Glossary to help making the rulebook easier to read:
A round is “each nations has their turn to play”
A turn is “This nations has its turn to play”.
So, the UK player moving all its pieces is “a turn”.
@shadowhawk
Ah, I misunderstood. I thought you were talking about real life and not the game.
Germany still needs submarines in this game because, while aircraft can do a lot, they can’t attack those little convoys.
Only naval units can do that.
@shadowhawk stop arguing about this from a purely historical perspective - it’s a game first and foremost and doesn’t accurately depict history nor is it supposed to!
As I repeated, bombers from Midway cannot attack Japan.
It’s much harder than you think, landing in occupied areas.
Most of those territories that you can land in will be unflyable unless Japan is losing.
And the upgrades to B-25s are not the long range technology in the game. They were merely modifications so they can take off from a carrier at all.
The technology means the B-29.
It is correct that B-29s should not be able to bomb Japan from Midway.
Limiting aircraft range isn’t the solution though.
Limiting aircraft range makes it impossible for even B-29s to bomb Japan from Guam, when that historically wasn’t the case.
What should be done is add a sea zone or two between Japan and Midway.
I mean, I see it as being supposed to be an accurate historical simulator. You might say I’ve deluded myself over it.
Depressingly it would be accurate for the US to take two turns to get to Africa because Operation Torch was 1942.
However, the delay could be a case of the US preparing and building up forces rather than it actually taking a year to travel from North America to Africa.
So the game could srill be accurate.
@SuperbattleshipYamato it’s really not though.
Agreed. What is “WE”?
Again, I’m delusional.
@SuperbattleshipYamato yeah but a whole turn to move ships only 2/3 across the Atlantic would make america less enjoyable. Some maps only had 2 spaces between east US and africa.
@Manzgame oh it would make America unplayable completely.
Those games had no naval bases (pretty sure you already knew that, but…).
As I said, it’s probably fine that US ships can move from Eastern United States to Morocco in one turn, because the US spent most of early 1942 building up men, not sailing across the Atlantic.
And others have already given explanations for naval bases.
Definitely.
@SuperbattleshipYamato they also didn’t need them (again fewer sea zones / shorter distances )
@SuperbattleshipYamato I agree. My point ,i guess is that Eliminating the naval bases ruins the maps that have them, which I think everyone agrees. The older games worked without them but the sea zones were different.
Exactly.
Agreed.
@SuperbattleshipYamato said in Bonus Movement is Unrealistic Nonsense:
Agreed. What is “WE”?
What Ever
Thank you for clarifying and responding.