Panzerstahl-Helm vs barnee Game 3


  • @Panzerstahl-Helm

    Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.

    I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?

    Hmm … don’t see the french resemblance myself.

    Elk gonna bust a fix out in a few days since I’m struggling.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    There are the overflow boxes. That might work better


  • @barnee said in Panzerstahl-Helm vs barnee Game 3:

    @Panzerstahl-Helm

    Don’t think theres anyway to put the LMs from log in a box. i have some different images that might look better for you.

    I noticed you bought 3 mech and only 2 Pnzrgrndr. They cost the same and you can have up to 6 of them. They also can place at any Fctry. You wanna swap them out ?

    Yes, this sounds like a better deal. You can replace them already or I will do at my Japan turn.

    Thanks


  • @Panzerstahl-Helm

    right on. I will swap them on russia turn.

    here’s a couple different LM options.

    Screenshot from 2024-01-08 16-54-40.png

    Screenshot from 2024-01-08 17-01-45.png

    Screenshot from 2024-01-08 17-02-02.png

    I also have a single LM image that I could color. Or I think I still have it. Post it after i find it

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I can try and color this one. It won’t have the roundel nation marker though.

    Landmine.png

    need to get rid of the white box part too. Well, i can give it a shot anyway :) Not very good with graphics :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    you got those Engineers working overtime lol

    I will make a separate set of LMs for Changer in Token style. Actually just rename.
    You can then plug them in for current game

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body>
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to Iraq: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            Russians buy 1 AirLL, 26 Army_Conscripts, 1 Russian_Rockets and 1 elite; Remaining resources: 0 PUs; 2 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            1 AirLL placed in Caucasus
    
        Politics - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 1 uk_tactical_bomber
            EDIT: Adding units owned by Russians to Caucasus: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Greece from Italians
                EDIT: Turning off Edit Mode
            EDIT: 1 russian_para moved from Caucasus to Greece
            1 elite moved from Western Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Bryansk to Bessarabia
            1 tactical_bomber moved from Caucasus to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 elite, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 1 elite, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 elite, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Novosibirsk
            2 fighters moved from Bryansk to Russia
            2 tactical_bombers moved from Bessarabia to Bryansk
            2 mine_unarmeds moved from Bryansk to Ukraine
            2 mine_unarmeds moved from Bryansk to Western Ukraine
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine
            1 Tank_General moved from Russia to Bryansk
            1 elite moved from Bryansk to Western Ukraine
            3 Russian_Rocketss moved from Russia to Bryansk
            1 aaGun and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Bryansk to Smolensk
            1 elite moved from Russia to Bryansk
            6 guard_infantrys moved from Russia to Novosibirsk
            1 Rail moved from Russia to Ukraine
            1 Rail and 1 artillery moved from Ukraine to Novosibirsk
            1 Rail moved from Russia to Urals
            1 Rail and 1 armour moved from Urals to Bryansk
            1 Europe_Rail moved from Russia to Bryansk
            1 Europe_Rail and 1 artillery moved from Bryansk to Novosibirsk
            1 Soviet_Commisar moved from Iraq to Caucasus
            1 armour moved from Iraq to 80 Sea Zone
            1 armour moved from Caucasus to Bryansk
            1 armour moved from Iraq to Caucasus
            1 russian_para moved from Iraq to Caucasus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 Russian_Engineer moved from Western Ukraine to Russia
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from Buryatia to Sakha
            1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Western Ukraine: 6 russian_mines and 5 russian_mine_Oranges
            EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 1 Overflow
            EDIT: Removing units owned by Changer from Overflow: 1 Overflow
            EDIT: Adding units owned by Changer to Overflow: 8 russian_mines and 8 russian_mine_Oranges
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 1 armour and 2 infantry
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 infantry
            EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
            EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps
            EDIT: Removing units owned by Russians from Bryansk: 1 Tank_General and 2 armour
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
            EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
            EDIT: Adding units owned by Russians to 1st Army Group: 1 1stTankArmy
            EDIT: Removing units owned by Russians from 2nd Corps: 1 armour
            EDIT: Removing units owned by Russians from 3rd Corps: 2 armour
            EDIT: Removing units owned by Russians from Bryansk: 3 infantry
            EDIT: Adding units owned by Russians to 2nd Corps: 1 infantry
            EDIT: Adding units owned by Russians to 3rd Corps: 2 infantry
            EDIT: Removing units owned by Russians from 1st Army Group: 4 infantry
            EDIT: Adding units owned by Russians to Bryansk: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
            6 Army_Conscripts placed in Ukraine
            20 Army_Conscripts, 1 Russian_Rockets and 1 elite placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.67
    

    EXP Game 3 Stahl R 5.tsvg

    COMMENT: W UKR has 8 Total LMs at E Pol and Bessarabia
    COMMENT: UKR has 8 Total LMs at Bessarabia

    Busy turn. I fckd up and didn’t move the guys in edit and had to delete and add.

