Round: 9
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !<br><br>The United States and Britain may Attack at Any Time !<b></body>
Note to players Germans: <body><b>It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production !<b></body>
Note to players Germans: <body><b>It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<b></body>
Trigger Me 262: buyMe_262 added to productionGermans
Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans
Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
Trigger King Tiger: buyKing_Tiger added to productionGermans
Trigger King Tiger: buyRepair_Tiger added to productionGermans
Germans buy 4 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_Grndrs, 1 Waffen_Para, 1 fighter, 1 german_para, 8 infantry, 3 mine_unarmeds and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 armour and 1 german_para
1 Waffen_Para and 1 waffen_panzer placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 Waffen_Para moved from Germany to Denmark
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 fighters moved from Western Germany to Denmark
1 tactical_bomber moved from Romania to Western Ukraine
1 elite moved from Bessarabia to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 elite and 2 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Denmark
Germans attack with 1 Waffen_Para, 2 fighters and 2 infantry
British defend with 1 UK_LCV, 1 artillery and 1 commando
Germans win, taking 119 Sea Zone from British, taking Denmark from British with 1 Waffen_Para, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 UK_LCV, 1 artillery and 1 commando
Battle in Belarus
Germans attack with 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 elite and 3 infantry
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 elite remaining. Battle score for attacker is -18
Casualties for Germans: 1 elite, 2 fighters and 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Germans win with 3 GermanUBoats and 1 Wolfpack remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Romania
1 Waffen_Para moved from Romania to Novgorod
1 waffen_panzer moved from Germany to Western Germany
1 Rail and 1 elite moved from Germany to Novgorod
1 Rail moved from Germany to France
1 Rail and 1 infantry moved from France to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Denmark to Western Germany
1 Panzer_Grndrs moved from Germany to Eastern Poland
6 mine_unarmeds moved from Germany to Western Germany
Place Units - Germans
3 GermanUBoats placed in 112 Sea Zone
1 german_para placed in Germany
1 Panzer_Grndrs placed in Germany
3 mine_unarmeds placed in Germany
1 fighter placed in Western Germany
3 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in France
1 infantry placed in Germany
2 Atlantic_Walls placed in Holland Belgium
1 Atlantic_Wall placed in Holland Belgium
1 Atlantic_Wall placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Changer to Western Germany: 3 german_mine_Oranges
EDIT: Removing units owned by Germans from Western Germany: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 48 PUs; end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Lol I was really a stoner this turn lol. Your dudes in Belarus did so well that I accidentally clicked the wrong button and went for another round. Luckily, you didn’t get any more hits, so I just went with how it went. I also thought it was still turn 8, so I didn’t buy any Jet fighters. After I realized my mistake, I quickly corrected that in this new file lol, but I am unable to delete the fighter I purchased because the window is too big. The confirm button is below my screen…
Wow You got Diced Hard in belarus. I got diced a bit first rd against novgorod too :)
So i removed Ftr form W Ger for Me 262. Also Killed a Uboat in 104 as dicebot got a hit in your earlier post.
I just went with Max Defense in Novogorod for ya. Kept a Waffen Mech at D4 instead of a Elite and killed a Tac D3 instead of a Waffen mech also.
Figure you wanted that Panzer Army intact no matter what :)
Anyway, don’t think it mattered, since they all died. I guess 2 twos instead of 1 4 woulda been the only diff :)
If you woulda done it different, we can reoll :)
Game History
Round: 9
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 GermanUBoat and 1 Wolfpack
EDIT: Turning off Edit Mode
COMMENT: Remove Ftr in W Ger For Me 262. Remove Uboat in 104 for dicebot hit.
Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para; Remaining resources: 3 PUs;
Politics - Russians
Russians spend 2 PUs on Political Action: Political Action Russians To War With JapaneseTurn9
Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With JapaneseTurn9: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive and 1 Tank_General3
EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General
EDIT: Turning off Edit Mode
1 russian_para moved from Bulgaria to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 elite moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 Soviet_Commisar, 1 Tank_General3, 5 armour and 3 guard_infantrys moved from Smolensk to Novgorod
3 fighters moved from Russia to Novgorod
1 Soviet_Commisar, 1 Tank_General, 7 armour, 3 guard_infantrys and 1 tactical_bomber moved from Bryansk to Novgorod
1 Soviet_Commisar_3, 3 armour and 1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 2 russian_paras moved from Caucasus to Tsinghai
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 2 russian_paras
Japanese defend with 1 elite
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Japanese: 1 elite
Battle in Kansu
Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 Soviet_Commisar_3, 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 2 Soviet_Commisars, 1 Tank_General, 1 Tank_General3, 12 armour, 1 elite, 3 fighters, 6 guard_infantrys, 1 infantry and 1 tactical_bomber
Germans defend with 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
Russians win, taking Novgorod from Germans with 1 Tank_General, 1 Tank_General3, 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Russians: 2 Soviet_Commisars, 9 armour, 1 elite, 6 guard_infantrys and 1 infantry
Casualties for Germans: 1 Panzer_General3, 3 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 5 armour, 1 artillery, 2 bombers, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 armour moved from Urals to Smolensk
1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
6 armour and 1 elite moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Hmm … I was thinking of making a table for game notes for boxes, showing the borders an color areas. Most used ones anyway.
