Gibraltar Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Battle in 99 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Morocco Germans attack with 1 armour, 2 infantry and 1 mech_infantry French defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in 92 Sea Zone Germans attack with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll Wolfpack_Attack dice in 92 Sea Zone : 0/0 hits, 0,00 expected hits Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans RemoveWolfpackSZ91: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Poland Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from 99 Sea Zone to Tobruk 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Western Germany 1 bomber moved from Southern Italy to Western Germany 6 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 2 German_Engineers moved from Germany to France 1 mech_infantry moved from Germany to Poland 1 elite moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 4 infantry moved from Finland to Norway 2 Rails moved from Germany to Western Germany 2 Rails and 2 artilleries moved from Western Germany to Poland 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone Place Units - Germans 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone 1 German_LCV, 2 german_paras and 6 infantry placed in Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in France 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : 0,33 Germans regular : -1,67 Germans Wolfpack_Attack : 0,00 British regular : -0,50
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@Panzerstahl-Helm yea something weird with the LMs. I noticed it before and I know you mentioned it as well, but once you place changer mines with edit, they disapear from the edit screen.
It seemed the next turn they were all there again. I’m not sure though. I’m gonna do some testing after I post.
Anyway, for now, just have to document in comment log. At least we have a lot of colors to choose from lol
But yea, that’s kinda Fckd. :(