    I do all my moves and when there done, then adjust the boxes. At least that’s the preferred plan lol

    I will make another set of LMs for Changer. They won’t have the roundel but will be named player specific so if two same image LMs are in same TTy, they will show different.

    Hover and it’ll tell you who they belong too. Can plug in current game and will work.

    Stuck the W UKR ones in Overflow.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    oh yea the USSR DOW against JPN notification erroneously fires. It’s added to the list

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I swear Idk how shit happens sometimes. i know i changed the Mechs. W/e here they are

    exp-game-3-stahl-r-5revised.tsvg

  • 2023 '22 '21 '20 '19 '18

    must have been in test game lol


  • @Panzerstahl-Helm said in Panzerstahl-Helm vs barnee Game 3:

    Gna… I will have to switch 1 Fighter against a tact. Fighter as casuality, since 1 Fighter came from the Caroline Islands and did not take part in the attack. I will switch it on my Italian turn.

    I switched that dude, since I forgot it on my Italian AND German turn.

    Furhtermore I guess I did a small test run on some movements in China, but I noticed it was already a live game once I closed it. I were 2 battles I guess…just that you are aware, in case you received dice emails.

    I like the idea with the Overflow boxes much better. is there a chance to write names or add the lands name as marker, to show which border they defend against?
    The picture of the LM is more than fair enough!

    BR

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now tansport 1 Infantry or Elite Infantry.<b></body>
            Note to players Japanese: The Godless Communists Attack Japan! Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Territory Or Add to their Treasury.
            Japanese buy 4 artilleries, 1 elite, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 armour and 1 infantry moved from Siberia to Sakha
            1 artillery and 1 infantry moved from Amur to Sakha
            2 artilleries moved from Kansu to Suiyuyan
            2 artilleries and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Yunnan to Szechwan
            2 tactical_bombers moved from Hopei to Shensi
            2 bombers moved from Yunnan to Suiyuyan
            4 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
            2 infantry moved from Hopei to Suiyuyan
            1 armour moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            1 armour moved from Victoria to New South Wales
            1 infantry moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 uk_armour
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 uk_armour
            Battle in Suiyuyan
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                Chinese defend with 4 infantry
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shensi
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                Japanese win, taking Sakha from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                Japanese win, taking Szechwan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
            2 tactical_bombers moved from Shensi to Yunnan
            4 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            1 elite moved from Kweichow to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            2 Rails moved from Kiangsu to Shantung
            2 Rails, 1 artillery and 1 infantry moved from Shantung to Yunnan
            4 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 Japan_destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
            1 Japan_destroyer moved from 62 Sea Zone to 53 Sea Zone
            1 Japan_destroyer moved from 53 Sea Zone to 49 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 6 transports moved from 62 Sea Zone to 42 Sea Zone
            2 Escorts and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Suiyuyan to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 42 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 air_transport moved from Kweichow to Japan
            1 air_transport and 1 elite moved from Japan to Kweichow
            1 Escort moved from 6 Sea Zone to 16 Sea Zone
            1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            2 artilleries, 1 elite and 2 infantry placed in Japan
            3 fighters placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 Escort
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 44 PUs; end with 44 PUs
            Trigger Japanese Loses SolomonIslands Pacific Expanded Turn5: Japanese met a national objective for an additional -2 PUs; end with 42 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    exp-game-3-stahl-J-5.tsvg


  • @Panzerstahl-Helm heh heh no worries. I couldn’t figure out how the Pnzrgrndrs weren’t changed last night lol

    Yea, I had that LM for a couple years and recently deleted it :(

    Yea, Idk, I mean, the color scheme and the LM boxes saying which color defends where for high use TTys is where were at currently. The directional arrows you posted previously might work better.

    Idk of an elegant solution. Can offer different unit images is all I can think of at this point.

    Probably best to just document in comment log. It’s fairly easy to access. Or can always go pen and paper mode :)

    Ahh … just rereading before I post. Hmm … might be able to make LMs that say what border they defend and they’d work like “Free Ships” in the timetable.
    Hover and it will tell you which border.

    That actually seems promising. I will look into that some more. Good Idea !

    Although with all the different possibillities, it might overwhelm changers edit window. Maybe I can make a new player that is “LM” and have LMs only. Or just do the high use areas.

    At any rate, I will think on it.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Here is a quick example

    Screenshot from 2024-01-10 12-42-54.png

    Still need to figure out the best way to access them and only do most likely situations. Can’t spam out the whole map lol

    I’m thinking maybe make a new player for each country. LM Russia, LM Germany etc … and put them in there.

    I can still make a set of optional images, so one can use the ones they prefer. That might be a little harder for the solo LM as I struggle with that stuff, but the token ones would just need to be renamed.

    F Yea !!! Brilliant Idea Panzer ! Got me excited for a Major Improvement Lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I wonder if i make LM First Strike A 0 D 2 if that would work better ? Any Unit it killed couldn’t fire back.

    Would still have to edit to Changer if overrun so it wouldn’t cause a battle. Have to edit anyways though, so w/e right lol

    Hmm … I’ll think on it. Got a buzz going. Might be missing something.

    That would eliminate the need to fight the battle in edit though. Still have to not take the LM as a casualty obviously.

    Idk. Seems it should work

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 5
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
            Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
            Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 NavyFighters, 2 artilleries, 1 carrier, 1 elite, 2 infantry, 2 marines, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 2 infantry
            2 marines placed in Western United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 Escort_Convoy, 1 elite, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            1 transport moved from 49 Sea Zone to 26 Sea Zone
            2 usa_fighters moved from 26 Sea Zone to 49 Sea Zone
            2 usa_fighters moved from Hawaiian Islands to 49 Sea Zone
            2 NavyFighters moved from 54 Sea Zone to 55 Sea Zone
            2 usa_fighters moved from 54 Sea Zone to 45 Sea Zone
            2 usa_fighters moved from Queensland to 55 Sea Zone
            1 usa_fighter moved from Queensland to 55 Sea Zone
            1 usa_fighter moved from Queensland to 49 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 49 Sea Zone
                Americans attack with 1 submarine and 5 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 usa_fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Gibraltar from Germans with 1 submarine and 5 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 usa_fighters in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 NavyFighters, 1 submarine and 3 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 NavyFighters and 3 usa_fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 NavyFighters, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Southeast Mexico
            2 NavyFighters moved from 55 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from 45 Sea Zone to 54 Sea Zone
            3 usa_fighters moved from 55 Sea Zone to Queensland
            3 usa_fighters moved from 49 Sea Zone to Queensland
            2 artilleries, 1 elite and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 carrier, 1 elite, 1 marine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries, 1 elite and 1 marine moved from 54 Sea Zone to Queensland
            2 usa_fighters moved from 49 Sea Zone to 54 Sea Zone
            2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
            1 infantry moved from Mexico to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            2 Escort_Convoys, 1 Heavy_BB, 1 aaGun, 2 artilleries, 1 carrier, 1 infantry, 2 marines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
            1 Rail moved from Eastern United States to Central United States
            1 Rail and 1 infantry moved from Central United States to Alaska
            1 infantry moved from Central United States to Western United States
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 Rail and 1 infantry moved from Eastern United States to Southeast Mexico
            1 usa_armour moved from Central United States to Southeast Mexico
            1 bomber moved from French West Africa to United Kingdom
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 elite placed in Eastern United States
            1 Escort, 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
            2 NavyFighters placed in 10 Sea Zone
            1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
            1 ArmoredInfantry and 1 artillery placed in Western United States
            1 ArmoredInfantry placed in Central United States
            1 artillery placed in Central United States
            Americans undo move 7.
            1 artillery placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
            Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,6,2,2
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 89 to 91
            COMMENT: Add 2 PUs to USA for Solomons
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 UK_LCV, 8 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 uk_armour moved from Siam to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry and 1 uk_armour moved from Egypt to Alexandria
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 uk_fighter moved from United Kingdom to 109 Sea Zone
            EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
            EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
            1 uk_fighter moved from United Kingdom to Holland Belgium
            1 uk_fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Turning on Edit Mode
            EDIT: Battle in Normandy Bordeaux
                EDIT: British attack with 1 uk_fighter and 2 uk_paras
                EDIT: Germans defend with 1 factory_minor, 1 german_para and 1 harbour
                    EDIT: 0/0 hits, 0.00 expected hits
                    EDIT: 0/1 hits, 0.17 expected hits
                    EDIT: 1/3 hits, 0.83 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 uk_para owned by the British lost in Normandy Bordeaux
                EDIT: 1 german_para owned by the Germans lost in Normandy Bordeaux
                EDIT: British takes Normandy Bordeaux from Germans
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Battle in Holland Belgium
                EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_fighter
                EDIT: Germans defend with 3 infantry
                    EDIT: 0/4 hits, 1.00 expected hits
                    EDIT: 2/3 hits, 1.00 expected hits
                EDIT: 1 UK_LCV owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    EDIT: 1/3 hits, 0.83 expected hits
                    EDIT: 1/3 hits, 1.00 expected hits
                EDIT: 1 elite owned by the British lost in Holland Belgium
                EDIT: 1 uk_fighter owned by the British retreated
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -9
                EDIT: Turning off Edit Mode
            Battle in Alexandria
                British attack with 2 infantry and 1 uk_armour
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 uk_armour in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry and 1 uk_armour in Alexandria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 1 uk_fighter; Russians loiter and taunt
                Germans defend with 1 GermanUBoat
                    Germans roll Wolfpack_Attack dice in 109 Sea Zone : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 GermanUBoat
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma
            1 uk_fighter moved from 109 Sea Zone to United Kingdom
            1 uk_fighter moved from Normandy Bordeaux to United Kingdom
            1 uk_fighter moved from Holland Belgium to United Kingdom
            1 elite moved from Scotland to United Kingdom
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Burma to Shan State
            2 infantry and 2 uk_armours moved from India to Burma
            2 Rails and 2 uk_armours moved from Union of South Africa to Burma
            1 uk_armour moved from Iraq to Caucasus
            1 bomber moved from Eastern Persia to India
            1 uk_armour moved from Egypt to Iraq
            1 uk_armour moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 armour, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            3 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from British Guiana: 2 infantry
            EDIT: Changing ownership of Morocco from Germans to British
            EDIT: Adding units owned by British to Morocco: 1 infantry and 1 uk_armour
            EDIT: Removing units owned by British from British Guiana: 1 uk_armour
            EDIT: Adding units owned by British to British Guiana: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 infantry and 2 uk_armours placed in Egypt
            1 UK_LCV and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Italians regular : -0.67
    Japanese regular : -1.33
    Germans regular : -0.33
    EDIT: : 0.83
    Germans Wolfpack_Attack : 0.00
    British regular : -1.33
    

