@AndrewAAGamer I got the numbers by adding up Allied pips and dividing by six. And then doing the same for the Germans. I stand by my comment.
I record dice of all games anyway so there’s no confusion about the fall of shot.
@barnee oops nvm I didn’t go all the way through your turn lol
stalin has broken the non aggression pact with the fuhrer !
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Russians buy 2 Russian_Rocketss, 1 elite and 6 guard_infantrys; Remaining resources: 12 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Bulgaria from Germans
EDIT: Turning off Edit Mode
EDIT: 1 russian_para moved from Caucasus to Bulgaria
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
2 fighters, 3 russian_paras and 1 tactical_bomber moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll RussianAirborneAttack dice in Poland : 0/0 hits, 0.00 expected hits
Russians roll dice for 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber in Poland, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Poland
3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 3 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Karelia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus
1 aaGun moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
2 Rails moved from Russia to Yakut S.S.R.
2 Rails and 2 infantry moved from Yakut S.S.R. to Karelia
1 Europe_Rail moved from Russia to Urals
1 Europe_Rail and 1 armour moved from Urals to Caucasus
4 mine_unarmeds moved from Bryansk to Belarus
3 mine_unarmeds moved from Bryansk to Rostov
5 mine_unarmeds moved from Russia to Bryansk
1 elite moved from Bryansk to Rostov
1 elite moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 3rdCorps moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
EDIT: 4 infantry moved from 1st Army Group to Western Ukraine
EDIT: 4 infantry moved from Belarus to 1st Army Group
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 4 russian_mines
EDIT: Removing units owned by Russians from Rostov: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Rostov: 3 russian_mine_Oranges
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar
EDIT: Turning off Edit Mode
2 Russian_Rocketss, 1 elite and 6 guard_infantrys placed in Russia
COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea
Turn Complete - Russians
Russians collect 40 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 1.50
Russians RussianAirborneAttack : 0.00
A bit of a busy turn.
COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating the 125 SZ Objective
3rd Corps Deactivates. Oops forgot to swap out that AA in AG Center :)
I think that’s got it all :)
@Panzerstahl-Helm oh yea 4 Inf from 1st AG move to W UKR and 4 Inf from Belarus move to Bryansk to reform 1st AG.
Probably an over explanation :)
Yea those Brit Paras went a Bridge Too Far but then monty always had an overinflated opinion of his capabilities lol
Konnichiwa and good night!
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 Hvy_Ind_2, 4 Japan_destroyers, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Place Units - Japanese
Units in Japan being upgraded or consumed: 1 factory_major
1 Hvy_Ind_2 placed in Japan
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 1 elite and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 elite moved from Japan to 6 Sea Zone
1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 elite, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 armour, 2 artilleries, 2 elites and 5 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
EDIT: 1 Japanese_LCV and 1 elite moved from Hainan to Philippines
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers
Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
Americans roll AA dice in Philippines : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 5/20 hits, 7,33 expected hits
Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 2/7 hits, 3,50 expected hits
1 Japanese_LCV owned by the Japanese and 1 infantry owned by the Japanese lost in Philippines
1 usa_fighter owned by the Americans, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 8/19 hits, 7,17 expected hits
Americans roll dice for 4 Fortifications and 1 usa_fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 usa_fighter owned by the Americans and 4 Fortifications owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 Japanese_LCV and 2 infantry
Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 36 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 japanese_para moved from Hunan to Kweichow
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Hopei
1 air_transport and 1 infantry moved from Japan to Kwangsi
1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
4 Japan_destroyers placed in 6 Sea Zone
2 air_transports, 1 elite and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 49 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -1,17
Japanese regular : -2,67
Americans AA : -0,50
British regular : -0,67
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 ArmoredInfantry, 2 Escorts, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
2 usa_fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 usa_fighters
Germans defend with 1 GermanUBoat
Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 GermanUBoat
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska
2 usa_fighters moved from 104 Sea Zone to Gibraltar
2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 ArmoredInfantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 ArmoredInfantry, 1 elite, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 ArmoredInfantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Alaska
2 usa_armours moved from Western United States to 10 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 2 usa_armours moved from 10 Sea Zone to 8 Sea Zone
1 usa_armour moved from Aleutian Islands to 8 Sea Zone
4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 3 usa_armours moved from 8 Sea Zone to 3 Sea Zone
3 usa_armours moved from 3 Sea Zone to Soviet Far East
1 usa_fighter moved from Java to India
2 Rails moved from Eastern United States to Western United States
2 Rails and 2 infantry moved from Western United States to Alaska
Place Units - Americans
1 Escort, 1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone
1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 elite and 1 usa_fighter placed in Eastern United States
1 ArmoredInfantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan
1 fighter moved from Suiyuyan to Szechwan
8 infantry moved from Sikang to Szechwan
1 Rail moved from Kansu to Tsinghai
1 Rail and 1 infantry moved from Tsinghai to Szechwan
1 Rail moved from Kansu to Tsinghai
1 Rail and 1 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 2 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
3 uk_armours moved from India to Yunnan
2 uk_fighters moved from India to Yunnan
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 uk_tactical_bomber moved from India to Iraq
1 infantry and 1 uk_armour moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 uk_armour moved from 80 Sea Zone to Iraq
2 uk_fighters moved from Scotland to Norway
EDIT: 2 uk_paras moved from United Kingdom to Norway
Combat - British
Battle in Iraq
British attack with 4 infantry, 1 uk_armour and 1 uk_tactical_bomber
Italians defend with 3 infantry and 1 italian_para
Italians roll ItalianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 4 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 3 infantry and 1 italian_para in Iraq, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Italians lost in Iraq
British roll dice for 3 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 italian_para in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 italian_para owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 infantry, 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry and 1 italian_para
Battle in Yunnan
British attack with 2 infantry, 3 uk_armours and 2 uk_fighters
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 3 : 0/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 3 uk_armours and 2 uk_fighters in Yunnan, round 4 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Norway
British attack with 2 uk_fighters and 2 uk_paras
Germans defend with 2 infantry
British roll BritishAirborneAttack dice in Norway : 0/0 hits, 0.00 expected hits
British roll dice for 2 uk_fighters and 2 uk_paras in Norway, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 uk_para owned by the British lost in Norway
2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2
Casualties for British: 1 uk_para
Casualties for Germans: 2 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
2 uk_fighters moved from Norway to Karelia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone
1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 uk_armour moved from 92 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 uk_tactical_bomber moved from Iraq to Persia
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 uk_fighters moved from Yunnan to India
1 aaGun moved from India to Burma
2 uk_armours moved from India to Burma
6 infantry moved from India to Burma
Place Units - British
5 infantry and 1 uk_armour placed in India
2 infantry and 2 uk_armours placed in Union of South Africa
1 uk_fighter and 3 uk_paras placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1,2,5
British collect 48 PUs (1 lost to blockades); end with 50 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.67
Italians regular : 0.33
Japanese regular : 0.00
Italians ItalianAirborneAttack : 0.00
Germans AA : -0.17
Germans regular : 0.17
British BritishAirborneAttack : 0.00
British regular : -4.50
Germans Wolfpack_Attack : 0.00
@Panzerstahl-Helm seems theres always something lol I forgot to move UK Ftr to Gib :)
GD it my machine fckn up. Got a grub error on startup with linux. Was able to get the old dell to fire up :) Never shoulda bought lenovo lol
Took a couple hours to remember old pw lol Already forgot it. I wrote it down this time though hee hee
Anyway, don’t think i can play on this old guy. Should be able to fix within 24 hrs or I’m even stupider than i thought lol
Rock on
@Panzerstahl-Helm well the machine magically fixed itself overnight. I’m sure it’ll happen again though.
I can’t fix it until it breaks, so if i go silent that’s why or I got dusted by one of lifes many hazards lol
@Panzerstahl-Helm I just noticed you have 3 Elites in PHI. You can only have 1 Elite per TTy. Including Allied ones.
I’m not worried about the Battle outcome, you were gonna win, but maybe kill 1 and put another back in china ?
Does that seem reasonable ?
Or actually, just put both back in china. You had plenty of dudes to win.
I guess one from JPN was with another dude on the trprt though and Hainin on the LCV.
Put one in Kwangsi and then kill one of the remaining in PHI ?
Good morning/afternoon,
thanks fir the hint. I missed that restriction about Elite Infantry. I will adf this to the unit overview sheet I amworking on.
This is a 2-pager and is planned to be a quick overview.
I will move 2 back to China and place 1 in each territory (need to check if these movements aill be legal) and remove 1 inf from PHI as compensation.
I also will edit your fighters from London to Gibraltar as you stated.
I will do that once I am back home from work.
Br
@Panzerstahl-Helm Awesome ! Will link document to Game Notes when you’re done. :+1:
Yea, so I tried deleting the Elites and since they were transported it won’t let you. You have to delete the trprt and it’s cargo at the same time and you can’t do it since there in two different places now.
Probably need to file a bug report. I think Panther set up a place here for them.
Anyway, edit the Elites where they need to go and a trprt to PHI. Then on NCM you can load up 2 Elites from PHI. Leave them onboard and during place kill them all.
@Panzerstahl-Helm F yea ! Document looking real Good :)
Hi,
I hope your machine will keep on running!
Comment 1: I moved your 2 fighters from London to Gibraltar.
Comment 2: I edited 1 Elite unit to Kwangsi and 1 to Hunan (that would be my non-combat move, since this is the Elite that started from there). I also moved 1 transport back to SZ 36.
I couldn´t remove 1 infanteries in PHI as compensation, so I will try it in my J4 turn again.
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 air_transport, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
EDIT: 2 uk_fighters moved from United Kingdom to Gibraltar
EDIT: 2 elites moved from Philippines to Kwangsi
EDIT: 1 elite moved from Kwangsi to Hunan
EDIT: 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 air_transport and 1 infantry moved from Southern Italy to Egypt
2 fighters moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Southern Italy
1 air_transport, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
@Panzerstahl-Helm right on yea I only want to move 1 ftr. I’ll move the other back. Thanks for doing that though.
I will try and remove 1 Inf from PHI then ? You can always readd if needed.
Also, do you care if we activate CDG Neutrals ? We don’t have to lay with the rules, but we can if you want, I just like the flavor it gives to the map. Not all neutrals are just a bunch of Inf :)
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 uk_fighter
EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
EDIT: Turning off Edit Mode
ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,3,6,2,2,4,6
ANZAC collect 10 PUs (4 lost to blockades); end with 18 PUs
Trigger ANZAC Liberates DNG Turn4: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I moved 1 UK Ftr from Gib back to UK. I didn’t do anything to Phi.
@Panzerstahl-Helm Oh yea, so when a Waffen Arty is in an Army, you need to edit in “Waffen_ArtyPG”
so that it won’t give it’s boost to Inf and Pnzrgrndr waffen units
@Panzerstahl-Helm I wonder if I should change it and give it a blue dot ? :thinking_face:
lol
@Panzerstahl-Helm ok I changed it to blue
put in your units folder and images inside doc folder so it’ll show up in Notes too.
The inactive PG’s are blue and so is the inactive USA AG flag, so it seems more consistent to have it blue and hopefully intuitive as well :)
@Panzerstahl-Helm here’s the Tacs They should rarely be needed.