@mikawagunichi Dice are loving the axis this turn…
Elche +10 v Gamerman01 BM4
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This is NOT the way Japan is supposed to be played lol
But maybe we learn some things -
I made a mistake - easier to just type it
I want fighter from Kwa to go to Phi instead of 41
Bomber to 41 instead of PhiOtherwise I had 5 fighters committed to land in 42, now only 4, thanks
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I’ll edit it so it rolls the dice in Phi correctly.
OK, scramble from Guam, or stay home and shoot at Japanese infantry?
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I will scramble and hope for no hit in 1 round and 2nd.
So my fig will destroy your ships. -
I am looking forward to rolling all these dice.
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@gamerman01 said in Elche +10 v Gamerman01 BM4:
I’ll edit it so it rolls the dice in Phi correctly.
I forgot. 1st round, planes rolled 3 and 5 so the 3 is a hit no matter whether it’s from the fighter or bomber.
Second round, double 4’s were rolled for aircraft so the bomber scored the second hit.
So I believe the result in the Philippines is the same with fighter/bomber as with double bomber.
Please confirm if you allow the swapping of bomber to 41, fighter to Philippines that I asked for after combat move. My fault for forgetting to edit and started rolling dice, sorry -
OK, I now have to stop complaining about dice because that was a very good J2. You will have to guard against J win again
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sub fights in sz37 ?
b-usa2.tsvg -
Sub does fight, and will be lost first in the extremely unlikely event that your conniving green sub hits :face_with_cowboy_hat:
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Pesky italian in BS.
Game History
Round: 2 Purchase Units - Americans Americans buy 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Morocco 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from 26 Sea Zone to Queensland Place Units - Americans 1 submarine and 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 9 infantry Japanese defend with 2 infantry Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 9 infantry in Yunnan, round 3 : 0/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 9 infantry in Yunnan, round 4 : 2/9 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from New Brunswick Nova Scotia to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery moved from 76 Sea Zone to British Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in British Somaliland Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in Scotland British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Scotland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 2 fighters moved from Shan State to India 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 2 aaGuns moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 3 infantry moved from Burma to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 armour moved from Ethiopia to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Belgian Congo 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from Scotland to United Kingdom 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Scotland to Gibraltar Place Units - British 1 airfield placed in Gibraltar 1 fighter and 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2,17 Americans regular : 0,17 Italians regular : 0,67 Japanese regular : -3,17 Germans regular : 0,67 Neutral_Axis regular : 0,33 British regular : -0,50
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You are very tough with the allies. I need to learn things with the Axis, and fast
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You forced me into a very risky battle with your good play
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Thank you. I have to play best I can because you are one of the best players in this game.
You are lucky in N/B.Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - French Battle in Normandy Bordeaux French attack with 1 fighter Germans defend with 1 aaGun and 1 bomber; Italians defend with 1 factory_minor and 1 harbour Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 aaGun and 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits 1 aaGun owned by the Germans lost in Normandy Bordeaux French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0,17 expected hits 1 fighter owned by the French lost in Normandy Bordeaux Italians win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 aaGun Casualties for French: 1 fighter Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,50 French regular : -0,50 Japanese regular : 0,67 Germans AA : -0,17 ANZAC regular : 0,50
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A little lucky in both battles, yes, and they were important ones. That’s Axis rust, I’m not used to the blue fighter being there, Allied attack between Italy and Germany - got away with it, yes, even though it was a coin toss
My precious AA!! Destroyed! :cry: -
Well, I can guarantee you an interesting game
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NO for Egypt is FIVE for Germany? I thought it was 3. OK, putting mech on Italian transport :dancers:
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That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:
Way too much money/stress on the Mediterranean
China garrisons
Making almost every single island in the world worth money -
Crete is worth 5, and potentially 8 per turn? Come on!
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Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.