Sure we can try it
Panzerstahl-Helm vs barnee Game 3
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite, 4 infantry and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine 1 Soviet_Commisar moved from Bryansk to Caucasus 4 infantry moved from Caucasus to Rostov 1 mine_unarmed moved from Bryansk to Ukraine 2 aaGuns, 1 armour, 1 artillery, 1 elite, 6 infantry and 6 mine_unarmeds moved from Bryansk to Western Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 Soviet_Commisar and 1 armour moved from Russia to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 russian_para moved from Novgorod to Ukraine 1 elite and 4 mine_unarmeds moved from Russia to Bryansk 1 artillery moved from Novgorod to Belarus 1 armour moved from Urals to Russia 1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R. 1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine 1 submarine moved from 123 Sea Zone to 122 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 4 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 4 russian_mines EDIT: Removing units owned by Russians from Western Ukraine: 6 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges EDIT: Adding units owned by Changer to Western Ukraine: 3 mine_armeds EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar, 2 armour and 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3, 2 armour and 1 infantry EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm so the “No Nation/Roundel” mines are still owned by Changer so it won’t cause a battle when conquered.
Do some testing and see wtf is going on. Probably a triplea thing.
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@barnee said in Panzerstahl-Helm vs barnee Game 3:
COMMENT: 4 Soviet LMs in UKR Armed at Bessarabia and 3 Orange in W UKR at Bessarabia. 3 No Nation LMs in W UKR Armed at E POL
Here’s log :
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@Panzerstahl-Helm cheese and rice the 3 Arty in UKR were supposed to goto W UKR lol I’ll move on uncle sam’s turn
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@Panzerstahl-Helm it does the same thing on 2.5 so won’t be getting fixed. GD it that fucks LMs all up. Well, we got 7 different ones we can pull from right now with Changer.
I guess maybe I’ll make a bunch of generic ones 1,2,3,4 …the info boxes are no good now. Gonna have to rewrite the entire thing. Wtf
Well, I’ll have to think on it a bit. See if one of the last two brain cells i have left fighting for dominace can come up with something :)
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well one can obviously add the same unit multiple times from other allied players. Must have someting fckd up with Changer. Well nap time. I’ll tackle it in a couple hours
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TORA! TORA! TORA!The Japanese Imperial Navy is heading Southseveral chinese territories liberated
I assume no scramble at Hawaii (transport vs. submarine) or in SZ54.
Attached both files in case you would like to scramble.Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 infantry moved from Siam to Shan State 2 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Hopei to Chahar 2 artilleries and 3 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Chahar 1 tactical_bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 1 bomber moved from 45 Sea Zone to 46 Sea Zone 3 Japan_destroyers, 1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 26 Sea Zone to 49 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 49 Sea Zone to 54 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 49 Sea Zone to Solomon Islands 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone 4 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 artilleries and 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 2 fighters moved from Japan to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Japanese Japanese creates battle in territory 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Changer loiter and taunt; Japanese attack with 1 armour, 2 artilleries and 7 infantry Changer defend; ANZAC defend with 1 aaGun and 2 infantry Japanese win, taking Solomon Islands from ANZAC with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the Japanese Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese win, taking Shan State from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 1 bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 bomber moved from 45 Sea Zone to Caroline Islands 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 elite moved from Japan to 6 Sea Zone 1 armour, 1 carrier, 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 armour and 1 elite moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 air_transport and 1 infantry moved from Japan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 2 fighters moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 Japanese_LCVs, 1 air_transport, 1 armour, 1 elite and 2 infantry placed in Japan 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 43 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
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Dam JPN always sucker punches USA right in the nuts early in the morning when everyone is hungover lol
Came up with a LM solution I’m gonna try for the future. I should be able to make them “True Neutral” and they’d work correctly. Still need to test. Won’t with CDG, which we forgot to turn on again lol I’ll do it next turn :)
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hmm… it seems that using these asterix ‘*’ makes the font bolt. good to know…
Anyway. Regarding the LM - I would not put to much time in fixing them. They are barely used. Only the Russians and the Germans (and the Chinese, if they could) get to use them. Against which border they defent is best captured in the log file.
Perhaps arrows are better than colors and easier to read.
Below an idea on how they could look like (I am not a digital artist ;-) )What ever you come up with for the landmines, I am sure it will be great! I am very impressed by all the work you did so far for this magnific version of the game!
BR
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@Panzerstahl-Helm hey that’s a good idea with the arrows ! Yea we’ll get it sorted :)
Guess it was the Aussies who got the new year’s surprise :) You sly devil. Didn’t see that coming lol
There making plans to evacuate there women to the outback lol
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Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 91 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 1 elite, 1 marine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 submarine Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 usa_fighters and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central America Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico 3 usa_fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Philippines to Northern Territory 1 elite moved from Central United States to Western United States 4 mech_infantrys and 1 usa_armour moved from Western United States to Central United States 3 usa_fighters moved from Western United States to Eastern United States 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Central America 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Southeast Mexico 1 artillery moved from Central United States to Eastern United States 4 Rails moved from Eastern United States to Western United States 4 Rails and 4 infantry moved from Western United States to Eastern United States 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 Heavy_BB placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Sikang 1 Rail moved from Kansu to Sikang 1 Rail and 1 infantry moved from Sikang to Kansu Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 2 UK_LCVs, 1 artillery, 1 elite, 6 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Italians EDIT: Turning off Edit Mode 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France Combat - British Battle in Burma British attack with 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 11 infantry, 2 uk_armours and 1 uk_tactical_bomber in Burma, round 2 : 4/15 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 10 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Alexandria 2 aaGuns moved from India to Burma 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from India to Northern Territory 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery, 5 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Belgian Congo to Alexandria 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Alexandria 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 elite moved from Scotland to Eire British take Eire from Neutral_Allies Place Units - British 5 infantry and 1 uk_armour placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 2 UK_LCVs, 1 artillery, 1 elite and 3 uk_paras placed in United Kingdom Turn Complete - British British collect 58 PUs; end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 0.83 British regular : 0.00
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@Panzerstahl-Helm it seems theres always something. :) Forgot to move London Elite to Scotland. Will do on ANZAC
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 uk_para British roll BritishAirborneAttack dice in Southern France : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 uk_para in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 uk_para owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 infantry moved from Libya to Tobruk 1 fighter moved from Albania to Tobruk 1 infantry moved from Albania to Greece EDIT: 2 Italian_LCVs, 1 artillery and 3 infantry moved from Southern Italy to Tobruk EDIT: 1 italian_para moved from Southern Italy to Tobruk 1 bomber and 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to Tobruk Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British BritishAirborneAttack : -0,17 British regular : -0,33
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I didn´t do the battle in South France in edit-mode, but your guy didn´t hit anyway. so no impact.
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@Panzerstahl-Helm 31 bucks for Italy !
That ought to make your Frau happy :)
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 fighters moved from Queensland to New South Wales 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Northern Territory Place Units - ANZAC 1 fighter and 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 16 PUs Trigger ANZAC Loses SolomonIslands Turn3: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
Forgot to move Elite and turn on CDG. If you turn on CDG before you start your next turn, it’ll work :)
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once again, :) forgot to move ANZAC Ftr back to Austrailia. will do on soviet turn.
JPN got the Allies running around like a chicken with it’s head popped off lol
Grandma always used a broom handle for that lol
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@Panzerstahl-Helm the French DD shoulda moved too :(
reminds me of the neil young song
"Why do I Keep Fckn UP "
lol
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@Panzerstahl-Helm hmm … i wonder if it’s because I started the game originally ?
I will send a new save with it on