Avner (Allies+21) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            4 fighters moved from 97 Sea Zone to Malta
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Yugoslavia to 96 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 transport
                Americans defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 transport in 96 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malta
                Italians attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Malta, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Malta to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to Greece
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 aaGun, 2 artilleries and 10 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -1.67
    British regular : 0.67
    

    Savegame

  • '19 '17 '16

    Not sure I did the right thing there. Could have just killed the SZ99 SS. Or the SZ93 one.

  • '22

    anz15c.tsvg

    sz80 submerge?

  • '19 '17 '16

    Sorry, should have thought to post instructions on that after Italy.

    Sub fights, lose the sub if you get a hit.

  • '22

    fra15.tsvg

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 80 Sea Zone
            Battle in 80 Sea Zone
                ANZAC attack with 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 80 Sea Zone
                Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Korea to Amur
            1 artillery moved from Korea to Amur
    
        Place Units - ANZAC
            1 mech_infantry placed in Queensland
            1 harbour placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : -1.33
    Germans regular : -1.00
    
  • '19 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 80 Sea Zone
            Battle in 80 Sea Zone
                ANZAC attack with 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 80 Sea Zone
                Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Korea to Amur
            1 artillery moved from Korea to Amur
    
        Place Units - ANZAC
            1 mech_infantry placed in Queensland
            1 harbour placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : -1.33
    Germans regular : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour and 21 mech_infantrys moved from Volgograd to Russia
            1 infantry moved from Smolensk to Russia
            2 mech_infantrys moved from Belarus to Russia
            3 armour and 9 mech_infantrys moved from Ukraine to Russia
            20 artilleries and 20 infantry moved from Bryansk to Russia
            20 artilleries and 20 infantry moved from Bryansk to Russia
            1 armour moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            3 bombers moved from Novgorod to Holland Belgium
            2 tactical_bombers moved from Greece to Holland Belgium
            2 fighters moved from Yugoslavia to Holland Belgium
            1 bomber moved from Western Germany to United Kingdom
            2 fighters and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 80 Sea Zone
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Holland Belgium
                Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 5.67 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking 80 Sea Zone from ANZAC, taking Holland Belgium from Americans with 3 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Russia
                Germans attack with 10 armour, 40 artilleries, 41 infantry and 32 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 10 armour, 40 artilleries, 41 infantry and 32 mech_infantrys in Russia, round 2 : 40/123 hits, 37.17 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Russia
                    2 mech_infantrys owned by the Russians and 3 infantry owned by the Russians lost in Russia
                Germans captures 13PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 40 artilleries, 40 infantry and 32 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            34 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Bryansk to Rostov
            2 aaGuns moved from Ukraine to Rostov
            8 mech_infantrys moved from Eastern Poland to Bryansk
            9 artilleries and 3 infantry moved from Belarus to Bryansk
            3 armour and 6 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Persia to Iraq
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Soviet Far East to Sakha
            5 infantry moved from Norway to Finland
            1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            3 bombers, 4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Novgorod to Yugoslavia
            2 fighters moved from Novgorod to 113 Sea Zone
            1 fighter moved from Western Germany to Yugoslavia
            3 aaGuns and 3 infantry moved from Northern Italy to Southern France
            2 tactical_bombers moved from Rostov to Iraq
            2 mech_infantrys moved from Poland to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Ukraine
            3 artilleries and 7 infantry placed in Western Germany
            Germans undo move 3.
            1 fighter placed in Germany
            3 artilleries and 7 infantry placed in Western Germany
            3 artilleries and 2 infantry placed in Germany
            1 artillery and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
            Germans collect 67 PUs (1 lost to blockades); end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    British AA : -0.17
    Russians regular : -0.67
    Germans regular : 2.17
    

    Savegame

  • '19 '17 '16

    holy sh1t. I didn’t think Germany’s income would be this high.

  • '22

    Yet another lesson for Avner… Italy must be crushed, Italy must be crushed…

    rus16.tsvg

    Game History

    Round: 16
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Volgograd
                  Russians take Volgograd from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
            5 aaGuns, 11 artilleries and 81 infantry moved from Samara to Volgograd
            16 armour and 6 mech_infantrys moved from Kazakhstan to Volgograd
            4 fighters and 1 tactical_bomber moved from Kazakhstan to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Jehol to Manchuria
            2 fighters moved from Anhwe to Manchuria
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 bomber moved from Shan State to Eastern Persia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Shan State to Sumatra
            1 tactical_bomber moved from 43 Sea Zone to Java
            1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Caroline Islands from Americans, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Eastern Persia to India
            1 bomber moved from Sumatra to Shan State
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            5 artilleries and 4 infantry moved from Hopei to Anhwe
            1 armour moved from Jehol to Chahar
            2 fighters moved from Manchuria to Anhwe
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,4,4,2,3,3,6,4,3,3,6,4,2,2,4,4,4,6,4,1,6,2,5,1,1,3,5,6,4,3,2,5,6,3,6,4,5,5,6,3,2,4,2,1,1,3,4,3,3,6,6,2,1,5,2,6,5
            Japanese collect 52 PUs (14 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.00
    UK_Pacific regular : 0.00
    British regular : -0.50
    

