Panzerstahl-Helm vs barnee Game 3


  • @Panzerstahl-Helm

    yea they can’t be scrambled

    Screenshot from 2024-02-02 00-53-25.png


  • @barnee

    I read it too just now. Again somethin learned. 😊 I am happy with my leatning curve this round… transports and combination of trooos they can load, forming and unforming armies and army groups, and now the LCV. 💪👍🏻
    I will chew through the rule book again to catch more such subtleties. 😉


  • @Panzerstahl-Helm yea i have it in two windows. One for table of contents and one to search lol

    been almost 3 years on a daily basis for me, so I’ve been able to retain fairly well Yea, I just waste oxygen mostly :)

    Ran across your document a couple days ago. Sorry not to get back on that. Looks pretty cool :)
    Idk what to suggest other than start of Game Notes. I will update them for next update. Just went through my notes. I got some work todo :)


  • @Panzerstahl-Helm was just looking at boxes, that’s what I’m gonna fix next :) and you should have Oberst 4 activating the badass ss pnzr.

    I wish triplea could do it with just one Oberst but when I tried it, sometimes it would boost the Inf instead of a better unit.

    Maybe i should try and compile the code again. Would think it’d be fairly easy to dictate which one gets boosted first.

    Idk. Maybe not. I have read some of it though and seems as if it should be.

    Well W/e lol

    Hallo to Miss Clara :)


  • @barnee

    Howdy,

    so the invasion of Western Germany caught me on the wrong foot, to be honest! I didn´t thought of that at all! Gnaa! I should wear a helmet from now on while doing my turns! It´s too dangerous!
    Anyway, I did a fine sh*t show on my turn! My damn work kept interrupting me, so I accidentaly did my test run in live and only noticed when I collected my income to see where I would end up! “Schöner Schlamassel”, as we say in German… Hence I did a few edits as NCM and adjusted the outcome of the Belarus battle by removing a German fighter against a inf. in order to take it.
    Edit movements were according to the rules (first I rail roaded a Tiger Tank from the front into Western Germany but remembered, that I can´t railroad into new captured TTs) The rest of the movements are ok and correct.

