L23 PTV mr_stucifer (Axis+9) vs mikawagunichi

  • 2024 2023

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Kursk
            1 armour and 1 mech_infantry moved from Kursk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Rostov
            2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Urals
            3 infantry moved from Kursk to Rostov
            1 artillery moved from Kursk to Rostov
            2 artilleries and 1 infantry moved from Kursk to Rostov
            1 infantry moved from Kursk to Rostov
            5 infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Archangel to Vologda
    
        Combat - Germans
            Strategic bombing raid in Urals
                    Russians roll AA dice in Urals : 0/1 hits, 0.17 expected hits
                Bombing raid in Urals rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Urals causes 3 damage total. 
            Battle in Rostov
                Germans attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 6/16 hits, 4.83 expected hits
                    Russians roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    2 artilleries owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries
            Battle in Vologda
                Germans attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            7 armour and 7 mech_infantrys moved from Smolensk to Kursk
            1 infantry moved from Kursk to Rostov
            1 aaGun moved from Kursk to Rostov
            1 artillery moved from Kursk to Rostov
            2 fighters moved from France to Gibraltar
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from Germany to 116 Sea Zone
            4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            4 infantry moved from 118 Sea Zone to Leningrad
            2 transports moved from 118 Sea Zone to 116 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            3 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to France
            1 submarine moved from 128 Sea Zone to 127 Sea Zone
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Southern Belarus
            1 infantry moved from Leningrad to Archangel
            2 artilleries and 3 infantry moved from Leningrad to Northern Belarus
            1 bomber moved from Urals to Kansu
            1 bomber moved from Novgorod to Kansu
            1 bomber moved from Ukraine to France
            1 infantry moved from Norway to Finland
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 tactical_bomber moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 submarines placed in 116 Sea Zone
            2 artilleries and 2 infantry placed in Germany
            1 armour, 2 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.17
    Russians AA : -0.17
    

    Savegame

  • 2024

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Italians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Nenetsia to Gorky
            15 infantry moved from Russia to Samara
            10 artilleries moved from Russia to Samara
            6 armour and 2 mech_infantrys moved from Stalingrad to Russia
            6 artilleries and 4 infantry moved from Russia to Samara
            1 armour moved from Gorky to Russia
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 4 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : -1.50
    

    Savegame

  • 2024

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Italians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Nenetsia to Gorky
            15 infantry moved from Russia to Samara
            10 artilleries moved from Russia to Samara
            6 armour and 2 mech_infantrys moved from Stalingrad to Russia
            6 artilleries and 4 infantry moved from Russia to Samara
            1 armour moved from Gorky to Russia
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 4 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 2 armour
            EDIT: Adding units owned by Russians to Eastern India: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • @mikawagunichi Edited Russian tanks NCM from Burma.

  • 2024

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Southern Manchuria to Korea
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Italians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
            1 mech_infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Nenetsia to Gorky
            15 infantry moved from Russia to Samara
            10 artilleries moved from Russia to Samara
            6 armour and 2 mech_infantrys moved from Stalingrad to Russia
            6 artilleries and 4 infantry moved from Russia to Samara
            1 armour moved from Gorky to Russia
    
        Combat - Russians
            Battle in Korea
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 4 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Siberia
    
        Place Units - Russians
            1 artillery, 6 infantry and 2 tactical_bombers placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Burma: 2 armour
            EDIT: Adding units owned by Russians to Eastern India: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Southern Manchuria: 1 aaGun, 1 artillery and 7 infantry
            EDIT: Adding units owned by Russians to Jehol: 1 aaGun, 2 artilleries and 7 infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Jehol: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • @mikawagunichi Sorry forgot to move the S. Manchuria stack too.

  • 2024 2023

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
            2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 44 Sea Zone to 34 Sea Zone
            4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone
            1 bomber moved from Malaya to 45 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 infantry moved from Northern Sinkiang to Timguska
                  Japanese take Timguska from Russians
            1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Southern Manchuria
    

    Savegame


  • @mikawagunichi Scramble 34? Big naval battle 😬
    68 vs 61 combat power, so lots of hits first round once dice start flying… If you want to give me OOL for like first 6 hits I can get started when you’re ready!

  • 2024

    @mr_stucifer Max scramble and max defense for OOL. In cases of equal defense power, kill ships before planes.


  • @mikawagunichi Even lose BB before fighter? ANZAC fighters first?

  • 2024 2023

    b7a781a6-581f-4b0a-ba20-cb5a844521b2-image.png

  • 2024

    @mr_stucifer Yes BB before fig. Kill AZ fighters before US fighters. The only caveat is if the battle is close and you are keeping your sub alive in your own OOL, then keep my BB until the end so it can be hit.