    Savegame

  • '19 '17 '16

    @Avner said in Avner (Allies+21) vs Simon33 (Axis) BM:

    Yet another lesson for Avner… Italy must be crushed, Italy must be crushed…

    I wouldn’t say crushed though, just neutralised.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Jehol to Manchuria
            2 fighters moved from Anhwe to Manchuria
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 bomber moved from Shan State to Eastern Persia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Shan State to Sumatra
            1 tactical_bomber moved from 43 Sea Zone to Java
            1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Caroline Islands from Americans, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Eastern Persia to India
            1 bomber moved from Sumatra to Shan State
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            5 artilleries and 4 infantry moved from Hopei to Anhwe
            1 armour moved from Jehol to Chahar
            2 fighters moved from Manchuria to Anhwe
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 aaGun and 13 infantry moved from Persia to Iraq
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,1,5,6,4,5,4,2,5,2,2,4,2,4,4,6,4,2,3,1,2,6,5,4,5,2,5,2,3,4,3,3,2,1,2,4,5,3,1,6,6,6,1,6,3,4,2,2,5,2,5,2,6,6,2,6,4
            Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 61 to 62
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.00
    UK_Pacific regular : 0.00
    British regular : -0.50
    

    Savegame

  • '19 '17 '16

    Edit to move troops out of Persia.

  • '22

    uk16.tsvg

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery moved from 3 Sea Zone to Soviet Far East
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            7 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Germans
            1 armour moved from Trans-Jordan to Egypt
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            4 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            5 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Philippines
            Battle in 96 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Soviet Far East from Germans, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Holland Belgium
                Americans attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 5/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 6 Sea Zone to 14 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 1 fighter, 11 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            5 fighters moved from Holland Belgium to 110 Sea Zone
            4 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            4 submarines placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Normandy Bordeaux to Northern Italy
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Northern Italy to United Kingdom
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
            British collect 31 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.67
    Italians regular : -0.33
    Germans regular : -0.33
    Italians AA : -0.17
    
  • '22

    uk16.tsvg

    use this pls

    ncm DD and FIG us/uk

  • '22

    wait I sent the wrong file…

  • '22

    uk16.tsvg

    sorry

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            4 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from Southern Italy to 95 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            2 fighters moved from Greece to 96 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 5 fighters
                British defend with 1 destroyer; Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
                    Italians roll dice for 5 fighters in 96 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
                Americans defend with 1 submarine
                    Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 95 Sea Zone
                Italians attack with 1 bomber and 4 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber and 4 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Soviet Far East
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Soviet Far East
                    Italians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Soviet Far East
                    1 infantry owned by the Americans lost in Soviet Far East
                Americans win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Greece
            4 fighters moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 95 Sea Zone to Greece
            1 bomber and 3 fighters moved from 95 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from Southern France to France
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
            Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -0.33
    

    Savegame

  • '22

    fra16.tsvg

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Amur to Siberia
                  ANZAC take Siberia from Italians
            2 artilleries moved from Amur to Manchuria
            2 fighters moved from 35 Sea Zone to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
                ANZAC attack with 2 artilleries and 2 fighters
                Japanese defend with 1 artillery and 1 mech_infantry
                    ANZAC roll dice for 2 artilleries and 2 fighters in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in Manchuria
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                ANZAC win, taking Manchuria from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 aaGuns, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to 35 Sea Zone
            1 tactical_bomber moved from Queensland to 35 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.33
    
  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 11 infantry and 7 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
            1 armour moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Iraq to 81 Sea Zone
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Sakha to Siberia
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 81 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Holland Belgium
                Germans attack with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/11 hits, 5.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Siberia
                Germans attack with 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Siberia, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Siberia, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Siberia
                    Germans roll dice for 1 mech_infantry in Siberia, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Siberia, round 5 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siberia
                Germans win, taking Siberia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Yugoslavia to Rostov
            1 tactical_bomber moved from Iraq to Rostov
            1 tactical_bomber moved from 81 Sea Zone to Iraq
            1 infantry moved from Iraq to Persia
            4 bombers, 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 3 infantry moved from 113 Sea Zone to Norway
            2 artilleries and 7 infantry moved from Finland to Norway
            3 artilleries moved from Germany to Western Germany
            6 artilleries, 5 infantry and 2 tactical_bombers moved from Western Germany to France
            1 aaGun moved from Southern France to France
            2 aaGuns, 34 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber moved from Rostov to Tambov
            3 armour, 9 artilleries, 3 infantry and 14 mech_infantrys moved from Bryansk to Tambov
            1 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            40 artilleries and 40 infantry moved from Russia to Tambov
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            2 submarines moved from 113 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            7 submarines placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Russia
            Germans undo move 1.
            6 submarines placed in 113 Sea Zone
            1 submarine placed in 113 Sea Zone
            4 artilleries and 5 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            Germans undo move 4.
            5 artilleries and 4 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    ANZAC regular : -0.33
    Germans regular : 1.17
    

    Savegame

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