@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
This is NOT the way Japan is supposed to be played lol
But maybe we learn some things
I made a mistake - easier to just type it
I want fighter from Kwa to go to Phi instead of 41
Bomber to 41 instead of Phi
Otherwise I had 5 fighters committed to land in 42, now only 4, thanks
I’ll edit it so it rolls the dice in Phi correctly.
OK, scramble from Guam, or stay home and shoot at Japanese infantry?
I will scramble and hope for no hit in 1 round and 2nd.
So my fig will destroy your ships.
I am looking forward to rolling all these dice.
@gamerman01 said in Elche +10 v Gamerman01 BM4:
I’ll edit it so it rolls the dice in Phi correctly.
I forgot. 1st round, planes rolled 3 and 5 so the 3 is a hit no matter whether it’s from the fighter or bomber.
Second round, double 4’s were rolled for aircraft so the bomber scored the second hit.
So I believe the result in the Philippines is the same with fighter/bomber as with double bomber.
Please confirm if you allow the swapping of bomber to 41, fighter to Philippines that I asked for after combat move. My fault for forgetting to edit and started rolling dice, sorry
OK, I now have to stop complaining about dice because that was a very good J2. You will have to guard against J win again
sub fights in sz37 ?
b-usa2.tsvg
Sub does fight, and will be lost first in the extremely unlikely event that your conniving green sub hits :face_with_cowboy_hat:
Pesky italian in BS.
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Morocco
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from 26 Sea Zone to Queensland
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 9 infantry in Yunnan, round 2 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 9 infantry in Yunnan, round 3 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 9 infantry in Yunnan, round 4 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from New Brunswick Nova Scotia to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in British Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Scotland
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Scotland, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from Scotland to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : 0,17
Italians regular : 0,67
Japanese regular : -3,17
Germans regular : 0,67
Neutral_Axis regular : 0,33
British regular : -0,50
You are very tough with the allies. I need to learn things with the Axis, and fast
You forced me into a very risky battle with your good play
Thank you. I have to play best I can because you are one of the best players in this game.
You are lucky in N/B.
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Germans defend with 1 aaGun and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 aaGun and 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0,17 expected hits
1 fighter owned by the French lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for French: 1 fighter
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,50
French regular : -0,50
Japanese regular : 0,67
Germans AA : -0,17
ANZAC regular : 0,50
A little lucky in both battles, yes, and they were important ones. That’s Axis rust, I’m not used to the blue fighter being there, Allied attack between Italy and Germany - got away with it, yes, even though it was a coin toss
My precious AA!! Destroyed! :cry:
Well, I can guarantee you an interesting game
NO for Egypt is FIVE for Germany? I thought it was 3. OK, putting mech on Italian transport :dancers:
That is one of my major complaints with the balanced mod. Although it is a big improvement over out of the box:
Way too much money/stress on the Mediterranean
China garrisons
Making almost every single island in the world worth money
Crete is worth 5, and potentially 8 per turn? Come on!
Awesome game so far, though I already feel like I’m building a house of cards. Russians let me off easy… this turn.