  • 2024

    @mr_stucifer That all looks good.


  • @mikawagunichi I made a mistake on my losses and need to change the remaining survivors to 5 fighters and 3 tacticals as that is what could reach back to sz45. So you will see an edit for that. It looks like it would not have changed the dice for the final round, but I am happy to reroll those dice if you want to confirm.

    cd768f4c-4d85-4580-9b8f-b2d89857b2d8-image.png

  • 2024

    @mr_stucifer Yeah that’s fine no need to re-roll.

  • 2024 2023

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
            2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 44 Sea Zone to 34 Sea Zone
            4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone
            1 bomber moved from Malaya to 45 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 infantry moved from Northern Sinkiang to Timguska
                  Japanese take Timguska from Russians
            1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Southern Manchuria
    
        Combat - Japanese
            Americans scrambles 2 units out of Caroline Islands to defend against the attack in 34 Sea Zone
            Battle in Southern Manchuria
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Southern Manchuria from Chinese, taking 45 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 12 fighters, 1 submarine and 5 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports; ANZAC defend with 4 fighters
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 10/20 hits, 11.00 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 2 : 9/21 hits, 10.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    1 submarine owned by the Americans and 4 destroyers owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 3 : 12/20 hits, 11.00 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 3 : 10/17 hits, 8.67 expected hits
                    8 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 34 Sea Zone
                    3 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 4 : 6/11 hits, 6.33 expected hits
                    Americans roll dice for 5 fighters and 4 transports in 34 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
                    1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 34 Sea Zone
                    1 fighter owned by the ANZAC, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                    3 transports owned by the Americans lost in 34 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63
                Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                Casualties for ANZAC: 4 fighters
            Battle in Celebes
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
            3 carriers moved from 132 Sea Zone to 45 Sea Zone
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from 45 Sea Zone to Malaya
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kansu to Northern Sinkiang
            1 infantry moved from Tsinghai to Eastern Sinkiang
            1 artillery moved from Kansu to Inner Mongolia
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kwangtung to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 submarine and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 4 infantry placed in Japan
            2 infantry placed in Kiangsu
            Japanese undo move 3.
            1 artillery, 2 fighters and 3 infantry placed in Japan
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,1,4
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -0.17
    ANZAC regular : -1.00
    

    Savegame

  • 2024 2023

    Forgot to edit the fighter back on after deleting the tac 😅

    triplea_40225_10jap.tsvg

  • 2024

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone
            1 carrier and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone
            9 transports moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer moved from 24 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            10 infantry placed in Eastern United States
            3 artilleries and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 10 infantry
            EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 5 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 11 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            6 infantry moved from Jehol to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Chahar, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Morocco
            7 armour and 4 mech_infantrys moved from Egypt to Iraq
            6 artilleries and 5 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Central India to Eastern India
            2 armour and 1 mech_infantry moved from Southern Persia to Central India
            2 transports moved from 93 Sea Zone to 105 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            1 battleship and 1 cruiser moved from 43 Sea Zone to 55 Sea Zone
            3 fighters and 2 tactical_bombers moved from Northern Australia to Queensland
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 armour placed in Southern Persia
            1 fighter and 1 infantry placed in United Kingdom
            British undo move 3.
            1 fighter placed in United Kingdom
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4
            British collect 41 PUs (1 lost to blockades); end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Japanese regular : 2.00
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 3 infantry moved from Libya to Tunisia
            1 fighter and 1 tactical_bomber moved from Malta to Tunisia
            1 battleship and 1 marine moved from 94 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Tunisia
            1 bomber moved from Malta to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 6/10 hits, 4.00 expected hits
                    British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tunisia
                Italians win, taking Tunisia from British with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 fighter moved from Tunisia to Malta
            1 tactical_bomber moved from Tunisia to Gibraltar
            1 fighter moved from 94 Sea Zone to 96 Sea Zone
            1 fighter moved from 94 Sea Zone to 96 Sea Zone
            1 carrier moved from 94 Sea Zone to 96 Sea Zone
            1 marine moved from 94 Sea Zone to Gibraltar
            5 transports moved from 94 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 97 Sea Zone
            2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 armour and 2 infantry moved from 96 Sea Zone to Tunisia
            3 artilleries and 3 infantry moved from Southern France to 95 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
            3 artilleries and 3 infantry moved from 94 Sea Zone to Gibraltar
            3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Southern France
            1 submarine placed in 99 Sea Zone
            Italians undo move 3.
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : -0.33
    

    Savegame

  • 2024

    TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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