    Sorry for that! It seems the Heeresführung is still flushed…

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 5 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Vyborg to Novgorod
            3 mech_infantrys moved from Baltic States to Novgorod
            2 Me_262s moved from Eastern Poland to Novgorod
            1 artillery, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            2 German_Rocketss moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Southern France to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 armour and 5 transports moved from 92 Sea Zone to 93 Sea Zone
            3 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 5 transports moved from 93 Sea Zone to 92 Sea Zone
            1 LuftwaffeAce, 3 Me_262s, 1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            6 mech_infantrys moved from Germany to Western Germany
            1 Me_262 moved from Denmark to Western Germany
            1 LuftwaffeAce and 1 Me_262 moved from Norway to Western Germany
            EDIT: 1 german_para moved from Germany to Holland Belgium
            EDIT: 1 elite moved from Normandy Bordeaux to Holland Belgium
            1 Me_262 moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            2 fighters moved from Albania to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to 99 Sea Zone
            1 GermanUBoat moved from 94 Sea Zone to 99 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 Me_262s, 1 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun, 1 elite and 2 infantry
                    Russians roll AA dice in Novgorod : 1/2 hits, 0,33 expected hits
                    1 Me_262 owned by the Germans lost in Novgorod
                    Germans roll dice for 1 Me_262, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun, 1 elite and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 Me_262 and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 elite and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                    2 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 1 Me_262 and 1 mech_infantry in Novgorod, round 4 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 elite in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
                    1 elite owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Me_262 and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 Me_262, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 elite and 2 infantry
            Battle in Gibraltar
                Germans attack with 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry
                British defend with 1 harbour; Americans defend with 5 ArmoredInfantrys, 8 artilleries and 1 elite
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 German_LCV, 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 4 infantry in Gibraltar, round 2 : 6/17 hits, 7,33 expected hits
                    British roll dice for 5 ArmoredInfantrys, 8 artilleries and 1 elite in Gibraltar, round 2 : 4/15 hits, 5,83 expected hits
                    1 German_LCV owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
                    8 artilleries owned by the Americans lost in Gibraltar
                    Germans roll dice for 1 LuftwaffeAce, 3 Me_262s, 1 armour, 4 artilleries, 1 bomber, 1 elite and 1 infantry in Gibraltar, round 3 : 9/14 hits, 6,50 expected hits
                    British roll dice for 5 ArmoredInfantrys and 1 elite in Gibraltar, round 3 : 3/7 hits, 3,17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                    1 elite owned by the Americans and 5 ArmoredInfantrys owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 LuftwaffeAce, 3 Me_262s, 1 armour, 2 artilleries, 1 bomber and 1 elite remaining. Battle score for attacker is 32
                Casualties for Germans: 1 German_LCV, 2 artilleries and 4 infantry
                Casualties for Americans: 5 ArmoredInfantrys, 8 artilleries and 1 elite
            Battle in 99 Sea Zone
                Germans attack with 1 GermanUBoat, 3 fighters and 1 tactical_bomber
                British defend with 1 Escort_Convoy and 1 transport
                    Germans roll Wolfpack_Attack dice in 99 Sea Zone : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 GermanUBoat in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 Escort_Convoy and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 GermanUBoat owned by the Germans lost in 99 Sea Zone
                    1 transport owned by the British and 1 Escort_Convoy owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 GermanUBoat and 1 fighter
                Casualties for British: 1 Escort_Convoy and 1 transport
            Battle in Belarus
                Germans attack with 2 German_Rocketss, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Belarus : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 German_Rocketss in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Russians lost in Belarus
                    2 German_Rocketss owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Germans: 2 German_Rocketss, 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Western Germany
                Germans attack with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys
                British defend with 1 UndergroundMinr, 1 airfield, 3 artilleries, 1 elite and 1 harbour
                    Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 6 mech_infantrys in Western Germany, round 2 : 2/13 hits, 4,83 expected hits
                    British roll dice for 3 artilleries and 1 elite in Western Germany, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                    2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 5 mech_infantrys in Western Germany, round 3 : 4/12 hits, 4,67 expected hits
                    British roll dice for 1 artillery and 1 elite in Western Germany, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans lost in Western Germany
                    1 artillery owned by the British and 1 elite owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 1 LuftwaffeAce, 2 Me_262s, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 artilleries and 1 elite
            Battle in Holland Belgium
                Germans attack with 1 Me_262, 1 elite and 1 german_para
                British defend with 1 infantry
                    Germans roll GermanAirborneAttack dice in Holland Belgium : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 Me_262, 1 elite and 1 german_para in Holland Belgium, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 Me_262, 1 elite and 1 german_para remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail and 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 Me_262 moved from Holland Belgium to Normandy Bordeaux
            1 Me_262 moved from Western Germany to Denmark
            1 Me_262 moved from Western Germany to Norway
            1 LuftwaffeAce moved from Western Germany to Norway
            1 LuftwaffeAce, 3 Me_262s and 1 bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern France
            1 Waffen_Para moved from Bulgaria to Western Germany
            1 Waffen_Para moved from Greece to Bulgaria
            2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Libya
            1 DAK, 1 Panzer_Grndrs, 1 artillery and 1 german_para moved from Tobruk to Libya
            1 elite moved from Germany to Western Germany
            5 German_Rocketss moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 Me_262 moved from Novgorod to Eastern Poland
            1 Panzer_Grndrs moved from Vyborg to Finland
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Germany
            5 artilleries and 4 infantry placed in Northern Italy
            3 infantry placed in Eastern Poland
            Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
            Trigger GermansTotalWarMe 262PlaceGermany4: has removed 4 TotalWarMe_262s owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
            Trigger GermansTotalWarMe 262PlaceGermany4: Germans has 4 Me_262s placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
            Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,17
    Germans regular : -2,83
    Germans GermanAirborneAttack : 0,00
    Germans Wolfpack_Attack : 0,00
    British regular : -1,67
    Russians AA : 0,33
    

    exp-game-3-stahl-g-14.tsvg


  • @Panzerstahl-Helm heh heh no worries. Multi tasking can be difficult :)