What about placing a colored Changer mine in the TTy that the mines are defending ?
You’d have your correct number of colored mines in your TTy. Put the corresponding colored Changer Mine in the TTy/Border it’s defending.
Then you know that color is defended by that amount of colored Mines in bordering TTy.
Drawback. It’d take a placement. Have to edit into TTy Changer Mine places.
Idk. It feels like I’m missing something. Think it should work tho.
I’d also have to create a SZ LM for Changer.
Idk. The extra place spot bothers me most but you stick a colored mine in that TTy from Changer and you have multiple colored LMs in a bordering TTy, you’d know how many were defending it then.
Obviously we’d want a smaller token than the one used in the Boxes, but the above would signify the Orange LMs are defending against France. Blue Denmark.
I think the idea is interesting, but I also think it doesn’t pay off the extra work needed for all those extra places. We already have the comment log, which I think will work fine too.
It will work in practice, but it might add a lot of clutter, plus we need to create new places/tokens. There also might arise some instances in Russia where it is unclear which mine is defending which border, as lots of mines will overlap. But on the other side, we have a lot of different colors, so we might be able to distinguish all of them.
But what if let’s say Belarus has three mines adjacent to it, then we need three extra spots to place those smaller tokens in it. If Belarus has a lot of Germans in it, then it might become pretty busy over there lol.
Anyway, I don’t know either. You may decide. I think it will work, but it will also come with a lot of work with it, while we also have the comment log that can do the job.
And for our game, I think I will have to raise the white flag again… :) That capture of Novgorod was brutal for the Germans. They lost a lot of men over there. I don’t think they can come back from that. Japan is looking strong though, but not strong enough to ensure the victory imo. It is a matter of time or the Allies will wreak havoc on Germany/Italy.
Do you agree with this, or do you think the Axis still have a chance?
If you do accept the surrender, I would love to play another with you, with the new army boxes and tokens. Was looking forward to that actually lol. Plus, I would like to follow the moves in our game on my own board. I have never done something like that before.
Anyway, this game was an awesome experience :) The Captain’s game really kicks ass :muscle:
Round: 2
Purchase Units - British
British buy 6 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Persia to Syria Jordan
British take Syria Jordan from Germans
1 fighter moved from Persia to East Indies Sea Zone
Combat - British
Battle in East Indies Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 fighter in East Indies Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter in East Indies Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from East Indies Sea Zone to North Australia Sea Zone
1 transport moved from South Compass Sea Zone to North Australia Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to Finland Norway
1 bomber moved from United Kingdom to Karelia S.S.R.
Place Units - British
1 transport placed in North Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 27 PUs
Round: 3
Purchase Units - Japanese
Japanese buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from China to Sinkiang
2 infantry moved from French Indo China to India
2 fighters moved from Manchuria to Sinkiang
1 fighter moved from China to India
1 bomber moved from Manchuria to India
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 fighter moved from Caroline Islands Sea Zone to Australia
1 battleship moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 4/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 armour moved from French Indo China to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from India to French Indo China
1 bomber moved from India to Manchuria
1 fighter moved from China to Manchuria
2 fighters moved from Sinkiang to Manchuria
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from China to Manchuria
Place Units - Japanese
6 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 2.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Novgorod
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Persia to Caucasus
1 aaGun and 3 infantry moved from Szechwan to Sikang
5 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Round: 8
Combat Move - Chinese
2 Infantrys moved from Suiyuan to Shansi
1 Fighter moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 4 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Shansi to Shensi
4 Infantrys and 1 Marine moved from Ningsia to Shensi
1 Infantry moved from Suiyuan to Shensi
2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
1 Infantry moved from Lanchow to Shensi
1 Elite and 3 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
2 ArmoredCars, 1 Infantry and 1 Tank moved from Urumqi to E.Sinkiang
2 ArmoredCars and 1 Tank moved from E.Sinkiang to Gobi Altai
Place Units - Chinese
5 Infantrys and 1 Marine placed in Hsining
2 ArmoredCars and 2 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs