Avner (Allies+21) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Americans
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
            1 artillery, 2 battleships, 8 carriers, 2 destroyers, 9 fighters, 1 infantry, 1 submarine, 7 tactical_bombers and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery, 10 fighters, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
            2 tactical_bombers moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Guam, round 2 : 5/15 hits, 7.33 expected hits
                    Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 10 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            10 fighters and 2 tactical_bombers moved from Guam to 21 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 11 submarines moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from Philippines to 21 Sea Zone
            3 tactical_bombers moved from 21 Sea Zone to Japan
            1 armour, 5 artilleries and 5 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Chahar to Jehol
            4 infantry moved from Anhwe to Jehol
            1 artillery and 4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Chahar
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery and 2 infantry placed in Kiangsu
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -2.33
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: Americans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
            2 armour and 2 infantry moved from 119 Sea Zone to Scotland
            5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    @simon33

    OOL sz109?

  • '19 '17 '16

    Amphibious assaults have to be rolled first. Could be important because I will have an airbase to land planes on.

    Could have been a miscue there.

  • '19 '17 '16

    Also I would like to see the first round dice.

  • '22

    Right… then i roll and you decide gradually. Now we’re going to the final battles (a miracle is needed…). :(

  • '22

    TripleA Manual Gamesave Post: Americans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
            2 armour and 2 infantry moved from 119 Sea Zone to Scotland
            5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Scotland
                Americans attack with 2 armour and 2 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                    Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Americans lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                Germans win with 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Americans: 2 armour and 2 infantry
                Casualties for Germans: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : 0.67
    

    Savegame

  • '22

    assault failed…

  • '19 '17 '16

    You still didn’t roll the Philippines or the first round in 109.

    Anyway, I am going to say Max D because there is a good chance I will lose this one.

  • '22

    @simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:

    You still didn’t roll the Philippines or the first round in 109.

    Anyway, I am going to say Max D because there is a good chance I will lose this one.

    I was interrupted yesterday… I’ll do it now

  • '22

    TripleA Manual Gamesave Post: Americans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 2 armour, 2 infantry and 3 transports moved from 106 Sea Zone to 119 Sea Zone
            2 armour and 2 infantry moved from 119 Sea Zone to Scotland
            5 carriers, 2 destroyers, 6 fighters, 10 submarines and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            15 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Scotland
                Americans attack with 2 armour and 2 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    Americans roll dice for 2 armour and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                    Americans roll dice for 2 armour and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 2/3 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Americans lost in Scotland
                    1 infantry owned by the Germans lost in Scotland
                Germans win with 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Americans: 2 armour and 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Philippines
                Americans attack with 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 15 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 8/18 hits, 8.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery, 15 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in 109 Sea Zone
                British loiter and taunt; Americans attack with 5 carriers, 5 destroyers, 10 fighters and 10 submarines
                Germans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 10 submarines in 109 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.00
    Germans regular : 0.67
    

    Savegame

  • '22

    5 hits…

  • '19 '17 '16

    I said Max D; so tip everything.

  • '22

    @simon33 said in Avner (Allies+21) vs Simon33 (Axis) BM:

    so tip everything.

    I made 7 more shots then the error came… I try to edit…

    error.JPG

  • '22

    @simon33

    I need the Germans’ reply shots to edit… but I don’t know how to use the dice roller on the forum… do you know how to do it?

  • '22

    OK! I got it

  • '22

    first sub strike
    [dice 2d6]

    CV fire
    [dice 4d6]

    Cruiser fire
    [dice 1d6]

    BB fire
    [dice 1d6]

    DD fire
    [dice 2d6]

    TAC fire
    [dice 2d6]

    Fig fire
    [dice 6d6]


  • 2d6: 3, 1
    4d6: 2, 2, 4, 6
    1d6: 3
    1d6: 2
    2d6: 3, 1
    2d6: 6, 1
    6d6: 4, 3, 6, 2, 1, 1

  • '22

    ame20c_edit.tsvg

    11 hits, I’ll try to start from here

  • '22

    12 hit sorry

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