  • @Panzerstahl-Helm just noticed you have 11 Rockets. Can only have 10 max. Probably just remove a Inf in E POL or N Italy and put a Pnzrgrndr there.

    A reminder on the Pnzrgrndr, only 6 max but triplea allows 10 for the Waffen conversion units. Can be a little bit of a pain searching em all down but … :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm also Rockets can only M1. That’s Player Enforced. They have M2 for there combat range. They can be rail moved.

    So, The ones that moved to E POL from Germany have to be redone.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Greece from Germans
                EDIT: Turning off Edit Mode
            3 infantry moved from Archangel to Novgorod
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 1stSovietAG, 6 armour, 4 artilleries and 8 infantry moved from Bryansk to Belarus
            1 2ndSovietAG, 6 armour, 3 artilleries and 4 infantry moved from Smolensk to Belarus
            4 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            EDIT: 1 russian_para moved from Caucasus to Greece
            1 armour moved from Sakha to Manchuria
            1 infantry moved from Amur to Manchuria
            2 armour moved from Buryatia to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 3 armour and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry in Belarus, round 2 : 14/36 hits, 14.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 1stSovietAG, 1 2ndSovietAG, 17 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/11 hits, 4.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 FighterAce, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Buryatia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Smolensk to Belarus
            1 artillery moved from Archangel to Belarus
            1 FighterAce, 4 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 aaGun and 3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 Russian_Engineer and 1 artillery moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 Russian_Engineer and 1 aaGun moved from Russia to Belarus
            1 Europe_Rail, 1 Rail, 1 armour and 1 elite moved from Russia to Buryatia
            1 elite moved from Buryatia to Amur
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Buryatia
            1 armour moved from Russia to Belarus
            6 Russian_Rocketss moved from Russia to Bryansk
            2 russian_paras moved from Russia to Caucasus
            EDIT: 6 armour moved from Belarus to 1st Army Group
            EDIT: 6 guard_infantrys moved from 1st Army Group to Belarus
            EDIT: 3 armour moved from Belarus to 2nd Army Group
            EDIT: 3 guard_infantrys moved from 2nd Army Group to Belarus
            EDIT: 1 1stTankArmy moved from 2nd Army Group to 1st Army Group
            EDIT: 1 3rdCorps moved from 1st Army Group to 2nd Army Group
            2 infantry moved from Caucasus to Rostov
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 Mass_Tankss, 4 Russian_Rocketss, 2 Soviet_Partisans, 3 TotalWar_Tank_2s, 1 armour, 2 artilleries and 1 elite placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -0.67
    Russians regular : -0.50
    

    EXP Game 3 Stahl R 14.tsvg

    Changed the composition of the AGs. Activated your Waffen Armies to Waffen 4.
    You’ll need to adjust the PU/build and the Rockets still.

    Think that’s it but you should know me by now, I always forget something lol


  • @Panzerstahl-Helm

    Hi Panzer
    Just checkin in. Haven’t heard from ya for a few days. Hope all is well :)

    Got the boxes reordered and am almost done with Landmines. I think I will remove that first strike for the Paras and the U-boats next. One should use edit and play by the intended rules. Besides, we’re the only ones playing it lol

    Anyway, send a smile at Miss Clara’s way for me :)

    Go Niners !


  • @barnee

    Howdy. I will see next round how it goes, but I am afraid we can call this a game… Japan is with hisback against the wall. Germanyhad to go 2 steps back and the Russians are advancing.
    This looks like a slow death with an inevitable end for the Axis.