    EXP game 3 Stahl UK 5.tsvg

    Forgot Morocco so edited. Also LCV battle edited retreat of Ftr. It won’t let you otherwise.

    Shovel some more snow than work on the LMs :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    lol forgot Victoria too but that’s just a failure in communication between the brass and the lads on the front line. :) No biggie

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Cheese and Rice ! Wanted to send two Ftrs to Caucasus. :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I guess I should take more time when I do my turn but when i have two games open at same time, my machine tends to freeze sometimes.

    Never used todo that :( lol


  • @barnee

    Fantastic idea and solution with the LMs! I couldn´t have asked for more :-)

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Northern Italy to Gibraltar
            1 artillery and 1 mech_infantry moved from Algeria to Morocco
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Bulgaria to Greece
            2 infantry moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 1 bomber and 3 infantry
                British defend with 1 harbour; Americans defend with 1 elite and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 1 elite and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                    1 elite owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 elite and 1 infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 uk_armour
                    Italians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 0/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry and 1 uk_armour in Morocco, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry and 1 uk_armour in Morocco, round 3 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Italians lost in Morocco
                    1 infantry owned by the British lost in Morocco
                1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 1 uk_armour remaining. Battle score for attacker is -5
                Casualties for Italians: 1 artillery and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter and 4 infantry
                British defend with 2 infantry and 1 uk_armour
                    Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Alexandria, round 2 : 5/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry and 1 uk_armour in Alexandria, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    2 infantry owned by the British and 1 uk_armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry and 1 uk_armour
                Turning on Edit Mode
            EDIT: Battle in Greece
                EDIT: Italians attack with 1 artillery and 2 infantry
                EDIT: Russians defend with 1 russian_para
                    EDIT: 0/1 hits, 0,17 expected hits
                    EDIT: 2/3 hits, 0,83 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 russian_para owned by the Russians lost in Greece
                EDIT: Italians takes Greece from Russians
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Italians
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from Gibraltar to Algeria
            1 fighter and 1 tactical_bomber moved from Morocco to Algeria
            1 artillery moved from Northern Italy to Southern France
            1 Italian_LCV moved from 95 Sea Zone to Southern Italy
            1 Italian_LCV moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Alexandria to Tobruk
            1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            3 infantry placed in Southern France
            1 artillery and 1 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 GermanUBoat
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 GermanUBoat
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 GermanUBoat
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 GermanUBoat
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    EDIT: : 0,67
    British regular : 1,17
    

    exp-game-3-stahl-it-5.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 5
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 uk_fighters
            EDIT: Adding units owned by British to Caucasus: 2 uk_fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 3 Stahl F 5.tsvg

    I went ahead and moved those two bloke Ftrs to Caucasus. That cool ?

    The med is a Axis Lake lol

    Just a reminder, Luftwaffe Aces can only be produced in Berlin. I have fixed for next update or game, already updated :)

    Yea, super stoked on LMs. Gonna be a Huge improvement. :)

    Time getting close for you and your soon to be new familie member :)
    How exciting for you ! Best wishes :)

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