• 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Uggh ! What a complete brain dead idiot I am ! I totally spaced placing the ANZAC Units Rd 4 lol

    Screenshot from 2023-10-09 18-19-22.png

    I don’t think it woulda changed anything with JPN ?

    Ok I just place at start of ANZAC ?

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm actually tou might have put a blocker in 46 to protect Paulau. I will not Attack anything since my F up.

    That seem cool ?


  • @barnee

    Howdy,

    all good with ANZAC. You can also attack Palau if you wish. I doubt that I would have placed a blocker there if you had placed your units already in last turn.
    It is not a big impact at all into our game.

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            3 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 2 infantry; Americans defend with 1 elite, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits
                    Americans roll dice for 1 elite and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    2 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 elite in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 elite in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 elite in Southern France, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Southern France
                    1 elite owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 2 infantry
                Casualties for Americans: 1 elite
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 air_transport moved from Egypt to Southern Italy
            2 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Egypt to Southern Italy
            1 aaGun and 1 air_transport moved from Northern Italy to Egypt
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,4,4,5,5,1,4,3,2,6
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,67
    

    exp-game-1-stahl-it-5.tsvg

    BR


  • @Panzerstahl-Helm Right Arm Hmm … looks like the update took the images away Anyway here’s F 5. :)

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 2 Fortifications, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 armour and 1 infantry placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 armour moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            2 Fortifications placed in Solomon Islands
            1 Escort and 1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 1 Stahl F 5.tsvg


  • @barnee

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
            Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.  Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
            Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
            Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
            triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
            triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
            triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
            triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
            Germans repair damage of 5x factory_minor; Remaining resources: 61 PUs; 
            Germans buy 2 Atlantic_Walls, 6 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 carrier and 1 elite; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 Panzer_Grndrs moved from Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 112 Sea Zone to Denmark
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Battle in Holland Belgium
                EDIT: Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
                EDIT: British defend with 1 uk_para
                    EDIT: 0/1 hits, 0,17 expected hits
                    EDIT: 2/5 hits, 2,33 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 uk_para owned by the British lost in Holland Belgium
                EDIT: Germans takes Holland Belgium from British
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Battle in Denmark
                EDIT: Germans attack with 1 Panzer_Grndrs, 2 bombers, 1 infantry and 1 tactical_bomber
                EDIT: British defend with 1 uk_para
                    EDIT: 1/1 hits, 0,17 expected hits
                    EDIT: 2/5 hits, 2,33 expected hits
                    EDIT: 0/1 hits, 0,33 expected hits
                EDIT: 1 uk_para owned by the British lost in Denmark
                EDIT: Germans takes Denmark from British
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
                EDIT: Turning off Edit Mode
            Battle in 104 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                Americans defend with 1 Escort
                    Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Americans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 104 Sea Zone
                Germans win with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Denmark
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter moved from Western Germany to 104 Sea Zone
            2 carriers moved from 112 Sea Zone to 104 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Denmark to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Denmark to Western Germany
            1 tactical_bomber moved from Denmark to Western Germany
            2 Me_109Ts and 1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            2 mine_unarmeds moved from Germany to Western Germany
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 aaGun and 1 air_transport moved from Western Germany to Egypt
            1 air_transport moved from Egypt to Western Germany
            1 infantry moved from France to Holland Belgium
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour moved from Bulgaria to Bessarabia
            1 artillery moved from Romania to Bessarabia
            1 infantry moved from Germany to Western Germany
            1 elite moved from Slovakia Hungary to Romania
            1 Rail and 1 elite moved from Germany to Denmark
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Romania to Slovakia Hungary
            5 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 German_Heavy_BB and 1 carrier placed in 110 Sea Zone
            2 Wolfpacks placed in 112 Sea Zone
            6 GermanUBoats placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Atlantic_Walls placed in Norway
            1 elite placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : -1,50
    EDIT: : -0,67
    Germans Wolfpack_Attack : -0,50
    

    exp-game-1-stahl-g-6.tsvg


  • @Panzerstahl-Helm Wow ! Kriegsmarine going Ape ! The Tirpitz is launched :)


  • @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
            Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
            Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
            Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 armour, 1 elite, 3 guard_infantrys and 2 russian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
            2 infantry moved from Karelia to Finland
            2 infantry moved from Novgorod to Karelia
            EDIT: 1 armour moved from 1st Corps to 3rd Corps
            EDIT: 1 guard_infantry moved from 3rd Corps to 1st Corps
            1 3rdCorps moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Caucasus to Novgorod
            2 infantry moved from Northwest Persia to Iraq
            1 1stSovietAG, 2 Russian_Rocketss, 2 aaGuns, 3 artilleries, 1 elite, 2 guard_infantrys, 19 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
            3 Russian_Rocketss moved from Russia to Bryansk
            14 infantry moved from Russia to Bryansk
            1 elite moved from Russia to Bryansk
            6 infantry moved from Vologda to Archangel
            1 armour moved from Urals to Russia
            2 Rails and 2 infantry moved from Russia to Western Ukraine
            1 Europe_Rail and 1 infantry moved from Russia to Western Ukraine
            3 infantry moved from Volgograd to Caucasus
            2 armour moved from Caucasus to Bryansk
    
        Place Units - Russians
            1 armour placed in Novgorod
            3 Mass_Tankss, 1 Russian_Rockets, 1 Tank_General, 1 elite, 3 guard_infantrys and 2 russian_paras placed in Russia
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    EXP Game 1 Stahl R 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm oh yea, so 1 “Wolfpack” will support 3 or more U-boats, not just 3.

    While I’m thinking of it, do you want me to turn on Technology for Rd 7 ? One has to turn it on at the end of turn 6 in “Game Options” in order for it to be active for Rd 7.

    Also, do you care if i turn on “Charles De Gaulle Neutrals” ? We don’t have to play with the rules, I just like the Flavor it gives to the Map.
    Not just all Inf for the Neutrals :)


  • @barnee

    Hello. Sure, turn on technology. I want the full experience of the game! Why just eat a steak if I csn have a red wine with it! 😁
    This game is to explore all the facets the rules to gain experience for future victories.
    I haven’t found the de Gaulle rule in the rule book nor an usefull information in the forum, but as long it is not only favoring the Allies, I am eager to try it out.
    This is a wild game already (the lonely queen of the north - the Tirpitz - is at the coast of Spain 🤪), so it can only get crazier!


  • @Panzerstahl-Helm Right on. Yea in The Captain’s Rules, Tech is turned on Rd 7, so it needs to be activated rd 6 in Game Options in order for it to be on for Rd 7.

    Charles De Gaulle Neutrals is an “unofficial” Game Option discussed here. It’s the 3rd post in the thread.

    https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940/4?page=1

    There’s a link to it in Game Notes as well as the starting setup. Here’s an excerpt from the link.

    New neutral rules! Neutral ships don’t affect naval at all unless you are attacking them. When attacking a neutral, the units written here are immediately placed in the attacked territory as well as any territories alligned to them. The opposing team will pick a player to represent those forces and collect income from any of their territories you failed to take.
    The neutrals which have more than one territory are:
    Mongolia (use OOB rules for this one)
    Portugal: Portugal, Portuguese Giunea, Angola, Mozambique
    Spain: Spain, Rio de Oro

    I’ll add this when I update the Notes. Also, for Naval, which is the Boat Anchor symbol, I still need to change it, so it will tell what Ships are there when you Hover on it.

    Similar to how “Free Ships” works in the Timetable.


  • @barnee

    Sir, it seems there is a small bug with sea zone 15. When I try to move a ship into SZ15, it appears in SZ25 only. I tried it in CM as well as in NCM, although it says that the ship moved to SZ15.
    Perhaps you try it out yourself.
    Below a screenshot.

    SZ15.JPG


  • @barnee

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
            Japanese buy 2 armour, 1 elite, 1 factory_minor, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 armour, 2 artilleries and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 carrier and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 Japan_destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 elite and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 elite and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 32 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
            1 pacific_submarine moved from 6 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
            2 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 2 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from Hopei to Chahar
            1 elite and 1 infantry moved from Hopei to Kweichow
            1 fighter moved from Hopei to Chahar
            1 fighter moved from Hopei to Kweichow
            1 artillery and 1 elite moved from Hunan to Yunnan
            2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in New Britain
            Battle in Kweichow
                Japanese attack with 1 elite, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 elite, 1 fighter and 1 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking New Britain from ANZAC, taking Kweichow from Chinese with 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 Fortification, 1 aaGun and 1 infantry
                    British roll AA dice in Sumatra : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,17 expected hits
                    British roll dice for 1 Fortification, 1 aaGun and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits
                    British roll dice for 1 Fortification in Sumatra, round 3 : 0/0 hits, 0,00 expected hits
                    1 Fortification owned by the British lost in Sumatra
                Japanese win, taking Sumatra from British with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 Fortification, 1 aaGun and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                    1 cruiser owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 Japan_destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 1 pacific_submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in 30 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,17 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    6 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits, 4,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 8 infantry
            Battle in Johnston Island
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Johnston Island from Americans, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 armour, 1 artillery and 4 infantry
                British defend with 1 uk_armour
                    Japanese roll dice for 2 armour, 1 artillery and 4 infantry in French Indo China, round 2 : 1/7 hits, 2,17 expected hits
                    British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 uk_armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 uk_armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            3 Japan_destroyers moved from 36 Sea Zone to 6 Sea Zone
            2 carriers moved from 32 Sea Zone to 33 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 55 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 Japan_destroyer, 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
            1 fighter moved from Chahar to Hopei
            2 air_transports moved from Hopei to Japan
            1 air_transport and 1 elite moved from Japan to Hopei
            1 fighter moved from Kweichow to 36 Sea Zone
    
        Place Units - Japanese
            3 submarines and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            2 armour, 1 elite, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
            Japanese collect 56 PUs; end with 56 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,67
    Japanese regular : 1,50
    British AA : 0,67
    ANZAC regular : 0,33
    British regular : 1,83
    

    exp-game-1-stahl-j-6.tsvg


  • @Panzerstahl-Helm Hi Panzer Good catch on 15 SZ. I screwed the placement up lol Here’s the fix

    place.txt

    replace the one in your Game folder. It’s inside map.

    Screenshot from 2023-10-13 17-37-22.png

  • 2023 '22 '21 '20 '19 '18

    Machine fckn up again. I’ll save after every player. Don’t buy that chinese lenovo shit lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 Escorts, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 3 submarines, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            3 usa_fighters moved from Hawaiian Islands to 30 Sea Zone
            2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
            1 ArmoredInfantry and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 infantry moved from Libya to Tobruk
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 3 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 destroyer and 3 usa_fighters in 30 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 submarine and 2 usa_fighters
                Japanese defend with 1 pacific_submarine
                1 pacific_submarine owned by the Japanese submerged
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
            1 usa_fighter moved from 30 Sea Zone to Queensland
            1 usa_fighter moved from Western United States to Hawaiian Islands
            2 usa_fighters moved from 30 Sea Zone to Hawaiian Islands
            2 usa_fighters moved from 31 Sea Zone to 26 Sea Zone
            1 Escort, 2 NavyFighters, 2 carriers, 1 pacific_cruiser, 1 pacific_submarine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Aleutian Islands to 8 Sea Zone
            4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 Rail moved from Eastern United States to Alaska
            1 Rail and 1 mech_infantry moved from Alaska to Central United States
            1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 2 transports and 2 usa_fighters moved from 93 Sea Zone to 92 Sea Zone
            2 ArmoredInfantrys moved from Morocco to 92 Sea Zone
            2 ArmoredInfantrys moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 Heavy_BB moved from 91 Sea Zone to 92 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from Central United States to 101 Sea Zone
            1 ArmoredInfantry, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 ArmoredInfantry and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 elite and 1 infantry placed in Eastern United States
            1 Escort, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 usa_fighters placed in Western United States
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 1.
            1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
            2 Escorts, 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
            1 Escort and 1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
            Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
            Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
            Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Tsinghai
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 54 PUs; 
            British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Shan State to Malaya
                  British take Malaya from Japanese
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to Yunnan
            2 uk_armours moved from India to Yunnan
            2 uk_fighters moved from India to Yunnan
            1 uk_armour moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            EDIT: 2 uk_paras moved from United Kingdom to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery, 1 infantry and 2 uk_paras
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll BritishAirborneAttack dice in Southern France : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 4 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 1 infantry and 2 uk_paras remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Yunnan
                British attack with 2 infantry, 2 uk_armours and 2 uk_fighters
                Japanese defend with 1 elite
                    British roll dice for 2 infantry, 2 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 elite in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 elite owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 infantry, 2 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 elite
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
            2 uk_fighters moved from Yunnan to India
            1 infantry moved from India to Burma
            1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan
            2 uk_armours moved from Union of South Africa to Belgian Congo
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 uk_fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            5 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
            1 uk_fighter and 2 uk_paras placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 49 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -1.00
    Japanese regular : 0.00
    British BritishAirborneAttack : 0.00
    British regular : -1.33
    

    EXP game 1 Stahl UK 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm I hate it when i do stupid stuff lol The DD and SS shoulda switched :)

    Thats ok. Miscommunication is part of it.

    Might have to sack the Rear Admiral in charge of it though lol


  • @barnee

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            2 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in Algeria
            Battle in 93 Sea Zone
                Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 transport
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 transport in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win, taking Algeria from French with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 submarine
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            1 aaGun moved from Egypt to Trans-Jordan
            1 air_transport moved from Egypt to Southern Italy
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 Rail and 1 infantry moved from Southern Italy to Greece
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            Italians undo move 2.
            1 artillery and 1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    British regular : 1,33
    

    exp-game-1-stahl-it-6.tsvg


  • @Panzerstahl-Helm

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 47 Sea Zone
            1 fighter moved from Queensland to 47 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 transport
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 47 Sea Zone to New Guinea
            1 Escort_Convoy moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 Escort and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 Escort
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy
            EDIT: Turning off Edit Mode
    
        Politics - French
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
            Battle in Egypt
                French attack with 1 infantry
                Germans defend with 1 aaGun and 1 air_transport; Italians defend with 1 harbour
                French win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun and 1 air_transport
    
        Non Combat Move - French
            3 infantry moved from Libya to Tobruk
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    EXP Game1 Stahl F 6.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm I just noticed “TotalWar_Bomber” is not showing up in the Purchase window for the Reich. I was able to find the problem and fix it, unfortunately, it won’t work for our current game as it’s in the xml.

    So you will need to Edit the Bmbrs and PUs if you decide to buy any.


  • @barnee

    Hello,

    I suppose you did not want to scramble in SZ91. We can re-rool if you want to, but your guys on Gibraltar did very well with the fighters as support… ;-)
    In non-combat i recognized I bought a tank general and Elite besides the 11 Infantry from the Total War bonus. Hence I had to do some editing after the placement phase and I ende up replacing the elite unit against a regular unit to be able to place it in Western Germany.

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
            Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
            Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
            Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
            Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
            Trigger Rockets: buyGerman_Rockets added to productionGermans
            Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
            Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
            Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
            Trigger WaffenPara: buyWaffen_Para added to productionGermans
            Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
            triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
            Trigger Mozambique: has removed 1 infantry owned by Neutral_True in Mozambique
            triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
            Trigger Angola: has removed 1 infantry owned by Neutral_True in Angola
            Trigger VenezuelaMod: Neutral_True has 1 artillery and 3 infantry placed in Venezuela
            triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
            Trigger Bolivia: Neutral_True has 1 infantry placed in Bolivia
            Trigger Colombia: Neutral_True has 1 infantry placed in Colombia
            Trigger Sweden: Neutral_True has 1 Neutral_Navy, 1 aaGun and 1 artillery placed in Sweden
            Trigger ChileMod: Neutral_True has 1 artillery and 1 infantry placed in Chile
            Trigger Spain: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Spain
            Trigger SwitzerlandMod: Neutral_True has 1 aaGun, 1 artillery and 2 infantry placed in Switzerland
            Trigger Paraguay: Neutral_True has 1 infantry placed in Paraguay
            Trigger SaudiArabia: Neutral_True has 4 infantry placed in Saudi Arabia
            Trigger Turkey: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 artillery and 1 fighter placed in Turkey
            Trigger Portugal: Neutral_True has 1 Neutral_Navy, 1 aaGun, 1 artillery and 2 infantry placed in Portugal
            Trigger Ecuador: Neutral_True has 1 infantry placed in Ecuador
            Trigger Uruguay: Neutral_True has 1 infantry placed in Uruguay
            Trigger Peru: Neutral_True has 1 infantry placed in Peru
            triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
            Trigger ArgentinaMod: Neutral_True has 1 Neutral_Navy, 1 artillery and 1 infantry placed in Argentina
            Germans buy 3 Atlantic_Walls, 1 Hvy_Ind_2, 1 Panzer_General, 1 Panzer_Grndrs, 11 TotalWar_Infs, 2 armour and 1 elite; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 factory_major
            1 Hvy_Ind_2 placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 German_Heavy_BB, 1 armour, 1 artillery, 2 infantry, 2 tactical_bombers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western Germany to Gibraltar
            1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
            1 Panzer_Grndrs, 1 elite, 1 infantry and 1 waffen_infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Western Germany to Southern France
            2 fighters moved from 97 Sea Zone to Southern France
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Gibraltar
                Germans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 airfield, 1 harbour, 2 infantry and 2 uk_fighters; Americans defend with 3 ArmoredInfantrys, 1 aaGun, 1 elite, 1 infantry and 1 usa_fighter
                    Americans roll AA dice in Gibraltar : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Gibraltar
                    Germans roll dice for 1 German_Heavy_BB, 1 battleship and 1 cruiser in Gibraltar, round 2 : 4/4 hits, 2,83 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/13 hits, 6,83 expected hits
                    British roll dice for 3 ArmoredInfantrys, 1 aaGun, 1 elite, 3 infantry, 2 uk_fighters and 1 usa_fighter in Gibraltar, round 2 : 7/12 hits, 5,33 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 tactical_bombers owned by the Germans lost in Gibraltar
                    1 elite owned by the Americans, 1 usa_fighter owned by the Americans, 1 aaGun owned by the Americans, 1 uk_fighter owned by the British, 3 ArmoredInfantrys owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Gibraltar
                    Germans roll dice for 1 armour, 3 bombers and 2 fighters in Gibraltar, round 3 : 4/6 hits, 3,50 expected hits
                    British roll dice for 1 uk_fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Gibraltar
                    1 uk_fighter owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Casualties for Americans: 3 ArmoredInfantrys, 1 aaGun, 1 elite, 1 infantry and 1 usa_fighter
                Casualties for British: 2 infantry and 2 uk_fighters
            Battle in Southern France
                Germans attack with 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 uk_paras
                    British roll BritishAirborneAttack dice in Southern France : 0/0 hits, 0,00 expected hits
                    Germans roll dice for 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry in Southern France, round 2 : 4/8 hits, 2,83 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 uk_paras in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    2 uk_paras owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 Panzer_Grndrs, 1 elite, 2 fighters, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery, 1 infantry and 2 uk_paras
            Battle in Eastern Poland
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Germany
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            3 bombers moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 tactical_bomber moved from Southern France to 91 Sea Zone
            2 fighters moved from Southern France to Southern Italy
            3 GermanUBoats moved from 112 Sea Zone to 91 Sea Zone
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
            1 Wolfpack moved from 112 Sea Zone to 109 Sea Zone
            1 ArmyGroupCentre moved from Bessarabia to Romania
            5 infantry moved from Slovakia Hungary to Romania
            2 mine_unarmeds moved from Western Germany to Holland Belgium
            1 German_Engineer and 2 artilleries moved from Bessarabia to Romania
            1 armour moved from Bessarabia to Slovakia Hungary
            1 elite moved from Germany to Slovakia Hungary
            2 infantry moved from Romania to Slovakia Hungary
            1 Panzer_Grndrs moved from Denmark to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
            1 Rail moved from Germany to Romania
            1 Rail moved from Romania to Bessarabia
            1 Rail and 1 infantry moved from Bessarabia to Normandy Bordeaux
            2 German_LCVs, 3 aaGuns, 6 infantry, 1 mech_infantry and 1 waffen_infantry moved from Bessarabia to Romania
            EDIT: 2 armour moved from Army Group Centre to Slovakia Hungary
            EDIT: 2 artilleries moved from Romania to Army Group Centre
            1 elite moved from Denmark to Western Germany
    
        Place Units - Germans
            1 Panzer_General and 1 TotalWar_Inf placed in Germany
            1 Atlantic_Wall placed in Denmark
            1 Atlantic_Wall placed in Holland Belgium
            1 Atlantic_Wall placed in Normandy Bordeaux
            10 TotalWar_Infs placed in Germany
            1 Panzer_Grndrs and 2 armour placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
            EDIT: Turning off Edit Mode
            Germans undo move 6.
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            10 TotalWar_Infs and 1 elite placed in Germany
            1 Atlantic_Wall placed in Denmark
            1 Atlantic_Wall placed in Holland Belgium
            1 Atlantic_Wall placed in Normandy Bordeaux
            1 Panzer_Grndrs and 2 armour placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 elite
            EDIT: Adding units owned by Germans to Germany: 1 DesertGeneral
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Trigger GermansTotalWarInfPlaceGermany: has removed 11 TotalWar_Infs owned by Germans in Germany
            EDIT: Trigger GermansTotalWarInfPlaceGermany: Germans has 11 infantry placed in Germany
    
        Turn Complete - Germans
            EDIT: Total Cost from Convoy Blockades: 3
                EDIT: Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            EDIT: Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
            EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans AA : 0,50
    Russians regular : -0,33
    Germans regular : 2,17
    British BritishAirborneAttack : 0,00
    British regular : 1,67
    

    exp-game1-stahl-g-7.tsvg

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