    BR

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 elite and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Jehol to Manchuria
            2 NavyFighters moved from 6 Sea Zone to Manchuria
            3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to 19 Sea Zone
            1 Escort_Convoy, 2 infantry and 1 pacific_transport moved from 19 Sea Zone to 36 Sea Zone
            1 elite and 3 infantry moved from Japan to 6 Sea Zone
            2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 3 infantry, 1 pacific_BB and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 Heavy_BBs, 1 battleship, 2 cruisers, 1 elite, 4 infantry, 1 pacific_BB and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 elite and 6 infantry moved from 36 Sea Zone to Kwangsi
            1 armour, 2 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Japan to Kiangsi
            3 fighters moved from Jehol to Kwangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 infantry, 1 pacific_cruiser and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from Suiyuyan to Chahar
            1 artillery, 1 elite and 4 infantry moved from Suiyuyan to Hopei
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 NavyFighters and 4 infantry
                Russians defend with 3 armour and 1 infantry
                    Japanese roll dice for 2 NavyFighters and 4 infantry in Manchuria, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 3 armour and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    1 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 NavyFighters and 1 infantry in Manchuria, round 3 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 3 armour in Manchuria, round 3 : 3/3 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 2 NavyFighters owned by the Japanese lost in Manchuria
                    2 armour owned by the Russians lost in Manchuria
                Chinese win with 1 armour remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 NavyFighters and 4 infantry
                Casualties for Russians: 2 armour and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 elite and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Hopei, round 2 : 3/7 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 elite and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 3 infantry
                British defend with 2 uk_armours
                    Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 uk_armours in Kiangsi, round 2 : 0/2 hits, 1,00 expected hits
                    1 uk_armour owned by the British lost in Kiangsi
                    Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 3 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 uk_armour in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
                    1 uk_armour owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 2 uk_armours
            Battle in Kwangsi
                Japanese attack with 2 armour, 3 artilleries, 1 elite, 5 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 5 infantry and 10 uk_armours; Chinese defend with 1 artillery and 6 infantry; Russians defend with 2 artilleries and 2 infantry
                    British roll AA dice in Kwangsi : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 2 Heavy_BBs, 2 battleships, 2 cruisers, 1 pacific_BB and 1 pacific_cruiser in Kwangsi, round 2 : 9/10 hits, 6,83 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 14 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 8/32 hits, 9,50 expected hits
                    Chinese roll dice for 2 aaGuns, 3 artilleries, 13 infantry and 10 uk_armours in Kwangsi, round 2 : 8/28 hits, 10,67 expected hits
                    8 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Russians, 2 aaGuns owned by the British, 2 artilleries owned by the Russians, 6 infantry owned by the Chinese and 5 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 6 infantry, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 8/24 hits, 8,17 expected hits
                    Chinese roll dice for 1 artillery and 10 uk_armours in Kwangsi, round 3 : 6/11 hits, 5,33 expected hits
                    6 infantry owned by the Japanese lost in Kwangsi
                    1 artillery owned by the Chinese and 7 uk_armours owned by the British lost in Kwangsi
                    Japanese roll dice for 2 armour, 3 artilleries, 1 elite, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Kwangsi, round 4 : 8/18 hits, 7,17 expected hits
                    Chinese roll dice for 3 uk_armours in Kwangsi, round 4 : 3/3 hits, 1,50 expected hits
                    3 mech_infantrys owned by the Japanese lost in Kwangsi
                    3 uk_armours owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 3 artilleries, 1 elite, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Japanese: 1 fighter, 14 infantry and 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 2 infantry
                Casualties for British: 2 aaGuns, 5 infantry and 10 uk_armours
                Casualties for Chinese: 1 artillery and 6 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 NavyFighters and 1 submarine
                Americans defend with 1 Escort
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                    1 Escort owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 NavyFighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 Escort
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            2 NavyFighters moved from 21 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            4 NavyFighters and 3 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 17 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone
            1 Escort moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from Kiangsi to Kiangsu
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 tactical_bombers moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 elite and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ17: has removed 1 Escort_Convoy owned by Japanese in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ34: has removed 1 Escort_Convoy owned by Japanese in 34 Sea Zone
            Trigger Japanese RemoveConvoySZ17: Japanese has 1 Escort placed in 17 Sea Zone
            Trigger Japanese RemoveConvoySZ34: Japanese has 1 Escort placed in 34 Sea Zone
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4,4
            Japanese collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger Japanese Loses Celebes Pacific Expanded Turn14: Japanese met a national objective for an additional -1 PUs; end with 33 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Japan Loses CarolineIslands Turn14: Japanese met a national objective for an additional -3 PUs; end with 33 PUs
            Trigger Japan Loses Marianas Turn14: Japanese met a national objective for an additional -1 PUs; end with 32 PUs
            Trigger Japan Loses PaulauIsland Turn14: Japanese met a national objective for an additional -1 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,67
    Japanese regular : 2,50
    British AA : 0,00
    

    exp-game-3-stahl-j-14.tsvg


  • I will adjust my Rockets before my G15.
    Sometimes I get a notification that I have reached the max. number of this units, but not for the Rockets and some others. Is that a TripleA issue?

    Furthermore I edited these 6 Rockets, because I bought more units that I could place. Same here - I did not receive a notification that I purchased more units than I can place. Perhaps it is because of the now missing Major factory in Western Germany?
    Anyway, the 1 inf + 1 Elite is still in my “pocket” and I will adjust my IPCs before my G15 as well.

    BR


  • @Panzerstahl-Helm yea I think it was because the rockets got added with edit. if you just buy them, it shouldn’t let you go over max. At least that’s what it says when you hover on them.

    I’ll do a little testing and check the xml again.

    Yea, not looking real good for the Axis.

    oh, just reread your post. Maybe it’s because some of the Fctrys are damaged ? I will test that too


  • @Panzerstahl-Helm

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from Celebes to 44 Sea Zone
            2 artilleries and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 Fortification and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 Fortification and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                    1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery
                Casualties for Japanese: 1 Fortification and 1 infantry
            Battle in Philippines
                Changer loiter and taunt; ANZAC attack with 3 artilleries and 3 infantry
                Changer defend; Japanese defend with 2 artilleries and 1 elite
                    ANZAC roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 1 elite in Philippines, round 2 : 0/4 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese and 1 elite owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 elite
    
        Non Combat Move - ANZAC
            1 Escort_Convoy moved from 44 Sea Zone to 37 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 43 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Java to Yunnan
            1 fighter moved from Caroline Islands to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 artilleries placed in Queensland
            1 transport placed in 54 Sea Zone
            1 Escort and 1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ37: has removed 1 Escort_Convoy owned by ANZAC in 37 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ43: has removed 1 Escort_Convoy owned by ANZAC in 43 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ37: ANZAC has 1 Escort placed in 37 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ43: ANZAC has 1 Escort placed in 43 Sea Zone
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC Liberates SolomonIslands Turn14: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Trigger ANZAC Liberates Celebes Turn14: ANZAC met a national objective for an additional 1 PUs; end with 29 PUs
            Trigger ANZAC Liberates DNG Turn14: ANZAC met a national objective for an additional 2 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    ANZAC regular : 2.67
    

    EXP Game 3 Stahl F 14.tsvg


  • sea battle in SZ41 - pre-shoot

    Attacker
    1 U-Boot
    [dice 1d6<=2]


  • 1d6<=2: 2; Hits: 1


  • round 1 (after pre-shoot)

    Attacker
    1 U-Boot
    [dice 1d6<=2]

    Defender
    1 transport
    [dice 1d6<=1]


  • 1d6<=2: 4; Hits: 0
    1d6<=1: 5; Hits: 0


  • round 2 - preshoot

    Attacker
    1 U-Boot
    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0

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